361 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			361 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|   | from ..generic.Rules import set_rule, add_rule | ||
|  | from BaseClasses import MultiWorld, CollectionState | ||
|  | 
 | ||
|  | 
 | ||
|  | def _undertale_is_route(state: CollectionState, player: int, route: int): | ||
|  |     if route == 3: | ||
|  |         return state.multiworld.route_required[player].current_key == "all_routes" | ||
|  |     if state.multiworld.route_required[player].current_key == "all_routes": | ||
|  |         return True | ||
|  |     if route == 0: | ||
|  |         return state.multiworld.route_required[player].current_key == "neutral" | ||
|  |     if route == 1: | ||
|  |         return state.multiworld.route_required[player].current_key == "pacifist" | ||
|  |     if route == 2: | ||
|  |         return state.multiworld.route_required[player].current_key == "genocide" | ||
|  |     return False | ||
|  | 
 | ||
|  | 
 | ||
|  | def _undertale_has_plot(state: CollectionState, player: int, item: str): | ||
|  |     if item == "Complete Skeleton": | ||
|  |         return state.has("Complete Skeleton", player) | ||
|  |     elif item == "Fish": | ||
|  |         return state.has("Fish", player) | ||
|  |     elif item == "Mettaton Plush": | ||
|  |         return state.has("Mettaton Plush", player) | ||
|  |     elif item == "DT Extractor": | ||
|  |         return state.has("DT Extractor", player) | ||
|  | 
 | ||
|  | 
 | ||
|  | def _undertale_can_level(state: CollectionState, exp: int, lvl: int): | ||
|  |     if exp >= 10 and lvl == 1: | ||
|  |         return True | ||
|  |     elif exp >= 30 and lvl == 2: | ||
|  |         return True | ||
|  |     elif exp >= 70 and lvl == 3: | ||
|  |         return True | ||
|  |     elif exp >= 120 and lvl == 4: | ||
|  |         return True | ||
|  |     elif exp >= 200 and lvl == 5: | ||
|  |         return True | ||
|  |     elif exp >= 300 and lvl == 6: | ||
|  |         return True | ||
|  |     elif exp >= 500 and lvl == 7: | ||
|  |         return True | ||
|  |     elif exp >= 800 and lvl == 8: | ||
|  |         return True | ||
|  |     elif exp >= 1200 and lvl == 9: | ||
|  |         return True | ||
|  |     elif exp >= 1700 and lvl == 10: | ||
|  |         return True | ||
|  |     elif exp >= 2500 and lvl == 11: | ||
|  |         return True | ||
|  |     elif exp >= 3500 and lvl == 12: | ||
|  |         return True | ||
|  |     elif exp >= 5000 and lvl == 13: | ||
|  |         return True | ||
|  |     elif exp >= 7000 and lvl == 14: | ||
|  |         return True | ||
|  |     elif exp >= 10000 and lvl == 15: | ||
|  |         return True | ||
|  |     elif exp >= 15000 and lvl == 16: | ||
|  |         return True | ||
|  |     elif exp >= 25000 and lvl == 17: | ||
|  |         return True | ||
|  |     elif exp >= 50000 and lvl == 18: | ||
|  |         return True | ||
|  |     elif exp >= 99999 and lvl == 19: | ||
|  |         return True | ||
|  |     return False | ||
|  | 
 | ||
|  | 
 | ||
|  | # Sets rules on entrances and advancements that are always applied | ||
|  | def set_rules(multiworld: MultiWorld, player: int): | ||
|  |     set_rule(multiworld.get_entrance("Ruins Hub", player), lambda state: state.has("Ruins Key", player)) | ||
|  |     set_rule(multiworld.get_entrance("Snowdin Hub", player), lambda state: state.has("Snowdin Key", player)) | ||
|  |     set_rule(multiworld.get_entrance("Waterfall Hub", player), lambda state: state.has("Waterfall Key", player)) | ||
|  |     set_rule(multiworld.get_entrance("Hotland Hub", player), lambda state: state.has("Hotland Key", player)) | ||
|  |     set_rule(multiworld.get_entrance("Core Hub", player), lambda state: state.has("Core Key", player)) | ||
|  |     if _undertale_is_route(multiworld.state, player, 1): | ||
|  |         add_rule(multiworld.get_entrance("Snowdin Hub", player), lambda state: state.has("ACT", player) and state.has("MERCY", player)) | ||
