456 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			456 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|   | import logging | ||
|  | import asyncio | ||
|  | import time | ||
|  | 
 | ||
|  | from NetUtils import ClientStatus, color | ||
|  | from worlds import AutoWorldRegister | ||
|  | from SNIClient import Context, snes_buffered_write, snes_flush_writes, snes_read | ||
|  | from .Names.TextBox import generate_received_text | ||
|  | from Patch import GAME_SMW | ||
|  | 
 | ||
|  | snes_logger = logging.getLogger("SNES") | ||
|  | 
 | ||
|  | ROM_START = 0x000000 | ||
|  | WRAM_START = 0xF50000 | ||
|  | WRAM_SIZE = 0x20000 | ||
|  | SRAM_START = 0xE00000 | ||
|  | 
 | ||
|  | SAVEDATA_START = WRAM_START + 0xF000 | ||
|  | SAVEDATA_SIZE = 0x500 | ||
|  | 
 | ||
|  | SMW_ROMHASH_START = 0x7FC0 | ||
|  | ROMHASH_SIZE = 0x15 | ||
|  | 
 | ||
|  | SMW_PROGRESS_DATA     = WRAM_START + 0x1F02 | ||
|  | SMW_DRAGON_COINS_DATA = WRAM_START + 0x1F2F | ||
|  | SMW_PATH_DATA         = WRAM_START + 0x1EA2 | ||
|  | SMW_EVENT_ROM_DATA    = ROM_START + 0x2D608 | ||
|  | SMW_ACTIVE_LEVEL_DATA = ROM_START + 0x37F70 | ||
|  | 
 | ||
|  | SMW_GOAL_DATA                = ROM_START + 0x01BFA0 | ||
|  | SMW_REQUIRED_BOSSES_DATA     = ROM_START + 0x01BFA1 | ||
|  | SMW_REQUIRED_EGGS_DATA       = ROM_START + 0x01BFA2 | ||
|  | SMW_SEND_MSG_DATA            = ROM_START + 0x01BFA3 | ||
|  | SMW_RECEIVE_MSG_DATA         = ROM_START + 0x01BFA4 | ||
|  | SMW_DEATH_LINK_ACTIVE_ADDR   = ROM_START + 0x01BFA5 | ||
|  | SMW_DRAGON_COINS_ACTIVE_ADDR = ROM_START + 0x01BFA6 | ||
|  | SMW_SWAMP_DONUT_GH_ADDR      = ROM_START + 0x01BFA7 | ||
|  | 
 | ||
|  | SMW_GAME_STATE_ADDR    = WRAM_START + 0x100 | ||
|  | SMW_MARIO_STATE_ADDR   = WRAM_START + 0x71 | ||
|  | SMW_BOSS_STATE_ADDR    = WRAM_START + 0xD9B | ||
|  | SMW_ACTIVE_BOSS_ADDR   = WRAM_START + 0x13FC | ||
|  | SMW_CURRENT_LEVEL_ADDR = WRAM_START + 0x13BF | ||
|  | SMW_MESSAGE_BOX_ADDR   = WRAM_START + 0x1426 | ||
|  | SMW_BONUS_STAR_ADDR    = WRAM_START + 0xF48 | ||
|  | SMW_EGG_COUNT_ADDR     = WRAM_START + 0x1F24 | ||
|  | SMW_BOSS_COUNT_ADDR    = WRAM_START + 0x1F26 | ||
|  | SMW_NUM_EVENTS_ADDR    = WRAM_START + 0x1F2E | ||
|  | SMW_SFX_ADDR           = WRAM_START + 0x1DFC | ||
|  | SMW_PAUSE_ADDR         = WRAM_START + 0x13D4 | ||
|  | SMW_MESSAGE_QUEUE_ADDR = WRAM_START + 0xC391 | ||
|  | 
 | ||
|  | SMW_RECV_PROGRESS_ADDR = WRAM_START + 0x1F2B | ||
|  | 
 | ||
|  | SMW_GOAL_LEVELS          = [0x28, 0x31, 0x32] | ||
|  | SMW_INVALID_MARIO_STATES = [0x05, 0x06, 0x0A, 0x0C, 0x0D] | ||
|  | SMW_BAD_TEXT_BOX_LEVELS  = [0x26, 0x02, 0x4B] | ||
|  | SMW_BOSS_STATES          = [0x80, 0xC0, 0xC1] | ||
|  | SMW_UNCOLLECTABLE_LEVELS = [0x25, 0x07, 0x0B, 0x40, 0x0E, 0x1F, 0x20, 0x1B, 0x1A, 0x35, 0x34, 0x31, 0x32] | ||
|  | 
 | ||
|  | async def deathlink_kill_player(ctx: Context): | ||
|  |     if ctx.game == GAME_SMW: | ||
|  |         game_state = await snes_read(ctx, SMW_GAME_STATE_ADDR, 0x1) | ||
|  |         if game_state[0] != 0x14: | ||
|  |             return | ||
|  | 
 | ||
|  |         mario_state = await snes_read(ctx, SMW_MARIO_STATE_ADDR, 0x1) | ||
|  |         if mario_state[0] != 0x00: | ||
|  |             return | ||
|  | 
 | ||
|  |         message_box = await snes_read(ctx, SMW_MESSAGE_BOX_ADDR, 0x1) | ||
|  |         if message_box[0] != 0x00: | ||
