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										 |  |  | from random import Random | 
					
						
							|  |  |  | from typing import Dict, TYPE_CHECKING | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | from worlds.generic.Rules import set_rule, forbid_item | 
					
						
							|  |  |  | from BaseClasses import CollectionState | 
					
						
							|  |  |  | from .options import TunicOptions | 
					
						
							|  |  |  | if TYPE_CHECKING: | 
					
						
							|  |  |  |     from . import TunicWorld | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | laurels = "Hero's Laurels" | 
					
						
							|  |  |  | grapple = "Magic Orb" | 
					
						
							|  |  |  | ice_dagger = "Magic Dagger" | 
					
						
							|  |  |  | fire_wand = "Magic Wand" | 
					
						
							|  |  |  | lantern = "Lantern" | 
					
						
							|  |  |  | fairies = "Fairy" | 
					
						
							|  |  |  | coins = "Golden Coin" | 
					
						
							|  |  |  | prayer = "Pages 24-25 (Prayer)" | 
					
						
							|  |  |  | holy_cross = "Pages 42-43 (Holy Cross)" | 
					
						
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										 |  |  | icebolt = "Pages 52-53 (Icebolt)" | 
					
						
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										 |  |  | key = "Key" | 
					
						
							|  |  |  | house_key = "Old House Key" | 
					
						
							|  |  |  | vault_key = "Fortress Vault Key" | 
					
						
							|  |  |  | mask = "Scavenger Mask" | 
					
						
							|  |  |  | red_hexagon = "Red Questagon" | 
					
						
							|  |  |  | green_hexagon = "Green Questagon" | 
					
						
							|  |  |  | blue_hexagon = "Blue Questagon" | 
					
						
							|  |  |  | gold_hexagon = "Gold Questagon" | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | def randomize_ability_unlocks(random: Random, options: TunicOptions) -> Dict[str, int]: | 
					
						
							|  |  |  |     ability_requirement = [1, 1, 1] | 
					
						
							|  |  |  |     if options.hexagon_quest.value: | 
					
						
							|  |  |  |         hexagon_goal = options.hexagon_goal.value | 
					
						
							|  |  |  |         # Set ability unlocks to 25, 50, and 75% of goal amount | 
					
						
							|  |  |  |         ability_requirement = [hexagon_goal // 4, hexagon_goal // 2, hexagon_goal * 3 // 4] | 
					
						
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										 |  |  |     abilities = [prayer, holy_cross, icebolt] | 
					
						
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										 |  |  |     random.shuffle(abilities) | 
					
						
							|  |  |  |     return dict(zip(abilities, ability_requirement)) | 
					
						
							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | def has_ability(state: CollectionState, player: int, ability: str, options: TunicOptions, | 
					
						
							|  |  |  |                 ability_unlocks: Dict[str, int]) -> bool: | 
					
						
							|  |  |  |     if not options.ability_shuffling: | 
					
						
							|  |  |  |         return True | 
					
						
							|  |  |  |     if options.hexagon_quest: | 
					
						
							|  |  |  |         return state.has(gold_hexagon, player, ability_unlocks[ability]) | 
					
						
							|  |  |  |     return state.has(ability, player) | 
					
						
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							|  |  |  | # a check to see if you can whack things in melee at all | 
					
						
							|  |  |  | def has_stick(state: CollectionState, player: int) -> bool: | 
					
						
							|  |  |  |     return state.has("Stick", player) or state.has("Sword Upgrade", player, 1) or state.has("Sword", player) | 
					
						
							|  |  |  | 
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							|  |  |  | def has_sword(state: CollectionState, player: int) -> bool: | 
					
						
							|  |  |  |     return state.has("Sword", player) or state.has("Sword Upgrade", player, 2) | 
					
						
							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | def has_ice_grapple_logic(long_range: bool, state: CollectionState, player: int, options: TunicOptions, | 
					
						
							|  |  |  |                           ability_unlocks: Dict[str, int]) -> bool: | 
					
						
							|  |  |  |     if not options.logic_rules: | 
					
						
							|  |  |  |         return False | 
					
						
							|  |  |  | 
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							|  |  |  |     if not long_range: | 
					
						
							|  |  |  |         return state.has_all({ice_dagger, grapple}, player) | 
					
						
							|  |  |  |     else: | 
					
						
							|  |  |  |         return state.has_all({ice_dagger, fire_wand, grapple}, player) and \ | 
					