|  |         add_rule(multiworld.get_entrance("Waterfall Hub", player), lambda state: state.has("ACT", player) and state.has("MERCY", player)) | ||
|  |         add_rule(multiworld.get_entrance("Hotland Hub", player), lambda state: state.has("ACT", player) and state.has("MERCY", player)) | ||
|  |         add_rule(multiworld.get_entrance("Core Hub", player), lambda state: state.has("ACT", player) and state.has("MERCY", player)) | ||
|  |     if _undertale_is_route(multiworld.state, player, 2) or _undertale_is_route(multiworld.state, player, 3): | ||
|  |         add_rule(multiworld.get_entrance("Snowdin Hub", player), lambda state: state.has("FIGHT", player)) | ||
|  |         add_rule(multiworld.get_entrance("Waterfall Hub", player), lambda state: state.has("FIGHT", player)) | ||
|  |         add_rule(multiworld.get_entrance("Hotland Hub", player), lambda state: state.has("FIGHT", player)) | ||
|  |         add_rule(multiworld.get_entrance("Core Hub", player), lambda state: state.has("FIGHT", player)) | ||
|  |     if _undertale_is_route(multiworld.state, player, 0): | ||
|  |         add_rule(multiworld.get_entrance("Snowdin Hub", player), lambda state: ((state.has("ACT", player) and state.has("MERCY", player)) or state.has("FIGHT", player))) | ||
|  |         add_rule(multiworld.get_entrance("Waterfall Hub", player), lambda state: ((state.has("ACT", player) and state.has("MERCY", player)) or state.has("FIGHT", player))) | ||
|  |         add_rule(multiworld.get_entrance("Hotland Hub", player), lambda state: ((state.has("ACT", player) and state.has("MERCY", player)) or state.has("FIGHT", player))) | ||
|  |         add_rule(multiworld.get_entrance("Core Hub", player), lambda state: ((state.has("ACT", player) and state.has("MERCY", player)) or state.has("FIGHT", player))) | ||
|  |     set_rule(multiworld.get_entrance("Core Exit", player), | ||
|  |              lambda state: _undertale_has_plot(state, player, "Mettaton Plush")) | ||
|  |     set_rule(multiworld.get_entrance("New Home Exit", player), | ||
|  |              lambda state: (state.has("Left Home Key", player) and | ||
|  |                             state.has("Right Home Key", player)) or | ||
|  |                            state.has("Key Piece", player, state.multiworld.key_pieces[player])) | ||
|  |     if _undertale_is_route(multiworld.state, player, 1): | ||
|  |         set_rule(multiworld.get_entrance("Papyrus\" Home Entrance", player), | ||
|  |                  lambda state: _undertale_has_plot(state, player, "Complete Skeleton")) | ||
|  |         set_rule(multiworld.get_entrance("Undyne\"s Home Entrance", player), | ||
|  |                  lambda state: _undertale_has_plot(state, player, "Fish") and state.has("Papyrus Date", player)) | ||
|  |         set_rule(multiworld.get_entrance("Lab Elevator", player), | ||
|  |                  lambda state: state.has("Alphys Date", player) and _undertale_has_plot(state, player, "DT Extractor")) | ||
|  |         set_rule(multiworld.get_location("Alphys Date", player), | ||
|  |                  lambda state: state.has("Undyne Letter EX", player) and state.has("Undyne Date", player)) | ||
|  |         set_rule(multiworld.get_location("Papyrus Plot", player), | ||
|  |                  lambda state: state.can_reach("Snowdin Town", "Region", player)) | ||
|  |         set_rule(multiworld.get_location("Undyne Plot", player), | ||
|  |                  lambda state: state.can_reach("Waterfall", "Region", player)) | ||
|  |         set_rule(multiworld.get_location("True Lab Plot", player), | ||
|  |                  lambda state: state.can_reach("New Home", "Region", player) | ||
|  |                                and state.can_reach("Letter Quest", "Location", player)) | ||
|  |         set_rule(multiworld.get_location("Chisps Machine", player), | ||
|  |                  lambda state: state.can_reach("True Lab", "Region", player)) | ||
