90 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			90 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|   | import typing | ||
|  | from ..generic.Rules import add_rule | ||
|  | from .Regions import connect_regions | ||
|  | 
 | ||
|  | def set_rules(world,player): | ||
|  |     connect_regions(world, player, "Menu", "Bob-omb Battlefield", lambda state: True) | ||
|  |     connect_regions(world, player, "Menu", "Whomp's Fortress", lambda state: state.has("Star", player, 1)) | ||
|  |     connect_regions(world, player, "Menu", "Jolly Roger Bay", lambda state: state.has("Star", player, 3)) | ||
|  |     connect_regions(world, player, "Menu", "Cool, Cool Mountain", lambda state: state.has("Star", player, 3)) | ||
|  |     connect_regions(world, player, "Menu", "Big Boo's Haunt", lambda state: state.has("Star", player, 12)) | ||
|  | 
 | ||
|  |     connect_regions(world, player, "Menu", "Cellar", lambda state: state.has("Cellar Key", player)) | ||
|  |     connect_regions(world, player, "Cellar", "Menu", lambda state: True) | ||
|  | 
 | ||
|  |     connect_regions(world, player, "Cellar", "Hazy Maze Cave", lambda state: True) | ||
|  |     connect_regions(world, player, "Cellar", "Lethal Lava Land", lambda state: True) | ||
|  |     connect_regions(world, player, "Cellar", "Shifting Sand Land", lambda state: True) | ||
|  |     connect_regions(world, player, "Cellar", "Dire, Dire Docks", lambda state: state.has("Star", player, 30)) | ||
|  | 
 | ||
|  |     connect_regions(world, player, "Menu", "Second Floor", lambda state: state.has("Second Floor Key", player)) | ||
|  |     connect_regions(world, player, "Second Floor", "Menu", lambda state: True) | ||
|  | 
 | ||
|  |     connect_regions(world, player, "Second Floor", "Snowman's Land", lambda state: True) | ||
|  |     connect_regions(world, player, "Second Floor", "Wet-Dry World", lambda state: True) | ||
|  |     connect_regions(world, player, "Second Floor", "Tall, Tall Mountain", lambda state: True) | ||
|  |     connect_regions(world, player, "Second Floor", "Tiny-Huge Island", lambda state: True) | ||
|  | 
 | ||
|  |     connect_regions(world, player, "Second Floor", "Third Floor", lambda state: state.has("Star", player, 50)) | ||
|  |     connect_regions(world, player, "Third Floor", "Second Floor", lambda state: True) | ||
|  | 
 | ||
|  |     connect_regions(world, player, "Third Floor", "Tick Tock Clock", lambda state: True) | ||
|  |     connect_regions(world, player, "Third Floor", "Rainbow Ride", lambda state: True) | ||
|  | 
 | ||
|  |     connect_regions(world, player, "Bob-omb Battlefield", "Menu", lambda state: True) | ||
|  |     connect_regions(world, player, "Whomp's Fortress", "Menu", lambda state: True) | ||
|  |     connect_regions(world, player, "Jolly Roger Bay", "Menu", lambda state: True) | ||
|  |     connect_regions(world, player, "Cool, Cool Mountain", "Menu", lambda state: True) | ||
|  |     connect_regions(world, player, "Big Boo's Haunt", "Menu", lambda state: True) | ||
|  |     connect_regions(world, player, "Hazy Maze Cave", "Cellar", lambda state: True) | ||
|  |     connect_regions(world, player, "Lethal Lava Land", "Cellar", lambda state: True) | ||
|  |     connect_regions(world, player, "Shifting Sand Land", "Cellar", lambda state: True) | ||
|  |     connect_regions(world, player, "Dire, Dire Docks", "Cellar", lambda state: True) | ||
|  |     connect_regions(world, player, "Snowman's Land", "Second Floor", lambda state: True) | ||
|  |     connect_regions(world, player, "Wet-Dry World", "Second Floor", lambda state: True) | ||
|  |     connect_regions(world, player, "Tall, Tall Mountain", "Second Floor", lambda state: True) | ||
|  |     connect_regions(world, player, "Tiny-Huge Island", "Second Floor", lambda state: True) | ||
|  |     connect_regions(world, player, "Tick Tock Clock", "Second Floor", lambda state: True) | ||
|  |     connect_regions(world, player, "Rainbow Ride", "Second Floor", lambda state: True) | ||
|  | 
 | ||
|  |     #Special Rules for some Locations | ||
|  |     add_rule(world.get_location("Wing Cap Switch", player), lambda state: state.has("Star", player, 10)) | ||
|  |     add_rule(world.get_location("Metal Cap Switch", player), lambda state: state.can_reach("Cellar", 'Region', player)) | ||
|  |     add_rule(world.get_location("Vanish Cap Switch", player), lambda state: state.can_reach("Cellar", 'Region', player)) | ||
