248 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			248 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|   | from BaseClasses import Region, Entrance, Location | ||
|  | from worlds.AutoWorld import LogicMixin | ||
|  | 
 | ||
|  | 
 | ||
|  | from .LADXR.checkMetadata import checkMetadataTable | ||
|  | from .Common import * | ||
|  | from worlds.generic.Rules import add_item_rule | ||
|  | from .Items import ladxr_item_to_la_item_name, ItemName, LinksAwakeningItem | ||
|  | from .LADXR.locations.tradeSequence import TradeRequirements, TradeSequenceItem | ||
|  | 
 | ||
|  | prefilled_events = ["ANGLER_KEYHOLE", "RAFT", "MEDICINE2", "CASTLE_BUTTON"] | ||
|  | 
 | ||
|  | links_awakening_dungeon_names = [ | ||
|  |     "Tail Cave", | ||
|  |     "Bottle Grotto", | ||
|  |     "Key Cavern", | ||
|  |     "Angler's Tunnel", | ||
|  |     "Catfish's Maw", | ||
|  |     "Face Shrine", | ||
|  |     "Eagle's Tower", | ||
|  |     "Turtle Rock", | ||
|  |     "Color Dungeon" | ||
|  | ] | ||
|  | 
 | ||
|  | 
 | ||
|  | def meta_to_name(meta): | ||
|  |     return f"{meta.name} ({meta.area})" | ||
|  | 
 | ||
|  | 
 | ||
|  | def get_locations_to_id(): | ||
|  |     ret = { | ||
|  | 
 | ||
|  |     } | ||
|  | 
 | ||
|  |     # Magic to generate unique ids | ||
|  |     for s, v in checkMetadataTable.items(): | ||
|  |         if s == "None": | ||
|  |             continue | ||
|  |         splits = s.split("-") | ||
|  | 
 | ||
|  |         main_id = int(splits[0], 16) | ||
|  |         sub_id = 0 | ||
|  |         if len(splits) > 1: | ||
|  |             sub_id = splits[1] | ||
|  |             if sub_id.isnumeric(): | ||
|  |                 sub_id = (int(sub_id) + 1) * 1000 | ||
|  |             else: | ||
|  |                 sub_id = 1000 | ||
|  |         name = f"{v.name} ({v.area})" | ||
|  |         ret[name] = BASE_ID + main_id + sub_id | ||
|  | 
 | ||
|  |     return ret | ||
|  | 
 | ||
|  | 
 | ||
|  | locations_to_id = get_locations_to_id() | ||
|  | 
 | ||
|  | 
 | ||
|  | class LinksAwakeningLocation(Location): | ||
|  |     game = LINKS_AWAKENING | ||
|  |     dungeon = None | ||
|  | 
 | ||
|  |     def __init__(self, player: int, region, ladxr_item): | ||
|  |         name = meta_to_name(ladxr_item.metadata) | ||
|  | 
 | ||
|  |         self.event = ladxr_item.event is not None | ||
|  |         if self.event: | ||
|  |             name = ladxr_item.event | ||
|  | 
 | ||
|  |         address = None | ||
|  |         if not self.event: | ||
|  |             address = locations_to_id[name] | ||
|  |         super().__init__(player, name, address) | ||
|  |         self.parent_region = region | ||
|  |         self.ladxr_item = ladxr_item | ||
|  | 
 | ||
|  |         def filter_item(item): | ||
|  |             if not ladxr_item.MULTIWORLD and item.player != player: | ||
|  |                 return False | ||
|  |             return True | ||
|  |         add_item_rule(self, filter_item) | ||
|  | 
 | ||
|  | 
 | ||
|  | def has_free_weapon(state: "CollectionState", player: int) -> bool: | ||
|  |     return state.has("Progressive Sword", player) or state.has("Magic Rod", player) or state.has("Boomerang", player) or state.has("Hookshot", player) | ||
|  | 
 | ||
|  | # If the player has access to farm enough rupees to afford a game, we assume that they can keep beating the game | ||
|  | def can_farm_rupees(state: "CollectionState", player: int) -> bool: | ||
|  |     return has_free_weapon(state, player) and (state.has("Can Play Trendy Game", player=player) or state.has("RAFT", player=player)) | ||
|  | 
 | ||
|  | 
 | ||
|  | class LinksAwakeningLogic(LogicMixin): | ||
|  |     rupees = { | ||
|  |         ItemName.RUPEES_20: 0, | ||
|  |         ItemName.RUPEES_50: 0, | ||
|  |         ItemName.RUPEES_100: 100, | ||
|  |         ItemName.RUPEES_200: 200, | ||
|  |         ItemName.RUPEES_500: 500, | ||
|  |     } | ||
|  | 
 | ||
|  |     def get_credits(self, player: int): | ||
|  |         if can_farm_rupees(self, player): | ||
|  |             return 999999999 | ||
|  |         return sum(self.count(item_name, player) * amount for item_name, amount in self.rupees.items()) | ||
|  | 
 | ||
|  | 
 | ||
|  | class LinksAwakeningRegion(Region): | ||
|  |     dungeon_index = None | ||
|  |     ladxr_region = None | ||
|  | 
 | ||
|  |     def __init__(self, name, ladxr_region, hint, player, world): | ||
|  |         super().__init__(name, player, world, hint) | ||
|  |         if ladxr_region: | ||
|  |             self.ladxr_region = ladxr_region | ||
|  |             if ladxr_region.dungeon: | ||
|  |                 self.dungeon_index = ladxr_region.dungeon | ||
|  | 
 | ||
|  | 
 | ||
|  | def translate_item_name(item): | ||
|  |     if item in ladxr_item_to_la_item_name: | ||
|  |         return ladxr_item_to_la_item_name[item] | ||
|  | 
 | ||
|  |     return item | ||
|  | 
 | ||
|  | 
 | ||
|  | class GameStateAdapater: | ||
|  |     def __init__(self, state, player): | ||
|  |         self.state = state | ||
|  |         self.player = player | ||
|  | 
 | ||
