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								from  typing  import  Dict ,  List ,  Set  
						 
					
						
							
								
									
										
										
										
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								from  worlds . generic . Rules  import  set_rule ,  add_rule  
						 
					
						
							
								
									
										
										
										
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								from  BaseClasses  import  CollectionState  
						 
					
						
							
								
									
										
										
										
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								def  total_fervour ( state :  CollectionState ,  player :  int )  - >  int :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    totalFervour :  int  =  60  +  ( 20  *  state . count ( " Fervour Upgrade " ,  player ) )  +  ( 10  *  state . count ( " Bead of Blue Wax " ,  player ) ) 
							 
						 
					
						
							
								
									
										
										
										
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								    return  totalFervour 
							 
						 
					
						
							
								
									
										
										
										
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								def  aubade ( state :  CollectionState ,  player :  int )  - >  bool :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    return  state . has ( " Aubade of the Nameless Guardian " ,  player )  if  total_fervour ( state ,  player )  > =  90  else  False 
							 
						 
					
						
							
								
									
										
										
										
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								def  tirana ( state :  CollectionState ,  player :  int )  - >  bool :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    return  state . has ( " Tirana of the Celestial Bastion " ,  player )  if  total_fervour ( state ,  player )  > =  90  else  False 
							 
						 
					
						
							
								
									
										
										
										
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								def  pillar ( state :  CollectionState ,  player :  int )  - >  bool :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    return  state . has_any ( { " Debla of the Lights " ,  " Taranto to my Sister " ,  " Cloistered Ruby " } ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
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								def  charge_beam ( state :  CollectionState ,  player :  int )  - >  bool :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    return  state . has ( " Charged Skill " ,  player ,  3 ) 
							 
						 
					
						
							
								
									
										
										
										
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								def  can_air_stall ( state :  CollectionState ,  logic :  int ,  player :  int )  - >  bool :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    return  state . has ( " Ranged Skill " ,  player )  if  logic  > =  1  else  False 
							 
						 
					
						
							
								
									
										
										
										
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								def  can_dawn_jump ( state :  CollectionState ,  logic :  int ,  player :  int )  - >  bool :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    return  state . has_all ( { " Brilliant Heart of Dawn " ,  " Dash Ability " } ,  player )  if  logic  > =  1  else  False 
							 
						 
					
						
							
								
									
										
										
										
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								def  can_water_jump ( state :  CollectionState ,  player :  int )  - >  bool :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    return  state . has_any ( { " Nail Uprooted from Dirt " ,  " Purified Hand of the Nun " } ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
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								def  can_break_holes ( state :  CollectionState ,  player :  int )  - >  bool :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    return  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        state . has_any ( { " Charged Skill " ,  " Dive Skill " } ,  player )  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        or  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Lunge Skill " ,  player ,  3 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        or  state . has_group ( " prayer " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        or  aubade ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        or  tirana ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ) 
							 
						 
					
						
							
								
									
										
										
										
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								def  can_break_tirana ( state :  CollectionState ,  logic :  int ,  player :  int )  - >  bool :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    return  tirana ( state ,  player )  if  logic  > =  2  else  False 
							 
						 
					
						
							
								
									
										
										
										
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								def  can_dive_laser ( state :  CollectionState ,  logic :  int ,  player :  int )  - >  bool :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    return  state . has ( " Dive Skill " ,  player ,  3 )  if  logic  > =  2  else  False 
							 
						 
					
						
							
								
									
										
										
										
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								def  can_walk_on_root ( state :  CollectionState ,  player :  int )  - >  bool :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    return  state . has ( " Three Gnarled Tongues " ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
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								def  can_climb_on_root ( state :  CollectionState ,  player :  int )  - >  bool :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    return  state . has_all ( { " Three Gnarled Tongues " ,  " Wall Climb Ability " } ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
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								def  can_survive_poison ( state :  CollectionState ,  logic :  int ,  player :  int ,  number :  int )  - >  bool :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  number  ==  1 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  logic  > =  2 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            return  True 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        elif  logic  ==  1 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            return  state . has_any ( { " Silvered Lung of Dolphos " ,  " Tiento to your Thorned Hairs " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        elif  logic  ==  0 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            return  state . has ( " Silvered Lung of Dolphos " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    elif  number  ==  2 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  logic  > =  1 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            return  state . has_any ( { " Silvered Lung of Dolphos " ,  " Tiento to your Thorned Hairs " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            return  state . has ( " Silvered Lung of Dolphos " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    elif  number  ==  3 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  logic  > =  2  and  total_fervour ( state ,  player )  > =  120 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            return  state . has_any ( { " Silvered Lung of Dolphos " ,  " Tiento to your Thorned Hairs " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            return  state . has ( " Silvered Lung of Dolphos " ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
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								def  can_enemy_bounce ( logic :  int ,  enemy :  int )  - >  bool :  # TODO  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    return  enemy_skips_allowed ( logic ,  enemy ) 
							 
						 
					
						
							
								
									
										
										
										
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								def  can_enemy_upslash ( state :  CollectionState ,  logic :  int ,  enemy :  int ,  player :  int )  - >  bool :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    return  state . has ( " Combo Skill " ,  player ,  2 )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        enemy_skips_allowed ( logic ,  enemy ) 
							 
						 
					
						
							
								
									
										
										
										
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								def  can_cross_gap ( state :  CollectionState ,  logic :  int ,  player :  int ,  number :  int )  - >  bool :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  number  ==  1 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has_any ( { " Purified Hand of the Nun " ,  " The Young Mason ' s Wheel " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  can_dawn_jump ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  can_air_stall ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    elif  number  ==  2 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has_any ( { " Purified Hand of the Nun " ,  " The Young Mason ' s Wheel " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  can_dawn_jump ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    elif  number  ==  3 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  can_dawn_jump ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " The Young Mason ' s Wheel " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  can_air_stall ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    elif  number  ==  4 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  can_dawn_jump ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    elif  number  ==  5 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                can_dawn_jump ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  can_air_stall ( state ,  logic ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    elif  number  ==  6 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    elif  number  ==  7 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                can_dawn_jump ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " The Young Mason ' s Wheel " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  can_air_stall ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    elif  number  ==  8 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                can_dawn_jump ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " The Young Mason ' s Wheel " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    elif  number  ==  9 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                can_dawn_jump ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " The Young Mason ' s Wheel " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  can_air_stall ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    elif  number  ==  10 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  can_dawn_jump ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    elif  number  ==  11 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  can_dawn_jump ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  can_air_stall ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) 
							 
						 
					
						
							
								
									
										
										
										
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								def  can_ride_albero_elevator ( state :  CollectionState ,  player :  int )  - >  bool :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    return  state . has_any ( { " D02Z02S11[NW] " ,  " D02Z02S11[NE] " ,  " D02Z02S11[W] " ,  " D02Z02S11[E] " ,  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                            " D02Z02S11[SE] " } ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
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								def  opened_dc_gate_w ( state :  CollectionState ,  player :  int )  - >  bool :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    return  state . has_any ( { " D01Z05S24[W] " ,  " D01Z05S24[E] " } ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
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								def  opened_dc_gate_e ( state :  CollectionState ,  player :  int )  - >  bool :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    return  state . has_any ( { " D01Z05S12[W] " ,  " D01Z05S12[E] " } ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								def  opened_dc_ladder ( state :  CollectionState ,  player :  int )  - >  bool :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    return  state . has_any ( { " D01Z05S20[W] " ,  " D01Z05S20[N] " } ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								def  opened_wotw_cave ( state :  CollectionState ,  player :  int )  - >  bool :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    return  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        state . has ( " D02Z01S06[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        or  state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D02Z01S06[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D02Z01S06[Cherubs] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								def  rode_gotp_elevator ( state :  CollectionState ,  player :  int )  - >  bool :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    return  state . has_any ( { " D02Z02S11[NW] " ,  " D02Z02S11[NE] " ,  " D02Z02S11[W] " ,  " D02Z02S11[E] " ,  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                            " D02Z02S11[SE] " } ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								def  opened_convent_ladder ( state :  CollectionState ,  player :  int )  - >  bool :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    return  state . has_any ( { " D02Z03S11[S] " ,  " D02Z03S11[W] " ,  " D02Z03S11[NW] " ,  " D02Z03S11[E] " ,  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                            " D02Z03S11[NE] " } ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								def  broke_jondo_bell_w ( state :  CollectionState ,  player :  int )  - >  bool :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    return  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        state . has ( " D03Z02S09[S] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        or  state . has ( " D03Z02S09[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        and  state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        or  state . has ( " D03Z02S09[N] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        or  state . has ( " D03Z02S09[Cherubs] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								def  broke_jondo_bell_e ( state :  CollectionState ,  logic :  int ,  enemy :  int ,  player :  int )  - >  bool :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    return  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        state . has ( " D03Z02S05[S] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        or  state . has ( " D03Z02S05[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        or  state . has ( " D03Z02S05[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            can_cross_gap ( state ,  logic ,  player ,  5 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  can_enemy_bounce ( logic ,  enemy ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  can_cross_gap ( state ,  logic ,  player ,  3 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								def  opened_mom_ladder ( state :  CollectionState ,  player :  int )  - >  bool :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    return  state . has_any ( { " D04Z02S06[NW] " ,  " D04Z02S06[NE] " ,  " D04Z02S06[N] " ,  " D04Z02S06[S] " } ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								def  opened_tsc_gate ( state :  CollectionState ,  player :  int )  - >  bool :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    return  state . has_any ( { " D05Z02S11[W] " ,  " D05Z02S11[Cherubs] " } ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								def  opened_ar_ladder ( state :  CollectionState ,  player :  int )  - >  bool :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    return  state . has_any ( { " D06Z01S23[Sword] " ,  " D06Z01S23[E] " ,  " D06Z01S23[S] " ,  " D06Z01S23[Cherubs] " } ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								def  broke_bottc_statue ( state :  CollectionState ,  player :  int )  - >  bool :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    return  state . has_any ( { " D08Z01S02[NE] " ,  " D08Z01S02[SE] " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								def  opened_wothp_gate ( state :  CollectionState ,  player :  int )  - >  bool :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    return  state . has_any ( { " D09Z01S05[W] " ,  " D09Z01S05[SE] " ,  " D09Z01S05[NE] " } ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								def  opened_botss_ladder ( state :  CollectionState ,  player :  int )  - >  bool :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    return  state . has_any ( { " D17Z01S04[N] " ,  " D17Z01S04[FrontR] " } ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								def  upwarp_skips_allowed ( logic :  int )  - >  bool :  
						 
					
						
							
								
									
										
										
										
											2023-08-16 08:09:49 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    return  logic  > =  2 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								def  mourning_skips_allowed ( logic :  int )  - >  bool :  
						 
					
						
							
								
									
										
										
										
											2023-08-16 08:09:49 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    return  logic  > =  2 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								def  enemy_skips_allowed ( logic :  int ,  enemy :  int )  - >  bool :  
						 
					
						
							
								
									
										
										
										