|  | 
 | ||
|  |     add_rule(world.get_location("Eye to Eye in the Secret Room", player), lambda state: state.has("Vanish Cap", player)) | ||
|  |     add_rule(world.get_location("Collect the Caps...", player), lambda state: state.has("Metal Cap", player) and | ||
|  |                                                                               state.has("Vanish Cap", player)) | ||
|  |     add_rule(world.get_location("Into the Igloo", player), lambda state: state.has("Vanish Cap", player)) | ||
|  |     add_rule(world.get_location("Quick Race Through Downtown!", player), lambda state: state.has("Vanish Cap", player)) | ||
|  |     if (world.StrictCapRequirements[player].value): | ||
|  |         add_rule(world.get_location("Mario Wings to the Sky", player), lambda state: state.has("Wing Cap", player)) | ||
|  |         add_rule(world.get_location("Metal-Head Mario Can Move!", player), lambda state: state.has("Metal Cap", player)) | ||
|  |         add_rule(world.get_location("JRB: Through the Jet Stream", player), lambda state: state.has("Metal Cap", player)) | ||
|  |         add_rule(world.get_location("Free Flying for 8 Red Coins", player), lambda state: state.has("Wing Cap", player)) | ||
|  |         add_rule(world.get_location("DDD: Through the Jet Stream", player), lambda state: state.has("Metal Cap", player)) | ||
|  |         add_rule(world.get_location("Vanish Cap Under the Moat Red Coins", player), lambda state: state.has("Vanish Cap", player)) | ||
|  | 
 | ||
|  |     #Rules for Secret Stars | ||
|  |     add_rule(world.get_location("Bowser in the Dark World Red Coins", player), lambda state: state.has("Star", player, 8)) | ||
|  |     add_rule(world.get_location("Bowser in the Fire Sea Red Coins", player), lambda state: state.can_reach("Cellar",'Region',player) and state.has("Star", player, 30)) | ||
|  |     add_rule(world.get_location("Bowser in the Sky Red Coins", player), lambda state: state.can_reach("Third Floor",'Region',player) and state.has("Star", player, world.StarsToFinish[player].value)) | ||
|  |     add_rule(world.get_location("The Princess's Secret Slide Box", player), lambda state: state.has("Star", player, 1)) | ||
|  |     add_rule(world.get_location("The Princess's Secret Slide Fast", player), lambda state: state.has("Star", player, 1)) | ||
|  |     add_rule(world.get_location("Cavern of the Metal Cap Red Coins", player), lambda state: state.can_reach("Metal Cap Switch", 'Location', player) and state.has("Metal Cap", player)) | ||
|  |     add_rule(world.get_location("Tower of the Wing Cap Red Coins", player), lambda state: state.can_reach("Wing Cap Switch", 'Location', player)) | ||
|  |     add_rule(world.get_location("Vanish Cap Under the Moat Red Coins", player), lambda state: state.can_reach("Vanish Cap Switch", 'Location', player)) | ||
|  |     add_rule(world.get_location("Wing Mario Over the Rainbow Red Coins", player), lambda state: state.can_reach("Third Floor", 'Region', player) and state.has("Wing Cap", player)) | ||
|  |     add_rule(world.get_location("The Secret Aquarium", player), lambda state: state.can_reach("Jolly Roger Bay", 'Region', player)) | ||
|  |     add_rule(world.get_location("Toad (Cellar)", player), lambda state: state.can_reach("Cellar",'Region',player)) | ||
|  |     add_rule(world.get_location("Toad (Second Floor)", player), lambda state: state.can_reach("Second Floor",'Region',player)) | ||
|  |     add_rule(world.get_location("Toad (Third Floor)", player), lambda state: state.can_reach("Third Floor",'Region',player)) | ||
|  |     add_rule(world.get_location("MIPS 1", player), lambda state: state.can_reach("Cellar",'Region',player) and state.has("Star", player, 15)) | ||
|  |     add_rule(world.get_location("MIPS 2", player), lambda state: state.can_reach("Cellar",'Region',player) and state.has("Star", player, 50)) | ||
|  | 
 | ||
|  |     #Rules for Keys | ||
|  |     add_rule(world.get_location("Cellar Key", player), lambda state: state.has("Star", player, 8)) | ||
|  |     add_rule(world.get_location("Second Floor Key", player), lambda state: state.can_reach("Cellar", 'Region', player) and state.has("Star", player, 30)) | ||
|  | 
 | ||
|  |     world.completion_condition[player] = lambda state: state.can_reach("Third Floor",'Region',player) and state.has("Star", player, world.StarsToFinish[player].value) |