170 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			170 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|   | from enum import Enum | ||
|  | from typing import List | ||
|  | from copy import copy | ||
|  | 
 | ||
|  | from worlds.smz3.TotalSMZ3.Patch import DropPrize | ||
|  | from worlds.smz3.TotalSMZ3.Region import RewardType | ||
|  | from worlds.smz3.TotalSMZ3.Config import OpenTower, GanonVulnerable, OpenTourian | ||
|  | 
 | ||
|  | class Medallion(Enum): | ||
|  |     Bombos = 0 | ||
|  |     Ether = 1 | ||
|  |     Quake = 2 | ||
|  | 
 | ||
|  | class DropPrizeRecord: | ||
|  |     Packs: List[DropPrize] | ||
|  |     TreePulls: List[DropPrize] | ||
|  |     CrabContinous: DropPrize | ||
|  |     CrabFinal: DropPrize | ||
|  |     Stun: DropPrize | ||
|  |     Fish: DropPrize | ||
|  |      | ||
|  |     def __init__(self, Packs, TreePulls, CrabContinous, CrabFinal, Stun, Fish): | ||
|  |         self.Packs = Packs | ||
|  |         self.TreePulls = TreePulls | ||
|  |         self.CrabContinous = CrabContinous | ||
|  |         self.CrabFinal = CrabFinal | ||
|  |         self.Stun = Stun | ||
|  |         self.Fish = Fish | ||
|  | 
 | ||
|  | class WorldState: | ||
|  |     Rewards: List[RewardType] | ||
|  |     Medallions: List[Medallion] | ||
|  | 
 | ||
|  |     TowerCrystals: int | ||
|  |     GanonCrystals: int | ||
|  |     TourianBossTokens: int | ||
|  | 
 | ||
|  |     DropPrizes: DropPrizeRecord | ||
|  | 
 | ||
|  |     def __init__(self, config, rnd): | ||
|  |         self.Rewards = self.DistributeRewards(rnd) | ||
|  |         self.Medallions = self.GenerateMedallions(rnd) | ||
|  |         self.TowerCrystals = rnd.randint(0, 7) if config.OpenTower == OpenTower.Random else config.OpenTower.value | ||
|  |         self.GanonCrystals = rnd.randint(0, 7) if config.GanonVulnerable == GanonVulnerable.Random else config.GanonVulnerable.value | ||
|  |         self.TourianBossTokens = rnd.randint(0, 4) if config.OpenTourian == OpenTourian.Random else config.OpenTourian.value | ||
|  |         self.DropPrizes = self.ShuffleDropPrizes(rnd) | ||
|  | 
 | ||
|  |     @staticmethod | ||
|  |     def Generate(config, rnd): | ||
|  |         return WorldState(config, rnd) | ||
|  | 
 | ||
|  |     BaseRewards =   [ | ||
|  |                         RewardType.PendantGreen, RewardType.PendantNonGreen, RewardType.PendantNonGreen, RewardType.CrystalRed, RewardType.CrystalRed, | ||
|  |                         RewardType.CrystalBlue, RewardType.CrystalBlue, RewardType.CrystalBlue, RewardType.CrystalBlue, RewardType.CrystalBlue, | ||
|  |                         RewardType.AnyBossToken, RewardType.AnyBossToken, RewardType.AnyBossToken, RewardType.AnyBossToken, | ||
|  |                     ] | ||
|  | 
 | ||
|  |     BossTokens =    [ | ||
|  |                         RewardType.BossTokenKraid, RewardType.BossTokenPhantoon, RewardType.BossTokenDraygon, RewardType.BossTokenRidley | ||
|  |                     ] | ||
|  | 
 | ||
|  |     @staticmethod | ||
|  |     def DistributeRewards(rnd): | ||
|  |         #// Assign four rewards for SM using a "loot table", randomized result | ||
|  |         gen = WorldState.Distribution().Generate(lambda dist: dist.Hit(rnd.randrange(dist.Sum))) | ||
|  |         smRewards = [next(gen) for x in range(4)] | ||
|  |          | ||
|  |         #// Exclude the SM rewards to get the Z3 lineup | ||
|  |         z3Rewards = WorldState.BaseRewards[:] | ||
|  |         for reward in smRewards: | ||
|  |             z3Rewards.remove(reward) | ||
|  | 
 | ||
|  |         rnd.shuffle(z3Rewards) | ||
|  |         #// Replace "any token" with random specific tokens | ||
|  |         rewards = z3Rewards + smRewards | ||
|  |         tokens = WorldState.BossTokens[:] | ||
|  |         rnd.shuffle(tokens) | ||
|  |         rewards = [tokens.pop() if reward == RewardType.AnyBossToken else reward for reward in rewards] | ||
|  | 
 | ||
|  |         return rewards | ||
|  | 
 | ||
|  | 
 | ||
|  |     class Distribution: | ||
|  |         factor = 3 | ||
|  | 
 | ||
|  |         def __init__(self, distribution = None, boss = None, blue = None, red = None, pend = None, green = None): | ||
|  |             self.Boss = 4 * self.factor | ||
|  |             self.Blue = 5 * self.factor | ||
|  |             self.Red = 2 * self.factor | ||
|  |             self.Pend = 2 | ||
|  |             self.Green = 1 | ||
|  | 
 | ||
|  |             if (distribution is not None):  | ||
|  |                 self = copy(distribution) | ||
|  |             if (boss is not None):  | ||
|  |                 self.Boss = boss | ||
|  |             if (blue is not None):  | ||