											2023-08-16 08:09:49 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    return  logic  > =  2  and  enemy  ==  0 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-08-16 08:09:49 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								def  obscure_skips_allowed ( logic ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    return  logic  > =  2 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-08-16 08:09:49 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								def  precise_skips_allowed ( logic ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    return  logic  > =  2 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								def  can_beat_boss ( state :  CollectionState ,  boss :  str ,  logic :  int ,  player :  int )  - >  bool :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    def  has_boss_strength ( name :  str )  - >  bool : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        silver :  int  =  state . count ( " Quicksilver " ,  player )  if  state . has ( " D01Z05S27[E] " ,  player )  else  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        flasks :  int  =  state . count ( " Empty Bile Flask " ,  player )  if  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has_any ( { " D01Z05S18[E] " ,  " D02Z02S09[E] " ,  " D03Z02S14[E] " ,  " D03Z03S03[SE] " ,  " D04Z02S13[W] " ,  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                " D05Z01S12[E] " ,  " D20Z01S08[W] " } ,  player )  else  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        playerStrength :  float  =  state . count ( " Life Upgrade " ,  player )  *  0.25  /  6  +  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . count ( " Mea Culpa Upgrade " ,  player )  *  0.25  /  7  +  state . count ( " Fervour Upgrade " ,  player )  *  0.20  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                /  6  +  flasks  *  0.15  /  8  +  silver  *  0.15  /  5 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        bosses :  Dict [ str ,  int ]  =  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " warden " :  - 0.10 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " ten-piedad " :  0.05 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " charred-visage " :  0.20 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " tres-angustias " :  0.15 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " esdras " :  0.25 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " melquiades " :  0.25 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " exposito " :  0.30 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " quirce " :  0.35 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " crisanta " :  0.50 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " isidora " :  0.70 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " sierpes " :  0.70 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " amanecida " :  0.60 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " laudes " :  0.60 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " perpetua " :  - 0.05 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            " legionary " :  0.20 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        bossStrength :  int  =  bosses [ name ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  playerStrength  > =  ( bossStrength  -  0.10  if  logic  > =  2  else  ( bossStrength  if  logic  > =  1  else  bossStrength  +  0.10 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  boss  ==  " Brotherhood " : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            has_boss_strength ( " warden " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has_any ( { " D17Z01S11[W] " ,  " D17Z01S11[E] " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    elif  boss  ==  " Mercy " : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            has_boss_strength ( " ten-piedad " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has_any ( { " D01Z04S18[W] " ,  " D01Z04S18[E] " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    elif  boss  ==  " Convent " : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            has_boss_strength ( " charred-visage " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has_any ( { " D02Z03S20[W] " ,  " D02Z03S20[E] " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    elif  boss  ==  " Grievance " : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            has_boss_strength ( " tres-angustias " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has_any ( { " Wall Climb Ability " ,  " Purified Hand of the Nun " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has_any ( { " D03Z03S15[W] " ,  " D03Z03S15[E] " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    elif  boss  ==  " Bridge " : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            has_boss_strength ( " esdras " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has_any ( { " D08Z01S01[W] " ,  " D08Z01S01[E] " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    elif  boss  ==  " Mothers " : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            has_boss_strength ( " melquiades " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has_any ( { " D04Z02S22[W] " ,  " D04Z02S22[E] " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    elif  boss  ==  " Canvases " : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            has_boss_strength ( " exposito " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has_any ( { " D05Z02S14[W] " ,  " D05Z02S14[E] " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    elif  boss  ==  " Prison " : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            has_boss_strength ( " quirce " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has_any ( { " D09Z01S03[W] " ,  " D09Z01S03[N] " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    elif  boss  ==  " Rooftops " : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            has_boss_strength ( " crisanta " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has_any ( { " D06Z01S25[W] " ,  " D06Z01S25[E] " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    elif  boss  ==  " Ossuary " : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            has_boss_strength ( " isidora " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has ( " D01BZ08S01[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    elif  boss  ==  " Mourning " : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            has_boss_strength ( " sierpes " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has ( " D20Z02S08[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    elif  boss  ==  " Graveyard " : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            has_boss_strength ( " amanecida " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has_all ( { " D01BZ07S01[Santos] " ,  " D02Z03S23[E] " ,  " D02Z02S14[W] " ,  " Wall Climb Ability " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    elif  boss  ==  " Jondo " : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            has_boss_strength ( " amanecida " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has ( " D01BZ07S01[Santos] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has_any ( { " D20Z01S05[W] " ,  " D20Z01S05[E] " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has_any ( { " D03Z01S03[W] " ,  " D03Z01S03[SW] " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    elif  boss  ==  " Patio " : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            has_boss_strength ( " amanecida " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has_all ( { " D01BZ07S01[Santos] " ,  " D06Z01S18[E] " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has_any ( { " D04Z01S04[W] " ,  " D04Z01S04[E] " ,  " D04Z01S04[Cherubs] " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    elif  boss  ==  " Wall " : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            has_boss_strength ( " amanecida " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has_all ( { " D01BZ07S01[Santos] " ,  " D09BZ01S01[Cell24] " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has_any ( { " D09Z01S01[W] " ,  " D09Z01S01[E] " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    elif  boss  ==  " Hall " : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            has_boss_strength ( " laudes " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has_any ( { " D08Z03S03[W] " ,  " D08Z03S03[E] " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    elif  boss  ==  " Perpetua " : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  has_boss_strength ( " perpetua " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    elif  boss  ==  " Legionary " : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  has_boss_strength ( " legionary " ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								def  guilt_rooms ( state :  CollectionState ,  player :  int ,  number :  int )  - >  bool :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    doors :  List [ str ]  =  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " D01Z04S17[W] " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " D02Z02S06[E] " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " D03Z03S14[W] " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " D04Z02S17[W] " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " D05Z01S17[W] " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " D09Z01S13[E] " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " D17Z01S12[E] " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ] 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    total :  int  =  sum ( state . has ( item ,  player )  for  item  in  doors ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-08-16 08:09:49 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    return  total  > =  number 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								def  sword_rooms ( state :  CollectionState ,  player :  int ,  number :  int )  - >  bool :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    doors :  List [ Set [ str ] ]  =  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { " D01Z02S06[W] " ,  " D01Z02S06[E] " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { " D01Z05S24[W] " ,  " D01Z05S24[E] " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { " D02Z03S13[W] " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { " D04Z02S12[W] " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { " D05Z01S13[E] " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { " D06Z01S11[W] " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { " D17Z01S08[E] " } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ] 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    total :  int  =  sum ( state . has_any ( items ,  player )  for  items  in  doors ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-08-16 08:09:49 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    return  total  > =  number 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								def  redento ( state :  CollectionState ,  world ,  player :  int ,  number :  int )  - >  bool :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  number  ==  1 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  state . has_any ( { " D03Z01S03[W] " ,  " D03Z01S03[SW] " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    elif  number  ==  2 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has_any ( { " D03Z01S03[W] " ,  " D03Z01S03[SW] " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has ( " OpenedBOTSSLadder " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    elif  number  ==  3 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has_any ( { " D03Z01S03[W] " ,  " D03Z01S03[SW] " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has ( " OpenedBOTSSLadder " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . can_reach ( world . multiworld . get_region ( " D01Z03S06 " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    elif  number  ==  4 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has_any ( { " D03Z01S03[W] " ,  " D03Z01S03[SW] " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has ( " OpenedBOTSSLadder " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . can_reach ( world . multiworld . get_region ( " D01Z03S06 " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . can_reach ( world . multiworld . get_region ( " D04Z01S04 " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    elif  number  ==  5 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has_any ( { " D03Z01S03[W] " ,  " D03Z01S03[SW] " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has ( " OpenedBOTSSLadder " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . can_reach ( world . multiworld . get_region ( " D01Z03S06 " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . can_reach ( world . multiworld . get_region ( " D04Z01S04 " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . can_reach ( world . multiworld . get_region ( " D04Z02S20 " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has_all ( { " Little Toe made of Limestone " ,  " Big Toe made of Limestone " ,  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                " Fourth Toe made of Limestone " ,  " D17Z01S09[E] " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has ( " Knot of Rosary Rope " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								def  miriam ( state :  CollectionState ,  player :  int )  - >  bool :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    return  state . has_all ( { " D02Z03S24[E] " ,  " D03Z03S19[E] " ,  " D04Z04S02[W] " ,  " D05Z01S24[E] " ,  " D06Z01S26[W] " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								def  amanecida_rooms ( state :  CollectionState ,  logic :  int ,  player :  int ,  number :  int )  - >  bool :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    bosses :  List [ str ]  =  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Graveyard " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Jondo " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Patio " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Wall " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    total  =  sum ( can_beat_boss ( state ,  boss ,  logic ,  player )  for  boss  in  bosses ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-08-16 08:09:49 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    return  total  > =  number 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								def  chalice_rooms ( state :  CollectionState ,  player :  int ,  number :  int )  - >  bool :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    doors :  List [ Set [ str ] ]  =  [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { " D03Z01S01[W] " ,  " D03Z01S01[NE] " ,  " D03Z01S01[S] " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { " D05Z02S01[W] " ,  " D05Z02S01[E] " } , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        { " D09Z01S07[SW] " ,  " D09Z01S07[SE] " ,  " D09Z01S07[W] " ,  " D09Z01S07[E] " } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    total :  int  =  sum ( state . has_any ( items ,  player )  for  items  in  doors ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-08-16 08:09:49 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    return  total  > =  number 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								def  rules ( blasphemousworld ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    world  =  blasphemousworld . multiworld 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    player  =  blasphemousworld . player 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    logic  =  world . difficulty [ player ] . value 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    enemy  =  world . enemy_randomizer [ player ] . value 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D01Z01S01 (The Holy Line) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D01Z01S01[S] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            can_break_holes ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D01Z01S02 (The Holy Line) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " THL: Across blood platforms " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has_any ( { " Blood Perpetuated in Sand " ,  " Purified Hand of the Nun " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    # D01Z01S03 (The Holy Line) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " THL: Underground chest " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has_all ( { " Blood Perpetuated in Sand " ,  " Dash Ability " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  can_water_jump ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D01Z02S01 (Albero) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Albero: Bless Linen Cloth " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Linen Cloth " ,  player ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Albero: Bless Hatched Egg " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Hatched Egg of Deformity " ,  player ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Albero: Bless Severed Hand " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Severed Hand " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D01Z02S02 (Albero) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Albero: Tirso ' s 1st reward " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  state . has_group ( " tirso " ,  player ,  1 ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Albero: Tirso ' s 2nd reward " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  state . has_group ( " tirso " ,  player ,  2 ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Albero: Tirso ' s 3rd reward " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  state . has_group ( " tirso " ,  player ,  3 ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Albero: Tirso ' s 4th reward " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  state . has_group ( " tirso " ,  player ,  4 ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Albero: Tirso ' s 5th reward " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  state . has_group ( " tirso " ,  player ,  5 ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Albero: Tirso ' s 6th reward " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  state . has_group ( " tirso " ,  player ,  6 ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Albero: Tirso ' s final reward " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has_group ( " tirso " ,  player ,  6 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  can_beat_boss ( state ,  " Mercy " ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  can_beat_boss ( state ,  " Convent " ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  can_beat_boss ( state ,  " Grievance " ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  can_beat_boss ( state ,  " Mothers " ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  can_beat_boss ( state ,  " Canvases " ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  can_beat_boss ( state ,  " Prison " ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D01Z02S03 (Albero) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Albero: Child of Moonlight " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " RodeGOTPElevator " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  pillar ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Cante Jondo of the Three Sisters " ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-08-16 08:09:49 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            or  state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D01Z02S03[NW] " ,  player )  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                can_cross_gap ( state ,  logic ,  player ,  1 ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                or  state . has ( " Lorquiana " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  aubade ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " Cantina of the Blue Rose " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  charge_beam ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Albero: Lvdovico ' s 1st reward " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  state . has_group ( " tentudia " ,  player ,  1 ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Albero: Lvdovico ' s 2nd reward " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  state . has_group ( " tentudia " ,  player ,  2 ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Albero: Lvdovico ' s 3rd reward " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  state . has_group ( " tentudia " ,  player ,  3 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Albero: First gift for Cleofas " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D04Z02S10[W] " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D01Z02S03[NW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D02Z02S11[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D02Z02S11[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D02Z02S11[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D02Z02S11[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D02Z02S11[SE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D01Z02S03[church] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            can_beat_boss ( state ,  " Mercy " ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  can_beat_boss ( state ,  " Convent " ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  can_beat_boss ( state ,  " Grievance " ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D01BZ04S01 (Albero: Inside church) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Albero: Final gift for Cleofas " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has_group ( " marks " ,  player ,  3 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has ( " Cord of the True Burying " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has ( " D04Z02S10[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has ( " D06Z01S18[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D01BZ06S01 (Ossuary) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Ossuary: 1st reward " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  state . has_group ( " bones " ,  player ,  4 ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Ossuary: 2nd reward " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  state . has_group ( " bones " ,  player ,  8 ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Ossuary: 3rd reward " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  state . has_group ( " bones " ,  player ,  12 ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Ossuary: 4th reward " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  state . has_group ( " bones " ,  player ,  16 ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Ossuary: 5th reward " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  state . has_group ( " bones " ,  player ,  20 ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Ossuary: 6th reward " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  state . has_group ( " bones " ,  player ,  24 ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Ossuary: 7th reward " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  state . has_group ( " bones " ,  player ,  28 ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Ossuary: 8th reward " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  state . has_group ( " bones " ,  player ,  32 ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Ossuary: 9th reward " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  state . has_group ( " bones " ,  player ,  36 ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Ossuary: 10th reward " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  state . has_group ( " bones " ,  player ,  40 ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Ossuary: 11th reward " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  state . has_group ( " bones " ,  player ,  44 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D01BZ06S01[E] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has_group ( " bones " ,  player ,  30 ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    # D01BZ08S01 (Isidora) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Ossuary: Isidora, Voice of the Dead " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  can_beat_boss ( state ,  " Ossuary " ,  logic ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D01Z03S01 (Wasteland of the Buried Churches) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " WotBC: Lower log path " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D01Z03S01[SE] " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D01Z03S02 (Wasteland of the Buried Churches) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " WotBC: Hidden alcove " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Dash Ability " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D01Z03S03 (Wasteland of the Buried Churches) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D01Z03S03[-Cherubs] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Linen of Golden Thread " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D01Z03S05 (Wasteland of the Buried Churches) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " WotBC: Under broken bridge " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has_any ( { " Blood Perpetuated in Sand " ,  " Boots of Pleading " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  can_cross_gap ( state ,  logic ,  player ,  3 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D01Z03S05[Cherubs] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Linen of Golden Thread " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D01Z03S06 (Wasteland of the Buried Churches) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " WotBC: 3rd meeting with Redento " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  redento ( state ,  blasphemousworld ,  player ,  3 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D01Z03S07 (Wasteland of the Buried Churches) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " WotBC: Cliffside Child of Moonlight " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            can_cross_gap ( state ,  logic ,  player ,  1 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  aubade ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  charge_beam ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has_any ( { " Lorquiana " ,  " Cante Jondo of the Three Sisters " ,  " Cantina of the Blue Rose " ,  " Cloistered Ruby " } ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-08-16 08:09:49 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            or  precise_skips_allowed ( logic ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D01Z03S07[-Cherubs] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Linen of Golden Thread " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    # D01Z04S01 (Mercy Dreams) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D01Z04S01[SE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D01Z04S01[S] " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D01Z04S01[S] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D01Z04S01[SE] " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D01Z04S09 (Mercy Dreams) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D01Z04S09[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " OpenedDCGateE " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D01Z04S13 (Mercy Dreams) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " MD: Behind gate to TSC " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D01Z04S13[SE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  can_dive_laser ( state ,  logic ,  player )  and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                can_air_stall ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has_any ( { " The Young Mason ' s Wheel " ,  " Purified Hand of the Nun " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  can_enemy_bounce ( logic ,  enemy ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D01Z04S13[SE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            can_dive_laser ( state ,  logic ,  player )  and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                can_air_stall ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has_any ( { " The Young Mason ' s Wheel " ,  " Purified Hand of the Nun " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  can_enemy_bounce ( logic ,  enemy ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D01Z04S14 (Mercy Dreams) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " MD: Sliding challenge " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Dash Ability " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D01Z04S15 (Mercy Dreams) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D01Z04S15[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D01Z04S15[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D01Z04S15[SW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D01Z04S15[SE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D01Z04S15[E] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D01Z04S15[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D01Z04S15[SW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D01Z04S15[SE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D01Z04S15[SW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D01Z04S15[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D01Z04S15[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D01Z04S15[SE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D01Z04S15[SE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D01Z04S15[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D01Z04S15[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D01Z04S15[SW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D01Z04S16 (Mercy Dreams) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " MD: Cave Child of Moonlight " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has_any ( { " Purified Hand of the Nun " ,  " Cante Jondo of the Three Sisters " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  pillar ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  tirana ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D01Z04S18 (Ten Piedad) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " MD: Ten Piedad " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  can_beat_boss ( state ,  " Mercy " ,  logic ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D01Z04S18[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  can_beat_boss ( state ,  " Mercy " ,  logic ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D01Z04S18[E] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  can_beat_boss ( state ,  " Mercy " ,  logic ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D01Z05S02 (Desecrated Cistern) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D01Z05S02[S] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " OpenedDCLadder " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D01Z05S05 (Desecrated Cistern) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " DC: Hidden alcove near fountain " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  can_water_jump ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D01Z05S06 (Desecrated Cistern) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " DC: Upper east tunnel chest " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D01Z05S06[Cherubs] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  can_water_jump ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " DC: Upper east Child of Moonlight " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D01Z05S06[Cherubs] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  can_water_jump ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  pillar ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Cante Jondo of the Three Sisters " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  aubade ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  tirana ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  can_air_stall ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D01Z05S12 (Desecrated Cistern) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Event 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " OpenedDCGateE " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  opened_dc_gate_e ( state ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D01Z05S13 (Desecrated Cistern) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " DC: Child of Moonlight, behind pillar " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D01Z05S13[SW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D01Z05S13[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  can_survive_poison ( state ,  logic ,  player ,  3 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  can_water_jump ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D01Z05S13[SW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D01Z05S13[E] " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    add_rule ( world . get_entrance ( " D01Z05S13[SW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            can_survive_poison ( state ,  logic ,  player ,  3 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  can_water_jump ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D01Z05S13[N] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D01Z05S13[E] " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    add_rule ( world . get_entrance ( " D01Z05S13[N] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            can_survive_poison ( state ,  logic ,  player ,  3 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  can_water_jump ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D01Z05S17 (Desecrated Cistern) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " DC: High ledge near elevator shaft " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D01Z05S17[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  can_water_jump ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  can_cross_gap ( state ,  logic ,  player ,  5 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D01Z05S17[E] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Dash Ability " ,  player )  and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                can_water_jump ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  can_cross_gap ( state ,  logic ,  player ,  5 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D01Z05S20 (Desecrated Cistern) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Event 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " OpenedDCLadder " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  opened_dc_ladder ( state ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D01Z05S21 (Desecrated Cistern) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D01Z05S21[Reward] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Shroud of Dreamt Sins " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D01Z05S23 (Desecrated Cistern) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D01Z05S23[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            chalice_rooms ( state ,  player ,  3 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has ( " Chalice of Inverted Verses " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D01Z05S24 (Desecrated Cistern) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Event 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " OpenedDCGateW " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  opened_dc_gate_w ( state ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D01Z05S25 (Desecrated Cistern) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " DC: Elevator shaft ledge " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-08-16 08:09:49 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Linen of Golden Thread " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  state . has_any ( { " D01Z05S25[SW] " ,  " D01Z05S25[SE] " ,  " D01Z05S25[NE] " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " DC: Elevator shaft Child of Moonlight " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Linen of Golden Thread " ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-08-16 08:09:49 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            or  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                obscure_skips_allowed ( logic ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  state . has_any ( { " D01Z05S25[SW] " ,  " D01Z05S25[SE] " ,  " D01Z05S25[NE] " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    aubade ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    or  state . has ( " Cantina of the Blue Rose " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            or  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                pillar ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    state . has ( " D01Z05S25[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    or  state . has ( " D01Z05S25[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        can_walk_on_root ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        or  can_cross_gap ( state ,  logic ,  player ,  3 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D01Z05S25[NE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Linen of Golden Thread " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D01Z05S25[SW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D01Z05S25[SE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D01Z05S25[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " Linen of Golden Thread " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    can_walk_on_root ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    or  state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    or  can_air_stall ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D01Z05S25[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    can_walk_on_root ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    or  can_cross_gap ( state ,  logic ,  player ,  3 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D01Z05S25[E] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            can_break_tirana ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " Linen of Golden Thread " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D01Z05S25[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    can_walk_on_root ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    or  can_cross_gap ( state ,  logic ,  player ,  3 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D01Z05S25[SW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D01Z05S25[SE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D01Z05S25[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Linen of Golden Thread " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D01Z05S25[SE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D01Z05S25[SW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D01Z05S25[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Linen of Golden Thread " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D01Z05S25[EchoesW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D01Z05S25[EchoesE] " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    add_rule ( world . get_entrance ( " D01Z05S25[EchoesW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
									
