<imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Additional Starting Minerals Increases the starting minerals for all missions."class=" icon-mineral-nobg-png">
<imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Additional Starting Vespene Increases the starting vespene for all missions."class=" icon-gas-terran-nobg-png">
</div>
<spanclass="item-count">+{{vespene_count}}</span>
</div>
<divclass="item-counter">
<divclass="f">
<imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Additional Starting Supply Increases the starting supply for all missions."class=" icon-supply-protoss_nobg-png">
</div>
<spanclass="item-count">+{{supply_count}}</span>
</div>
<divclass="item-counter">
<divclass="f">
<imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Additional Maximum Supply Increases the maximum supply cap for all missions."class=" icon-health-nobg-png">
<imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Decreased Maximum Supply Trap Item. Decreases the maximum supply cap for all missions."class=" ui_btn_generic_exclemation_red-png">
<imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Increased Building Construction Speed Increases building construction speed."class=" icon-time-protoss-png">
<imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Increased Shield Regeneration Increases shield regeneration of all own units."class=" icon-shields-png">
<imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Increased Upgrade Research Speed Increases weapon and armor research speed."class=" btn-upgrade-increasedupgraderesearchspeed-png">
<imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Reduced Upgrade Research Cost Decreases weapon and armor upgrade research cost."class=" btn-upgrade-reducedupgraderesearchcost-png">
<divclass="f {{'unacquired' if inventory[1000] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Marine General-purpose infantry."class=" btn-unit-terran-marine-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[1209] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Combat Shield (Marine) Increases Marine life by 10."class=" btn-techupgrade-terran-combatshield-color-png"></div>
<divclass="f {{'unacquired' if inventory[1220] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Laser Targeting System (Marine) Increases vision by 2 and weapon range by 1."class=" btn-upgrade-terran-lazertargetingsystem-png"></div>
<divclass="f {{'unacquired' if inventory[1221] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Magrail Munitions (Marine) Deals 20 damage to target unit. Autocast on attack with a cooldown."class=" btn-upgrade-terran-magrailmunitions-png"></div>
<divclass="f {{'unacquired' if inventory[1222] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Optimized Logistics (Marine) Increases Marine training speed."class=" btn-upgrade-terran-optimizedlogistics-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Stimpack (Marine) - Level 1 Level 1: Stimpack: Increases unit movement and attack speed for 15 seconds. Injures the unit for 10 life. Level 2: Super Stimpack: Instead of injuring the unit, heals the unit for 30 life instead."class=" btn-ability-terran-stimpack-color-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Stimpack (Marine) - Level 2 Level 1: Stimpack: Increases unit movement and attack speed for 15 seconds. Injures the unit for 10 life. Level 2: Super Stimpack: Instead of injuring the unit, heals the unit for 30 life instead."class=" btn-upgrade-terran-superstimppack-png"></div>
<divclass="f {{'unacquired' if inventory[1233] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Adaptive Medpacks (Medic) Allows Medics to heal mechanical and air units."class=" btn-adaptive-medpacks-png"></div>
<divclass="f {{'unacquired' if inventory[1210] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Advanced Medic Facilities (Medic) Medics can be trained from a Barracks without an attached Tech Lab."class=" btn-upgrade-terran-internalizedtechmodule-png"></div>
<divclass="f {{'unacquired' if inventory[1234] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Nano Projector (Medic) Increases Medic heal range by 2."class=" talent-raynor-level03-firebatmedicrange-png"></div>
<divclass="f {{'unacquired' if inventory[1224] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Optical Flare (Medic) Medics gain the Optical Flare ability, which reduces vision range of target enemy unit. Disables detection."class=" btn-upgrade-protoss-fenix-dragoonsolariteflare-png"></div>
<divclass="f {{'unacquired' if inventory[1225] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Resource Efficiency (Medic) Reduces Medic cost by 25 minerals, 25 gas, and 1 supply."class=" btn-ability-hornerhan-salvagebonus-png"></div>
<divclass="f {{'unacquired' if inventory[1223] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Restoration (Medic) Medics gain the Restoration ability, which removes negative status effects from a target allied unit."class=" btn-ability-terran-restorationscbw-png"></div>
