2024-03-15 15:05:14 +03:00
										 
									 
								 
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								import math
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								from .base_logic import BaseLogicMixin, BaseLogic
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								from ..content.feature.friendsanity import pet_heart_item_name
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											2024-03-15 15:05:14 +03:00
										 
									 
								 
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								from ..stardew_rule import StardewRule, True_
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								from ..strings.region_names import Region
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								class PetLogicMixin(BaseLogicMixin):
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								    def __init__(self, *args, **kwargs):
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								        super().__init__(*args, **kwargs)
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								        self.pet = PetLogic(*args, **kwargs)
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											2025-04-23 11:31:08 -04:00
										 
									 
								 
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								class PetLogic(BaseLogic):
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								    def has_pet_hearts(self, hearts: int = 1) -> StardewRule:
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								        assert hearts >= 0, "You can't have negative hearts with a pet."
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								        if hearts == 0:
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											2024-03-15 15:05:14 +03:00
										 
									 
								 
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								            return True_()
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							 | 
						
					
						
							
								
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								        if self.content.features.friendsanity.is_pet_randomized:
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								            return self.received_pet_hearts(hearts)
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								        return self.can_befriend_pet(hearts)
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								    def received_pet_hearts(self, hearts: int) -> StardewRule:
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								        return self.logic.received(pet_heart_item_name,
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								                                   math.ceil(hearts / self.content.features.friendsanity.heart_size))
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											2024-03-15 15:05:14 +03:00
										 
									 
								 
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								    def can_befriend_pet(self, hearts: int) -> StardewRule:
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        assert hearts >= 0, "You can't have negative hearts with a pet."
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								        if hearts == 0:
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											2024-03-15 15:05:14 +03:00
										 
									 
								 
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								            return True_()
							 | 
						
					
						
							
								
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 
									 
								 
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								        points = hearts * 200
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								        points_per_month = 12 * 14
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								        points_per_water_month = 18 * 14
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								        farm_rule = self.logic.region.can_reach(Region.farm)
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								        time_with_water_rule = self.logic.tool.can_water(0) & self.logic.time.has_lived_months(points // points_per_water_month)
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								        time_without_water_rule = self.logic.time.has_lived_months(points // points_per_month)
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								        time_rule = time_with_water_rule | time_without_water_rule
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								        return farm_rule & time_rule
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