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										 |  |  | from typing import List, Union | 
					
						
							|  |  |  | from . import magic | 
					
						
							|  |  |  | from ...strings.building_names import Building | 
					
						
							|  |  |  | from ...strings.geode_names import Geode | 
					
						
							|  |  |  | from ...strings.region_names import Region | 
					
						
							|  |  |  | from ...strings.skill_names import ModSkill | 
					
						
							|  |  |  | from ...strings.spells import MagicSpell | 
					
						
							|  |  |  | from ...strings.machine_names import Machine | 
					
						
							|  |  |  | from ...strings.tool_names import Tool, ToolMaterial | 
					
						
							|  |  |  | from ...mods.mod_data import ModNames | 
					
						
							|  |  |  | from ...data.villagers_data import all_villagers | 
					
						
							|  |  |  | from ...stardew_rule import Count, StardewRule, False_ | 
					
						
							|  |  |  | from ... import options | 
					
						
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							|  |  |  | def append_mod_skill_level(skills_items: List[str], active_mods): | 
					
						
							|  |  |  |     if ModNames.luck_skill in active_mods: | 
					
						
							|  |  |  |         skills_items.append("Luck Level") | 
					
						
							|  |  |  |     if ModNames.socializing_skill in active_mods: | 
					
						
							|  |  |  |         skills_items.append("Socializing Level") | 
					
						
							|  |  |  |     if ModNames.magic in active_mods: | 
					
						
							|  |  |  |         skills_items.append("Magic Level") | 
					
						
							|  |  |  |     if ModNames.archaeology in active_mods: | 
					
						
							|  |  |  |         skills_items.append("Archaeology Level") | 
					
						
							|  |  |  |     if ModNames.binning_skill in active_mods: | 
					
						
							|  |  |  |         skills_items.append("Binning Level") | 
					
						
							|  |  |  |     if ModNames.cooking_skill in active_mods: | 
					
						
							|  |  |  |         skills_items.append("Cooking Level") | 
					
						
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							|  |  |  | def can_earn_mod_skill_level(logic, skill: str, level: int) -> StardewRule: | 
					
						
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										 |  |  |     if ModNames.luck_skill in logic.options.mods and skill == ModSkill.luck: | 
					
						
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										 |  |  |         return can_earn_luck_skill_level(logic, level) | 
					
						
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										 |  |  |     if ModNames.magic in logic.options.mods and skill == ModSkill.magic: | 
					
						
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										 |  |  |         return can_earn_magic_skill_level(logic, level) | 
					
						
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										 |  |  |     if ModNames.socializing_skill in logic.options.mods and skill == ModSkill.socializing: | 
					
						
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										 |  |  |         return can_earn_socializing_skill_level(logic, level) | 
					
						
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										 |  |  |     if ModNames.archaeology in logic.options.mods and skill == ModSkill.archaeology: | 
					
						
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										 |  |  |         return can_earn_archaeology_skill_level(logic, level) | 
					
						
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										 |  |  |     if ModNames.cooking_skill in logic.options.mods and skill == ModSkill.cooking: | 
					
						
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										 |  |  |         return can_earn_cooking_skill_level(logic, level) | 
					
						
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										 |  |  |     if ModNames.binning_skill in logic.options.mods and skill == ModSkill.binning: | 
					
						
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										 |  |  |         return can_earn_binning_skill_level(logic, level) | 
					
						
							|  |  |  |     return False_() | 
					
						
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							|  |  |  | def can_earn_luck_skill_level(vanilla_logic, level: int) -> StardewRule: | 
					
						
							|  |  |  |     if level >= 6: | 
					
						
							|  |  |  |         return vanilla_logic.can_fish_chests() | vanilla_logic.can_open_geode(Geode.magma) | 
					
						
							|  |  |  |     else: | 
					
						
							|  |  |  |         return vanilla_logic.can_fish_chests() | vanilla_logic.can_open_geode(Geode.geode) | 
					
						
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							|  |  |  | def can_earn_magic_skill_level(vanilla_logic, level: int) -> StardewRule: | 
					
						
							|  |  |  |     spell_count = [vanilla_logic.received(MagicSpell.clear_debris), vanilla_logic.received(MagicSpell.water), | 
					
						
							|  |  |  |                    vanilla_logic.received(MagicSpell.blink), vanilla_logic.received(MagicSpell.fireball), | 
					
						
							|  |  |  |                    vanilla_logic.received(MagicSpell.frostbite), | 
					
						
							|  |  |  |                    vanilla_logic.received(MagicSpell.descend), vanilla_logic.received(MagicSpell.tendrils), | 
					
						
							|  |  |  |                    vanilla_logic.received(MagicSpell.shockwave), | 
					
						
							|  |  |  |                    vanilla_logic.received(MagicSpell.meteor), | 
					
						
							|  |  |  |                    vanilla_logic.received(MagicSpell.spirit)] | 
					
						
							|  |  |  |     return magic.can_use_altar(vanilla_logic) & Count(level, spell_count) | 
					
						
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							|  |  |  | def can_earn_socializing_skill_level(vanilla_logic, level: int) -> StardewRule: | 
					
						
							|  |  |  |     villager_count = [] | 
					
						
							|  |  |  |     for villager in all_villagers: | 
					
						
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										 |  |  |         if villager.mod_name in vanilla_logic.options.mods or villager.mod_name is None: | 
					
						
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										 |  |  |             villager_count.append(vanilla_logic.can_earn_relationship(villager.name, level)) | 
					
						
							|  |  |  |     return Count(level * 2, villager_count) | 
					
						
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							|  |  |  | def can_earn_archaeology_skill_level(vanilla_logic, level: int) -> StardewRule: | 
					
						
							|  |  |  |     if level >= 6: | 
					
						
							|  |  |  |         return vanilla_logic.can_do_panning() | vanilla_logic.has_tool(Tool.hoe, ToolMaterial.gold) | 
					
						
							|  |  |  |     else: | 
					
						
							|  |  |  |         return vanilla_logic.can_do_panning() | vanilla_logic.has_tool(Tool.hoe, ToolMaterial.basic) | 
					
						
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							|  |  |  | def can_earn_cooking_skill_level(vanilla_logic, level: int) -> StardewRule: | 
					
						
							|  |  |  |     if level >= 6: | 
					
						
							|  |  |  |         return vanilla_logic.can_cook() & vanilla_logic.can_fish() & vanilla_logic.can_reach_region(Region.saloon) & \ | 
					
						
							|  |  |  |             vanilla_logic.has_building(Building.coop) & vanilla_logic.has_building(Building.barn) | 
					
						
							|  |  |  |     else: | 
					
						
							|  |  |  |         return vanilla_logic.can_cook() | 
					
						
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							|  |  |  | def can_earn_binning_skill_level(vanilla_logic, level: int) -> StardewRule: | 
					
						
							|  |  |  |     if level >= 6: | 
					
						
							|  |  |  |         return vanilla_logic.can_reach_region(Region.town) & vanilla_logic.has(Machine.recycling_machine) & \ | 
					
						
							|  |  |  |             (vanilla_logic.can_fish() | vanilla_logic.can_crab_pot()) | 
					
						
							|  |  |  |     else: | 
					
						
							|  |  |  |         return vanilla_logic.can_reach_region(Region.town) | (vanilla_logic.has(Machine.recycling_machine) & | 
					
						
							|  |  |  |                                                      (vanilla_logic.can_fish() | vanilla_logic.can_crab_pot())) |