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										 |  |  | from typing import Dict | 
					
						
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							|  |  |  | from ..mod_data import ModNames | 
					
						
							|  |  |  | from ...logic.base_logic import BaseLogicMixin, BaseLogic | 
					
						
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										 |  |  | from ...stardew_rule import StardewRule | 
					
						
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										 |  |  | from ...strings.artisan_good_names import ModArtisanGood | 
					
						
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										 |  |  | from ...strings.craftable_names import ModCraftable | 
					
						
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										 |  |  | from ...strings.ingredient_names import Ingredient | 
					
						
							|  |  |  | from ...strings.material_names import Material | 
					
						
							|  |  |  | from ...strings.metal_names import all_fossils, all_artifacts, Ore, ModFossil | 
					
						
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										 |  |  | from ...strings.monster_drop_names import Loot | 
					
						
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										 |  |  | from ...strings.performance_names import Performance | 
					
						
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										 |  |  | from ...strings.region_names import SVERegion, DeepWoodsRegion, BoardingHouseRegion | 
					
						
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										 |  |  | from ...strings.tool_names import Tool, ToolMaterial | 
					
						
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							|  |  |  | display_types = [ModCraftable.wooden_display, ModCraftable.hardwood_display] | 
					
						
							|  |  |  | display_items = all_artifacts + all_fossils | 
					
						
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							|  |  |  | class ModItemLogicMixin(BaseLogicMixin): | 
					
						
							|  |  |  |     def __init__(self, *args, **kwargs): | 
					
						
							|  |  |  |         super().__init__(*args, **kwargs) | 
					
						
							|  |  |  |         self.item = ModItemLogic(*args, **kwargs) | 
					
						
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										 |  |  | class ModItemLogic(BaseLogic): | 
					
						
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							|  |  |  |     def get_modded_item_rules(self) -> Dict[str, StardewRule]: | 
					
						
							|  |  |  |         items = dict() | 
					
						
							|  |  |  |         if ModNames.boarding_house in self.options.mods: | 
					
						
							|  |  |  |             items.update(self.get_boarding_house_item_rules()) | 
					
						
							|  |  |  |         return items | 
					
						
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							|  |  |  |     def modify_vanilla_item_rules_with_mod_additions(self, item_rule: Dict[str, StardewRule]): | 
					
						
							|  |  |  |         if ModNames.sve in self.options.mods: | 
					
						
							|  |  |  |             item_rule.update(self.get_modified_item_rules_for_sve(item_rule)) | 
					
						
							|  |  |  |         if ModNames.deepwoods in self.options.mods: | 
					
						
							|  |  |  |             item_rule.update(self.get_modified_item_rules_for_deep_woods(item_rule)) | 
					
						
							|  |  |  |         return item_rule | 
					
						
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							|  |  |  |     def get_modified_item_rules_for_sve(self, items: Dict[str, StardewRule]): | 
					
						
							|  |  |  |         return { | 
					
						
							|  |  |  |             Loot.void_essence: items[Loot.void_essence] | self.logic.region.can_reach(SVERegion.highlands_cavern) | self.logic.region.can_reach( | 
					
						
							|  |  |  |                 SVERegion.crimson_badlands), | 
					
						
							|  |  |  |             Loot.solar_essence: items[Loot.solar_essence] | self.logic.region.can_reach(SVERegion.crimson_badlands), | 
					
						
							|  |  |  |             Ore.copper: items[Ore.copper] | (self.logic.tool.can_use_tool_at(Tool.pickaxe, ToolMaterial.basic, SVERegion.highlands_cavern) & | 
					
						
							|  |  |  |                                              self.logic.combat.can_fight_at_level(Performance.great)), | 
					
						
							|  |  |  |             Ore.iron: items[Ore.iron] | (self.logic.tool.can_use_tool_at(Tool.pickaxe, ToolMaterial.basic, SVERegion.highlands_cavern) & | 
					
						
							|  |  |  |                                          self.logic.combat.can_fight_at_level(Performance.great)), | 
					
						
							|  |  |  |             Ore.iridium: items[Ore.iridium] | (self.logic.tool.can_use_tool_at(Tool.pickaxe, ToolMaterial.basic, SVERegion.crimson_badlands) & | 
					
						
							|  |  |  |                                                self.logic.combat.can_fight_at_level(Performance.maximum)), | 
					
						
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										 |  |  |         } | 
					
						
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							|  |  |  |     def get_modified_item_rules_for_deep_woods(self, items: Dict[str, StardewRule]): | 
					
						
							|  |  |  |         options_to_update = { | 
					
						
							|  |  |  |             Material.hardwood: items[Material.hardwood] | self.logic.tool.can_use_tool_at(Tool.axe, ToolMaterial.iron, DeepWoodsRegion.floor_10), | 
					
						
							|  |  |  |             Ingredient.sugar: items[Ingredient.sugar] | self.logic.tool.can_use_tool_at(Tool.axe, ToolMaterial.gold, DeepWoodsRegion.floor_50), | 
					
						
							|  |  |  |             # Gingerbread House | 
					
						
							|  |  |  |             Ingredient.wheat_flour: items[Ingredient.wheat_flour] | self.logic.tool.can_use_tool_at(Tool.axe, ToolMaterial.gold, DeepWoodsRegion.floor_50), | 
					
						
							|  |  |  |             # Gingerbread House | 
					
						
							|  |  |  |         } | 
					
						
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										 |  |  |         if self.content.features.tool_progression.is_progressive: | 
					