										
										
										
											2023-08-16 08:09:49 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            state . has ( " D01Z05S25[EchoesE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " Blood Perpetuated in Sand " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  can_cross_gap ( state ,  logic ,  player ,  8 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Linen of Golden Thread " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                can_cross_gap ( state ,  logic ,  player ,  5 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  can_air_stall ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  state . has ( " Blood Perpetuated in Sand " ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D01Z05S25[EchoesE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D01Z05S25[EchoesW] " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    add_rule ( world . get_entrance ( " D01Z05S25[EchoesE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
									
										
										
										
											2023-08-16 08:09:49 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            state . has ( " D01Z05S25[EchoesW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " Blood Perpetuated in Sand " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  can_cross_gap ( state ,  logic ,  player ,  8 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Linen of Golden Thread " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                can_cross_gap ( state ,  logic ,  player ,  5 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  can_air_stall ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  state . has ( " Blood Perpetuated in Sand " ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D01Z06S01 (Petrous) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D01Z06S01[Santos] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Petrified Bell " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D02Z01S01 (Where Olive Trees Wither) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " WOTW: Below Prie Dieu " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D02Z01S01[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D02Z01S01[CherubsL] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D02Z01S01[SW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D02Z01S01[CherubsR] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has_any ( { " Purified Hand of the Nun " ,  " Wall Climb Ability " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " WOTW: Gemino ' s gift " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D02Z01S01[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D02Z01S01[CherubsL] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has_any ( { " Purified Hand of the Nun " ,  " Wall Climb Ability " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    state . has ( " D02Z01S01[SW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    or  state . has ( " D02Z01S01[CherubsR] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  can_dawn_jump ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " WOTW: Gemino ' s reward " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Golden Thimble Filled with Burning Oil " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D02Z01S01[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D02Z01S01[CherubsL] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has_any ( { " Purified Hand of the Nun " ,  " Wall Climb Ability " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        state . has ( " D02Z01S01[SW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        or  state . has ( " D02Z01S01[CherubsR] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    and  can_dawn_jump ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D02Z01S01[SW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " OpenedWOTWCave " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D02Z01S01[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D02Z01S01[CherubsL] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D02Z01S01[CherubsR] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has_any ( { " Purified Hand of the Nun " ,  " Wall Climb Ability " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D02Z01S01[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D02Z01S01[CherubsL] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has_any ( { " Purified Hand of the Nun " ,  " Wall Climb Ability " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    state . has ( " D02Z01S01[SW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    or  state . has ( " D02Z01S01[CherubsR] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  can_dawn_jump ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D02Z01S02 (Where Olive Trees Wither) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " WOTW: Upper east Child of Moonlight " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D02Z01S02[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D02Z01S02[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has_any ( { " Purified Hand of the Nun " ,  " Wall Climb Ability " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                can_walk_on_root ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  can_cross_gap ( state ,  logic ,  player ,  4 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  pillar ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D02Z01S02[NW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has_any ( { " Purified Hand of the Nun " ,  " Wall Climb Ability " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D02Z01S02[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  can_walk_on_root ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  can_cross_gap ( state ,  logic ,  player ,  5 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D02Z01S02[NE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  can_enemy_bounce ( logic ,  enemy ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D02Z01S02[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                can_walk_on_root ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  can_cross_gap ( state ,  logic ,  player ,  10 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D02Z01S02[] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Linen of Golden Thread " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D02Z01S03 (Where Olive Trees Wither) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D02Z01S03[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D02Z01S03[SE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D02Z01S03[Cherubs] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D02Z01S03[SE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D02Z01S03[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D02Z01S03[Cherubs] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D02Z01S04 (Where Olive Trees Wither) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " WOTW: Gift for the tomb " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Golden Thimble Filled with Burning Oil " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D02Z01S01[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D02Z01S01[CherubsL] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has_any ( { " Purified Hand of the Nun " ,  " Wall Climb Ability " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        state . has ( " D02Z01S01[SW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        or  state . has ( " D02Z01S01[CherubsR] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    and  can_dawn_jump ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D02Z01S04[-N] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Golden Thimble Filled with Burning Oil " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D02Z01S01[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D02Z01S01[CherubsL] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has_any ( { " Purified Hand of the Nun " ,  " Wall Climb Ability " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        state . has ( " D02Z01S01[SW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        or  state . has ( " D02Z01S01[CherubsR] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    )  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    and  can_dawn_jump ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D02Z01S06 (Where Olive Trees Wither) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " WOTW: Underground ledge " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
									
										
										
										
											2023-08-16 08:09:49 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
									
										
										
										
											2023-08-16 08:09:49 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " Blood Perpetuated in Sand " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    or  state . has ( " D02Z01S06[Cherubs] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " WOTW: Underground Child of Moonlight " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D02Z01S06[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-08-16 08:09:49 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                or  state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                pillar ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " Cante Jondo of the Three Sisters " ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-08-16 08:09:49 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                or  can_dive_laser ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  ( 
							 
						 
					
						
							
								
									
										
										
										
											2023-08-16 08:09:49 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    state . has ( " D02Z01S06[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    or  state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    or  state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
									
										
										
										
											2023-08-16 08:09:49 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                state . has ( " Lorquiana " ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                or  aubade ( state ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-08-16 08:09:49 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                or  state . has ( " Cantina of the Blue Rose " ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                or  can_air_stall ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D02Z01S06[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has_all ( { " Purified Hand of the Nun " ,  " Wall Climb Ability " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D02Z01S06[E] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Wall Climb Ability " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Event 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " OpenedWOTWCave " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  opened_wotw_cave ( state ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D02Z01S08 (Where Olive Trees Wither) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " WOTW: Underground tomb " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Dried Flowers bathed in Tears " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D02Z01S09 (Where Olive Trees Wither) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " WOTW: Upper east statue " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            can_walk_on_root ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  can_cross_gap ( state ,  logic ,  player ,  11 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  can_enemy_bounce ( logic ,  enemy ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D02Z01S09[-CherubsL] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Linen of Golden Thread " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D02Z01S09[-CherubsR] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Linen of Golden Thread " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                can_walk_on_root ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  can_cross_gap ( state ,  logic ,  player ,  2 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  can_enemy_bounce ( logic ,  enemy ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  can_air_stall ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D02Z02S01 (Graveyard of the Peaks) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D02Z02S01[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D02Z02S01[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D02Z02S01[Cherubs] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D02Z02S01[NW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D02Z02S01[Cherubs] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D02Z02S01[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D02Z02S01[E] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D02Z02S01[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D02Z02S01[Cherubs] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has_any ( { " Wall Climb Ability " ,  " Dash Ability " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D02Z02S02 (Graveyard of the Peaks) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " GotP: Center shaft Child of Moonlight " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D02Z02S02[CherubsL] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D02Z02S02[CherubsR] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    state . has ( " D02Z02S02[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    or  state . has ( " D02Z02S02[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    or  state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    state . has_any ( { " Purified Hand of the Nun " ,  " Cante Jondo of the Three Sisters " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    or  pillar ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    or  tirana ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    or  can_dive_laser ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D02Z02S02[NW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D02Z02S02[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D02Z02S02[CherubsL] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D02Z02S02[CherubsR] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D02Z02S02[NE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D02Z02S02[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D02Z02S02[CherubsL] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D02Z02S02[CherubsR] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D02Z02S02[-CherubsR] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Linen of Golden Thread " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D02Z02S03 (Graveyard of the Peaks) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " GotP: Lower east shaft " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D02Z02S03[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D02Z02S03[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  can_cross_gap ( state ,  logic ,  player ,  2 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " GotP: Center east shaft " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D02Z02S03[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D02Z02S03[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has_any ( { " Wall Climb Ability " ,  " Purified Hand of the Nun " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " GotP: Upper east shaft " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
									