|  |             return | ||
|  | 
 | ||
|  |         pause_state = await snes_read(ctx, SMW_PAUSE_ADDR, 0x1) | ||
|  |         if pause_state[0] != 0x00: | ||
|  |             return | ||
|  | 
 | ||
|  |         snes_buffered_write(ctx, WRAM_START + 0x9D, bytes([0x30])) # Freeze Gameplay | ||
|  |         snes_buffered_write(ctx, WRAM_START + 0x1DFB, bytes([0x09])) # Death Music | ||
|  |         snes_buffered_write(ctx, WRAM_START + 0x0DDA, bytes([0xFF])) # Flush Music Buffer | ||
|  |         snes_buffered_write(ctx, WRAM_START + 0x1407, bytes([0x00])) # Flush Cape Fly Phase | ||
|  |         snes_buffered_write(ctx, WRAM_START + 0x140D, bytes([0x00])) # Flush Spin Jump Flag | ||
|  |         snes_buffered_write(ctx, WRAM_START + 0x188A, bytes([0x00])) # Flush Empty Byte because the game does it | ||
|  |         snes_buffered_write(ctx, WRAM_START + 0x7D, bytes([0x90])) # Mario Y Speed | ||
|  |         snes_buffered_write(ctx, WRAM_START + 0x1496, bytes([0x30])) # Death Timer | ||
|  |         snes_buffered_write(ctx, SMW_MARIO_STATE_ADDR, bytes([0x09])) # Mario State -> Dead | ||
|  | 
 | ||
|  |         await snes_flush_writes(ctx) | ||
|  | 
 | ||
|  |         from SNIClient import DeathState | ||
|  |         ctx.death_state = DeathState.dead | ||
|  |         ctx.last_death_link = time.time() | ||
|  | 
 | ||
|  |         return | ||
|  | 
 | ||
|  | 
 | ||
|  | async def smw_rom_init(ctx: Context): | ||
|  |     if not ctx.rom: | ||
|  |         ctx.finished_game = False | ||
|  |         ctx.death_link_allow_survive = False | ||
|  |         game_hash = await snes_read(ctx, SMW_ROMHASH_START, ROMHASH_SIZE) | ||
|  |         if game_hash is None or game_hash == bytes([0] * ROMHASH_SIZE) or game_hash[:3] != b"SMW": | ||
|  |             return False | ||
|  |         else: | ||
|  |             ctx.game = GAME_SMW | ||
|  |             ctx.items_handling = 0b111  # remote items | ||
|  | 
 | ||
|  |         ctx.rom = game_hash | ||
|  | 
 | ||
|  |         receive_option = await snes_read(ctx, SMW_RECEIVE_MSG_DATA, 0x1) | ||
|  |         send_option = await snes_read(ctx, SMW_SEND_MSG_DATA, 0x1) | ||
|  | 
 | ||
|  |         ctx.receive_option = receive_option[0] | ||
|  |         ctx.send_option = send_option[0] | ||
|  | 
 | ||
|  |         ctx.message_queue = [] | ||
|  | 
 | ||
|  |         ctx.allow_collect = True | ||
|  | 
 | ||
|  |         death_link = await snes_read(ctx, SMW_DEATH_LINK_ACTIVE_ADDR, 1) | ||
|  |         if death_link: | ||
|  |             await ctx.update_death_link(bool(death_link[0] & 0b1)) | ||
|  |     return True | ||
|  | 
 | ||
|  | 
 | ||
|  | def add_message_to_queue(ctx: Context, new_message): | ||
|  | 
 | ||
|  |     if not hasattr(ctx, "message_queue"): | ||
|  |         ctx.message_queue = [] | ||
|  | 
 | ||
|  |     ctx.message_queue.append(new_message) | ||
|  | 
 | ||
|  |     return | ||
|  | 
 | ||
|  | 
 | ||
|  | async def handle_message_queue(ctx: Context): | ||
|  | 
 | ||
|  |     game_state = await snes_read(ctx, SMW_GAME_STATE_ADDR, 0x1) | ||
|  |     if game_state[0] != 0x14: | ||
|  |         return | ||
|  | 
 | ||
|  |     mario_state = await snes_read(ctx, SMW_MARIO_STATE_ADDR, 0x1) | ||
|  |     if mario_state[0] != 0x00: | ||
|  |         return | ||
|  | 
 | ||