<divclass="f {{'unacquired' if inventory[1211] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Stabilizer Medpacks (Medic) Increases Medic heal speed. Reduces the amount of energy required for each heal."class=" btn-upgrade-raynor-stabilizermedpacks-png"></div>
</div>
</div>
<divid="class-firebat"class="item-class ss-1">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[1002] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Firebat Specialized anti-infantry attacker."class=" btn-unit-terran-firebat-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[1212] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Incinerator Gauntlets (Firebat) Increases Firebat's damage radius by 40%."class=" btn-upgrade-raynor-incineratorgauntlets-png"></div>
<divclass="f {{'unacquired' if inventory[1235] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Infernal Pre-Igniter (Firebat) Firebats do an additional 4 damage to Light Armor."class=" btn-upgrade-terran-infernalpreigniter-png"></div>
<divclass="f {{'unacquired' if inventory[1213] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Juggernaut Plating (Firebat) Increases Firebat's armor by 2."class=" btn-upgrade-raynor-juggernautplating-png"></div>
<divclass="f {{'unacquired' if inventory[1236] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Kinetic Foam (Firebat) Increases Firebat life by 100."class=" btn-techupgrade-kinetic-foam-png"></div>
<divclass="f {{'unacquired' if inventory[1237] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Nano Projectors (Firebat) Increases Firebat attack range by 2."class=" talent-raynor-level03-firebatmedicrange-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Stimpack (Firebat) - Level 1 Level 1: Stimpack: Increases unit movement and attack speed for 15 seconds. Injures the unit for 20 life. Level 2: Super Stimpack: Instead of injuring the unit, heals the unit for 60 life instead."class=" btn-ability-terran-stimpack-color-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Stimpack (Firebat) - Level 2 Level 1: Stimpack: Increases unit movement and attack speed for 15 seconds. Injures the unit for 20 life. Level 2: Super Stimpack: Instead of injuring the unit, heals the unit for 60 life instead."class=" btn-upgrade-terran-superstimppack-png"></div>
</div>
<divclass="f {{'unacquired' if inventory[1227] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Resource Efficiency (Firebat) Reduces Firebat cost by 50 minerals and 1 supply."class=" btn-ability-hornerhan-salvagebonus-png"></div>
</div>
</div>
<divid="class-marauder"class="item-class ss-1">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[1003] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Marauder Heavy assault infantry."class=" btn-unit-terran-marauder-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[1214] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Concussive Shells (Marauder) Marauder attack temporarily slows all units in target area."class=" btn-ability-terran-punishergrenade-color-png"></div>
<divclass="f {{'unacquired' if inventory[1231] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Internal Tech Module (Marauder) Marauders can be trained from a Barracks without an attached Tech Lab."class=" btn-upgrade-terran-internalizedtechmodule-png"></div>
<divclass="f {{'unacquired' if inventory[1238] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Juggernaut Plating (Marauder) Increases Marauder's armor by 2."class=" btn-juggernaut-plating-marauder-png"></div>
<divclass="f {{'unacquired' if inventory[1215] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Kinetic Foam (Marauder) Increases Marauder life by 25."class=" btn-techupgrade-kinetic-foam-png"></div>
<divclass="f {{'unacquired' if inventory[1229] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Laser Targeting System (Marauder) Increases vision by 2 and weapon range by 1."class=" btn-upgrade-terran-lazertargetingsystem-png"></div>
<divclass="f {{'unacquired' if inventory[1230] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Magrail Munitions (Marauder) Deals 20 damage to target unit. Autocast on attack with a cooldown."class=" btn-upgrade-terran-magrailmunitions-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Stimpack (Marauder) - Level 1 Level 1: Stimpack: Increases unit movement and attack speed for 15 seconds. Injures the unit for 20 life. Level 2: Super Stimpack: Instead of injuring the unit, heals the unit for 60 life instead."class=" btn-ability-terran-stimpack-color-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Stimpack (Marauder) - Level 2 Level 1: Stimpack: Increases unit movement and attack speed for 15 seconds. Injures the unit for 20 life. Level 2: Super Stimpack: Instead of injuring the unit, heals the unit for 60 life instead."class=" btn-upgrade-terran-superstimppack-png"></div>
</div>
</div>
</div>