										
										
										
											2023-08-16 08:09:49 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            can_climb_on_root ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D02Z02S03[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " Blood Perpetuated in Sand " ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-08-16 08:09:49 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            or  state . has_all ( { " Blood Perpetuated in Sand " ,  " Purified Hand of the Nun " } ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D02Z02S03[NW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has_any ( { " Purified Hand of the Nun " ,  " Wall Climb Ability " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D02Z02S03[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  can_walk_on_root ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D02Z02S03[NE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                can_cross_gap ( state ,  logic ,  player ,  11 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    state . has ( " Blood Perpetuated in Sand " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        can_walk_on_root ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        or  can_cross_gap ( state ,  logic ,  player ,  7 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    can_walk_on_root ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        or  can_air_stall ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D02Z02S03[-Cherubs] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Linen of Golden Thread " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D02Z02S04 (Graveyard of the Peaks) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " GotP: Lower west shaft " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D02Z02S04[E] " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " GotP: Upper west shaft " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D02Z02S04[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    state . has ( " D02Z02S04[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    or  state . has ( " D02Z02S04[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    and  state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    or  state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D02Z02S04[SE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    or  state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    and  can_enemy_upslash ( state ,  logic ,  enemy ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " GotP: West shaft Child of Moonlight " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D02Z02S04[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D02Z02S04[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D02Z02S04[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D02Z02S04[SE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    or  state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    and  can_enemy_upslash ( state ,  logic ,  enemy ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " Blood Perpetuated in Sand " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  can_enemy_bounce ( logic ,  enemy ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has_any ( { " Lorquiana " ,  " Cante Jondo of the Three Sisters " ,  " Verdiales of the Forsaken Hamlet " ,  " Cantina of the Blue Rose " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  aubade ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D02Z02S04[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D02Z02S04[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D02Z02S04[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D02Z02S04[SE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  pillar ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D02Z02S04[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D02Z02S04[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D02Z02S04[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D02Z02S04[SE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  can_enemy_upslash ( state ,  logic ,  enemy ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D02Z02S04[SE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D02Z02S04[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D02Z02S04[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D02Z02S04[NE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    state . has ( " D02Z02S04[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    or  state . has ( " D02Z02S04[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    and  state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  state . has_any ( { " Purified Hand of the Nun " ,  " Wall Climb Ability " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D02Z02S04[SE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    or  state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    and  can_enemy_upslash ( state ,  logic ,  enemy ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D02Z02S04[-CherubsL] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Linen of Golden Thread " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D02Z02S04[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D02Z02S04[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D02Z02S04[SE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D02Z02S05 (Graveyard of the Peaks) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " GotP: Center shaft ledge " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D02Z02S05[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D02Z02S05[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  can_enemy_bounce ( logic ,  enemy ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D02Z02S05[E] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D02Z02S05[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D02Z02S05[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D02Z02S05[NW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D02Z02S05[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D02Z02S05[-CherubsL] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Linen of Golden Thread " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D02Z02S05[-CherubsR] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Linen of Golden Thread " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D02Z02S08 (Graveyard of the Peaks) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " GotP: Shop cave hidden hole " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D02Z02S08[CherubsR] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Blood Perpetuated in Sand " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  can_break_holes ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  can_cross_gap ( state ,  logic ,  player ,  8 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " GotP: Shop cave Child of Moonlight " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D02Z02S08[CherubsR] " ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-08-16 08:09:49 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            or  can_dive_laser ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            or  state . has ( " Blood Perpetuated in Sand " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  pillar ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  can_cross_gap ( state ,  logic ,  player ,  8 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D02Z02S11 (Graveyard of the Peaks) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D02Z02S11[E] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D02Z02S11[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D02Z02S11[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  can_cross_gap ( state ,  logic ,  player ,  6 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D02Z02S11[NW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D02Z02S11[NE] " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D02Z02S11[NE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D02Z02S11[NW] " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D02Z02S11[-Cherubs] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Linen of Golden Thread " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D02Z02S14 (Graveyard of the Peaks) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " GotP: Amanecida of the Bejeweled Arrow " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  can_beat_boss ( state ,  " Graveyard " ,  logic ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D02Z02S14[-Cherubs] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Linen of Golden Thread " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D02Z03S02 (Convent of Our Lady of the Charred Visage) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D02Z03S02[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D02Z03S02[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D02Z03S02[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D02Z03S02[N] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has_any ( { " Purified Hand of the Nun " ,  " Wall Climb Ability " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D02Z03S02[NW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D02Z03S02[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D02Z03S02[N] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D02Z03S02[NE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D02Z03S02[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D02Z03S02[N] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D02Z03S02[N] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D02Z03S02[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D02Z03S02[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    add_rule ( world . get_entrance ( " D02Z03S02[N] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " OpenedConventLadder " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D02Z03S03 (Convent of Our Lady of the Charred Visage) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " CoOLotCV: Snowy window ledge " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D02Z03S03[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Blood Perpetuated in Sand " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  can_cross_gap ( state ,  logic ,  player ,  3 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D02Z03S03[NW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Blood Perpetuated in Sand " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  can_cross_gap ( state ,  logic ,  player ,  3 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D02Z03S05 (Convent of Our Lady of the Charred Visage) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " CoOLotCV: Center miasma room " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D02Z03S05[S] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D02Z03S05[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has_any ( { " Purified Hand of the Nun " ,  " Wall Climb Ability " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D02Z03S05[S] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D02Z03S05[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D02Z03S05[NE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D02Z03S05[S] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has_any ( { " Purified Hand of the Nun " ,  " Wall Climb Ability " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D02Z03S10 (Convent of Our Lady of the Charred Visage) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D02Z03S10[-Cherubs] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Linen of Golden Thread " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D02Z03S11 (Convent of Our Lady of the Charred Visage) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Event 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " OpenedConventLadder " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  opened_convent_ladder ( state ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D02Z03S12 (Convent of Our Lady of the Charred Visage) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " CoOLotCV: Lower west statue " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            can_survive_poison ( state ,  logic ,  player ,  1 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D02Z03S18 (Convent of Our Lady of the Charred Visage) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D02Z03S18[NW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D02Z03S18[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D02Z03S18[NE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D02Z03S18[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D02Z03S20 (Convent of Our Lady of the Charred Visage) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " CoOLotCV: Our Lady of the Charred Visage " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  can_beat_boss ( state ,  " Convent " ,  logic ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D02Z03S20[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  can_beat_boss ( state ,  " Convent " ,  logic ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D02Z03S20[E] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  can_beat_boss ( state ,  " Convent " ,  logic ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D02Z03S21 (Convent of Our Lady of the Charred Visage) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " CoOLotCV: Fountain of burning oil " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Empty Golden Thimble " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    # D03Z01S01 (Mountains of the Endless Dusk) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z01S01[-Cherubs] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Linen of Golden Thread " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D03Z01S02 (Mountains of the Endless Dusk) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z01S02[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  can_cross_gap ( state ,  logic ,  player ,  3 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z01S02[E] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  can_cross_gap ( state ,  logic ,  player ,  7 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D03Z01S03 (Mountains of the Endless Dusk) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " MotED: Platform above chasm " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has_any ( { " Blood Perpetuated in Sand " ,  " Purified Hand of the Nun " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D03Z01S03[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D03Z01S03[SW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  can_cross_gap ( state ,  logic ,  player ,  9 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " MotED: 1st meeting with Redento " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D03Z01S03[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D03Z01S03[SW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  can_cross_gap ( state ,  logic ,  player ,  9 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " MotED: Child of Moonlight, above chasm " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D03Z01S03[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D03Z01S03[SW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  can_cross_gap ( state ,  logic ,  player ,  9 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " MotED: Amanecida of the Golden Blades " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            can_beat_boss ( state ,  " Jondo " ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D03Z01S03[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D03Z01S03[SW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  can_cross_gap ( state ,  logic ,  player ,  9 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z01S03[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D03Z01S03[SW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  can_cross_gap ( state ,  logic ,  player ,  9 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z01S03[E] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Wall Climb Ability " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z01S03[SW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D03Z01S03[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  can_cross_gap ( state ,  logic ,  player ,  9 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z01S03[-WestL] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Linen of Golden Thread " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D03Z01S03[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D03Z01S03[SW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  can_cross_gap ( state ,  logic ,  player ,  9 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z01S03[-WestR] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Linen of Golden Thread " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D03Z01S03[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D03Z01S03[SW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  can_cross_gap ( state ,  logic ,  player ,  9 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z01S03[-EastL] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Linen of Golden Thread " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D03Z01S03[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D03Z01S03[SW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  can_cross_gap ( state ,  logic ,  player ,  5 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z01S03[-EastR] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Linen of Golden Thread " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D03Z01S04 (Mountains of the Endless Dusk) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " MotED: Blood platform alcove " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has_any ( { " Blood Perpetuated in Sand " ,  " Purified Hand of the Nun " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  upwarp_skips_allowed ( logic ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D03Z01S06 (Mountains of the Endless Dusk) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " MotED: Perpetva " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  can_beat_boss ( state ,  " Perpetua " ,  logic ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " MotED: Egg hatching " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  can_beat_boss ( state ,  " Perpetua " ,  logic ,  player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Egg of Deformity " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z01S06[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  can_beat_boss ( state ,  " Perpetua " ,  logic ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z01S06[E] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  can_beat_boss ( state ,  " Perpetua " ,  logic ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D03Z02S01 (Jondo) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Jondo: Upper east chest " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D03Z02S01[Cherubs] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  can_climb_on_root ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  can_cross_gap ( state ,  logic ,  player ,  8 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  can_enemy_bounce ( logic ,  enemy ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z02S01[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  can_enemy_bounce ( logic ,  enemy ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z02S01[N] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D03Z02S02 (Jondo) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z02S02[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D03Z02S02[CherubsL] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D03Z02S02[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D03Z02S02[CherubsR] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  can_enemy_bounce ( logic ,  enemy ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z02S02[E] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  can_enemy_bounce ( logic ,  enemy ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D03Z02S03 (Jondo) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z02S03[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D03Z02S03[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D03Z02S03[N] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D03Z02S03[SE2] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z02S03[E] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                can_air_stall ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has_any ( { " Purified Hand of the Nun " ,  " Boots of Pleading " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D03Z02S03[N] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D03Z02S03[SE2] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z02S03[N] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D03Z02S03[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D03Z02S03[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D03Z02S03[SE2] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z02S03[SE2] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D03Z02S03[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D03Z02S03[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D03Z02S03[N] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z02S03[SW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D03Z02S03[SE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D03Z02S03[SSL] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D03Z02S03[SSR] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " BrokeJondoBellW " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has ( " BrokeJondoBellE " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D03Z02S03[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D03Z02S03[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D03Z02S03[N] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D03Z02S03[SE2] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z02S03[SE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D03Z02S03[SW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D03Z02S03[SSL] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D03Z02S03[SSR] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " BrokeJondoBellW " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has ( " BrokeJondoBellE " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D03Z02S03[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D03Z02S03[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D03Z02S03[N] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D03Z02S03[SE2] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z02S03[SSL] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D03Z02S03[SW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D03Z02S03[SE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D03Z02S03[SSR] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " BrokeJondoBellW " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has ( " BrokeJondoBellE " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D03Z02S03[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D03Z02S03[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D03Z02S03[N] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D03Z02S03[SE2] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z02S03[SSC] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D03Z02S03[SW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D03Z02S03[SE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D03Z02S03[SSL] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D03Z02S03[SSR] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " BrokeJondoBellW " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has ( " BrokeJondoBellE " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D03Z02S03[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D03Z02S03[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D03Z02S03[N] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D03Z02S03[SE2] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z02S03[SSR] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D03Z02S03[SW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D03Z02S03[SE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D03Z02S03[SSL] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " BrokeJondoBellW " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has ( " BrokeJondoBellE " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D03Z02S03[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D03Z02S03[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D03Z02S03[N] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D03Z02S03[SE2] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D03Z02S04 (Jondo) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Jondo: Lower east under chargers " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D03Z02S04[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D03Z02S04[S] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z02S04[NW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has_any ( { " Purified Hand of the Nun " ,  " Wall Climb Ability " } ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z02S04[NE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D03Z02S04[S] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z02S04[S] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D03Z02S04[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D03Z02S05 (Jondo) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Jondo: Upper east Child of Moonlight " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D03Z02S05[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D03Z02S05[S] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  can_cross_gap ( state ,  logic ,  player ,  5 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                can_enemy_bounce ( logic ,  enemy ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  can_cross_gap ( state ,  logic ,  player ,  3 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z02S05[E] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D03Z02S05[S] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  can_cross_gap ( state ,  logic ,  player ,  5 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                can_enemy_bounce ( logic ,  enemy ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  can_cross_gap ( state ,  logic ,  player ,  3 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z02S05[S] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D03Z02S05[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  can_cross_gap ( state ,  logic ,  player ,  5 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                can_enemy_bounce ( logic ,  enemy ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  can_cross_gap ( state ,  logic ,  player ,  3 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Event 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " BrokeJondoBellE " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  broke_jondo_bell_e ( state ,  logic ,  enemy ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D03Z02S08 (Jondo) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Jondo: Lower west bell alcove " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D03Z02S08[N] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D03Z02S08[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has_any ( { " Purified Hand of the Nun " ,  " Wall Climb Ability " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z02S08[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D03Z02S08[N] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has_any ( { " Purified Hand of the Nun " ,  " Wall Climb Ability " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z02S08[N] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D03Z02S08[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has_any ( { " Purified Hand of the Nun " ,  " Wall Climb Ability " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D03Z02S09 (Jondo) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z02S09[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Dash Ability " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z02S09[N] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D03Z02S09[S] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D03Z02S09[Cherubs] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z02S09[S] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D03Z02S09[N] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D03Z02S09[Cherubs] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Event 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " BrokeJondoBellW " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  broke_jondo_bell_w ( state ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D03Z02S10 (Jondo) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z02S10[-Cherubs] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Linen of Golden Thread " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D03Z02S11 (Jondo) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Jondo: Spike tunnel statue " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
									