|  |     message_box = await snes_read(ctx, SMW_MESSAGE_BOX_ADDR, 0x1) | ||
|  |     if message_box[0] != 0x00: | ||
|  |         return | ||
|  | 
 | ||
|  |     pause_state = await snes_read(ctx, SMW_PAUSE_ADDR, 0x1) | ||
|  |     if pause_state[0] != 0x00: | ||
|  |         return | ||
|  | 
 | ||
|  |     current_level = await snes_read(ctx, SMW_CURRENT_LEVEL_ADDR, 0x1) | ||
|  |     if current_level[0] in SMW_BAD_TEXT_BOX_LEVELS: | ||
|  |         return | ||
|  | 
 | ||
|  |     boss_state = await snes_read(ctx, SMW_BOSS_STATE_ADDR, 0x1) | ||
|  |     if boss_state[0] in SMW_BOSS_STATES: | ||
|  |         return | ||
|  | 
 | ||
|  |     active_boss = await snes_read(ctx, SMW_ACTIVE_BOSS_ADDR, 0x1) | ||
|  |     if active_boss[0] != 0x00: | ||
|  |         return | ||
|  | 
 | ||
|  |     if not hasattr(ctx, "message_queue") or len(ctx.message_queue) == 0: | ||
|  |         return | ||
|  | 
 | ||
|  |     next_message = ctx.message_queue.pop(0) | ||
|  | 
 | ||
|  |     snes_buffered_write(ctx, SMW_MESSAGE_QUEUE_ADDR, bytes(next_message)) | ||
|  |     snes_buffered_write(ctx, SMW_MESSAGE_BOX_ADDR, bytes([0x03])) | ||
|  |     snes_buffered_write(ctx, SMW_SFX_ADDR, bytes([0x22])) | ||
|  | 
 | ||
|  |     await snes_flush_writes(ctx) | ||
|  | 
 | ||
|  |     return | ||
|  | 
 | ||
|  | 
 | ||
|  | async def smw_game_watcher(ctx: Context): | ||
|  |     if ctx.game == GAME_SMW: | ||
|  |         # SMW_TODO: Handle Deathlink | ||
|  |         game_state = await snes_read(ctx, SMW_GAME_STATE_ADDR, 0x1) | ||
|  |         mario_state = await snes_read(ctx, SMW_MARIO_STATE_ADDR, 0x1) | ||
|  |         if game_state is None: | ||
|  |             # We're not properly connected | ||
|  |             return | ||
|  |         elif game_state[0] >= 0x18: | ||
|  |             if not ctx.finished_game: | ||
|  |                 current_level = await snes_read(ctx, SMW_CURRENT_LEVEL_ADDR, 0x1) | ||
|  | 
 | ||
|  |                 if current_level[0] in SMW_GOAL_LEVELS: | ||
|  |                     await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}]) | ||
|  |                     ctx.finished_game = True | ||
|  |             return | ||
|  |         elif game_state[0] < 0x0B: | ||
|  |             # We haven't loaded a save file | ||
|  |             ctx.message_queue = [] | ||
|  |             return | ||
|  |         elif mario_state[0] in SMW_INVALID_MARIO_STATES: | ||
|  |             # Mario can't come to the phone right now | ||
|  |             return | ||
|  | 
 | ||
|  |         if "DeathLink" in ctx.tags and game_state[0] == 0x14 and ctx.last_death_link + 1 < time.time(): | ||
|  |             currently_dead = mario_state[0] == 0x09 | ||
|  |             await ctx.handle_deathlink_state(currently_dead) | ||
|  | 
 | ||
|  |         # Check for Egg Hunt ending | ||
|  |         goal = await snes_read(ctx, SMW_GOAL_DATA, 0x1) | ||
|  |         if game_state[0] == 0x14 and goal[0] == 1: | ||
|  |             current_level = await snes_read(ctx, SMW_CURRENT_LEVEL_ADDR, 0x1) | ||
|  |             message_box = await snes_read(ctx, SMW_MESSAGE_BOX_ADDR, 0x1) | ||
|  |             egg_count = await snes_read(ctx, SMW_EGG_COUNT_ADDR, 0x1) | ||
|  |             required_egg_count = await snes_read(ctx, SMW_REQUIRED_EGGS_DATA, 0x1) | ||
|  | 
 | ||