|  |         set_rule(multiworld.get_location("Dog Sale 1", player), | ||
|  |                  lambda state: state.can_reach("Cooking Show", "Region", player)) | ||
|  |         set_rule(multiworld.get_location("Cat Sale", player), | ||
|  |                  lambda state: state.can_reach("Cooking Show", "Region", player)) | ||
|  |         set_rule(multiworld.get_location("Dog Sale 2", player), | ||
|  |                  lambda state: state.can_reach("Cooking Show", "Region", player)) | ||
|  |         set_rule(multiworld.get_location("Dog Sale 3", player), | ||
|  |                  lambda state: state.can_reach("Cooking Show", "Region", player)) | ||
|  |         set_rule(multiworld.get_location("Dog Sale 4", player), | ||
|  |                  lambda state: state.can_reach("Cooking Show", "Region", player)) | ||
|  |         set_rule(multiworld.get_location("Hush Trade", player), | ||
|  |                  lambda state: state.can_reach("News Show", "Region", player) and state.has("Hot Dog...?", player, 1)) | ||
|  |         set_rule(multiworld.get_location("Letter Quest", player), | ||
|  |                  lambda state: state.can_reach("New Home Exit", "Entrance", player)) | ||
|  |     if (not _undertale_is_route(multiworld.state, player, 2)) or _undertale_is_route(multiworld.state, player, 3): | ||
|  |         set_rule(multiworld.get_location("Nicecream Punch Card", player), | ||
|  |                  lambda state: state.has("Punch Card", player, 3) and state.can_reach("Waterfall", "Region", player)) | ||
|  |         set_rule(multiworld.get_location("Nicecream Snowdin", player), | ||
|  |                  lambda state: state.can_reach("Snowdin Town", "Region", player)) | ||
|  |         set_rule(multiworld.get_location("Nicecream Waterfall", player), | ||
|  |                  lambda state: state.can_reach("Waterfall", "Region", player)) | ||
|  |         set_rule(multiworld.get_location("Card Reward", player), | ||
|  |                  lambda state: state.can_reach("Waterfall", "Region", player)) | ||
|  |         set_rule(multiworld.get_location("Apron Hidden", player), | ||
|  |                  lambda state: state.can_reach("Cooking Show", "Region", player)) | ||
|  |     if _undertale_is_route(multiworld.state, player, 2) and \ | ||
|  |             (multiworld.rando_love[player] or multiworld.rando_stats[player]): | ||
|  |         maxlv = 1 | ||
|  |         exp = 190 | ||
|  |         curarea = "Old Home" | ||
|  | 
 | ||
|  |         while maxlv < 20: | ||
|  |             maxlv += 1 | ||
|  |             if multiworld.rando_love[player]: | ||
|  |                 set_rule(multiworld.get_location(("LOVE " + str(maxlv)), player), lambda state: False) | ||
|  |             if multiworld.rando_stats[player]: | ||
|  |                 set_rule(multiworld.get_location(("ATK "+str(maxlv)), player), lambda state: False) | ||
|  |                 set_rule(multiworld.get_location(("HP "+str(maxlv)), player), lambda state: False) | ||
|  |                 if maxlv == 9 or maxlv == 13 or maxlv == 17: | ||
|  |                     set_rule(multiworld.get_location(("DEF "+str(maxlv)), player), lambda state: False) | ||
|  |         maxlv = 1 | ||
|  |         while maxlv < 20: | ||
|  |             while _undertale_can_level(multiworld.state, exp, maxlv): | ||
|  |                 maxlv += 1 | ||
|  |                 if multiworld.rando_stats[player]: | ||
|  |                     if curarea == "Old Home": | ||
|  |                         add_rule(multiworld.get_location(("ATK "+str(maxlv)), player), | ||
|  |                                  lambda state: (state.can_reach("Old Home", "Region", player)), combine="or") | ||
|  |                         add_rule(multiworld.get_location(("HP "+str(maxlv)), player), | ||
|  |                                  lambda state: (state.can_reach("Old Home", "Region", player)), combine="or") | ||