										
										
										
											2023-08-16 08:09:49 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            state . has ( " D03Z02S11[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D03Z02S11[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
									
										
										
										
											2023-08-16 08:09:49 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  can_cross_gap ( state ,  logic ,  player ,  2 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  precise_skips_allowed ( logic ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  can_cross_gap ( state ,  logic ,  player ,  1 ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Jondo: Spike tunnel Child of Moonlight " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
									
										
										
										
											2023-08-16 08:09:49 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            state . has ( " D03Z02S11[W] " ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
									
										
										
										
											2023-08-16 08:09:49 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                and  ( 
							 
						 
					
						
							
								
									
										
										
										
											2023-08-16 08:09:49 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                    state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    or  can_cross_gap ( state ,  logic ,  player ,  2 ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                    and  can_enemy_bounce ( logic ,  enemy ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    or  can_cross_gap ( state ,  logic ,  player ,  3 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-08-16 08:09:49 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D03Z02S11[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                can_cross_gap ( state ,  logic ,  player ,  1 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  can_enemy_bounce ( logic ,  enemy ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z02S11[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
									
										
										
										
											2023-08-16 08:09:49 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                or  can_cross_gap ( state ,  logic ,  player ,  2 ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-08-16 08:09:49 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                or  precise_skips_allowed ( logic ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  can_cross_gap ( state ,  logic ,  player ,  1 ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z02S11[E] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-08-16 08:09:49 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  can_cross_gap ( state ,  logic ,  player ,  2 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  can_enemy_bounce ( logic ,  enemy ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D03Z02S13 (Jondo) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Jondo: Upper west tree root " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            can_walk_on_root ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  can_cross_gap ( state ,  logic ,  player ,  3 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z02S13[-Cherubs] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Linen of Golden Thread " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D03Z03S01 (Grievance Ascends) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z03S01[NL] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D03Z03S01[NR] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D03Z03S01[NC] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has_any ( { " Purified Hand of the Nun " ,  " Wall Climb Ability " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z03S01[NR] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D03Z03S01[NL] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D03Z03S01[NC] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has_any ( { " Purified Hand of the Nun " ,  " Wall Climb Ability " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D03Z03S02 (Grievance Ascends) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " GA: Lower west ledge " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  can_survive_poison ( state ,  logic ,  player ,  1 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z03S02[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D03Z03S02[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has_any ( { " Purified Hand of the Nun " ,  " Wall Climb Ability " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z03S02[NE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has_any ( { " Purified Hand of the Nun " ,  " Wall Climb Ability " } ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D03Z03S03 (Grievance Ascends) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z03S03[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D03Z03S03[NE] " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z03S03[NE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D03Z03S03[W] " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D03Z03S04 (Grievance Ascends) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z03S04[NW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D03Z03S04[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has_any ( { " Purified Hand of the Nun " ,  " Wall Climb Ability " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D03Z03S04[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D03Z03S04[SW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " Blood Perpetuated in Sand " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  can_cross_gap ( state ,  logic ,  player ,  10 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z03S04[NE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
									
										
										
										
											2023-08-16 08:09:49 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  can_enemy_bounce ( logic ,  enemy ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D03Z03S04[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D03Z03S04[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D03Z03S04[SW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " Blood Perpetuated in Sand " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  can_cross_gap ( state ,  logic ,  player ,  10 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z03S04[E] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D03Z03S04[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D03Z03S04[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has_any ( { " Purified Hand of the Nun " ,  " Wall Climb Ability " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D03Z03S04[SW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " Blood Perpetuated in Sand " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  can_cross_gap ( state ,  logic ,  player ,  10 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z03S04[SW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D03Z03S04[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D03Z03S04[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D03Z03S04[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Blood Perpetuated in Sand " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  can_cross_gap ( state ,  logic ,  player ,  10 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z03S04[SE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Blood Perpetuated in Sand " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z03S04[-Cherubs] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Linen of Golden Thread " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D03Z03S05 (Grievance Ascends) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z03S05[NW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D03Z03S05[NE] " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z03S05[NE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D03Z03S05[NW] " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z03S05[SW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D03Z03S05[SE] " ,  player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Linen of Golden Thread " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z03S05[SE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D03Z03S05[SW] " ,  player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Linen of Golden Thread " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D03Z03S06 (Grievance Ascends) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " GA: Miasma room floor " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  can_survive_poison ( state ,  logic ,  player ,  1 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " GA: Miasma room treasure " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Wall Climb Ability " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " GA: Miasma room Child of Moonlight " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-08-16 08:09:49 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  can_cross_gap ( state ,  logic ,  player ,  11 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has ( " Taranto to my Sister " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  obscure_skips_allowed ( logic ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    # No doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D03Z03S07 (Grievance Ascends) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z03S07[NW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D03Z03S07[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has_any ( { " Purified Hand of the Nun " ,  " Wall Climb Ability " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z03S07[NE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D03Z03S07[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has_any ( { " Purified Hand of the Nun " ,  " Wall Climb Ability " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D03Z03S08 (Grievance Ascends) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " GA: End of blood bridge " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Blood Perpetuated in Sand " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  can_cross_gap ( state ,  logic ,  player ,  11 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " GA: Blood bridge Child of Moonlight " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " Blood Perpetuated in Sand " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  can_cross_gap ( state ,  logic ,  player ,  11 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has_any ( { " Purified Hand of the Nun " ,  " Cante Jondo of the Three Sisters " ,  " Verdiales of the Forsaken Hamlet " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  pillar ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  tirana ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  aubade ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  can_air_stall ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z03S08[-CherubsL] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Linen of Golden Thread " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z03S08[-CherubsR] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Linen of Golden Thread " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D03Z03S09 (Grievance Ascends) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " GA: Lower east Child of Moonlight " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            can_climb_on_root ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has_any ( { " Purified Hand of the Nun " ,  " Lorquiana " ,  " Zarabanda of the Safe Haven " ,  " Cante Jondo of the Three Sisters " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  pillar ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  aubade ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  tirana ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D03Z03S10 (Grievance Ascends) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " GA: Altasgracias '  gift " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  state . has_group ( " egg " ,  player ,  3 ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " GA: Empty giant egg " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has_group ( " egg " ,  player ,  3 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has ( " Hatched Egg of Deformity " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D01Z02S01[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D01Z02S01[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No doors 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    # D03Z03S15 (Grievance Ascends) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " GA: Tres Angustias " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  can_beat_boss ( state ,  " Grievance " ,  logic ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z03S15[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  can_beat_boss ( state ,  " Grievance " ,  logic ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D03Z03S15[E] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  can_beat_boss ( state ,  " Grievance " ,  logic ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D04Z01S01 (Patio of the Silent Steps) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " PotSS: First area ledge " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D04Z01S01[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D04Z01S01[N] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  can_cross_gap ( state ,  logic ,  player ,  3 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D04Z01S01[NE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D04Z01S01[N] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  can_cross_gap ( state ,  logic ,  player ,  3 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D04Z01S01[N] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D04Z01S01[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  can_cross_gap ( state ,  logic ,  player ,  3 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D04Z01S02 (Patio of the Silent Steps) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " PotSS: Second area ledge " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            can_climb_on_root ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  can_cross_gap ( state ,  logic ,  player ,  3 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No doors 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D04Z01S03 (Patio of the Silent Steps) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " PotSS: Third area upper ledge " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            can_walk_on_root ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  can_cross_gap ( state ,  logic ,  player ,  3 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D04Z01S04 (Patio of the Silent Steps) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " PotSS: 4th meeting with Redento " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  redento ( state ,  blasphemousworld ,  player ,  4 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D04Z01S05 (Patio of the Silent Steps) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D04Z01S05[N] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " Blood Perpetuated in Sand " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  can_climb_on_root ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " Blood Perpetuated in Sand " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  can_climb_on_root ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D04Z01S05[-Cherubs] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Linen of Golden Thread " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D04Z01S06 (Patio of the Silent Steps) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D04Z01S06[E] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Purified Hand of the Nun " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D04Z01S06[Cherubs] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Linen of Golden Thread " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D04Z02S01 (Mother of Mothers) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  world . purified_hand [ player ] : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        set_rule ( world . get_location ( " MoM: Western room ledge " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D04Z02S01[N] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D04Z02S01[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  state . has_any ( { " Purified Hand of the Nun " ,  " Wall Climb Ability " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " MoM: Lower west Child of Moonlight " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D04Z02S01[N] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  pillar ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D04Z02S01[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  can_cross_gap ( state ,  logic ,  player ,  1 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D04Z02S01[N] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D04Z02S04[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has_any ( { " Purified Hand of the Nun " ,  " Wall Climb Ability " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D04Z02S01[NE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D04Z02S01[N] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  can_cross_gap ( state ,  logic ,  player ,  1 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D04Z02S02 (Mother of Mothers) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D04Z02S02[NE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  upwarp_skips_allowed ( logic ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  can_enemy_upslash ( state ,  logic ,  enemy ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                can_enemy_upslash ( state ,  logic ,  enemy ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  upwarp_skips_allowed ( logic ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    or  state . has ( " D04Z02S02[N] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D04Z02S02[N] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D04Z02S02[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has_any ( { " Purified Hand of the Nun " ,  " Wall Climb Ability " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D04Z02S04 (Mother of Mothers) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D04Z02S04[NW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D04Z02S04[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D04Z02S04[N] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D04Z02S04[Cherubs] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has_all ( { " Purified Hand of the Nun " ,  " Wall Climb Ability " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D04Z02S04[NE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D04Z02S04[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D04Z02S04[N] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D04Z02S04[Cherubs] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has_all ( { " Purified Hand of the Nun " ,  " Wall Climb Ability " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D04Z02S04[N] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D04Z02S04[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D04Z02S04[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D04Z02S04[Cherubs] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has_all ( { " Purified Hand of the Nun " ,  " Wall Climb Ability " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has ( " OpenedMOMLadder " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D04Z02S06 (Mother of Mothers) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " MoM: Outside Cleofas '  room " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D04Z02S06[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D04Z02S06[N] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D04Z02S06[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has_any ( { " Purified Hand of the Nun " ,  " Wall Climb Ability " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D04Z02S06[NW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D04Z02S06[N] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D04Z02S06[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D04Z02S06[N] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D04Z02S06[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D04Z02S06[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has ( " OpenedARLadder " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D04Z02S06[NE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D04Z02S06[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D04Z02S06[N] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D04Z02S06[-Cherubs] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Linen of Golden Thread " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Event 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " OpenedMOMLadder " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  opened_mom_ladder ( state ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D04Z02S07 (Mother of Mothers) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " MoM: East chandelier platform " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
									