						
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										 |  |  |             options_to_update.update({ | 
					
						
							|  |  |  |                 Ore.iridium: items[Ore.iridium] | self.logic.tool.can_use_tool_at(Tool.axe, ToolMaterial.iridium, DeepWoodsRegion.floor_50),  # Iridium Tree | 
					
						
							|  |  |  |             }) | 
					
						
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							|  |  |  |         return options_to_update | 
					
						
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							|  |  |  |     def get_boarding_house_item_rules(self): | 
					
						
							|  |  |  |         return { | 
					
						
							|  |  |  |             # Mob Drops from lost valley enemies | 
					
						
							|  |  |  |             ModArtisanGood.pterodactyl_egg: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, | 
					
						
							|  |  |  |                                                                              BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( | 
					
						
							|  |  |  |                 Performance.good), | 
					
						
							|  |  |  |             ModFossil.pterodactyl_claw: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, | 
					
						
							|  |  |  |                                                                          BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( | 
					
						
							|  |  |  |                 Performance.good), | 
					
						
							|  |  |  |             ModFossil.pterodactyl_ribs: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, | 
					
						
							|  |  |  |                                                                          BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( | 
					
						
							|  |  |  |                 Performance.good), | 
					
						
							|  |  |  |             ModFossil.pterodactyl_vertebra: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, | 
					
						
							|  |  |  |                                                                              BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( | 
					
						
							|  |  |  |                 Performance.good), | 
					
						
							|  |  |  |             ModFossil.pterodactyl_skull: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, | 
					
						
							|  |  |  |                                                                           BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( | 
					
						
							|  |  |  |                 Performance.good), | 
					
						
							|  |  |  |             ModFossil.pterodactyl_phalange: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, | 
					
						
							|  |  |  |                                                                              BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( | 
					
						
							|  |  |  |                 Performance.good), | 
					
						
							|  |  |  |             ModFossil.pterodactyl_l_wing_bone: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, | 
					
						
							|  |  |  |                                                                                 BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( | 
					
						
							|  |  |  |                 Performance.good), | 
					
						
							|  |  |  |             ModFossil.pterodactyl_r_wing_bone: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, | 
					
						
							|  |  |  |                                                                                 BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( | 
					
						
							|  |  |  |                 Performance.good), | 
					
						
							|  |  |  |             ModFossil.dinosaur_skull: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, | 
					
						
							|  |  |  |                                                                        BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( | 
					
						
							|  |  |  |                 Performance.good), | 
					
						
							|  |  |  |             ModFossil.dinosaur_tooth: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, | 
					
						
							|  |  |  |                                                                        BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( | 
					
						
							|  |  |  |                 Performance.good), | 
					
						
							|  |  |  |             ModFossil.dinosaur_femur: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, | 
					
						
							|  |  |  |                                                                        BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( | 
					
						
							|  |  |  |                 Performance.good), | 
					
						
							|  |  |  |             ModFossil.dinosaur_pelvis: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, | 
					
						
							|  |  |  |                                                                         BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( | 
					
						
							|  |  |  |                 Performance.good), | 
					
						
							|  |  |  |             ModFossil.dinosaur_ribs: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, | 
					
						
							|  |  |  |                                                                       BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( | 
					
						
							|  |  |  |                 Performance.good), | 
					
						
							|  |  |  |             ModFossil.dinosaur_vertebra: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, | 
					
						
							|  |  |  |                                                                           BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( | 
					
						
							|  |  |  |                 Performance.good), | 
					
						
							|  |  |  |             ModFossil.dinosaur_claw: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, | 
					
						
							|  |  |  |                                                                       BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( | 
					
						
							|  |  |  |                 Performance.good), | 
					
						
							|  |  |  |             ModFossil.neanderthal_skull: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, | 
					
						
							|  |  |  |                                                                           BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( | 
					
						
							|  |  |  |                 Performance.great), | 
					
						
							|  |  |  |             ModFossil.neanderthal_ribs: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, | 
					
						
							|  |  |  |                                                                          BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( | 
					
						
							|  |  |  |                 Performance.great), | 
					
						
							|  |  |  |             ModFossil.neanderthal_pelvis: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, | 
					
						
							|  |  |  |                                                                            BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( | 
					
						
							|  |  |  |                 Performance.great), | 
					
						
							|  |  |  |             ModFossil.neanderthal_limb_bones: self.logic.region.can_reach_any((BoardingHouseRegion.lost_valley_ruins, BoardingHouseRegion.lost_valley_house_1, | 
					
						
							|  |  |  |                                                                                BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level( | 
					
						
							|  |  |  |                 Performance.great), | 
					
						
							|  |  |  |         } |