145 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			145 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|   | from ..roomEditor import RoomEditor | ||
|  | from ..assembler import ASM | ||
|  | from ..utils import formatText | ||
|  | 
 | ||
|  | 
 | ||
|  | def removeOwlEvents(rom): | ||
|  |     # Remove all the owl events from the entity tables. | ||
|  |     for room in range(0x100): | ||
|  |         re = RoomEditor(rom, room) | ||
|  |         if re.hasEntity(0x41): | ||
|  |             re.removeEntities(0x41) | ||
|  |             re.store(rom) | ||
|  |     # Clear texts used by the owl. Potentially reused somewhere o else. | ||
|  |     rom.texts[0x0D9] = b'\xff'  # used by boomerang | ||
|  |     # 1 Used by empty chest (master stalfos message) | ||
|  |     # 8 unused (0x0C0-0x0C7) | ||
|  |     # 1 used by bowwow in chest | ||
|  |     # 1 used by item for other player message | ||
|  |     # 2 used by arrow chest messages | ||
|  |     # 2 used by tunics | ||
|  |     for idx in range(0x0BE, 0x0CE): | ||
|  |         rom.texts[idx] = b'\xff' | ||
|  | 
 | ||
|  | 
 | ||
|  |     # Patch the owl entity into a ghost to allow refill of powder/bombs/arrows | ||
|  |     rom.texts[0xC0] = formatText("Everybody hates me, so I give away free things in the hope people will love me. Want something?", ask="Okay No") | ||
|  |     rom.texts[0xC1] = formatText("Good for you.") | ||
|  |     rom.patch(0x06, 0x27F5, 0x2A77, ASM("""
 | ||
|  |     ; Check if we have powder or bombs. | ||
|  |     ld   e, INV_SIZE | ||
|  |     ld   hl, $DB00 | ||
|  | loop: | ||
|  |     ldi  a, [hl] | ||
|  |     cp   $02 ; bombs | ||
|  |     jr   z, hasProperItem | ||
|  |     cp   $0C ; powder | ||
|  |     jr   z, hasProperItem | ||
|  |     cp   $05 ; bow | ||
|  |     jr   z, hasProperItem | ||
|  |     dec  e | ||
|  |     jr   nz, loop | ||
|  |     ret | ||
|  | hasProperItem: | ||
|  |      | ||
|  |     ; Render ghost | ||
|  |     ld de, sprite | ||
|  |     call $3BC0 | ||
|  | 
 | ||
|  |     call $64C6 ; check if game is busy (pops this stack frame if busy) | ||
|  | 
 | ||
|  |     ldh a, [$E7] ; frame counter | ||
|  |     swap a | ||
|  |     and  $01 | ||
|  |     call $3B0C ; set entity sprite variant | ||
|  |     call $641A ; check collision | ||
|  |     ldh  a, [$F0] ;entity state | ||
|  |     rst 0 | ||
|  |     dw  waitForTalk | ||
|  |     dw  talking | ||
|  | 
 | ||
|  | waitForTalk: | ||
|  |     call $645D ; check if talked to | ||
|  |     ret  nc | ||
|  |     ld   a, $C0 | ||
|  |     call $2385 ; open dialog | ||
|  |     call $3B12 ; increase entity state | ||
|  |     ret | ||
|  | 
 | ||
|  | talking: | ||
|  |     ; Check if we are still talking | ||
|  |     ld   a, [$C19F] | ||
|  |     and  a | ||
|  |     ret  nz | ||
|  |     call $3B12 ; increase entity state | ||
|  |     ld   [hl], $00 ; set to state 0 | ||
|  |     ld   a, [$C177] ; get which option we selected | ||
|  |     and  a | ||
|  |     ret  nz | ||
|  | 
 | ||
|  |     ; Give powder | ||
|  |     ld   a, [$DB4C] | ||
|  |     cp   $10 | ||
|  |     jr   nc, doNotGivePowder | ||
|  |     ld   a, $10 | ||
|  |     ld   [$DB4C], a | ||
|  | doNotGivePowder: | ||
|  | 
 | ||
|  |     ld   a, [$DB4D] | ||
|  |     cp   $10 | ||
|  |     jr   nc, doNotGiveBombs | ||
|  |     ld   a, $10 | ||
|  |     ld   [$DB4D], a | ||
|  | doNotGiveBombs: | ||
|  | 
 | ||
|  |     ld   a, [$DB45] | ||
|  |     cp   $10 | ||
|  |     jr   nc, doNotGiveArrows | ||
|  |     ld   a, $10 | ||
|  |     ld   [$DB45], a | ||
|  | doNotGiveArrows: | ||
|  | 
 | ||
|  |     ld   a, $C1 | ||
|  |     call $2385 ; open dialog | ||
|  |     ret | ||
|  | 
 | ||
|  | sprite: | ||
|  |     db   $76, $09, $78, $09, $7A, $09, $7C, $09 | ||
|  | """, 0x67F5), fill_nop=True)
 | ||
|  |     rom.patch(0x20, 0x0322 + 0x41 * 2, "734A", "564B")  # Remove the owl init handler | ||
|  | 
 | ||
|  |     re = RoomEditor(rom, 0x2A3) | ||
|  |     re.entities.append((7, 6, 0x41)) | ||
|  |     re.store(rom) | ||
|  | 
 | ||
|  | 
 | ||
|  | def upgradeDungeonOwlStatues(rom): | ||
|  |     # Call our custom handler after the check for the stone beak | ||
|  |     rom.patch(0x18, 0x1EA2, ASM("ldh a, [$F7]\ncp $FF\njr nz, $05"), ASM("ld a, $09\nrst 8\nret"), fill_nop=True) | ||
|  | 
 | ||
|  | def upgradeOverworldOwlStatues(rom): | ||
|  |     # Replace the code that handles signs/owl statues on the overworld | ||
|  |     # This removes a "have marin with you" special case to make some room for our custom owl handling. | ||
|  |     rom.patch(0x00, 0x201A, ASM("""
 | ||
|  |         cp   $6F | ||
|  |         jr   z, $2B | ||
|  |         cp   $D4 | ||
|  |         jr   z, $27 | ||
|  |         ld   a, [$DB73] | ||
|  |         and  a | ||
|  |         jr   z, $08 | ||
|  |         ld   a, $78 | ||
|  |         call $237C | ||
|  |         jp   $20CF | ||
|  |     """), ASM(""" | ||
|  |         cp   $D4 | ||
|  |         jr   z, $2B | ||
|  |         cp   $6F | ||
|  |         jr   nz, skip | ||
|  | 
 | ||
|  |         ld   a, $09 | ||
|  |         rst 8 | ||
|  |         jp   $20CF | ||
|  | skip: | ||
|  |     """), fill_nop=True)
 |