|  |             if current_level[0] == 0x28 and message_box[0] == 0x01 and egg_count[0] >= required_egg_count[0]: | ||
|  |                 snes_buffered_write(ctx, WRAM_START + 0x13C6, bytes([0x08])) | ||
|  |                 snes_buffered_write(ctx, WRAM_START + 0x13CE, bytes([0x01])) | ||
|  |                 snes_buffered_write(ctx, WRAM_START + 0x1DE9, bytes([0x01])) | ||
|  |                 snes_buffered_write(ctx, SMW_GAME_STATE_ADDR, bytes([0x18])) | ||
|  | 
 | ||
|  |                 await snes_flush_writes(ctx) | ||
|  |                 return | ||
|  | 
 | ||
|  |         egg_count     = await snes_read(ctx, SMW_EGG_COUNT_ADDR, 0x1) | ||
|  |         boss_count    = await snes_read(ctx, SMW_BOSS_COUNT_ADDR, 0x1) | ||
|  |         display_count = await snes_read(ctx, SMW_BONUS_STAR_ADDR, 0x1) | ||
|  | 
 | ||
|  |         if goal[0] == 0 and boss_count[0] > display_count[0]: | ||
|  |             snes_buffered_write(ctx, SMW_BONUS_STAR_ADDR, bytes([boss_count[0]])) | ||
|  |             await snes_flush_writes(ctx) | ||
|  |         elif goal[0] == 1 and egg_count[0] > display_count[0]: | ||
|  |             snes_buffered_write(ctx, SMW_BONUS_STAR_ADDR, bytes([egg_count[0]])) | ||
|  |             await snes_flush_writes(ctx) | ||
|  | 
 | ||
|  |         await handle_message_queue(ctx) | ||
|  | 
 | ||
|  |         new_checks = [] | ||
|  |         event_data = await snes_read(ctx, SMW_EVENT_ROM_DATA, 0x60) | ||
|  |         progress_data = bytearray(await snes_read(ctx, SMW_PROGRESS_DATA, 0x0F)) | ||
|  |         dragon_coins_data = bytearray(await snes_read(ctx, SMW_DRAGON_COINS_DATA, 0x0C)) | ||
|  |         dragon_coins_active = await snes_read(ctx, SMW_DRAGON_COINS_ACTIVE_ADDR, 0x1) | ||
|  |         from worlds.smw.Rom import item_rom_data, ability_rom_data | ||
|  |         from worlds.smw.Levels import location_id_to_level_id, level_info_dict | ||
|  |         for loc_name, level_data in location_id_to_level_id.items(): | ||
|  |             loc_id = AutoWorldRegister.world_types[ctx.game].location_name_to_id[loc_name] | ||
|  |             if loc_id not in ctx.locations_checked: | ||
|  | 
 | ||
|  |                 event_id = event_data[level_data[0]] | ||
|  | 
 | ||
|  |                 if level_data[1] == 2: | ||
|  |                     # Dragon Coins Check | ||
|  |                     if not dragon_coins_active or dragon_coins_active[0] == 0: | ||
|  |                         continue | ||
|  | 
 | ||
|  |                     progress_byte = (level_data[0] // 8) | ||
|  |                     progress_bit  = 7 - (level_data[0] % 8) | ||
|  | 
 | ||
|  |                     data = dragon_coins_data[progress_byte] | ||
|  |                     masked_data = data & (1 << progress_bit) | ||
|  |                     bit_set = (masked_data != 0) | ||
|  | 
 | ||
|  |                     if bit_set: | ||
|  |                         # SMW_TODO: Handle non-included checks | ||
|  |                         new_checks.append(loc_id) | ||
|  |                 else: | ||
|  |                     event_id_value = event_id + level_data[1] | ||
|  | 
 | ||
|  |                     progress_byte = (event_id_value // 8) | ||
|  |                     progress_bit  = 7 - (event_id_value % 8) | ||
|  | 
 | ||
|  |                     data = progress_data[progress_byte] | ||
|  |                     masked_data = data & (1 << progress_bit) | ||