|  |                         if maxlv == 9 or maxlv == 13 or maxlv == 17: | ||
|  |                             add_rule(multiworld.get_location(("DEF "+str(maxlv)), player), | ||
|  |                                      lambda state: (state.can_reach("Old Home", "Region", player)), combine="or") | ||
|  |                     elif curarea == "Snowdin Town": | ||
|  |                         add_rule(multiworld.get_location(("ATK "+str(maxlv)), player), | ||
|  |                                  lambda state: (state.can_reach("Snowdin Town", "Region", player)), combine="or") | ||
|  |                         add_rule(multiworld.get_location(("HP "+str(maxlv)), player), | ||
|  |                                  lambda state: (state.can_reach("Snowdin Town", "Region", player)), combine="or") | ||
|  |                         if maxlv == 9 or maxlv == 13 or maxlv == 17: | ||
|  |                             add_rule(multiworld.get_location(("DEF "+str(maxlv)), player), | ||
|  |                                      lambda state: (state.can_reach("Snowdin Town", "Region", player)), combine="or") | ||
|  |                     elif curarea == "Waterfall": | ||
|  |                         add_rule(multiworld.get_location(("ATK "+str(maxlv)), player), | ||
|  |                                  lambda state: (state.can_reach("Waterfall", "Region", player)), combine="or") | ||
|  |                         add_rule(multiworld.get_location(("HP "+str(maxlv)), player), | ||
|  |                                  lambda state: (state.can_reach("Waterfall", "Region", player)), combine="or") | ||
|  |                         if maxlv == 9 or maxlv == 13 or maxlv == 17: | ||
|  |                             add_rule(multiworld.get_location(("DEF "+str(maxlv)), player), | ||
|  |                                      lambda state: (state.can_reach("Waterfall", "Region", player)), combine="or") | ||
|  |                     elif curarea == "News Show": | ||
|  |                         add_rule(multiworld.get_location(("ATK "+str(maxlv)), player), | ||
|  |                                  lambda state: (state.can_reach("News Show", "Region", player)), combine="or") | ||
|  |                         add_rule(multiworld.get_location(("HP "+str(maxlv)), player), | ||
|  |                                  lambda state: (state.can_reach("News Show", "Region", player)), combine="or") | ||
|  |                         if maxlv == 9 or maxlv == 13 or maxlv == 17: | ||
|  |                             add_rule(multiworld.get_location(("DEF "+str(maxlv)), player), | ||
|  |                                      lambda state: (state.can_reach("News Show", "Region", player)), combine="or") | ||
|  |                     elif curarea == "Core": | ||
|  |                         add_rule(multiworld.get_location(("ATK "+str(maxlv)), player), | ||
|  |                                  lambda state: (state.can_reach("Core Exit", "Entrance", player)), combine="or") | ||
|  |                         add_rule(multiworld.get_location(("HP "+str(maxlv)), player), | ||
|  |                                  lambda state: (state.can_reach("Core Exit", "Entrance", player)), combine="or") | ||
|  |                         if maxlv == 9 or maxlv == 13 or maxlv == 17: | ||
|  |                             add_rule(multiworld.get_location(("DEF "+str(maxlv)), player), | ||
|  |                                      lambda state: (state.can_reach("Core Exit", "Entrance", player)), combine="or") | ||
|  |                     elif curarea == "Sans": | ||
|  |                         add_rule(multiworld.get_location(("ATK "+str(maxlv)), player), | ||
|  |                                  lambda state: (state.can_reach("New Home Exit", "Entrance", player)), combine="or") | ||
|  |                         add_rule(multiworld.get_location(("HP "+str(maxlv)), player), | ||
|  |                                  lambda state: (state.can_reach("New Home Exit", "Entrance", player)), combine="or") | ||
