316 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			316 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								from BaseClasses import Tutorial, ItemClassification
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								from .Items import *
							 | 
						||
| 
								 | 
							
								from .Locations import all_locations, setup_locations, exclusion_table
							 | 
						||
| 
								 | 
							
								from .Names import ItemName, LocationName
							 | 
						||
| 
								 | 
							
								from .OpenKH import patch_kh2
							 | 
						||
| 
								 | 
							
								from .Options import KH2_Options
							 | 
						||
| 
								 | 
							
								from .Regions import create_regions, connect_regions
							 | 
						||
| 
								 | 
							
								from .Rules import set_rules
							 | 
						||
| 
								 | 
							
								from ..AutoWorld import World, WebWorld
							 | 
						||
| 
								 | 
							
								from .logic import KH2Logic
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								class KingdomHearts2Web(WebWorld):
							 | 
						||
| 
								 | 
							
								    tutorials = [Tutorial(
							 | 
						||
| 
								 | 
							
								            "Multiworld Setup Guide",
							 | 
						||
| 
								 | 
							
								            "A guide to playing Kingdom Hearts 2 Final Mix with Archipelago.",
							 | 
						||
| 
								 | 
							
								            "English",
							 | 
						||
| 
								 | 
							
								            "setup_en.md",
							 | 
						||
| 
								 | 
							
								            "setup/en",
							 | 
						||
| 
								 | 
							
								            ["JaredWeakStrike"]
							 | 
						||
| 
								 | 
							
								    )]
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								# noinspection PyUnresolvedReferences
							 | 
						||
| 
								 | 
							
								class KH2World(World):
							 | 
						||
| 
								 | 
							
								    """
							 | 
						||
| 
								 | 
							
								    Kingdom Hearts II is an action role-playing game developed and published by Square Enix and released in 2005.
							 | 
						||
| 
								 | 
							
								    It is the sequel to Kingdom Hearts and Kingdom Hearts: Chain of Memories, and like the two previous games,
							 | 
						||
| 
								 | 
							
								    focuses on Sora and his friends' continued battle against the Darkness.
							 | 
						||
| 
								 | 
							
								    """
							 | 
						||
| 
								 | 
							
								    game: str = "Kingdom Hearts 2"
							 | 
						||
| 
								 | 
							
								    web = KingdomHearts2Web()
							 | 
						||
| 
								 | 
							
								    data_version = 1
							 | 
						||
| 
								 | 
							
								    option_definitions = KH2_Options
							 | 
						||
| 
								 | 
							
								    item_name_to_id = {name: data.code for name, data in item_dictionary_table.items()}
							 | 
						||
| 
								 | 
							
								    location_name_to_id = {item_name: data.code for item_name, data in all_locations.items() if data.code}
							 | 
						||
| 
								 | 
							
								    item_name_groups = item_groups
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    def __init__(self, multiworld: "MultiWorld", player: int):
							 | 
						||
| 
								 | 
							
								        super().__init__(multiworld, player)
							 | 
						||
| 
								 | 
							
								        self.BountiesRequired = None
							 | 
						||
| 
								 | 
							
								        self.BountiesAmount = None
							 | 
						||
| 
								 | 
							
								        self.hitlist = None
							 | 
						||
| 
								 | 
							
								        self.LocalItems = {}
							 | 
						||
| 
								 | 
							
								        self.RandomSuperBoss = list()
							 | 
						||
| 
								 | 
							
								        self.filler_items = list()
							 | 
						||
| 
								 | 
							
								        self.item_quantity_dict = {}
							 | 
						||
| 
								 | 
							
								        self.donald_ability_pool = list()
							 | 
						||
| 
								 | 
							
								        self.goofy_ability_pool = list()
							 | 
						||
| 
								 | 
							
								        self.sora_keyblade_ability_pool = list()
							 | 
						||
| 
								 | 
							
								        self.keyblade_slot_copy = list(Locations.Keyblade_Slots.keys())
							 | 
						||
| 
								 | 
							
								        self.totalLocations = len(all_locations.items())
							 | 
						||
| 
								 | 
							
								        self.growth_list = list()
							 | 
						||
| 
								 | 
							
								        for x in range(4):
							 | 
						||
| 
								 | 
							
								            self.growth_list.extend(Movement_Table.keys())
							 | 
						||
| 
								 | 
							
								        self.visitlockingitem = list()
							 | 
						||
| 
								 | 
							
								        self.visitlockingitem.extend(Progression_Dicts["AllVisitLocking"])
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    def fill_slot_data(self) -> dict:
							 | 
						||
| 
								 | 
							
								        return {"hitlist": self.hitlist,
							 | 
						||
| 
								 | 
							
								                "LocalItems": self.LocalItems,
							 | 
						||
| 
								 | 
							
								                "Goal": self.multiworld.Goal[self.player].value,
							 | 
						||
| 
								 | 
							