										
										
										
											2023-08-16 08:09:49 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " Blood Perpetuated in Sand " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  can_cross_gap ( state ,  logic ,  player ,  3 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D04Z02S09 (Mother of Mothers) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D04Z02S09[NE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Blood Perpetuated in Sand " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D04Z02S16 (Mother of Mothers) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " MoM: Giant chandelier statue " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has_any ( { " Blood Perpetuated in Sand " ,  " Purified Hand of the Nun " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D04Z02S16[-Cherubs] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Linen of Golden Thread " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D04Z02S20 (Mother of Mothers) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D04Z02S20[Redento] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  redento ( state ,  blasphemousworld ,  player ,  5 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D04Z02S21 (Mother of Mothers) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D04Z02S21[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D04Z02S21[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has_any ( { " Purified Hand of the Nun " ,  " Wall Climb Ability " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D04Z02S21[NE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has_any ( { " Purified Hand of the Nun " ,  " Wall Climb Ability " } ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D04Z02S22 (Mother of Mothers) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " MoM: Melquiades, The Exhumed Archbishop " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  can_beat_boss ( state ,  " Mothers " ,  logic ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D04Z02S22[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  can_beat_boss ( state ,  " Mothers " ,  logic ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D04Z02S22[E] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  can_beat_boss ( state ,  " Mothers " ,  logic ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D04BZ02S01 (Mother of Mothers - Redento) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " MoM: Final meeting with Redento " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  redento ( state ,  blasphemousworld ,  player ,  5 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D04Z03S02 (Knot of the Three Words) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " KotTW: Gift from the Traitor " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  state . has_all ( { " Severed Right Eye of the Traitor " ,  " Broken Left Eye of the Traitor " } ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D04Z04S01 (All the Tears of the Sea) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " AtTotS: Miriam ' s gift " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            miriam ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D05Z01S03 (Library of the Negated Words) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D05Z01S03[Frontal] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Key Grown from Twisted Wood " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has ( " D05Z01S23[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D05Z01S11[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D05Z01S11[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D05Z01S05 (Library of the Negated Words) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " LotNW: Hidden floor " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  can_break_holes ( state ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " LotNW: Root ceiling platform " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                can_climb_on_root ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D05Z01S05[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " Blood Perpetuated in Sand " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D05Z01S05[NE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Blood Perpetuated in Sand " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D05Z01S06 (Library of the Negated Words) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " LotNW: Miasma hallway chest " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D05Z01S06[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  can_survive_poison ( state ,  logic ,  player ,  3 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D05Z01S06[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  can_survive_poison ( state ,  logic ,  player ,  3 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D05Z01S06[E] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  can_survive_poison ( state ,  logic ,  player ,  3 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D05Z01S07 (Library of the Negated Words) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D05Z01S07[NW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Blood Perpetuated in Sand " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                can_climb_on_root ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                can_climb_on_root ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  can_cross_gap ( state ,  logic ,  player ,  3 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  can_cross_gap ( state ,  logic ,  player ,  7 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D05Z01S10 (Library of the Negated Words) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " LotNW: Platform puzzle chest " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has_any ( { " Blood Perpetuated in Sand " ,  " Purified Hand of the Nun " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  can_enemy_bounce ( logic ,  enemy ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  can_cross_gap ( state ,  logic ,  player ,  2 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D05Z01S11 (Library of the Negated Words) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " LotNW: Silence for Diosdado " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D05Z01S11[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D05Z01S11[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has ( " D05Z01S23[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " LotNW: Lowest west upper ledge " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D05Z01S11[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D05Z01S11[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D05Z01S11[SW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  can_break_tirana ( state ,  logic ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D05Z01S11[NW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D05Z01S11[NE] " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D05Z01S11[NE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D05Z01S11[NW] " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D05Z01S21 (Library of the Negated Words) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " LotNW: Elevator Child of Moonlight " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
									
										
										