|  |     def __contains__(self, item): | ||
|  |         if item.endswith("_USED"): | ||
|  |             return False | ||
|  |         if item in ladxr_item_to_la_item_name: | ||
|  |             item = ladxr_item_to_la_item_name[item] | ||
|  | 
 | ||
|  |         return self.state.has(item, self.player) | ||
|  | 
 | ||
|  |     def get(self, item, default): | ||
|  |         if item == "RUPEES": | ||
|  |             return self.state.get_credits(self.player) | ||
|  |         elif item.endswith("_USED"): | ||
|  |             return 0 | ||
|  |         else: | ||
|  |             item = ladxr_item_to_la_item_name[item] | ||
|  |         return self.state.prog_items.get((item, self.player), default) | ||
|  | 
 | ||
|  | 
 | ||
|  | class LinksAwakeningEntrance(Entrance): | ||
|  |     def __init__(self, player: int, name, region, condition): | ||
|  |         super().__init__(player, name, region) | ||
|  |         if isinstance(condition, str): | ||
|  |             if condition in ladxr_item_to_la_item_name: | ||
|  |                 # Test if in inventory | ||
|  |                 self.condition = ladxr_item_to_la_item_name[condition] | ||
|  |             else: | ||
|  |                 # Event | ||
|  |                 self.condition = condition | ||
|  |         elif condition: | ||
|  |             # rewrite condition | ||
|  |             # .copyWithModifiedItemNames(translate_item_name) | ||
|  |             self.condition = condition | ||
|  |         else: | ||
|  |             self.condition = None | ||
|  | 
 | ||
|  |     def access_rule(self, state): | ||
|  |         if isinstance(self.condition, str): | ||
|  |             return state.has(self.condition, self.player) | ||
|  |         if self.condition is None: | ||
|  |             return True | ||
|  | 
 | ||
|  |         return self.condition.test(GameStateAdapater(state, self.player)) | ||
|  | 
 | ||
|  | 
 | ||
|  | # Helper to apply function to every ladxr region | ||
|  | def walk_ladxdr(f, n, walked=set()): | ||
|  |     if n in walked: | ||
|  |         return | ||
|  |     f(n) | ||
|  |     walked.add(n) | ||
|  | 
 | ||
|  |     for o, req in n.simple_connections: | ||
|  |         walk_ladxdr(f, o, walked) | ||
|  |     for o, req in n.gated_connections: | ||
|  |         walk_ladxdr(f, o, walked) | ||
|  | 
 | ||
|  | 
 | ||
|  | def ladxr_region_to_name(n): | ||
|  |     name = n.name | ||
|  |     if not name: | ||
|  |         if len(n.items) == 1: | ||
|  |             meta = n.items[0].metadata | ||
|  |             name = f"{meta.name} ({meta.area})" | ||
|  |         elif n.dungeon: | ||
|  |             name = f"D{n.dungeon} Room" | ||
|  |         else: | ||
|  |             name = "No Name" | ||
|  | 
 | ||
|  |     return name | ||
|  | 
 | ||
|  | 
 | ||
|  | def create_regions_from_ladxr(player, multiworld, logic): | ||
|  |     tmp = set() | ||
|  | 
 | ||
|  |     def print_items(n): | ||
|  |         print(f"Creating Region {ladxr_region_to_name(n)}") | ||
|  |         print("Has simple connections:") | ||
|  |         for region, info in n.simple_connections: | ||
|  |             print("  " + ladxr_region_to_name(region) + " | " + str(info)) | ||
|  |         print("Has gated connections:") | ||
|  | 
 | ||
|  |         for region, info in n.gated_connections: | ||
|  |             print("  " + ladxr_region_to_name(region) + " | " + str(info)) | ||
|  | 
 | ||
|  |         print("Has Locations:") | ||
|  |         for item in n.items: | ||
|  |             print("  " + str(item.metadata)) | ||
|  |         print() | ||
|  | 
 | ||
|  |     used_names = {} | ||
|  | 
 | ||
|  |     regions = {} | ||
|  | 
 | ||
|  |     # Create regions | ||
|  |     for l in logic.location_list: | ||
|  |         # Temporarily uniqueify the name, until all regions are named | ||
|  |         name = ladxr_region_to_name(l) | ||
|  |         index = used_names.get(name, 0) + 1 | ||
|  |         used_names[name] = index | ||
|  |         if index != 1: | ||
|  |             name += f" {index}" | ||
|  | 
 | ||
|  |         r = LinksAwakeningRegion( | ||
|  |             name=name, ladxr_region=l, hint="", player=player, world=multiworld) | ||
|  |         r.locations = [LinksAwakeningLocation(player, r, i) for i in l.items] | ||
|  |         regions[l] = r | ||
|  | 
 | ||
|  |     for ladxr_location in logic.location_list: | ||
|  |         for connection_location, connection_condition in ladxr_location.simple_connections + ladxr_location.gated_connections: | ||
|  |             region_a = regions[ladxr_location] | ||
|  |             region_b = regions[connection_location] | ||
|  |             # TODO: This name ain't gonna work for entrance rando, we need to cross reference with logic.world.overworld_entrance | ||
|  |             entrance = LinksAwakeningEntrance( | ||
|  |                 player, f"{region_a.name} -> {region_b.name}", region_a, connection_condition) | ||
|  |             region_a.exits.append(entrance) | ||
|  |             entrance.connect(region_b) | ||
|  | 
 | ||
|  |     return list(regions.values()) |