								                "FinalXemnas": self.multiworld.FinalXemnas[self.player].value,
							 | 
						||
| 
								 | 
							
								                "LuckyEmblemsRequired":  self.multiworld.LuckyEmblemsRequired[self.player].value,
							 | 
						||
| 
								 | 
							
								                "BountyRequired": self.multiworld.BountyRequired[self.player].value}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    def create_item(self, name: str, ) -> Item:
							 | 
						||
| 
								 | 
							
								        data = item_dictionary_table[name]
							 | 
						||
| 
								 | 
							
								        if name in Progression_Dicts["Progression"]:
							 | 
						||
| 
								 | 
							
								            item_classification = ItemClassification.progression
							 | 
						||
| 
								 | 
							
								        else:
							 | 
						||
| 
								 | 
							
								            item_classification = ItemClassification.filler
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        created_item = KH2Item(name, item_classification, data.code, self.player)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        return created_item
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    def generate_early(self) -> None:
							 | 
						||
| 
								 | 
							
								        # Item Quantity dict because Abilities can be a problem for KH2's Software.
							 | 
						||
| 
								 | 
							
								        for item, data in item_dictionary_table.items():
							 | 
						||
| 
								 | 
							
								            self.item_quantity_dict[item] = data.quantity
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        if self.multiworld.KeybladeAbilities[self.player] == "support":
							 | 
						||
| 
								 | 
							
								            self.sora_keyblade_ability_pool.extend(SupportAbility_Table.keys())
							 | 
						||
| 
								 | 
							
								        elif self.multiworld.KeybladeAbilities[self.player] == "action":
							 | 
						||
| 
								 | 
							
								            self.sora_keyblade_ability_pool.extend(ActionAbility_Table.keys())
							 | 
						||
| 
								 | 
							
								        else:
							 | 
						||
| 
								 | 
							
								            # both action and support on keyblades.
							 | 
						||
| 
								 | 
							
								            # TODO: make option to just exclude scom
							 | 
						||
| 
								 | 
							
								            self.sora_keyblade_ability_pool.extend(ActionAbility_Table.keys())
							 | 
						||
| 
								 | 
							
								            self.sora_keyblade_ability_pool.extend(SupportAbility_Table.keys())
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        for item, value in self.multiworld.start_inventory[self.player].value.items():
							 | 
						||
| 
								 | 
							
								            if item in ActionAbility_Table.keys() or item in SupportAbility_Table.keys():
							 | 
						||
| 
								 | 
							
								                # cannot have more than the quantity for abilties
							 | 
						||
| 
								 | 
							
								                if value > item_dictionary_table[item].quantity:
							 | 
						||
| 
								 | 
							
								                    print(f"{self.multiworld.get_file_safe_player_name(self.player)} cannot have more than {item_dictionary_table[item].quantity} of {item}")
							 | 
						||
| 
								 | 
							
								                    value = item_dictionary_table[item].quantity
							 | 
						||
| 
								 | 
							
								                self.item_quantity_dict[item] -= value
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        # Option to turn off Promise Charm Item
							 | 
						||
| 
								 | 
							
								        if not self.multiworld.Promise_Charm[self.player]:
							 | 
						||
| 
								 | 
							
								            self.item_quantity_dict[ItemName.PromiseCharm] = 0
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        for ability in self.multiworld.BlacklistKeyblade[self.player].value:
							 | 
						||
| 
								 | 
							
								            if ability in self.sora_keyblade_ability_pool:
							 | 
						||
| 
								 | 
							
								                self.sora_keyblade_ability_pool.remove(ability)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        # Option to turn off all superbosses. Can do this individually but its like 20+ checks
							 | 
						||
| 
								 | 
							
								        if not self.multiworld.SuperBosses[self.player] and not self.multiworld.Goal[self.player] == "hitlist":
							 | 
						||
| 
								 | 
							
								            for superboss in exclusion_table["Datas"]:
							 | 
						||
| 
								 | 
							
								                self.multiworld.exclude_locations[self.player].value.add(superboss)
							 | 
						||
| 
								 | 
							
								            for superboss in exclusion_table["SuperBosses"]:
							 | 
						||
| 
								 | 
							