						
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										 |  |  |             has_ability(state, player, icebolt, options, ability_unlocks) | 
					
						
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										 |  |  | 
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							|  |  |  | 
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							|  |  |  | def can_ladder_storage(state: CollectionState, player: int, options: TunicOptions) -> bool: | 
					
						
							|  |  |  |     if options.logic_rules == "unrestricted" and has_stick(state, player): | 
					
						
							|  |  |  |         return True | 
					
						
							|  |  |  |     else: | 
					
						
							|  |  |  |         return False | 
					
						
							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | def has_mask(state: CollectionState, player: int, options: TunicOptions) -> bool: | 
					
						
							|  |  |  |     if options.maskless: | 
					
						
							|  |  |  |         return True | 
					
						
							|  |  |  |     else: | 
					
						
							|  |  |  |         return state.has(mask, player) | 
					
						
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							|  |  |  | def has_lantern(state: CollectionState, player: int, options: TunicOptions) -> bool: | 
					
						
							|  |  |  |     if options.lanternless: | 
					
						
							|  |  |  |         return True | 
					
						
							|  |  |  |     else: | 
					
						
							|  |  |  |         return state.has(lantern, player) | 
					
						
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							|  |  |  | 
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							|  |  |  | def set_region_rules(world: "TunicWorld", ability_unlocks: Dict[str, int]) -> None: | 
					
						
							|  |  |  |     multiworld = world.multiworld | 
					
						
							|  |  |  |     player = world.player | 
					
						
							|  |  |  |     options = world.options | 
					
						
							|  |  |  | 
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							|  |  |  |     multiworld.get_entrance("Overworld -> Overworld Holy Cross", player).access_rule = \ | 
					
						
							|  |  |  |         lambda state: has_ability(state, player, holy_cross, options, ability_unlocks) | 
					
						
							|  |  |  |     multiworld.get_entrance("Overworld -> Beneath the Well", player).access_rule = \ | 
					
						
							|  |  |  |         lambda state: has_stick(state, player) or state.has(fire_wand, player) | 
					
						
							|  |  |  |     multiworld.get_entrance("Overworld -> Dark Tomb", player).access_rule = \ | 
					
						
							|  |  |  |         lambda state: has_lantern(state, player, options) | 
					
						
							|  |  |  |     multiworld.get_entrance("Overworld -> West Garden", player).access_rule = \ | 
					
						
							|  |  |  |         lambda state: state.has(laurels, player) \ | 
					
						
							|  |  |  |         or can_ladder_storage(state, player, options) | 
					
						
							|  |  |  |     multiworld.get_entrance("Overworld -> Eastern Vault Fortress", player).access_rule = \ | 
					
						
							|  |  |  |         lambda state: state.has(laurels, player) \ | 
					
						
							|  |  |  |         or has_ice_grapple_logic(True, state, player, options, ability_unlocks) \ | 
					
						
							|  |  |  |         or can_ladder_storage(state, player, options) | 
					
						
							|  |  |  |     # using laurels or ls to get in is covered by the -> Eastern Vault Fortress rules | 
					
						
							|  |  |  |     multiworld.get_entrance("Overworld -> Beneath the Vault", player).access_rule = \ | 
					
						
							|  |  |  |         lambda state: has_lantern(state, player, options) and \ | 
					
						
							|  |  |  |         has_ability(state, player, prayer, options, ability_unlocks) | 
					
						
							|  |  |  |     multiworld.get_entrance("Ruined Atoll -> Library", player).access_rule = \ | 
					
						
							|  |  |  |         lambda state: state.has_any({grapple, laurels}, player) and \ | 
					
						
							|  |  |  |         has_ability(state, player, prayer, options, ability_unlocks) | 
					
						
							|  |  |  |     multiworld.get_entrance("Overworld -> Quarry", player).access_rule = \ | 
					
						
							|  |  |  |         lambda state: (has_sword(state, player) or state.has(fire_wand, player)) \ | 
					
						
							|  |  |  |         and (state.has_any({grapple, laurels}, player) or can_ladder_storage(state, player, options)) | 
					
						
							|  |  |  |     multiworld.get_entrance("Quarry Back -> Quarry", player).access_rule = \ | 
					
						
							|  |  |  |         lambda state: has_sword(state, player) or state.has(fire_wand, player) | 
					
						
							|  |  |  |     multiworld.get_entrance("Quarry -> Lower Quarry", player).access_rule = \ | 
					
						
							|  |  |  |         lambda state: has_mask(state, player, options) | 
					
						
							|  |  |  |     multiworld.get_entrance("Lower Quarry -> Rooted Ziggurat", player).access_rule = \ | 
					