|  |                         if maxlv == 9 or maxlv == 13 or maxlv == 17: | ||
|  |                             add_rule(multiworld.get_location(("DEF "+str(maxlv)), player), | ||
|  |                                      lambda state: (state.can_reach("New Home Exit", "Entrance", player)), combine="or") | ||
|  |                 if multiworld.rando_love[player]: | ||
|  |                     if curarea == "Old Home": | ||
|  |                         add_rule(multiworld.get_location(("LOVE "+str(maxlv)), player), | ||
|  |                                  lambda state: ( state.can_reach("Old Home", "Region", player)), combine="or") | ||
|  |                     elif curarea == "Snowdin Town": | ||
|  |                         add_rule(multiworld.get_location(("LOVE "+str(maxlv)), player), | ||
|  |                                  lambda state: (state.can_reach("Snowdin Town", "Region", player)), combine="or") | ||
|  |                     elif curarea == "Waterfall": | ||
|  |                         add_rule(multiworld.get_location(("LOVE "+str(maxlv)), player), | ||
|  |                                  lambda state: (state.can_reach("Waterfall", "Region", player)), combine="or") | ||
|  |                     elif curarea == "News Show": | ||
|  |                         add_rule(multiworld.get_location(("LOVE "+str(maxlv)), player), | ||
|  |                                  lambda state: (state.can_reach("News Show", "Region", player)), combine="or") | ||
|  |                     elif curarea == "Core": | ||
|  |                         add_rule(multiworld.get_location(("LOVE "+str(maxlv)), player), | ||
|  |                                  lambda state: (state.can_reach("Core Exit", "Entrance", player)), combine="or") | ||
|  |                     elif curarea == "Sans": | ||
|  |                         add_rule(multiworld.get_location(("LOVE "+str(maxlv)), player), | ||
|  |                                  lambda state: (state.can_reach("New Home Exit", "Entrance", player)), combine="or") | ||
|  |             if curarea == "Old Home": | ||
|  |                 curarea = "Snowdin Town" | ||
|  |                 maxlv = 1 | ||
|  |                 exp = 407 | ||
|  |             elif curarea == "Snowdin Town": | ||
|  |                 curarea = "Waterfall" | ||
|  |                 maxlv = 1 | ||
|  |                 exp = 1643 | ||
|  |             elif curarea == "Waterfall": | ||
|  |                 curarea = "News Show" | ||
|  |                 maxlv = 1 | ||
|  |                 exp = 3320 | ||
|  |             elif curarea == "News Show": | ||
|  |                 curarea = "Core" | ||
|  |                 maxlv = 1 | ||
|  |                 exp = 50000 | ||
|  |             elif curarea == "Core": | ||
|  |                 curarea = "Sans" | ||
|  |                 maxlv = 1 | ||
|  |                 exp = 99999 | ||
|  |     set_rule(multiworld.get_entrance("??? Exit", player), lambda state: state.has("FIGHT", player)) | ||
|  |     set_rule(multiworld.get_location("Snowman", player), | ||
|  |              lambda state: state.can_reach("Snowdin Town", "Region", player)) | ||
|  |     if _undertale_is_route(multiworld.state, player, 1): | ||
|  |         set_rule(multiworld.get_location("Donut Sale", player), | ||
|  |                  lambda state: state.has("ACT", player) and state.has("MERCY", player)) | ||
|  |         set_rule(multiworld.get_location("Cider Sale", player), | ||
|  |                  lambda state: state.has("ACT", player) and state.has("MERCY", player)) | ||
|  |         set_rule(multiworld.get_location("Ribbon Cracks", player), | ||
|  |                  lambda state: state.has("ACT", player) and state.has("MERCY", player)) | ||
|  |         set_rule(multiworld.get_location("Toy Knife Edge", player), | ||
|  |                  lambda state: state.has("ACT", player) and state.has("MERCY", player)) | ||