|  |                     bit_set = (masked_data != 0) | ||
|  | 
 | ||
|  |                     if bit_set: | ||
|  |                         # SMW_TODO: Handle non-included checks | ||
|  |                         new_checks.append(loc_id) | ||
|  | 
 | ||
|  |         verify_game_state = await snes_read(ctx, SMW_GAME_STATE_ADDR, 0x1) | ||
|  |         if verify_game_state is None or verify_game_state[0] < 0x0B or verify_game_state[0] > 0x29: | ||
|  |             # We have somehow exited the save file (or worse) | ||
|  |             print("Exit Save File") | ||
|  |             return | ||
|  | 
 | ||
|  |         rom = await snes_read(ctx, SMW_ROMHASH_START, ROMHASH_SIZE) | ||
|  |         if rom != ctx.rom: | ||
|  |             ctx.rom = None | ||
|  |             print("Exit ROM") | ||
|  |             # We have somehow loaded a different ROM | ||
|  |             return | ||
|  | 
 | ||
|  |         for new_check_id in new_checks: | ||
|  |             ctx.locations_checked.add(new_check_id) | ||
|  |             location = ctx.location_names[new_check_id] | ||
|  |             snes_logger.info( | ||
|  |                 f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})') | ||
|  |             await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [new_check_id]}]) | ||
|  | 
 | ||
|  |         if game_state[0] != 0x14: | ||
|  |             # Don't receive items or collect locations outside of in-level mode | ||
|  |             return | ||
|  | 
 | ||
|  |         recv_count = await snes_read(ctx, SMW_RECV_PROGRESS_ADDR, 1) | ||
|  |         recv_index = recv_count[0] | ||
|  | 
 | ||
|  |         if recv_index < len(ctx.items_received): | ||
|  |             item = ctx.items_received[recv_index] | ||
|  |             recv_index += 1 | ||
|  |             logging.info('Received %s from %s (%s) (%d/%d in list)' % ( | ||
|  |                 color(ctx.item_names[item.item], 'red', 'bold'), | ||
|  |                 color(ctx.player_names[item.player], 'yellow'), | ||
|  |                 ctx.location_names[item.location], recv_index, len(ctx.items_received))) | ||
|  | 
 | ||
|  |             if ctx.receive_option == 1 or (ctx.receive_option == 2 and ((item.flags & 1) != 0)): | ||
|  |                 if item.item != 0xBC0012: | ||
|  |                     # Don't send messages for Boss Tokens | ||
|  |                     item_name = ctx.item_names[item.item] | ||
|  |                     player_name = ctx.player_names[item.player] | ||
|  | 
 | ||
|  |                     receive_message = generate_received_text(item_name, player_name) | ||
|  |                     add_message_to_queue(ctx, receive_message) | ||
|  | 
 | ||
|  |             snes_buffered_write(ctx, SMW_RECV_PROGRESS_ADDR, bytes([recv_index])) | ||
|  |             if item.item in item_rom_data: | ||
|  |                 item_count = await snes_read(ctx, WRAM_START + item_rom_data[item.item][0], 0x1) | ||
|  |                 increment = item_rom_data[item.item][1] | ||
|  | 
 | ||
|  |                 new_item_count = item_count[0] | ||
|  |                 if increment > 1: | ||
|  |                     new_item_count = increment | ||
|  |                 else: | ||
|  |                     new_item_count += increment | ||
|  | 
 | ||