						
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										 |  |  |         lambda state: state.has(grapple, player) and has_ability(state, player, prayer, options, ability_unlocks) | 
					
						
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										 |  |  |     multiworld.get_entrance("Swamp -> Cathedral", player).access_rule = \ | 
					
						
							|  |  |  |         lambda state: state.has(laurels, player) and has_ability(state, player, prayer, options, ability_unlocks) \ | 
					
						
							|  |  |  |         or has_ice_grapple_logic(False, state, player, options, ability_unlocks) | 
					
						
							|  |  |  |     multiworld.get_entrance("Overworld -> Spirit Arena", player).access_rule = \ | 
					
						
							|  |  |  |         lambda state: (state.has(gold_hexagon, player, options.hexagon_goal.value) if options.hexagon_quest.value | 
					
						
							|  |  |  |                        else state.has_all({red_hexagon, green_hexagon, blue_hexagon}, player)) and \ | 
					
						
							|  |  |  |         has_ability(state, player, prayer, options, ability_unlocks) and has_sword(state, player) | 
					
						
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							|  |  |  | def set_location_rules(world: "TunicWorld", ability_unlocks: Dict[str, int]) -> None: | 
					
						
							|  |  |  |     multiworld = world.multiworld | 
					
						
							|  |  |  |     player = world.player | 
					
						
							|  |  |  |     options = world.options | 
					
						
							|  |  |  | 
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							|  |  |  |     forbid_item(multiworld.get_location("Secret Gathering Place - 20 Fairy Reward", player), fairies, player) | 
					
						
							|  |  |  | 
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							|  |  |  |     # Ability Shuffle Exclusive Rules | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Far Shore - Page Pickup", player), | 
					
						
							|  |  |  |              lambda state: has_ability(state, player, prayer, options, ability_unlocks)) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Fortress Courtyard - Chest Near Cave", player), | 
					
						
							|  |  |  |              lambda state: has_ability(state, player, prayer, options, ability_unlocks) or state.has(laurels, player) | 
					
						
							|  |  |  |              or can_ladder_storage(state, player, options) | 
					
						
							|  |  |  |              or (has_ice_grapple_logic(True, state, player, options, ability_unlocks) | 
					
						
							|  |  |  |                  and has_lantern(state, player, options))) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Fortress Courtyard - Page Near Cave", player), | 
					
						
							|  |  |  |              lambda state: has_ability(state, player, prayer, options, ability_unlocks) or state.has(laurels, player) | 
					
						
							|  |  |  |              or can_ladder_storage(state, player, options) | 
					
						
							|  |  |  |              or (has_ice_grapple_logic(True, state, player, options, ability_unlocks) | 
					
						
							|  |  |  |                  and has_lantern(state, player, options))) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("East Forest - Dancing Fox Spirit Holy Cross", player), | 
					
						
							|  |  |  |              lambda state: has_ability(state, player, holy_cross, options, ability_unlocks)) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Forest Grave Path - Holy Cross Code by Grave", player), | 
					
						
							|  |  |  |              lambda state: has_ability(state, player, holy_cross, options, ability_unlocks)) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("East Forest - Golden Obelisk Holy Cross", player), | 
					
						
							|  |  |  |              lambda state: has_ability(state, player, holy_cross, options, ability_unlocks)) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Beneath the Well - [Powered Secret Room] Chest", player), | 
					
						
							|  |  |  |              lambda state: has_ability(state, player, prayer, options, ability_unlocks)) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("West Garden - [North] Behind Holy Cross Door", player), | 
					
						
							|  |  |  |              lambda state: has_ability(state, player, holy_cross, options, ability_unlocks)) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Library Hall - Holy Cross Chest", player), | 
					