										
											2023-08-16 08:09:49 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            state . has ( " Blood Perpetuated in Sand " ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                can_walk_on_root ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  can_cross_gap ( state ,  logic ,  player ,  5 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  pillar ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-08-16 08:09:49 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            or  obscure_skips_allowed ( logic ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " Zarabanda of the Safe Haven " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  aubade ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " Cantina of the Blue Rose " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D05Z01S21[-Cherubs] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Linen of Golden Thread " ,  player ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    # D05Z02S06 (The Sleeping Canvases) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D05Z02S06[SE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " OpenedTSCGate " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D05Z02S09 (The Sleeping Canvases) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D05Z02S09[E] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Bead of Red Wax " ,  player ,  3 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has ( " Bead of Blue Wax " ,  player ,  3 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D05Z02S10 (The Sleeping Canvases) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " TSC: Jocinero ' s 1st reward " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Child of Moonlight " ,  player ,  20 ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " TSC: Jocinero ' s final reward " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Child of Moonlight " ,  player ,  38 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D05Z02S10[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Dash Ability " ,  player ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D05Z02S11 (The Sleeping Canvases) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Event 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " OpenedTSCGate " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  opened_tsc_gate ( state ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D05Z02S13 (The Sleeping Canvases) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D05Z02S13[E] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Dash Ability " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D05Z02S14 (The Sleeping Canvases) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " TSC: Exposito, Scion of Abjuration " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  can_beat_boss ( state ,  " Canvases " ,  logic ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D05Z02S14[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  can_beat_boss ( state ,  " Canvases " ,  logic ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D05Z02S14[E] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  can_beat_boss ( state ,  " Canvases " ,  logic ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D05Z02S15 (The Sleeping Canvases) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " TSC: Swinging blade tunnel " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Dash Ability " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D06Z01S01 (Archcathedral Rooftops) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D06Z01S01[SW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D06Z01S01[SE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S01[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S01[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S01[NNW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S01[NNE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S01[N] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Linen of Golden Thread " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D06Z01S01[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S01[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D06Z01S01[SE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D06Z01S01[SW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S01[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S01[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S01[NNW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S01[NNE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S01[N] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Linen of Golden Thread " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D06Z01S01[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S01[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D06Z01S01[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D06Z01S01[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S01[NNW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S01[NNE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S01[N] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has_group ( " masks " ,  player ,  1 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D06Z01S01[SW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S01[SE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Linen of Golden Thread " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D06Z01S01[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S01[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    can_walk_on_root ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    or  can_cross_gap ( state ,  logic ,  player ,  1 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D06Z01S01[E] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D06Z01S01[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S01[NNW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S01[NNE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S01[N] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has_group ( " masks " ,  player ,  1 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D06Z01S01[SW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S01[SE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Linen of Golden Thread " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D06Z01S01[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S01[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    can_walk_on_root ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    or  can_cross_gap ( state ,  logic ,  player ,  1 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D06Z01S01[NW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D06Z01S01[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                can_walk_on_root ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  can_cross_gap ( state ,  logic ,  player ,  8 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Linen of Golden Thread " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D06Z01S01[NNW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S01[NNE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    can_walk_on_root ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    or  can_cross_gap ( state ,  logic ,  player ,  3 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D06Z01S01[NE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D06Z01S01[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                can_walk_on_root ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  can_cross_gap ( state ,  logic ,  player ,  8 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Linen of Golden Thread " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D06Z01S01[NNW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S01[NNE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    can_walk_on_root ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    or  can_cross_gap ( state ,  logic ,  player ,  3 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D06Z01S01[NNW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D06Z01S01[NNE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S01[N] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has_group ( " masks " ,  player ,  2 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D06Z01S01[SW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S01[SE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S01[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S01[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " Linen of Golden Thread " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    state . has ( " D06Z01S01[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    or  state . has ( " D06Z01S01[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D06Z01S01[NNE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D06Z01S01[NNW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S01[N] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has_group ( " masks " ,  player ,  2 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D06Z01S01[SW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S01[SE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S01[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S01[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " Linen of Golden Thread " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    state . has ( " D06Z01S01[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    or  state . has ( " D06Z01S01[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D06Z01S01[N] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has_group ( " masks " ,  player ,  3 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D06Z01S01[SW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S01[SE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S01[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S01[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S01[NNW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S01[NNE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " Linen of Golden Thread " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    state . has ( " D06Z01S01[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    or  state . has ( " D06Z01S01[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D06Z01S01[-Cherubs] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Linen of Golden Thread " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D06Z01S01[SW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S01[SE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S01[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S01[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S01[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S01[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S01[NNW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S01[NNE] " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D06Z01S03 (Archcathedral Rooftops) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " AR: First soldier fight " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  can_beat_boss ( state ,  " Legionary " ,  logic ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D06Z01S03[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  can_beat_boss ( state ,  " Legionary " ,  logic ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D06Z01S03[E] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  can_beat_boss ( state ,  " Legionary " ,  logic ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D06Z01S04 (Archcathedral Rooftops) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D06Z01S04[SW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D06Z01S04[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D06Z01S04[Health] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D06Z01S04[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D06Z01S04[SW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D06Z01S04[Health] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D06Z01S04[Health] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D06Z01S04[SW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D06Z01S04[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    add_rule ( world . get_entrance ( " D06Z01S04[Health] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  can_survive_poison ( state ,  logic ,  player ,  2 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    or  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        state . has ( " Blood Perpetuated in Sand " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        and  can_climb_on_root ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D06Z01S04[NW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D06Z01S04[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D06Z01S04[Cherubs] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    add_rule ( world . get_entrance ( " D06Z01S04[NW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D06Z01S04[Cherubs] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D06Z01S04[SW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S04[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S04[Health] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  can_survive_poison ( state ,  logic ,  player ,  2 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has_any ( { " Dash Ability " ,  " Purified Hand of the Nun " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    can_dawn_jump ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    or  can_climb_on_root ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D06Z01S04[NE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D06Z01S04[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D06Z01S04[Cherubs] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    add_rule ( world . get_entrance ( " D06Z01S04[NE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D06Z01S04[SW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S04[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S04[Health] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  can_survive_poison ( state ,  logic ,  player ,  2 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has_any ( { " Dash Ability " ,  " Purified Hand of the Nun " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    can_dawn_jump ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    or  can_climb_on_root ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D06Z01S06 (Archcathedral Rooftops) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " AR: Second soldier fight " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            can_beat_boss ( state ,  " Legionary " ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D06Z01S06[WW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S06[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D06Z01S06[WW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D06Z01S06[E] " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    add_rule ( world . get_entrance ( " D06Z01S06[WW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  can_beat_boss ( state ,  " Legionary " ,  logic ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D06Z01S06[E] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D06Z01S06[WW] " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    add_rule ( world . get_entrance ( " D06Z01S06[E] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  can_beat_boss ( state ,  " Legionary " ,  logic ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D06Z01S06[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D06Z01S06[EE] " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D06Z01S06[EE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D06Z01S06[W] " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D06Z01S08 (Archcathedral Rooftops) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D06Z01S08[E] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D06Z01S08[N] " ,  player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Wall Climb Ability " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D06Z01S09 (Archcathedral Rooftops) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D06Z01S09[-CherubsL] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Linen of Golden Thread " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D06Z01S09[-CherubsR] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Linen of Golden Thread " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D06Z01S10 (Archcathedral Rooftops) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D06Z01S10[-CherubsL] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Linen of Golden Thread " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D06Z01S10[-CherubsR] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Linen of Golden Thread " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D06Z01S12 (Archcathedral Rooftops) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " AR: Upper west shaft ledge " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D06Z01S12[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D06Z01S12[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D06Z01S12[NE2] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D06Z01S12[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D06Z01S12[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " AR: Upper west shaft chest " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D06Z01S12[NE2] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D06Z01S12[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S12[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " AR: Upper west shaft Child of Moonlight " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D06Z01S12[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D06Z01S12[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D06Z01S12[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D06Z01S12[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D06Z01S12[NE2] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has_any ( { " Purified Hand of the Nun " ,  " Taranto to my Sister " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D06Z01S12[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D06Z01S12[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D06Z01S12[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D06Z01S12[NE2] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D06Z01S12[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has_all ( { " Wall Climb Ability " ,  " Purified Hand of the Nun " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D06Z01S12[E] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D06Z01S12[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D06Z01S12[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D06Z01S12[NE2] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D06Z01S12[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has_all ( { " Wall Climb Ability " ,  " Purified Hand of the Nun " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D06Z01S12[NW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D06Z01S12[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D06Z01S12[NE2] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    add_rule ( world . get_entrance ( " D06Z01S12[NW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D06Z01S12[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has_any ( { " Wall Climb Ability " ,  " Purified Hand of the Nun " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D06Z01S12[NE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D06Z01S12[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D06Z01S12[NE2] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    add_rule ( world . get_entrance ( " D06Z01S12[NE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D06Z01S12[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has_any ( { " Wall Climb Ability " ,  " Purified Hand of the Nun " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D06Z01S15 (Archcathedral Rooftops) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " AR: Upper east shaft ledge " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D06Z01S15[SW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                can_cross_gap ( state ,  logic ,  player ,  10 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  can_climb_on_root ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    state . has ( " Blood Perpetuated in Sand " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    or  state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    and  can_air_stall ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D06Z01S15[NW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D06Z01S15[NE] " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    add_rule ( world . get_entrance ( " D06Z01S15[NW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D06Z01S15[SW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D06Z01S15[NE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D06Z01S15[NW] " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    add_rule ( world . get_entrance ( " D06Z01S15[NE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D06Z01S15[SW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D06Z01S16 (Archcathedral Rooftops) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D06Z01S16[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D06Z01S16[CherubsL] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    or  state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        can_walk_on_root ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        or  can_air_stall ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D06Z01S16[CherubsR] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    or  can_air_stall ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        can_walk_on_root ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        or  state . has ( " The Young Mason ' s Wheel " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        state . has ( " Wall Climb Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        or  can_dawn_jump ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D06Z01S16[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    can_walk_on_root ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    or  can_cross_gap ( state ,  logic ,  player ,  7 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    state . has ( " Wall Climb Ability " ,  player )  or  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    can_cross_gap ( state ,  logic ,  player ,  5 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D06Z01S16[E] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    state . has ( " D06Z01S16[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    or  state . has ( " D06Z01S16[CherubsL] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    can_walk_on_root ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    or  can_cross_gap ( state ,  logic ,  player ,  5 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D06Z01S16[CherubsR] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    or  can_air_stall ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        can_walk_on_root ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        and  state . has ( " The Young Mason ' s Wheel " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D06Z01S16[-CherubsL] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Linen of Golden Thread " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D06Z01S16[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    state . has ( " D06Z01S16[CherubsR] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        or  can_air_stall ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                            can_walk_on_root ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                            or  state . has ( " The Young Mason ' s Wheel " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    state . has ( " D06Z01S16[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        can_walk_on_root ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        or  can_cross_gap ( state ,  logic ,  player ,  7 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D06Z01S16[-CherubsR] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Linen of Golden Thread " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D06Z01S16[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    state . has ( " D06Z01S16[CherubsL] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        can_air_stall ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        or  can_walk_on_root ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        or  state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    state . has ( " D06Z01S16[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        can_walk_on_root ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        or  can_cross_gap ( state ,  logic ,  player ,  1 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D06Z01S17 (Archcathedral Rooftops) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D06Z01S17[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D06Z01S17[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S17[CherubsR] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has ( " Blood Perpetuated in Sand " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D06Z01S17[CherubsL] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D06Z01S17[E] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D06Z01S17[CherubsR] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Blood Perpetuated in Sand " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D06Z01S17[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D06Z01S17[CherubsL] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D06Z01S17[-Cherubs] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Linen of Golden Thread " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D06Z01S18 (Archcathedral Rooftops) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D06Z01S18[-Cherubs] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Linen of Golden Thread " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D06Z01S21 (Archcathedral Rooftops) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " AR: Third soldier fight " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  can_beat_boss ( state ,  " Legionary " ,  logic ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D06Z01S21[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  can_beat_boss ( state ,  " Legionary " ,  logic ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D06Z01S21[E] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  can_beat_boss ( state ,  " Legionary " ,  logic ,  player ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D06Z01S23 (Archcathedral Rooftops) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Event 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " OpenedARLadder " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  opened_ar_ladder ( state ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D06Z01S25 (Archcathedral Rooftops) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " AR: Crisanta of the Wrapped Agony " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  can_beat_boss ( state ,  " Rooftops " ,  logic ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D06Z01S25[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  can_beat_boss ( state ,  " Rooftops " ,  logic ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D06Z01S25[E] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  can_beat_boss ( state ,  " Rooftops " ,  logic ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D08Z01S01 (Bridge of the Three Cavalries) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " BotTC: Esdras, of the Anointed Legion " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has_group ( " wounds " ,  player ,  3 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  can_beat_boss ( state ,  " Bridge " ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " BotTC: Esdras '  gift " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has_group ( " wounds " ,  player ,  3 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  can_beat_boss ( state ,  " Bridge " ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D08Z01S01[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  can_beat_boss ( state ,  " Bridge " ,  logic ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D08Z01S01[E] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has_group ( " wounds " ,  player ,  3 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D08Z01S01[Cherubs] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  can_beat_boss ( state ,  " Bridge " ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D08Z01S02 (Bridge of the Three Cavalries) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D08Z01S02[-Cherubs] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Linen of Golden Thread " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Event 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " BrokeBOTTCStatue " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  broke_bottc_statue ( state ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D08Z02S03 (Ferrous Tree) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D08Z02S03[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " OpenedBOTTCStatue " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D08Z03S01 (Hall of the Dawning) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D08Z03S01[E] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Verses Spun from Gold " ,  player ,  4 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D08Z03S02 (Hall of the Dawning) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D08Z03S02[NW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Wall Climb Ability " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D08Z03S03 (Hall of the Dawning) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " HotD: Laudes, the First of the Amanecidas " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  can_beat_boss ( state ,  " Hall " ,  logic ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D08Z03S03[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  can_beat_boss ( state ,  " Hall " ,  logic ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D08Z03S03[E] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  can_beat_boss ( state ,  " Hall " ,  logic ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D09Z01S01 (Wall of the Holy Prohibitions) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " WotHP: Amanecida of the Molten Thorn " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  can_beat_boss ( state ,  " Wall " ,  logic ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D09Z01S02 (Wall of the Holy Prohibitions) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " WotHP: Upper east room, center gold cell " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D09Z01S02[Cell5] " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " WotHP: Upper east room, lift puzzle " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D09Z01S02[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[N] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[Cell1] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[Cell6] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[Cell4] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[Cell3] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[Cell22] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[Cell23] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D09Z01S02[SW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D09Z01S02[Cell2] " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D09Z01S02[NW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D09Z01S02[N] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[Cell1] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[Cell6] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[Cell4] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[Cell3] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[Cell22] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[Cell23] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D09Z01S02[N] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D09Z01S02[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[Cell1] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[Cell6] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[Cell4] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[Cell3] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[Cell22] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[Cell23] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D09Z01S02[Cell1] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D09Z01S02[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[N] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[Cell6] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[Cell4] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[Cell3] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[Cell22] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[Cell23] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    add_rule ( world . get_entrance ( " D09Z01S02[Cell1] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Key of the Secular " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D09Z01S02[Cell6] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D09Z01S02[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[N] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[Cell1] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[Cell4] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[Cell3] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[Cell22] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[Cell23] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    add_rule ( world . get_entrance ( " D09Z01S02[Cell6] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Key of the Scribe " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D09Z01S02[Cell4] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D09Z01S02[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[N] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[Cell1] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[Cell6] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[Cell3] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[Cell22] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[Cell23] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    add_rule ( world . get_entrance ( " D09Z01S02[Cell4] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Key of the Inquisitor " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D09Z01S02[Cell2] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D09Z01S02[SW] " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D09Z01S02[Cell3] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D09Z01S02[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[N] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[Cell1] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[Cell6] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[Cell4] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[Cell22] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[Cell23] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    add_rule ( world . get_entrance ( " D09Z01S02[Cell3] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Key of the Secular " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D09Z01S02[Cell22] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D09Z01S02[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[N] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[Cell1] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[Cell6] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[Cell4] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[Cell3] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[Cell23] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D09Z01S02[Cell23] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D09Z01S02[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[N] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[Cell1] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[Cell6] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[Cell4] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[Cell3] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S02[Cell22] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    add_rule ( world . get_entrance ( " D09Z01S02[Cell23] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Key of the Secular " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D09Z01S03 (Wall of the Holy Prohibitions) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " WotHP: Quirce, Returned By The Flames " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  can_beat_boss ( state ,  " Prison " ,  logic ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D09Z01S03[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D09Z01S03[N] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  can_beat_boss ( state ,  " Prison " ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D09Z01S05 (Wall of the Holy Prohibitions) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Event 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " OpenedWOTHPGate " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  opened_wothp_gate ( state ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D09Z01S06 (Wall of the Holy Prohibitions) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D09Z01S06[-E] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Key of the High Peaks " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D09Z01S07 (Wall of the Holy Prohibitions) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D09Z01S07[SW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D09Z01S07[SE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S07[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S07[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D09Z01S07[SE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D09Z01S07[SW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S07[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S07[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D09Z01S07[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D09Z01S07[SW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S07[SE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S07[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D09Z01S07[E] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D09Z01S07[SW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S07[SE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S07[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D09Z01S07[NW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D09Z01S07[N] " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D09Z01S07[N] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D09Z01S07[NW] " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D09Z01S07[NE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D09Z01S07[SW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S07[SE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S07[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S07[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    add_rule ( world . get_entrance ( " D09Z01S07[NE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Blood Perpetuated in Sand " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D09Z01S08 (Wall of the Holy Prohibitions) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " WotHP: Collapsing floor ledge " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D09Z01S08[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D09Z01S08[Cell18] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has ( " OpenedWOTHPGate " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D09Z01S08[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D09Z01S08[Cell14] " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    add_rule ( world . get_entrance ( " D09Z01S08[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " OpenedWOTHPGate " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D09Z01S08[S] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D09Z01S08[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S08[Cell14] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D09Z01S08[SE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D09Z01S08[Cell15] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S08[Cell16] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S08[Cell18] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S08[Cell17] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D09Z01S08[NE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D09Z01S08[Cell7] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S08[Cell17] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D09Z01S08[Cell14] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D09Z01S08[W] " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D09Z01S08[Cell15] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Key of the Scribe " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D09Z01S08[SE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D09Z01S08[Cell16] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D09Z01S08[Cell18] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D09Z01S08[Cell17] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D09Z01S08[Cell7] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Key of the Inquisitor " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D09Z01S08[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D09Z01S08[Cell17] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D09Z01S08[Cell16] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Key of the Inquisitor " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D09Z01S08[SE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D09Z01S08[Cell15] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D09Z01S08[Cell18] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D09Z01S08[Cell17] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D09Z01S08[Cell18] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Key of the Scribe " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D09Z01S08[SE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D09Z01S08[Cell15] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D09Z01S08[Cell16] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D09Z01S08[Cell17] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D09Z01S09 (Wall of the Holy Prohibitions) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " WotHP: Lower west room, top ledge " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D09Z01S09[Cell24] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D09Z01S09[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D09Z01S09[Cell19] " ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-08-16 08:09:49 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                or  state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    can_air_stall ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    or  can_dawn_jump ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D09Z01S09[SW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D09Z01S09[Cell21] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S09[Cell20] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S09[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D09Z01S09[NW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D09Z01S09[Cell19] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S09[Cell24] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    add_rule ( world . get_entrance ( " D09Z01S09[NW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D09Z01S09[Cell19] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-08-16 08:09:49 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D09Z01S09[Cell24] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    can_air_stall ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    or  can_dawn_jump ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D09Z01S09[E] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D09Z01S09[Cell21] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S09[Cell20] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S09[SW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D09Z01S09[Cell24] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D09Z01S09[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S09[Cell19] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    add_rule ( world . get_entrance ( " D09Z01S09[Cell24] " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-08-16 08:09:49 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D09Z01S09[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D09Z01S09[Cell19] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    can_air_stall ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    or  can_dawn_jump ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D09Z01S09[Cell19] " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D09Z01S09[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S09[Cell24] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    add_rule ( world . get_entrance ( " D09Z01S09[Cell19] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D09Z01S09[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-08-16 08:09:49 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D09Z01S09[Cell24] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    can_air_stall ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    or  can_dawn_jump ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D09Z01S09[Cell20] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Key of the Scribe " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D09Z01S09[Cell21] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D09Z01S09[SW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D09Z01S09[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D09Z01S09[Cell21] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Key of the Inquisitor " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D09Z01S09[Cell20] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D09Z01S09[SW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D09Z01S09[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D09Z01S10 (Wall of the Holy Prohibitions) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " WotHP: Lower east room, top bronze cell " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D09Z01S10[Cell13] " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " WotHP: Lower east room, hidden ledge " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D09Z01S10[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S10[Cell12] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S10[Cell10] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S10[Cell11] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D09Z01S10[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D09Z01S10[Cell12] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S10[Cell10] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S10[Cell11] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D09Z01S10[Cell12] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D09Z01S10[W] " ,  player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D09Z01S10[Cell10] " ,  player )  or  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D09Z01S10[Cell11] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    add_rule ( world . get_entrance ( " D09Z01S10[Cell12] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Key of the Secular " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D09Z01S10[Cell10] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D09Z01S10[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S10[Cell12] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S10[Cell11] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    add_rule ( world . get_entrance ( " D09Z01S10[Cell10] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Key of the Scribe " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D09Z01S10[Cell11] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D09Z01S10[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S10[Cell12] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09Z01S10[Cell10] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    add_rule ( world . get_entrance ( " D09Z01S10[Cell11] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Key of the Scribe " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D09BZ01S01 (Wall of the Holy Prohibitions - Inside cells) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " WotHP: Upper east room, center cell ledge " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D09BZ01S01[Cell22] " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " WotHP: Upper east room, center cell floor " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D09BZ01S01[Cell22] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09BZ01S01[Cell23] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " WotHP: Upper east room, top bronze cell " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D09BZ01S01[Cell1] " ,  player ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " WotHP: Upper east room, top silver cell " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D09BZ01S01[Cell6] " ,  player ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " WotHP: Upper west room, top silver cell " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D09BZ01S01[Cell14] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " D09BZ01S01[Cell15] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " WotHP: Upper west room, center gold cell " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D09BZ01S01[Cell16] " ,  player ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-05-18 07:40:00 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " WotHP: Lower west room, bottom gold cell " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D09BZ01S01[Cell21] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has ( " Blood Perpetuated in Sand " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  can_climb_on_root ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  can_survive_poison ( state ,  logic ,  player ,  2 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " WotHP: Lower east room, top silver cell " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D09BZ01S01[Cell10] " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " WotHP: Lower east room, bottom silver cell " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D09BZ01S01[Cell11] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                can_survive_poison ( state ,  logic ,  player ,  1 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has_any ( { " Debla of the Lights " ,  " Taranto to my Sister " ,  " Cante Jondo of the Three Sisters " ,  " Verdiales of the Forsaken Hamlet " ,  " Cantina of the Blue Rose " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  aubade ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D09BZ01S01[Cell2] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D09BZ01S01[Cell3] " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D09BZ01S01[Cell3] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D09BZ01S01[Cell2] " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D09BZ01S01[Cell4] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D09BZ01S01[Cell5] " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D09BZ01S01[Cell5] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D09BZ01S01[Cell5] " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D09BZ01S01[Cell12] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D09BZ01S01[Cell13] " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D09BZ01S01[Cell13] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D09BZ01S01[Cell12] " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D09BZ01S01[Cell14] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D09BZ01S01[Cell15] " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D09BZ01S01[Cell15] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D09BZ01S01[Cell14] " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D09BZ01S01[Cell17] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D09BZ01S01[Cell18] " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D09BZ01S01[Cell19] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D09BZ01S01[Cell20] " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D09BZ01S01[Cell20] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D09BZ01S01[Cell19] " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D09BZ01S01[Cell23] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D09BZ01S01[Cell22] " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    add_rule ( world . get_entrance ( " D09BZ01S01[Cell23] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Key of the Secular " ,  player ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    # D17Z01S01 (Brotherhood of the Silent Sorrow) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " BotSS: Starting room ledge " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D17Z01S01[Cherubs3] " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " BotSS: Starting room Child of Moonlight " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D17Z01S01[Cherubs1] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Taranto to my Sister " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                can_climb_on_root ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  can_cross_gap ( state ,  logic ,  player ,  9 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has_any ( { " Blood Perpetuated in Sand " ,  " Purified Hand of the Nun " ,  " Debla of the Lights " ,  " Verdiales of the Forsaken Hamlet " ,  " Cloistered Ruby " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  tirana ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D17Z01S02 (Brotherhood of the Silent Sorrow) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D17Z01S02[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Dash Ability " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D17Z01S02[E] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D17Z01S02[N] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D17Z01S02[N] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Blood Perpetuated in Sand " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D17Z01S02[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D17Z01S02[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D17Z01S03 (Brotherhood of the Silent Sorrow) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D17Z01S03[relic] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Key to the Chamber of the Eldest Brother " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D17Z01S04 (Brotherhood of the Silent Sorrow) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  world . boots_of_pleading [ player ] : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        set_rule ( world . get_location ( " BotSS: 2nd meeting with Redento " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            lambda  state :  redento ( state ,  blasphemousworld ,  player ,  2 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D17Z01S04[N] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D17Z01S04[FrontR] " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D17Z01S04[FrontR] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D17Z01S04[N] " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Event 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " OpenedBOTSSLadder " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  opened_botss_ladder ( state ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D17Z01S05 (Brotherhood of the Silent Sorrow) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D17Z01S05[S] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " OpenedBOTSSLadder " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D17Z01S10 (Brotherhood of the Silent Sorrow) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D17Z01S10[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has_any ( { " Blood Perpetuated in Sand " ,  " Purified Hand of the Nun " } ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D17Z01S11 (Brotherhood of the Silent Sorrow) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " BotSS: Warden of the Silent Sorrow " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  can_beat_boss ( state ,  " Brotherhood " ,  logic ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D17Z01S11[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  can_beat_boss ( state ,  " Brotherhood " ,  logic ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D17Z01S11[E] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  can_beat_boss ( state ,  " Brotherhood " ,  logic ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D17Z01S14 (Brotherhood of the Silent Sorrow) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " BotSS: Outside church " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D17Z01S14[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Blood Perpetuated in Sand " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D17Z01S14[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Incomplete Scapular " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has ( " Blood Perpetuated in Sand " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D17Z01S14[E] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Blood Perpetuated in Sand " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D17Z01S14[-Cherubs1] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Linen of Golden Thread " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D17Z01S14[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " Blood Perpetuated in Sand " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  can_cross_gap ( state ,  logic ,  player ,  11 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D17Z01S14[-Cherubs2] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Linen of Golden Thread " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D17Z01S14[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  can_cross_gap ( state ,  logic ,  player ,  8 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D17Z01S14[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  can_cross_gap ( state ,  logic ,  player ,  10 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " Blood Perpetuated in Sand " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D17Z01S14[-Cherubs3] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Linen of Golden Thread " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " D17Z01S14[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " Blood Perpetuated in Sand " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D17Z01S15 (Brotherhood of the Silent Sorrow) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " BotSS: Esdras '  final gift " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            can_beat_boss ( state ,  " Bridge " ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has_group ( " wounds " ,  player ,  3 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " BotSS: Crisanta ' s gift " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            can_beat_boss ( state ,  " Rooftops " ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has ( " Apodictic Heart of Mea Culpa " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D17BZ02S01 (Brotherhood of the Silent Sorrow - Platforming challenge) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " BotSS: Platforming gauntlet " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D17BZ02S01[FrontR] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has_all ( { " Dash Ability " ,  " Wall Climb Ability " } ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D17BZ02S01[FrontR] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has_all ( { " Dash Ability " ,  " Wall Climb Ability " } ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D20Z01S04 (Echoes of Salt) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D20Z01S04[E] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " OpenedDCGateW " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D20Z01S09 (Echoes of Salt) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " EoS: Lantern jump near elevator " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D20Z01S09[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Dash Ability " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D20Z01S09[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Dash Ability " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D20Z01S09[E] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has_all ( { " Blood Perpetuated in Sand " ,  " Dash Ability " } ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D20Z01S10 (Echoes of Salt) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D20Z01S10[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has_all ( { " Blood Perpetuated in Sand " ,  " Dash Ability " } ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D20Z01S10[E] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has_all ( { " Blood Perpetuated in Sand " ,  " Dash Ability " } ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D20Z02S03 (Mourning and Havoc) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D20Z02S03[NE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            can_walk_on_root ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  can_cross_gap ( state ,  logic ,  player ,  5 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D20Z02S04 (Mourning and Havoc) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D20Z02S04[W] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Dash Ability " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D20Z02S04[E] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " Dash Ability " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D20Z02S05 (Mourning and Havoc) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D20Z02S05[NW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Nail Uprooted from Dirt " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  can_cross_gap ( state ,  logic ,  player ,  3 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D20Z02S06 (Mourning and Havoc) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D20Z02S06[NW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D20Z02S06[NE] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  can_climb_on_root ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  can_dive_laser ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D20Z02S06[NE] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " D20Z02S06[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  can_climb_on_root ( state ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            or  can_dive_laser ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D20Z02S08 (Mourning and Havoc) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " MaH: Sierpes " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  can_beat_boss ( state ,  " Mourning " ,  logic ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " MaH: Sierpes '  eye " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  can_beat_boss ( state ,  " Mourning " ,  logic ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # D20Z02S11 (Mourning and Havoc) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # No items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Doors 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D20Z02S11[NW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  state . has ( " D20Z02S11[E] " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D20Z02S11[NW] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            mourning_skips_allowed ( logic ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  can_break_tirana ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D20Z02S11[E] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_entrance ( " D20Z02S11[E] " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            mourning_skips_allowed ( logic ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " Purified Hand of the Nun " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  can_break_tirana ( state ,  logic ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D20Z02S11[NW] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                and  can_cross_gap ( state ,  logic ,  player ,  5 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Misc Items 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Second red candle " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Bead of Red Wax " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . can_reach ( world . get_region ( " D02Z03S06 " ,  player ) ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . has ( " D05Z01S02[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Third red candle " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Bead of Red Wax " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has ( " D05Z01S02[W] " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . can_reach ( world . get_region ( " D02Z03S06 " ,  player ) ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Second blue candle " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Bead of Blue Wax " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                state . has ( " OpenedBOTSSLadder " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                or  state . can_reach ( world . get_region ( " D01Z04S16 " ,  player ) ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Third blue candle " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Bead of Blue Wax " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . has ( " OpenedBOTSSLadder " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  state . can_reach ( world . get_region ( " D01Z04S16 " ,  player ) ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Defeat 1 Amanecida " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  amanecida_rooms ( state ,  logic ,  player ,  1 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Defeat 2 Amanecidas " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  amanecida_rooms ( state ,  logic ,  player ,  2 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Defeat 3 Amanecidas " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  amanecida_rooms ( state ,  logic ,  player ,  3 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Defeat 4 Amanecidas " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  amanecida_rooms ( state ,  logic ,  player ,  4 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Defeat all Amanecidas " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  amanecida_rooms ( state ,  logic ,  player ,  4 ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Confessor Dungeon 1 main " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Weight of True Guilt " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  guilt_rooms ( state ,  player ,  1 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Confessor Dungeon 2 main " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Weight of True Guilt " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  guilt_rooms ( state ,  player ,  2 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Confessor Dungeon 3 main " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Weight of True Guilt " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  guilt_rooms ( state ,  player ,  3 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Confessor Dungeon 4 main " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Weight of True Guilt " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  guilt_rooms ( state ,  player ,  4 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Confessor Dungeon 5 main " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Weight of True Guilt " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  guilt_rooms ( state ,  player ,  5 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Confessor Dungeon 6 main " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Weight of True Guilt " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  guilt_rooms ( state ,  player ,  6 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-02-23 23:33:09 -07:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Confessor Dungeon 7 main " ,  player ) , 
							 