<divid="class-reaper"class="item-class ss-1">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[1004] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Reaper Raider. Capable of jumping up and down cliffs. Throws explosive mines."class=" btn-unit-terran-reaper-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[1252] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Advanced Cloaking Field (Reaper) Reapers are permanently cloaked."class=" btn-permacloak-reaper-png"></div>
<divclass="f {{'unacquired' if inventory[1288] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Ballistic Flightsuit (Reaper) Increases Reaper life by 10."class=" btn-upgrade-mengsk-engineeringbay-dominionarmorlevel2-png"></div>
<divclass="f {{'unacquired' if inventory[1254] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Combat Drugs (Reaper) Reapers regenerate life while out of combat."class=" btn-upgrade-terran-reapercombatdrugs-png"></div>
<divclass="f {{'unacquired' if inventory[1217] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="G-4 Clusterbomb (Reaper) Timed explosive that does heavy area damage."class=" btn-upgrade-terran-kd8chargeex3-png"></div>
<divclass="f {{'unacquired' if inventory[1239] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Jet Pack Overdrive (Reaper) Allows the Reaper to fly for 10 seconds. While flying, the Reaper can attack air units."class=" btn-ability-hornerhan-reaper-flightmode-png"></div>
<divclass="f {{'unacquired' if inventory[1251] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Laser Targeting System (Reaper) Increases vision by 2 and weapon range by 1."class=" btn-upgrade-terran-lazertargetingsystem-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Stimpack (Reaper) - Level 1 Level 1: Stimpack: Increases unit movement and attack speed for 15 seconds. Injures the unit for 10 life. Level 2: Super Stimpack: Instead of injuring the unit, heals the unit for 30 life instead."class=" btn-ability-terran-stimpack-color-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Stimpack (Reaper) - Level 2 Level 1: Stimpack: Increases unit movement and attack speed for 15 seconds. Injures the unit for 10 life. Level 2: Super Stimpack: Instead of injuring the unit, heals the unit for 30 life instead."class=" btn-upgrade-terran-superstimppack-png"></div>
</div>
<divclass="f {{'unacquired' if inventory[1287] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Resource Efficiency (Reaper) Reduces Reaper cost by 50 gas."class=" btn-ability-hornerhan-salvagebonus-png"></div>
<divclass="f {{'unacquired' if inventory[1253] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Spider Mines (Reaper) Allows Reapers to lay Spider Mines. 3 charges per Reaper."class=" btn-ability-terran-spidermine-png"></div>
<divclass="f {{'unacquired' if inventory[1216] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="U-238 Rounds (Reaper) Increases Reaper pistol attack range by 1. Reaper pistols do additional 3 damage to Light Armor."class=" btn-techupgrade-terran-u238rounds-color-png"></div>
</div>
</div>
<divid="class-ghost"class="item-class ss-1">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[1015] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Ghost Infiltration unit. Can use Snipe and Cloak abilities. Can also call down Tactical Nukes."class=" btn-unit-terran-ghost-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[1767] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Bargain Bin Prices (Ghost) Reduces Ghost cost by 100 minerals, 50 gas, and 1 supply."class=" icon-bargain-bin-prices-png"></div>
<divclass="f {{'unacquired' if inventory[1321] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Crius Suit (Ghost) Cloak no longer requires energy to activate or maintain."class=" btn-permacloak-ghost-png"></div>
<divclass="f {{'unacquired' if inventory[1358] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="EMP Rounds (Ghost) Spell. Does 100 damage to shields and drains all energy from units in the targeted area. Cloaked units hit by EMP are revealed for a short time."class=" btn-ability-terran-emp-color-png"></div>
<divclass="f {{'unacquired' if inventory[1359] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Lockdown (Ghost) Spell. Stuns a target mechanical unit for a long time."class=" btn-abilty-terran-lockdownscbw-png"></div>
<divclass="f {{'unacquired' if inventory[1320] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Ocular Implants (Ghost) Increases Ghost sight range by 3 and attack range by 2."class=" btn-techupgrade-terran-ocularimplants-png"></div>
<divclass="f {{'unacquired' if inventory[1340] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Resource Efficiency (Ghost) Reduces Ghost cost by 25 minerals and 25 gas."class=" btn-ability-hornerhan-salvagebonus-png"></div>
</div>
</div>
<divid="class-spectre"class="item-class ss-1">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[1016] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Spectre Infiltration unit. Can use Ultrasonic Pulse, Psionic Lash, and Cloak. Can also call down Tactical Nukes."class=" btn-unit-terran-spectre-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[1768] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Bargain Bin Prices (Spectre) Reduces Spectre cost by 100 minerals, 50 gas, and 1 supply."class=" icon-bargain-bin-prices-png"></div>