						
							|  |  |  |              lambda state: has_ability(state, player, holy_cross, options, ability_unlocks)) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Eastern Vault Fortress - [West Wing] Candles Holy Cross", player), | 
					
						
							|  |  |  |              lambda state: has_ability(state, player, holy_cross, options, ability_unlocks)) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("West Garden - [Central Highlands] Holy Cross (Blue Lines)", player), | 
					
						
							|  |  |  |              lambda state: has_ability(state, player, holy_cross, options, ability_unlocks)) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Quarry - [Back Entrance] Bushes Holy Cross", player), | 
					
						
							|  |  |  |              lambda state: has_ability(state, player, holy_cross, options, ability_unlocks)) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Cathedral - Secret Legend Trophy Chest", player), | 
					
						
							|  |  |  |              lambda state: has_ability(state, player, holy_cross, options, ability_unlocks)) | 
					
						
							|  |  |  | 
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							|  |  |  |     # Overworld | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Overworld - [Southwest] Fountain Page", player), | 
					
						
							|  |  |  |              lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Overworld - [Southwest] Grapple Chest Over Walkway", player), | 
					
						
							|  |  |  |              lambda state: state.has_any({grapple, laurels}, player)) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Overworld - [Southwest] West Beach Guarded By Turret 2", player), | 
					
						
							|  |  |  |              lambda state: state.has_any({grapple, laurels}, player)) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Far Shore - Secret Chest", player), | 
					
						
							|  |  |  |              lambda state: state.has(laurels, player) and has_ability(state, player, prayer, options, ability_unlocks)) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Overworld - [Southeast] Page on Pillar by Swamp", player), | 
					
						
							|  |  |  |              lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Old House - Normal Chest", player), | 
					
						
							|  |  |  |              lambda state: state.has(house_key, player) | 
					
						
							|  |  |  |              or has_ice_grapple_logic(False, state, player, options, ability_unlocks) | 
					
						
							|  |  |  |              or (state.has(laurels, player) and options.logic_rules)) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Old House - Holy Cross Chest", player), | 
					
						
							|  |  |  |              lambda state: has_ability(state, player, holy_cross, options, ability_unlocks) and | 
					
						
							|  |  |  |              (state.has(house_key, player) | 
					
						
							|  |  |  |              or has_ice_grapple_logic(False, state, player, options, ability_unlocks) | 
					
						
							|  |  |  |              or (state.has(laurels, player) and options.logic_rules))) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Old House - Shield Pickup", player), | 
					
						
							|  |  |  |              lambda state: state.has(house_key, player) | 
					
						
							|  |  |  |              or has_ice_grapple_logic(False, state, player, options, ability_unlocks) | 
					
						
							|  |  |  |              or (state.has(laurels, player) and options.logic_rules)) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Overworld - [Northwest] Page on Pillar by Dark Tomb", player), | 
					
						
							|  |  |  |              lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Overworld - [Southwest] From West Garden", player), | 
					
						
							|  |  |  |              lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Overworld - [West] Chest After Bell", player), | 
					
						
							|  |  |  |              lambda state: state.has(laurels, player) | 
					
						
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										 |  |  |              or (has_lantern(state, player, options) and has_sword(state, player)) | 
					
						
							|  |  |  |              or can_ladder_storage(state, player, options)) | 
					
						
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										 |  |  |     set_rule(multiworld.get_location("Overworld - [Northwest] Chest Beneath Quarry Gate", player), | 
					
						
							|  |  |  |              lambda state: state.has_any({grapple, laurels}, player) or options.logic_rules) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Overworld - [East] Grapple Chest", player), | 
					
						
							|  |  |  |              lambda state: state.has(grapple, player)) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Special Shop - Secret Page Pickup", player), | 
					
						
							|  |  |  |              lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Sealed Temple - Holy Cross Chest", player), | 
					
						
							|  |  |  |              lambda state: has_ability(state, player, holy_cross, options, ability_unlocks) and | 
					
						
							|  |  |  |              (state.has(laurels, player) | 
					
						
							|  |  |  |               or (has_lantern(state, player, options) and | 
					
						
							|  |  |  |                   (has_sword(state, player) or state.has(fire_wand, player))) | 
					
						
							|  |  |  |               or has_ice_grapple_logic(False, state, player, options, ability_unlocks))) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Sealed Temple - Page Pickup", player), | 
					
						
							|  |  |  |              lambda state: state.has(laurels, player) | 
					
						
							|  |  |  |              or (has_lantern(state, player, options) and (has_sword(state, player) or state.has(fire_wand, player))) | 
					
						
							|  |  |  |              or has_ice_grapple_logic(False, state, player, options, ability_unlocks)) | 
					