								                self.multiworld.exclude_locations[self.player].value.add(superboss)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        # Option to turn off Olympus Colosseum Cups.
							 | 
						||
| 
								 | 
							
								        if self.multiworld.Cups[self.player] == "no_cups":
							 | 
						||
| 
								 | 
							
								            for cup in exclusion_table["Cups"]:
							 | 
						||
| 
								 | 
							
								                self.multiworld.exclude_locations[self.player].value.add(cup)
							 | 
						||
| 
								 | 
							
								        # exclude only hades paradox. If cups and hades paradox then nothing is excluded
							 | 
						||
| 
								 | 
							
								        elif self.multiworld.Cups[self.player] == "cups":
							 | 
						||
| 
								 | 
							
								            self.multiworld.exclude_locations[self.player].value.add(LocationName.HadesCupTrophyParadoxCups)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        if self.multiworld.Goal[self.player] == "lucky_emblem_hunt":
							 | 
						||
| 
								 | 
							
								            luckyemblemamount = self.multiworld.LuckyEmblemsAmount[self.player].value
							 | 
						||
| 
								 | 
							
								            luckyemblemrequired = self.multiworld.LuckyEmblemsRequired[self.player].value
							 | 
						||
| 
								 | 
							
								            if luckyemblemamount < luckyemblemrequired:
							 | 
						||
| 
								 | 
							
								                luckyemblemamount = max(luckyemblemamount, luckyemblemrequired)
							 | 
						||
| 
								 | 
							
								                print(f"Lucky Emblem Amount {self.multiworld.LuckyEmblemsAmount[self.player].value} is less than required \
							 | 
						||
| 
								 | 
							
								            {self.multiworld.LuckyEmblemsRequired[self.player].value} for player {self.multiworld.get_file_safe_player_name(self.player)}")
							 | 
						||
| 
								 | 
							
								            self.item_quantity_dict[ItemName.LuckyEmblem] = item_dictionary_table[ItemName.LuckyEmblem].quantity + luckyemblemamount
							 | 
						||
| 
								 | 
							
								            # give this proof to unlock the final door once the player has the amount of lucky emblem required
							 | 
						||
| 
								 | 
							
								            self.item_quantity_dict[ItemName.ProofofNonexistence] = 0
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        # hitlist
							 | 
						||
| 
								 | 
							
								        elif self.multiworld.Goal[self.player] == "hitlist":
							 | 
						||
| 
								 | 
							
								            self.RandomSuperBoss.extend(exclusion_table["Hitlist"])
							 | 
						||
| 
								 | 
							
								            self.BountiesAmount = self.multiworld.BountyAmount[self.player].value
							 | 
						||
| 
								 | 
							
								            self.BountiesRequired = self.multiworld.BountyRequired[self.player].value
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								            for location in self.multiworld.exclude_locations[self.player].value:
							 | 
						||
| 
								 | 
							
								                if location in self.RandomSuperBoss:
							 | 
						||
| 
								 | 
							
								                    self.RandomSuperBoss.remove(location)
							 | 
						||
| 
								 | 
							
								            #  Testing if the player has the right amount of Bounties for Completion.
							 | 
						||
| 
								 | 
							
								            if len(self.RandomSuperBoss) < self.BountiesAmount:
							 | 
						||
| 
								 | 
							
								                print(f"{self.multiworld.get_file_safe_player_name(self.player)} has too many bounties than bosses")
							 | 
						||
| 
								 | 
							
								                self.BountiesAmount = len(self.RandomSuperBoss)
							 | 
						||
| 
								 | 
							
								                self.multiworld.BountyAmount[self.player].value = len(self.RandomSuperBoss)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								            if len(self.RandomSuperBoss) < self.BountiesRequired:
							 | 
						||
| 
								 | 
							
								                print(f"{self.multiworld.get_file_safe_player_name(self.player)} has too many required bounties")
							 | 
						||
| 
								 | 
							
								                self.BountiesRequired = len(self.RandomSuperBoss)
							 | 
						||
| 
								 | 
							