<divclass="f {{'unacquired' if inventory[1360] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Impaler Rounds (Spectre) Spectres do additional damage to armored targets."class=" btn-techupgrade-terran-impalerrounds-color-png"></div>
<divclass="f {{'unacquired' if inventory[1323] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Nyx-Class Cloaking Module (Spectre) Cloak no longer requires energy to activate or maintain."class=" btn-permacloak-spectre-png"></div>
<divclass="f {{'unacquired' if inventory[1322] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Psionic Lash (Spectre) Spell. Deals 200 damage to a single target."class=" btn-techupgrade-terran-psioniclash-color-png"></div>
<divclass="f {{'unacquired' if inventory[1341] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Resource Efficiency (Spectre) Reduces Spectre cost by 25 minerals and 25 gas."class=" btn-ability-hornerhan-salvagebonus-png"></div>
</div>
</div>
<divid="class-herc"class="item-class ss-1">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[1022] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="HERC Front-line infantry. Can use Grapple."class=" btn-unit-terran-herc-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[1296] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Grapple Pull (HERC) Allows HERCs to use their grappling gun to pull a ground unit towards the HERC."class=" btn-ability-tychus-herc-heavyimpact-png"></div>
<divclass="f {{'unacquired' if inventory[1285] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Juggernaut Plating (HERC) Increases HERC armor by 2."class=" btn-juggernaut-plating-herc-png"></div>
<divclass="f {{'unacquired' if inventory[1286] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Kinetic Foam (HERC) Increases HERC life by 50."class=" btn-techupgrade-kinetic-foam-png"></div>
<divclass="f {{'unacquired' if inventory[1284] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Resource Efficiency (HERC) Reduces HERC cost by 25 minerals, 25 gas, and 1 supply."class=" btn-ability-hornerhan-salvagebonus-png"></div>
<divclass="f {{'unacquired' if inventory[1024] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Dominion Trooper General-purpose infantry. Can be outfitted with weapons for different combat situations."class=" btn-unit-terran-troopermengsk-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[1760] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Advanced Alloys (Dominion Trooper) Trooper weapons cost 20 fewer gas and now last for 5 minutes when dropped on death."class=" btn-upgrade-mengsk-engineeringbay-dominionweaponslevel0-png"></div>
<divclass="f {{'unacquired' if inventory[1757] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="B-2 High-Cal LMG (Dominion Trooper) Allows the Troopers to arm with a more powerful weapon, effective against all unit types."class=" btn-upgrade-mengsk-trooper-plasmarifle-png"></div>
<divclass="f {{'unacquired' if inventory[1759] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="CPO-7 Salamander Flamethrower (Dominion Trooper) Allows the Troopers to arm with a more powerful weapon, especially effective against light ground units."class=" btn-upgrade-mengsk-trooper-flamethrower-png"></div>
<divclass="f {{'unacquired' if inventory[1758] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Hailstorm Launcher (Dominion Trooper) Allows the Troopers to arm with a more powerful weapon, especially effective against armored air units."class=" btn-upgrade-mengsk-trooper-missilelauncher-png"></div>
<divclass="f {{'unacquired' if inventory[1761] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Optimized Logistics (Dominion Trooper) Increases Dominion Trooper training speed."class=" btn-upgrade-terran-optimizedlogistics-png"></div>
</div>
</div>
<divclass="ss-header">
— Factory —
</div>
<divid="class-hellion"class="item-class ss-2">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[1005] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Hellion Fast scout. Has a flame attack that damages all enemy units in its line of fire."class=" btn-unit-terran-hellion-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[1255] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Hellbat (Hellion Morph) Allows Hellions to transform into Hellbats."class=" btn-unit-terran-hellionbattlemode-png"></div>
<divclass="f {{'unacquired' if inventory[1240] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Infernal Plating (Hellion) Increases Hellion and Hellbat armor by 2."class=" btn-upgrade-swann-hellarmor-png"></div>
<divclass="f {{'unacquired' if inventory[1258] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Jump Jets (Hellion) Increases movement speed in Hellion mode. In Hellbat mode, launches the Hellbat toward enemy ground units and briefly stuns them."class=" btn-upgrade-terran-jumpjets-png"></div>