|  |         set_rule(multiworld.get_location("B.Scotch Pie Given", player), | ||
|  |                  lambda state: state.has("ACT", player) and state.has("MERCY", player)) | ||
|  |     if _undertale_is_route(multiworld.state, player, 2) or _undertale_is_route(multiworld.state, player, 3): | ||
|  |         set_rule(multiworld.get_location("Donut Sale", player), | ||
|  |                  lambda state: state.has("FIGHT", player)) | ||
|  |         set_rule(multiworld.get_location("Cider Sale", player), | ||
|  |                  lambda state: state.has("FIGHT", player)) | ||
|  |         set_rule(multiworld.get_location("Ribbon Cracks", player), | ||
|  |                  lambda state: state.has("FIGHT", player)) | ||
|  |         set_rule(multiworld.get_location("Toy Knife Edge", player), | ||
|  |                  lambda state: state.has("FIGHT", player)) | ||
|  |         set_rule(multiworld.get_location("B.Scotch Pie Given", player), | ||
|  |                  lambda state: state.has("FIGHT", player)) | ||
|  |     if _undertale_is_route(multiworld.state, player, 0): | ||
|  |         set_rule(multiworld.get_location("Donut Sale", player), | ||
|  |                  lambda state: ((state.has("ACT", player) and state.has("MERCY", player)) or state.has("FIGHT", player))) | ||
|  |         set_rule(multiworld.get_location("Cider Sale", player), | ||
|  |                  lambda state: ((state.has("ACT", player) and state.has("MERCY", player)) or state.has("FIGHT", player))) | ||
|  |         set_rule(multiworld.get_location("Ribbon Cracks", player), | ||
|  |                  lambda state: ((state.has("ACT", player) and state.has("MERCY", player)) or state.has("FIGHT", player))) | ||
|  |         set_rule(multiworld.get_location("Toy Knife Edge", player), | ||
|  |                  lambda state: ((state.has("ACT", player) and state.has("MERCY", player)) or state.has("FIGHT", player))) | ||
|  |         set_rule(multiworld.get_location("B.Scotch Pie Given", player), | ||
|  |                  lambda state: ((state.has("ACT", player) and state.has("MERCY", player)) or state.has("FIGHT", player))) | ||
|  |     set_rule(multiworld.get_location("Mettaton Plot", player), | ||
|  |              lambda state: state.can_reach("Core Exit", "Entrance", player)) | ||
|  |     set_rule(multiworld.get_location("Bunny 1", player), | ||
|  |              lambda state: state.can_reach("Snowdin Town", "Region", player)) | ||
|  |     set_rule(multiworld.get_location("Bunny 2", player), | ||
|  |              lambda state: state.can_reach("Snowdin Town", "Region", player)) | ||
|  |     set_rule(multiworld.get_location("Bunny 3", player), | ||
|  |              lambda state: state.can_reach("Snowdin Town", "Region", player)) | ||
|  |     set_rule(multiworld.get_location("Bunny 4", player), | ||
|  |              lambda state: state.can_reach("Snowdin Town", "Region", player)) | ||
|  |     set_rule(multiworld.get_location("Astro 1", player), | ||
|  |              lambda state: state.can_reach("Waterfall", "Region", player)) | ||
|  |     set_rule(multiworld.get_location("Astro 2", player), | ||
|  |              lambda state: state.can_reach("Waterfall", "Region", player)) | ||
|  |     set_rule(multiworld.get_location("Gerson 1", player), | ||
|  |              lambda state: state.can_reach("Waterfall", "Region", player)) | ||
|  |     set_rule(multiworld.get_location("Gerson 2", player), | ||
|  |              lambda state: state.can_reach("Waterfall", "Region", player)) | ||
|  |     set_rule(multiworld.get_location("Gerson 3", player), | ||
|  |              lambda state: state.can_reach("Waterfall", "Region", player)) | ||
|  |     set_rule(multiworld.get_location("Gerson 4", player), | ||
|  |              lambda state: state.can_reach("Waterfall", "Region", player)) | ||
|  |     set_rule(multiworld.get_location("Present Knife", player), | ||