								                self.multiworld.BountyRequired[self.player].value = len(self.RandomSuperBoss)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								            if self.BountiesAmount < self.BountiesRequired:
							 | 
						||
| 
								 | 
							
								                self.BountiesAmount = max(self.BountiesAmount, self.BountiesRequired)
							 | 
						||
| 
								 | 
							
								                print(f"Bounties Amount {self.multiworld.BountyAmount[self.player].value} is less than required \
							 | 
						||
| 
								 | 
							
								                        {self.multiworld.BountyRequired[self.player].value} for player {self.multiworld.get_file_safe_player_name(self.player)}")
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								            self.multiworld.start_hints[self.player].value.add(ItemName.Bounty)
							 | 
						||
| 
								 | 
							
								            self.item_quantity_dict[ItemName.ProofofNonexistence] = 0
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        while len(self.sora_keyblade_ability_pool) < len(self.keyblade_slot_copy):
							 | 
						||
| 
								 | 
							
								            self.sora_keyblade_ability_pool.append(
							 | 
						||
| 
								 | 
							
								                self.multiworld.per_slot_randoms[self.player].choice(list(SupportAbility_Table.keys())))
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        for item in DonaldAbility_Table.keys():
							 | 
						||
| 
								 | 
							
								            data = self.item_quantity_dict[item]
							 | 
						||
| 
								 | 
							
								            for _ in range(data):
							 | 
						||
| 
								 | 
							
								                self.donald_ability_pool.append(item)
							 | 
						||
| 
								 | 
							
								            self.item_quantity_dict[item] = 0
							 | 
						||
| 
								 | 
							
								            # 32 is the amount of donald abilities
							 | 
						||
| 
								 | 
							
								        while len(self.donald_ability_pool) < 32:
							 | 
						||
| 
								 | 
							
								            self.donald_ability_pool.append(self.multiworld.per_slot_randoms[self.player].choice(self.donald_ability_pool))
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        for item in GoofyAbility_Table.keys():
							 | 
						||
| 
								 | 
							
								            data = self.item_quantity_dict[item]
							 | 
						||
| 
								 | 
							
								            for _ in range(data):
							 | 
						||
| 
								 | 
							
								                self.goofy_ability_pool.append(item)
							 | 
						||
| 
								 | 
							
								            self.item_quantity_dict[item] = 0
							 | 
						||
| 
								 | 
							
								            # 32 is the amount of goofy abilities
							 | 
						||
| 
								 | 
							
								        while len(self.goofy_ability_pool) < 33:
							 | 
						||
| 
								 | 
							
								            self.goofy_ability_pool.append(self.multiworld.per_slot_randoms[self.player].choice(self.goofy_ability_pool))
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    def generate_basic(self):
							 | 
						||
| 
								 | 
							
								        itempool: typing.List[KH2Item] = []
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        self.hitlist = list()
							 | 
						||
| 
								 | 
							
								        self.filler_items.extend(item_groups["Filler"])
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        if self.multiworld.FinalXemnas[self.player]:
							 | 
						||
| 
								 | 
							
								            self.multiworld.get_location(LocationName.FinalXemnas, self.player).place_locked_item(
							 | 
						||
| 
								 | 
							
								                    self.create_item(ItemName.Victory))
							 | 
						||
| 
								 | 
							
								        else:
							 | 
						||
| 
								 | 
							
								            self.multiworld.get_location(LocationName.FinalXemnas, self.player).place_locked_item(
							 | 
						||
| 
								 | 
							
								                    self.create_item(self.multiworld.per_slot_randoms[self.player].choice(self.filler_items)))
							 | 
						||
| 
								 | 
							
								        self.totalLocations -= 1
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        if self.multiworld.Goal[self.player] == "hitlist":
							 | 
						||
| 
								 | 
							
								            for bounty in range(self.BountiesAmount):
							 | 
						||
| 
								 | 
							
								                randomBoss = self.multiworld.per_slot_randoms[self.player].choice(self.RandomSuperBoss)
							 | 
						||
| 
								 | 
							
								                self.multiworld.get_location(randomBoss, self.player).place_locked_item(
							 | 
						||
| 
								 | 
							
								                        self.create_item(ItemName.Bounty))
							 | 
						||
| 
								 | 
							
								                self.hitlist.append(self.location_name_to_id[randomBoss])
							 | 
						||
| 
								 | 
							