<divclass="f {{'unacquired' if inventory[1257] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Optimized Logistics (Hellion) Increases Hellion training speed."class=" btn-upgrade-terran-optimizedlogistics-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Stimpack (Hellion) - Level 1 Level 1: Stimpack: Increases unit movement and attack speed for 15 seconds. Injures the unit for 20 life. Level 2: Super Stimpack: Instead of injuring the unit, heals the unit for 60 life instead."class=" btn-ability-terran-stimpack-color-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Stimpack (Hellion) - Level 2 Level 1: Stimpack: Increases unit movement and attack speed for 15 seconds. Injures the unit for 20 life. Level 2: Super Stimpack: Instead of injuring the unit, heals the unit for 60 life instead."class=" btn-upgrade-terran-superstimppack-png"></div>
</div>
<divclass="f {{'unacquired' if inventory[1256] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Smart Servos (Hellion) Transforms faster between modes. Hellions can attack while moving."class=" btn-upgrade-terran-transformationservos-png"></div>
<divclass="f {{'unacquired' if inventory[1301] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Thermite Filaments (Hellion) Hellions do an additional 10 damage to Light Armor."class=" btn-upgrade-terran-infernalpreigniter-png"></div>
<divclass="f {{'unacquired' if inventory[1300] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Twin-Linked Flamethrower (Hellion) Doubles the width of the Hellion's flame attack."class=" btn-upgrade-terran-twin-linkedflamethrower-color-png"></div>
</div>
</div>
<divid="class-vulture"class="item-class ss-2">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[1006] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Vulture Fast skirmish unit. Can use the Spider Mine ability."class=" btn-unit-terran-vulture-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[1261] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Auto Launchers (Vulture) Allows Vultures to attack while moving."class=" vultureautolaunchers-png"></div>
<divclass="f {{'unacquired' if inventory[1260] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Ion Thrusters (Vulture) Increases Vulture movement speed."class=" btn-ability-terran-emergencythrusters-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Replenishable Magazine (Vulture) - Level 1 Level 1: Allows Vultures to replace used Spider Mines. Costs 15 minerals. Level 2: Replacing used Spider Mines no longer costs minerals."class=" btn-upgrade-raynor-replenishablemagazine-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Replenishable Magazine (Vulture) - Level 2 Level 1: Allows Vultures to replace used Spider Mines. Costs 15 minerals. Level 2: Replacing used Spider Mines no longer costs minerals."class=" btn-upgrade-terran-replenishablemagazinelvl2-png"></div>
</div>
</div>
</div>
<divid="class-goliath"class="item-class ss-2">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[1007] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Goliath Heavy-fire support unit."class=" btn-unit-terran-goliath-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[1305] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Ares-Class Targeting System (Goliath) Increases Goliath ground attack range by 1 and air by 3."class=" btn-upgrade-swann-aresclasstargetingsystem-png"></div>
<divclass="f {{'unacquired' if inventory[1244] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Internal Tech Module (Goliath) Goliaths can be trained from a Factory without an attached Tech Lab."class=" btn-upgrade-terran-internalizedtechmodule-png"></div>
<divclass="f {{'unacquired' if inventory[1263] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Jump Jets (Goliath) Allows Goliaths to jump up and down cliffs."class=" btn-ability-terran-goliath-jetpack-png"></div>
<divclass="f {{'unacquired' if inventory[1304] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Multi-Lock Weapons System (Goliath) Goliaths can attack both ground and air targets simultaneously."class=" btn-upgrade-swann-multilockweaponsystem-png"></div>
<divclass="f {{'unacquired' if inventory[1264] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Optimized Logistics (Goliath) Increases Goliath training speed."class=" btn-upgrade-terran-optimizedlogistics-png"></div>
<divclass="f {{'unacquired' if inventory[1243] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Resource Efficiency (Goliath) Reduces Goliath cost by 50 minerals and 1 supply."class=" btn-ability-hornerhan-salvagebonus-png"></div>
<divclass="f {{'unacquired' if inventory[1242] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Shaped Hull (Goliath) Increases Goliath life by 25."class=" btn-techupgrade-terran-shapedhull-colored-png"></div>