						 
					
						
							
								
									
										
										
										
											2023-07-05 22:39:26 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Weight of True Guilt " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  guilt_rooms ( state ,  player ,  7 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Confessor Dungeon 1 extra " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Weight of True Guilt " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  guilt_rooms ( state ,  player ,  1 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Confessor Dungeon 2 extra " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Weight of True Guilt " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  guilt_rooms ( state ,  player ,  2 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Confessor Dungeon 3 extra " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Weight of True Guilt " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  guilt_rooms ( state ,  player ,  3 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Confessor Dungeon 4 extra " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Weight of True Guilt " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  guilt_rooms ( state ,  player ,  4 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Confessor Dungeon 5 extra " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Weight of True Guilt " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  guilt_rooms ( state ,  player ,  5 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Confessor Dungeon 6 extra " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Weight of True Guilt " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  guilt_rooms ( state ,  player ,  6 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Confessor Dungeon 7 extra " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . has ( " Weight of True Guilt " ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            and  guilt_rooms ( state ,  player ,  7 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Skill 1, Tier 1 " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  sword_rooms ( state ,  player ,  1 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Skill 1, Tier 2 " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  sword_rooms ( state ,  player ,  2 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Skill 1, Tier 3 " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  sword_rooms ( state ,  player ,  4 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Skill 2, Tier 1 " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  sword_rooms ( state ,  player ,  1 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Skill 2, Tier 2 " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  sword_rooms ( state ,  player ,  3 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Skill 2, Tier 3 " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  sword_rooms ( state ,  player ,  6 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Skill 3, Tier 1 " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  sword_rooms ( state ,  player ,  2 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Skill 3, Tier 2 " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  sword_rooms ( state ,  player ,  5 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Skill 3, Tier 3 " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  sword_rooms ( state ,  player ,  7 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Skill 4, Tier 1 " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  sword_rooms ( state ,  player ,  1 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Skill 4, Tier 2 " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  sword_rooms ( state ,  player ,  3 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Skill 4, Tier 3 " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  sword_rooms ( state ,  player ,  6 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Skill 5, Tier 1 " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  sword_rooms ( state ,  player ,  1 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Skill 5, Tier 2 " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  sword_rooms ( state ,  player ,  2 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    set_rule ( world . get_location ( " Skill 5, Tier 3 " ,  player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        lambda  state :  sword_rooms ( state ,  player ,  4 ) )