|  |                 if verify_game_state[0] == 0x14 and len(item_rom_data[item.item]) > 2: | ||
|  |                     snes_buffered_write(ctx, SMW_SFX_ADDR, bytes([item_rom_data[item.item][2]])) | ||
|  | 
 | ||
|  |                 snes_buffered_write(ctx, WRAM_START + item_rom_data[item.item][0], bytes([new_item_count])) | ||
|  |             elif item.item in ability_rom_data: | ||
|  |                 # Handle Upgrades | ||
|  |                 for rom_data in ability_rom_data[item.item]: | ||
|  |                     data = await snes_read(ctx, WRAM_START + rom_data[0], 1) | ||
|  |                     masked_data = data[0] | (1 << rom_data[1]) | ||
|  |                     snes_buffered_write(ctx, WRAM_START + rom_data[0], bytes([masked_data])) | ||
|  |                     snes_buffered_write(ctx, SMW_SFX_ADDR, bytes([0x3E])) # SMW_TODO: Custom sounds for each | ||
|  |             elif item.item == 0xBC000A: | ||
|  |                 # Handle Progressive Powerup | ||
|  |                 data = await snes_read(ctx, WRAM_START + 0x1F2D, 1) | ||
|  |                 mushroom_data = data[0] & (1 << 0) | ||
|  |                 fire_flower_data = data[0] & (1 << 1) | ||
|  |                 cape_data = data[0] & (1 << 2) | ||
|  |                 if mushroom_data == 0: | ||
|  |                     masked_data = data[0] | (1 << 0) | ||
|  |                     snes_buffered_write(ctx, WRAM_START + 0x1F2D, bytes([masked_data])) | ||
|  |                     snes_buffered_write(ctx, SMW_SFX_ADDR, bytes([0x3E])) | ||
|  |                 elif fire_flower_data == 0: | ||
|  |                     masked_data = data[0] | (1 << 1) | ||
|  |                     snes_buffered_write(ctx, WRAM_START + 0x1F2D, bytes([masked_data])) | ||
|  |                     snes_buffered_write(ctx, SMW_SFX_ADDR, bytes([0x3E])) | ||
|  |                 elif cape_data == 0: | ||
|  |                     masked_data = data[0] | (1 << 2) | ||
|  |                     snes_buffered_write(ctx, WRAM_START + 0x1F2D, bytes([masked_data])) | ||
|  |                     snes_buffered_write(ctx, SMW_SFX_ADDR, bytes([0x41])) | ||
|  |                 else: | ||
|  |                     # Extra Powerup? | ||
|  |                     pass | ||
|  |             elif item.item == 0xBC0015: | ||
|  |                 # Handle Literature Trap | ||
|  |                 from .Names.LiteratureTrap import lit_trap_text_list | ||
|  |                 import random | ||
|  |                 rand_trap = random.choice(lit_trap_text_list) | ||
|  | 
 | ||
|  |                 for message in rand_trap: | ||
|  |                     add_message_to_queue(ctx, message) | ||
|  | 
 | ||
|  |             await snes_flush_writes(ctx) | ||
|  | 
 | ||
|  |         # Handle Collected Locations | ||
|  |         new_events = 0 | ||
|  |         path_data = bytearray(await snes_read(ctx, SMW_PATH_DATA, 0x60)) | ||
|  |         donut_gh_swapped = await snes_read(ctx, SMW_SWAMP_DONUT_GH_ADDR, 0x1) | ||
|  |         new_dragon_coin = False | ||
|  |         for loc_id in ctx.checked_locations: | ||
|  |             if loc_id not in ctx.locations_checked: | ||
|  |                 ctx.locations_checked.add(loc_id) | ||
|  |                 loc_name = ctx.location_names[loc_id] | ||
|  | 
 | ||
|  |                 if loc_name not in location_id_to_level_id: | ||
|  |                     continue | ||