<divclass="f {{'unacquired' if inventory[1008] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Diamondback Fast, high-damage hovertank. Rail Gun can fire while the Diamondback is moving."class=" btn-unit-terran-cobra-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[1266] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Burst Capacitors (Diamondback) While not attacking, the Diamondback charges its weapon. The next attack does 10 additional damage."class=" btn-ability-terran-electricfield-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Tri-Lithium Power Cell (Diamondback) - Level 1 Level 1: Tri-Lithium Power Cell: Increases Diamondback attack range by 1. Level 2: Tungsten Spikes: Increases Diamondback attack range by 3."class=" btn-upgrade-terran-trilithium-power-cell-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Tri-Lithium Power Cell (Diamondback) - Level 2 Level 1: Tri-Lithium Power Cell: Increases Diamondback attack range by 1. Level 2: Tungsten Spikes: Increases Diamondback attack range by 3."class=" btn-upgrade-terran-tungsten-spikes-png"></div>
</div>
<divclass="f {{'unacquired' if inventory[1267] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Resource Efficiency (Diamondback) Reduces Diamondback cost by 50 gas and 1 supply."class=" btn-ability-hornerhan-salvagebonus-png"></div>
<divclass="f {{'unacquired' if inventory[1307] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Shaped Hull (Diamondback) Increases Diamondback life by 50."class=" btn-techupgrade-terran-shapedhull-colored-png"></div>
</div>
</div>
<divid="class-siege-tank"class="item-class ss-2">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[1009] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Siege Tank Heavy tank. Long-range artillery in Siege Mode."class=" btn-unit-terran-siegetank-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[1273] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Advanced Siege Tech (Siege Tank) Siege Tanks gain +3 armor in Siege Mode."class=" btn-upgrade-raynor-improvedsiegemode-png"></div>
<divclass="f {{'unacquired' if inventory[1290] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="All-Terrain Treads (Siege Tank) Increases movement speed of Siege Tanks in Tank Mode."class=" btn-all-terrain-treads-png"></div>
<divclass="f {{'unacquired' if inventory[1271] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Graduating Range (Siege Tank) Increases the Siege Tank's attack range by 1 every 3 seconds while in Siege Mode, up to a maximum of 5 additional range."class=" btn-upgrade-terran-nova-siegetankrange-png"></div>
<divclass="f {{'unacquired' if inventory[1274] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Internal Tech Module (Siege Tank) Siege Tanks can be trained from a Factory without an attached Tech Lab."class=" btn-upgrade-terran-internalizedtechmodule-png"></div>
<divclass="f {{'unacquired' if inventory[1268] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Jump Jets (Siege Tank) Repositions Siege Tank to a target location. Can be used in either mode and to jump up and down cliffs. "class=" btn-upgrade-terran-jumpjets-png"></div>
<divclass="f {{'unacquired' if inventory[1272] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Laser Targeting System (Siege Tank) Increases vision by 2 and weapon range by 1."class=" btn-upgrade-terran-lazertargetingsystem-png"></div>
<divclass="f {{'unacquired' if inventory[1308] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Maelstrom Rounds (Siege Tank) Siege Tanks do an additional 40 damage to the primary target in Siege Mode."class=" btn-upgrade-raynor-maelstromrounds-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Transport Hook (Siege Tank) - Level 1 Level 1: Allows Siege Tanks to be transported in Siege Mode. Level 2: Siege Tanks in Siege Mode can attack air units while transported by a Medivac."class=" btn-ability-tychus-medivac-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Transport Hook (Siege Tank) - Level 2 Level 1: Allows Siege Tanks to be transported in Siege Mode. Level 2: Siege Tanks in Siege Mode can attack air units while transported by a Medivac."class=" btn-ability-mengsk-siegetank-flyingtankarmament-png"></div>
</div>
<divclass="f {{'unacquired' if inventory[1246] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Resource Efficiency (Siege Tank) Reduces Siege Tank cost by 25 gas and 1 supply."class=" btn-ability-hornerhan-salvagebonus-png"></div>
<divclass="f {{'unacquired' if inventory[1309] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Shaped Blast (Siege Tank) Reduces splash damage to friendly targets while in Siege Mode by 75%."class=" btn-techupgrade-terran-shapedblast-color-png"></div>
<divclass="f {{'unacquired' if inventory[1245] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Shaped Hull (Siege Tank) Increases Siege Tank life by 25."class=" btn-techupgrade-terran-shapedhull-colored-png"></div>
<divclass="f {{'unacquired' if inventory[1270] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Smart Servos (Siege Tank) Increases transformation speed between modes."class=" btn-upgrade-terran-transformationservos-png"></div>
<divclass="f {{'unacquired' if inventory[1269] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Spider Mines (Siege Tank) Allows Siege Tanks to lay Spider Mines. Lays 3 Spider Mines at once. 3 charges."class=" btn-upgrade-siegetank-spidermines-png"></div>