								                self.RandomSuperBoss.remove(randomBoss)
							 | 
						||
| 
								 | 
							
								                self.totalLocations -= 1
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        # plando keyblades because they can only have abilities
							 | 
						||
| 
								 | 
							
								        for keyblade in self.keyblade_slot_copy:
							 | 
						||
| 
								 | 
							
								            random_ability = self.multiworld.per_slot_randoms[self.player].choice(self.sora_keyblade_ability_pool)
							 | 
						||
| 
								 | 
							
								            self.multiworld.get_location(keyblade, self.player).place_locked_item(self.create_item(random_ability))
							 | 
						||
| 
								 | 
							
								            self.item_quantity_dict[random_ability] -= 1
							 | 
						||
| 
								 | 
							
								            self.sora_keyblade_ability_pool.remove(random_ability)
							 | 
						||
| 
								 | 
							
								            self.totalLocations -= 1
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        # Placing Donald Abilities on donald locations
							 | 
						||
| 
								 | 
							
								        for donaldLocation in Locations.Donald_Checks.keys():
							 | 
						||
| 
								 | 
							
								            random_ability = self.multiworld.per_slot_randoms[self.player].choice(self.donald_ability_pool)
							 | 
						||
| 
								 | 
							
								            self.multiworld.get_location(donaldLocation, self.player).place_locked_item(
							 | 
						||
| 
								 | 
							
								                self.create_item(random_ability))
							 | 
						||
| 
								 | 
							
								            self.totalLocations -= 1
							 | 
						||
| 
								 | 
							
								            self.donald_ability_pool.remove(random_ability)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        # Placing Goofy Abilities on goofy locations
							 | 
						||
| 
								 | 
							
								        for goofyLocation in Locations.Goofy_Checks.keys():
							 | 
						||
| 
								 | 
							
								            random_ability = self.multiworld.per_slot_randoms[self.player].choice(self.goofy_ability_pool)
							 | 
						||
| 
								 | 
							
								            self.multiworld.get_location(goofyLocation, self.player).place_locked_item(self.create_item(random_ability))
							 | 
						||
| 
								 | 
							
								            self.totalLocations -= 1
							 | 
						||
| 
								 | 
							
								            self.goofy_ability_pool.remove(random_ability)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        # same item placed because you can only get one of these 2 locations
							 | 
						||
| 
								 | 
							
								        # they are both under the same flag so the player gets both locations just one of the two items
							 | 
						||
| 
								 | 
							
								        random_stt_item = self.multiworld.per_slot_randoms[self.player].choice(self.filler_items)
							 | 
						||
| 
								 | 
							
								        self.multiworld.get_location(LocationName.JunkChampionBelt, self.player).place_locked_item(
							 | 
						||
| 
								 | 
							
								                self.create_item(random_stt_item))
							 | 
						||
| 
								 | 
							
								        self.multiworld.get_location(LocationName.JunkMedal, self.player).place_locked_item(
							 | 
						||
| 
								 | 
							
								                self.create_item(random_stt_item))
							 | 
						||
| 
								 | 
							
								        self.totalLocations -= 2
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        if self.multiworld.Schmovement[self.player] != "level_0":
							 | 
						||
| 
								 | 
							
								            for _ in range(self.multiworld.Schmovement[self.player].value):
							 | 
						||
| 
								 | 
							
								                for name in {ItemName.HighJump, ItemName.QuickRun, ItemName.DodgeRoll, ItemName.AerialDodge,
							 | 
						||
| 
								 | 
							
								                             ItemName.Glide}:
							 | 
						||
| 
								 | 
							
								                    self.item_quantity_dict[name] -= 1
							 | 
						||
| 
								 | 
							
								                    self.growth_list.remove(name)
							 | 
						||
| 
								 | 
							
								                    self.multiworld.push_precollected(self.create_item(name))
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        if self.multiworld.RandomGrowth[self.player] != 0:
							 | 
						||
| 
								 | 
							
								            max_growth = min(self.multiworld.RandomGrowth[self.player].value, len(self.growth_list))
							 | 
						||
| 
								 | 
							
								            for _ in range(max_growth):
							 | 
						||
| 
								 | 
							
								                random_growth = self.multiworld.per_slot_randoms[self.player].choice(self.growth_list)
							 | 
						||
| 
								 | 
							