|  |                 self.Blue = blue | ||
|  |             if (red is not None):  | ||
|  |                 self.Red = red | ||
|  |             if (pend is not None):  | ||
|  |                 self.Pend = pend | ||
|  |             if (green is not None):  | ||
|  |                 self.Green = green | ||
|  |          | ||
|  |         @property | ||
|  |         def Sum(self): | ||
|  |             return self.Boss + self.Blue + self.Red + self.Pend + self.Green | ||
|  | 
 | ||
|  |         def Hit(self, p): | ||
|  |             p -= self.Boss | ||
|  |             if (p < 0): return (RewardType.AnyBossToken, WorldState.Distribution(self, boss = self.Boss - WorldState.Distribution.factor)) | ||
|  |             p -= self.Blue | ||
|  |             if (p - self.Blue < 0): return (RewardType.CrystalBlue, WorldState.Distribution(self, blue = self.Blue - WorldState.Distribution.factor)) | ||
|  |             p -= self.Red | ||
|  |             if (p - self.Red < 0): return (RewardType.CrystalRed, WorldState.Distribution(self, red = self.Red - WorldState.Distribution.factor)) | ||
|  |             p -= self.Pend | ||
|  |             if (p - self.Pend < 0): return (RewardType.PendantNonGreen, WorldState.Distribution(self, pend = self.Pend - 1)) | ||
|  |             return (RewardType.PendantGreen, WorldState.Distribution(self, green = self.Green - 1)) | ||
|  | 
 | ||
|  |         def Generate(self, func): | ||
|  |             result = None | ||
|  |             while (True): | ||
|  |                 (result, newSelf) = func(self) | ||
|  |                 self.Boss = newSelf.Boss | ||
|  |                 self.Blue = newSelf.Blue | ||
|  |                 self.Red = newSelf.Red | ||
|  |                 self.Pend = newSelf.Pend | ||
|  |                 self.Green = newSelf.Green | ||
|  |                 yield result | ||
|  | 
 | ||
|  |     @staticmethod | ||
|  |     def GenerateMedallions(rnd): | ||
|  |         return  [ | ||
|  |                     Medallion(rnd.randrange(3)), | ||
|  |                     Medallion(rnd.randrange(3)), | ||
|  |                 ] | ||
|  | 
 | ||
|  |     BaseDropPrizes = [ | ||
|  |                         DropPrize.Heart, DropPrize.Heart, DropPrize.Heart, DropPrize.Heart, DropPrize.Green, DropPrize.Heart, DropPrize.Heart, DropPrize.Green,         #// pack 1 | ||
|  |                         DropPrize.Blue, DropPrize.Green, DropPrize.Blue, DropPrize.Red, DropPrize.Blue, DropPrize.Green, DropPrize.Blue, DropPrize.Blue,                #// pack 2 | ||
|  |                         DropPrize.FullMagic, DropPrize.Magic, DropPrize.Magic, DropPrize.Blue, DropPrize.FullMagic, DropPrize.Magic, DropPrize.Heart, DropPrize.Magic,  #// pack 3 | ||
|  |                         DropPrize.Bomb1, DropPrize.Bomb1, DropPrize.Bomb1, DropPrize.Bomb4, DropPrize.Bomb1, DropPrize.Bomb1, DropPrize.Bomb8, DropPrize.Bomb1,        #// pack 4 | ||
|  |                         DropPrize.Arrow5, DropPrize.Heart, DropPrize.Arrow5, DropPrize.Arrow10, DropPrize.Arrow5, DropPrize.Heart, DropPrize.Arrow5, DropPrize.Arrow10,#// pack 5 | ||
|  |                         DropPrize.Magic, DropPrize.Green, DropPrize.Heart, DropPrize.Arrow5, DropPrize.Magic, DropPrize.Bomb1, DropPrize.Green, DropPrize.Heart,       #// pack 6 | ||
|  |                         DropPrize.Heart, DropPrize.Fairy, DropPrize.FullMagic, DropPrize.Red, DropPrize.Bomb8, DropPrize.Heart, DropPrize.Red, DropPrize.Arrow10,      #// pack 7 | ||
|  |                         DropPrize.Green, DropPrize.Blue, DropPrize.Red,#// from pull trees | ||
|  |                         DropPrize.Green, DropPrize.Red,#// from prize crab | ||
|  |                         DropPrize.Green, #// stunned prize | ||
|  |                         DropPrize.Red,#// saved fish prize | ||
|  |                     ] | ||
|  | 
 | ||
|  |     @staticmethod | ||
|  |     def ShuffleDropPrizes(rnd): | ||
|  |         nrPackDrops = 8 * 7 | ||
|  |         nrTreePullDrops = 3 | ||
|  | 
 | ||
|  |         prizes = WorldState.BaseDropPrizes[:] | ||
|  |         rnd.shuffle(prizes) | ||
|  | 
 | ||
|  |         (packs, prizes) = (prizes[:nrPackDrops], prizes[nrPackDrops:]) | ||
|  |         (treePulls, prizes) = (prizes[:nrTreePullDrops], prizes[nrTreePullDrops:]) | ||
|  |         (crabContinous, crabFinalDrop, prizes) = (prizes[0], prizes[1], prizes[2:]) | ||
|  |         (stun, prizes) = (prizes[0], prizes[1:]) | ||
|  |         fish = prizes[0] | ||
|  |         return DropPrizeRecord(packs, treePulls, crabContinous, crabFinalDrop, stun, fish) | ||
|  | 
 | ||
|  |     @staticmethod | ||
|  |     def SplitOff(source, count): | ||
|  |         return (source[:count], source[count:]) |