						
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											2024-03-21 11:50:07 -04:00
										 |  |  |     set_rule(multiworld.get_location("West Furnace - Lantern Pickup", player), | 
					
						
							|  |  |  |              lambda state: has_stick(state, player) or state.has_any({fire_wand, laurels}, player)) | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Secret Gathering Place - 10 Fairy Reward", player), | 
					
						
							|  |  |  |              lambda state: state.has(fairies, player, 10)) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Secret Gathering Place - 20 Fairy Reward", player), | 
					
						
							|  |  |  |              lambda state: state.has(fairies, player, 20)) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Coins in the Well - 3 Coins", player), | 
					
						
							|  |  |  |              lambda state: state.has(coins, player, 3)) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Coins in the Well - 6 Coins", player), | 
					
						
							|  |  |  |              lambda state: state.has(coins, player, 6)) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Coins in the Well - 10 Coins", player), | 
					
						
							|  |  |  |              lambda state: state.has(coins, player, 10)) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Coins in the Well - 15 Coins", player), | 
					
						
							|  |  |  |              lambda state: state.has(coins, player, 15)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # East Forest | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("East Forest - Lower Grapple Chest", player), | 
					
						
							|  |  |  |              lambda state: state.has(grapple, player)) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("East Forest - Lower Dash Chest", player), | 
					
						
							|  |  |  |              lambda state: state.has_all({grapple, laurels}, player)) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("East Forest - Ice Rod Grapple Chest", player), | 
					
						
							|  |  |  |              lambda state: state.has_all({grapple, ice_dagger, fire_wand}, player) | 
					
						
							| 
									
										
										
										
											2024-02-16 17:25:20 -05:00
										 |  |  |              and has_ability(state, player, icebolt, options, ability_unlocks)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  |     # West Garden | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("West Garden - [North] Across From Page Pickup", player), | 
					
						
							|  |  |  |              lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("West Garden - [West] In Flooded Walkway", player), | 
					
						
							|  |  |  |              lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("West Garden - [West Lowlands] Tree Holy Cross Chest", player), | 
					
						
							|  |  |  |              lambda state: state.has(laurels, player) | 
					
						
							|  |  |  |              and has_ability(state, player, holy_cross, options, ability_unlocks)) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("West Garden - [East Lowlands] Page Behind Ice Dagger House", player), | 
					
						
							|  |  |  |              lambda state: (state.has(laurels, player) and has_ability(state, player, prayer, options, ability_unlocks)) | 
					
						
							|  |  |  |              or has_ice_grapple_logic(True, state, player, options, ability_unlocks)) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("West Garden - [Central Lowlands] Below Left Walkway", player), | 
					
						
							|  |  |  |              lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("West Garden - [Central Highlands] After Garden Knight", player), | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |              lambda state: state.has(laurels, player) | 
					
						
							|  |  |  |              or (has_lantern(state, player, options) and has_sword(state, player)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |              or can_ladder_storage(state, player, options)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # Ruined Atoll | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Ruined Atoll - [West] Near Kevin Block", player), | 
					
						
							|  |  |  |              lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Ruined Atoll - [East] Locked Room Lower Chest", player), | 
					
						
							| 
									
										
										
										
											2024-04-14 22:14:16 -04:00
										 |  |  |              lambda state: state.has(laurels, player) or state.has(key, player, 2)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |     set_rule(multiworld.get_location("Ruined Atoll - [East] Locked Room Upper Chest", player), | 
					
						
							| 
									
										
										