								                self.item_quantity_dict[random_growth] -= 1
							 | 
						||
| 
								 | 
							
								                self.growth_list.remove(random_growth)
							 | 
						||
| 
								 | 
							
								                self.multiworld.push_precollected(self.create_item(random_growth))
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        # no visit locking
							 | 
						||
| 
								 | 
							
								        if self.multiworld.Visitlocking[self.player] == "no_visit_locking":
							 | 
						||
| 
								 | 
							
								            for item in self.visitlockingitem:
							 | 
						||
| 
								 | 
							
								                self.multiworld.push_precollected(self.create_item(item))
							 | 
						||
| 
								 | 
							
								                self.item_quantity_dict[item] -= 1
							 | 
						||
| 
								 | 
							
								                self.visitlockingitem.remove(item)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        # first and second visit locking
							 | 
						||
| 
								 | 
							
								        elif self.multiworld.Visitlocking[self.player] == "second_visit_locking":
							 | 
						||
| 
								 | 
							
								            for item in Progression_Dicts["2VisitLocking"]:
							 | 
						||
| 
								 | 
							
								                self.item_quantity_dict[item] -= 1
							 | 
						||
| 
								 | 
							
								                self.multiworld.push_precollected(self.create_item(item))
							 | 
						||
| 
								 | 
							
								                self.visitlockingitem.remove(item)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        for _ in range(self.multiworld.RandomVisitLockingItem[self.player].value):
							 | 
						||
| 
								 | 
							
								            if len(self.visitlockingitem) <= 0:
							 | 
						||
| 
								 | 
							
								                break
							 | 
						||
| 
								 | 
							
								            item = self.multiworld.per_slot_randoms[self.player].choice(self.visitlockingitem)
							 | 
						||
| 
								 | 
							
								            self.item_quantity_dict[item] -= 1
							 | 
						||
| 
								 | 
							
								            self.multiworld.push_precollected(self.create_item(item))
							 | 
						||
| 
								 | 
							
								            self.visitlockingitem.remove(item)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        # there are levels but level 1 is there to keep code clean
							 | 
						||
| 
								 | 
							
								        if self.multiworld.LevelDepth[self.player] == "level_99_sanity":
							 | 
						||
| 
								 | 
							
								            # level 99 sanity
							 | 
						||
| 
								 | 
							
								            self.totalLocations -= 1
							 | 
						||
| 
								 | 
							
								        elif self.multiworld.LevelDepth[self.player] == "level_50_sanity":
							 | 
						||
| 
								 | 
							
								            # level 50 sanity
							 | 
						||
| 
								 | 
							
								            self.totalLocations -= 50
							 | 
						||
| 
								 | 
							
								        elif self.multiworld.LevelDepth[self.player] == "level_1":
							 | 
						||
| 
								 | 
							
								            # level 1. No checks on levels
							 | 
						||
| 
								 | 
							
								            self.totalLocations -= 99
							 | 
						||
| 
								 | 
							
								        else:
							 | 
						||
| 
								 | 
							
								            # level 50/99 since they contain the same amount of levels
							 | 
						||
| 
								 | 
							
								            self.totalLocations -= 76
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        for item in item_dictionary_table:
							 | 
						||
| 
								 | 
							
								            data = self.item_quantity_dict[item]
							 | 
						||
| 
								 | 
							
								            for _ in range(data):
							 | 
						||
| 
								 | 
							
								                itempool.append(self.create_item(item))
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        # Creating filler for unfilled locations
							 | 
						||
| 
								 | 
							
								        while len(itempool) < self.totalLocations:
							 | 
						||
| 
								 | 
							
								            item = self.multiworld.per_slot_randoms[self.player].choice(self.filler_items)
							 | 
						||
| 
								 | 
							
								            itempool += [self.create_item(item)]
							 | 
						||
| 
								 | 
							
								        self.multiworld.itempool += itempool
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    def create_regions(self):
							 | 
						||
| 
								 | 
							
								        location_table = setup_locations()
							 | 
						||
| 
								 | 
							
								        create_regions(self.multiworld, self.player, location_table)
							 | 
						||
| 
								 | 
							
								        connect_regions(self.multiworld, self.player)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    def set_rules(self):
							 | 
						||
| 
								 | 
							
								        set_rules(self.multiworld, self.player)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    def generate_output(self, output_directory: str):
							 | 
						||
| 
								 | 
							
								        patch_kh2(self, output_directory)
							 |