|  | 
 | ||
|  |                 level_data = location_id_to_level_id[loc_name] | ||
|  | 
 | ||
|  |                 if level_data[1] == 2: | ||
|  |                     # Dragon Coins Check | ||
|  | 
 | ||
|  |                     progress_byte = (level_data[0] // 8) | ||
|  |                     progress_bit  = 7 - (level_data[0] % 8) | ||
|  | 
 | ||
|  |                     data = dragon_coins_data[progress_byte] | ||
|  |                     new_data = data | (1 << progress_bit) | ||
|  |                     dragon_coins_data[progress_byte] = new_data | ||
|  | 
 | ||
|  |                     new_dragon_coin = True | ||
|  |                 else: | ||
|  |                     if level_data[0] in SMW_UNCOLLECTABLE_LEVELS: | ||
|  |                         continue | ||
|  | 
 | ||
|  |                     event_id = event_data[level_data[0]] | ||
|  |                     event_id_value = event_id + level_data[1] | ||
|  | 
 | ||
|  |                     progress_byte = (event_id_value // 8) | ||
|  |                     progress_bit  = 7 - (event_id_value % 8) | ||
|  | 
 | ||
|  |                     data = progress_data[progress_byte] | ||
|  |                     masked_data = data & (1 << progress_bit) | ||
|  |                     bit_set = (masked_data != 0) | ||
|  | 
 | ||
|  |                     if bit_set: | ||
|  |                         continue | ||
|  | 
 | ||
|  |                     new_events += 1 | ||
|  |                     new_data = data | (1 << progress_bit) | ||
|  |                     progress_data[progress_byte] = new_data | ||
|  | 
 | ||
|  |                     tile_id = await snes_read(ctx, SMW_ACTIVE_LEVEL_DATA + level_data[0], 0x1) | ||
|  | 
 | ||
|  |                     level_info = level_info_dict[tile_id[0]] | ||
|  | 
 | ||
|  |                     path = level_info.exit1Path if level_data[1] == 0 else level_info.exit2Path | ||
|  | 
 | ||
|  |                     if donut_gh_swapped[0] != 0 and tile_id[0] == 0x04: | ||
|  |                         # Handle Swapped Donut GH Exits | ||
|  |                         path = level_info.exit2Path if level_data[1] == 0 else level_info.exit1Path | ||
|  | 
 | ||
|  |                     if not path: | ||
|  |                         continue | ||
|  | 
 | ||
|  |                     this_end_path = path_data[tile_id[0]] | ||
|  |                     new_data = this_end_path | path.thisEndDirection | ||
|  |                     path_data[tile_id[0]] = new_data | ||
|  | 
 | ||
|  |                     other_end_path = path_data[path.otherLevelID] | ||
|  |                     new_data = other_end_path | path.otherEndDirection | ||
|  |                     path_data[path.otherLevelID] = new_data | ||
|  | 
 | ||
|  |         if new_dragon_coin: | ||
|  |             snes_buffered_write(ctx, SMW_DRAGON_COINS_DATA, bytes(dragon_coins_data)) | ||
|  |         if new_events > 0: | ||
|  |             snes_buffered_write(ctx, SMW_PROGRESS_DATA, bytes(progress_data)) | ||
|  |             snes_buffered_write(ctx, SMW_PATH_DATA, bytes(path_data)) | ||
|  |             old_events = await snes_read(ctx, SMW_NUM_EVENTS_ADDR, 0x1) | ||
|  |             snes_buffered_write(ctx, SMW_NUM_EVENTS_ADDR, bytes([old_events[0] + new_events])) | ||
|  | 
 | ||
|  |         await snes_flush_writes(ctx) |