										
											2024-04-14 22:14:16 -04:00
										 |  |  |              lambda state: state.has(laurels, player) or state.has(key, player, 2)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |     set_rule(multiworld.get_location("Librarian - Hexagon Green", player), | 
					
						
							|  |  |  |              lambda state: has_sword(state, player) or options.logic_rules) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # Frog's Domain | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Frog's Domain - Side Room Grapple Secret", player), | 
					
						
							|  |  |  |              lambda state: state.has_any({grapple, laurels}, player)) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Frog's Domain - Grapple Above Hot Tub", player), | 
					
						
							|  |  |  |              lambda state: state.has_any({grapple, laurels}, player)) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Frog's Domain - Escape Chest", player), | 
					
						
							|  |  |  |              lambda state: state.has_any({grapple, laurels}, player)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # Eastern Vault Fortress | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Fortress Leaf Piles - Secret Chest", player), | 
					
						
							|  |  |  |              lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Fortress Arena - Siege Engine/Vault Key Pickup", player), | 
					
						
							|  |  |  |              lambda state: has_sword(state, player) and | 
					
						
							|  |  |  |              (has_ability(state, player, prayer, options, ability_unlocks) | 
					
						
							|  |  |  |               or has_ice_grapple_logic(False, state, player, options, ability_unlocks))) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Fortress Arena - Hexagon Red", player), | 
					
						
							|  |  |  |              lambda state: state.has(vault_key, player) and | 
					
						
							|  |  |  |              (has_ability(state, player, prayer, options, ability_unlocks) | 
					
						
							|  |  |  |               or has_ice_grapple_logic(False, state, player, options, ability_unlocks))) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # Beneath the Vault | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Beneath the Fortress - Bridge", player), | 
					
						
							|  |  |  |              lambda state: has_stick(state, player) or state.has_any({laurels, fire_wand}, player)) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Beneath the Fortress - Obscured Behind Waterfall", player), | 
					
						
							|  |  |  |              lambda state: has_stick(state, player) and has_lantern(state, player, options)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # Quarry | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Quarry - [Central] Above Ladder Dash Chest", player), | 
					
						
							|  |  |  |              lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Quarry - [West] Upper Area Bombable Wall", player), | 
					
						
							|  |  |  |              lambda state: has_mask(state, player, options)) | 
					
						
							| 
									
										
										
										
											2024-02-26 02:30:20 -05:00
										 |  |  |     # nmg - kill boss scav with orb + firecracker, or similar | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |     set_rule(multiworld.get_location("Rooted Ziggurat Lower - Hexagon Blue", player), | 
					
						
							| 
									
										
										
										
											2024-02-26 02:30:20 -05:00
										 |  |  |              lambda state: has_sword(state, player) or (state.has(grapple, player) and options.logic_rules)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  |     # Swamp | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Cathedral Gauntlet - Gauntlet Reward", player), | 
					
						
							|  |  |  |              lambda state: state.has(laurels, player) and state.has(fire_wand, player) and has_sword(state, player)) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Swamp - [Entrance] Above Entryway", player), | 
					
						
							|  |  |  |              lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Swamp - [South Graveyard] Upper Walkway Dash Chest", player), | 
					
						
							|  |  |  |              lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Swamp - [Outside Cathedral] Obscured Behind Memorial", player), | 
					
						
							|  |  |  |              lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Swamp - [South Graveyard] 4 Orange Skulls", player), | 
					
						
							|  |  |  |              lambda state: has_sword(state, player)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # Hero's Grave | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Hero's Grave - Tooth Relic", player), | 
					
						
							|  |  |  |              lambda state: state.has(laurels, player) and has_ability(state, player, prayer, options, ability_unlocks)) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Hero's Grave - Mushroom Relic", player), | 
					
						
							|  |  |  |              lambda state: state.has(laurels, player) and has_ability(state, player, prayer, options, ability_unlocks)) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Hero's Grave - Ash Relic", player), | 
					
						
							|  |  |  |              lambda state: state.has(laurels, player) and has_ability(state, player, prayer, options, ability_unlocks)) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Hero's Grave - Flowers Relic", player), | 
					
						
							|  |  |  |              lambda state: state.has(laurels, player) and has_ability(state, player, prayer, options, ability_unlocks)) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Hero's Grave - Effigy Relic", player), | 
					
						
							|  |  |  |              lambda state: state.has(laurels, player) and has_ability(state, player, prayer, options, ability_unlocks)) | 
					
						
							|  |  |  |     set_rule(multiworld.get_location("Hero's Grave - Feathers Relic", player), | 
					
						
							|  |  |  |              lambda state: state.has(laurels, player) and has_ability(state, player, prayer, options, ability_unlocks)) |