|  |              lambda state: state.can_reach("New Home", "Region", player)) | ||
|  |     set_rule(multiworld.get_location("Present Locket", player), | ||
|  |              lambda state: state.can_reach("New Home", "Region", player)) | ||
|  |     set_rule(multiworld.get_location("Left New Home Key", player), | ||
|  |              lambda state: state.can_reach("New Home", "Region", player)) | ||
|  |     set_rule(multiworld.get_location("Right New Home Key", player), | ||
|  |              lambda state: state.can_reach("New Home", "Region", player)) | ||
|  |     set_rule(multiworld.get_location("Trash Burger", player), | ||
|  |              lambda state: state.can_reach("Core", "Region", player)) | ||
|  |     set_rule(multiworld.get_location("Quiche Bench", player), | ||
|  |              lambda state: state.can_reach("Waterfall", "Region", player)) | ||
|  |     set_rule(multiworld.get_location("Tutu Hidden", player), | ||
|  |              lambda state: state.can_reach("Waterfall", "Region", player)) | ||
|  |     set_rule(multiworld.get_location("Grass Shoes", player), | ||
|  |              lambda state: state.can_reach("Waterfall", "Region", player)) | ||
|  |     set_rule(multiworld.get_location("TemmieShop 1", player), | ||
|  |              lambda state: state.can_reach("Waterfall", "Region", player)) | ||
|  |     set_rule(multiworld.get_location("TemmieShop 2", player), | ||
|  |              lambda state: state.can_reach("Waterfall", "Region", player)) | ||
|  |     set_rule(multiworld.get_location("TemmieShop 3", player), | ||
|  |              lambda state: state.can_reach("Waterfall", "Region", player)) | ||
|  |     set_rule(multiworld.get_location("TemmieShop 4", player), | ||
|  |              lambda state: state.can_reach("Waterfall", "Region", player) and state.has("1000G", player, 2)) | ||
|  |     set_rule(multiworld.get_location("Noodles Fridge", player), | ||
|  |              lambda state: state.can_reach("Hotland", "Region", player)) | ||
|  |     set_rule(multiworld.get_location("Pan Hidden", player), | ||
|  |              lambda state: state.can_reach("Hotland", "Region", player)) | ||
|  |     set_rule(multiworld.get_location("Bratty Catty 1", player), | ||
|  |              lambda state: state.can_reach("News Show", "Region", player)) | ||
|  |     set_rule(multiworld.get_location("Bratty Catty 2", player), | ||
|  |              lambda state: state.can_reach("News Show", "Region", player)) | ||
|  |     set_rule(multiworld.get_location("Bratty Catty 3", player), | ||
|  |              lambda state: state.can_reach("News Show", "Region", player)) | ||
|  |     set_rule(multiworld.get_location("Bratty Catty 4", player), | ||
|  |              lambda state: state.can_reach("News Show", "Region", player)) | ||
|  |     set_rule(multiworld.get_location("Burgerpants 1", player), | ||
|  |              lambda state: state.can_reach("News Show", "Region", player)) | ||
|  |     set_rule(multiworld.get_location("Burgerpants 2", player), | ||
|  |              lambda state: state.can_reach("News Show", "Region", player)) | ||
|  |     set_rule(multiworld.get_location("Burgerpants 3", player), | ||
|  |              lambda state: state.can_reach("News Show", "Region", player)) | ||
|  |     set_rule(multiworld.get_location("Burgerpants 4", player), | ||
|  |              lambda state: state.can_reach("News Show", "Region", player)) | ||
|  | 
 | ||
|  | 
 | ||
|  | # Sets rules on completion condition | ||
|  | def set_completion_rules(multiworld: MultiWorld, player: int): | ||
|  |     completion_requirements = lambda state: state.can_reach("New Home Exit", "Entrance", player) and state.has("FIGHT", player) | ||
|  |     if _undertale_is_route(multiworld.state, player, 1): | ||
|  |         completion_requirements = lambda state: state.can_reach("True Lab", "Region", player) | ||
|  | 
 | ||
|  |     multiworld.completion_condition[player] = lambda state: completion_requirements(state) |