</div>
</div>
<divid="class-thor"class="item-class ss-2">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[1017] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Thor Heavy assault mech."class=" btn-unit-terran-thor-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[1324] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="330mm Barrage Cannon (Thor) Improves 250mm Strike Cannons ability to deal area damage and stun units in a small area. Can be also freely aimed on ground."class=" btn-ability-thor-330mm-png"></div>
<divclass="f {{'unacquired' if inventory[1342] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Button With a Skull on It (Thor) Allows Thors to launch nukes."class=" btn-ability-terran-nuclearstrike-color-png"></div>
<divclass="f {{'unacquired' if inventory[1344] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Large Scale Field Construction (Thor) Allows Thors to be built by SCVs like a structure."class=" btn-tips-armory-png"></div>
<divclass="f {{'unacquired' if inventory[1343] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Laser Targeting System (Thor) Increases vision by 2 and weapon range by 1."class=" btn-upgrade-terran-lazertargetingsystem-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive High Impact Payload (Thor) - Level 1 Level 1: Allows Thors to transform in order to use an alternative air attack. Level 2: Increases transformation speed between modes."class=" btn-unit-terran-thorsiegemode-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive High Impact Payload (Thor) - Level 2 Level 1: Allows Thors to transform in order to use an alternative air attack. Level 2: Increases transformation speed between modes."class=" btn-upgrade-terran-transformationservos-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Immortality Protocol (Thor) - Level 1 Level 1: Allows destroyed Thors to be reconstructed on the field. Costs Vespene Gas. Level 2: Thors are automatically reconstructed after falling for free."class=" btn-techupgrade-terran-immortalityprotocol-color-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Immortality Protocol (Thor) - Level 2 Level 1: Allows destroyed Thors to be reconstructed on the field. Costs Vespene Gas. Level 2: Thors are automatically reconstructed after falling for free."class=" talent-swann-level12-immortalityprotocol-png"></div>
<divclass="f {{'unacquired' if inventory[1614] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Predator Anti-infantry specialist that deals area damage with each attack."class=" btn-unit-terran-predator-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[1753] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Adaptive Defenses (Predator) Predators gain a shield that halves incoming ranged and splash damage while active."class=" btn-ability-stetmann-banelingmanashield-png"></div>
<divclass="f {{'unacquired' if inventory[1248] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Concussive Charge (Predator) Allows Predators to intercept enemy ground units, and applies an AoE slow on arrival."class=" predatorcharge-png"></div>
<divclass="f {{'unacquired' if inventory[1247] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Phase Cloak (Predator) Allows Predators to briefly cloak. Predators ignore unit collision while cloaked."class=" btn-phase-cloak-png"></div>
<divclass="f {{'unacquired' if inventory[1275] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Resource Efficiency (Predator) Reduces Predator cost by 75 gas and 1 supply."class=" btn-ability-hornerhan-salvagebonus-png"></div>
<divclass="f {{'unacquired' if inventory[1392] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Vespene Synthesis (Predator) Gives 1 free Vespene per target hit with Lightning Field."class=" predatorvespene-png"></div>
</div>
</div>
<divid="class-widow-mine"class="item-class ss-2">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[1020] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Widow Mine Robotic mine. Launches missiles at nearby enemy units while burrowed. Attacks deal splash damage in a small area around the target. Widow Mine is revealed when Sentinel Missile is on cooldown."class=" btn-unit-terran-widowmine-png"></div>
<divclass="f {{'unacquired' if inventory[1329] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Concealment (Widow Mine) Burrowed Widow Mines are no longer revealed when the Sentinel Missile is on cooldown."class=" btn-ability-terran-widowminehidden-png"></div>
<divclass="f {{'unacquired' if inventory[1763] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Demolition Payload (Widow Mine) Allows Widow Mines to attack and damage structures."class=" btn-ability-terran-ignorearmor-png"></div>
<divclass="f {{'unacquired' if inventory[1328] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Drilling Claws (Widow Mine) Allows Widow Mines to burrow and unburrow faster."class=" btn-upgrade-terran-researchdrillingclaws-png"></div>
<divclass="f {{'unacquired' if inventory[1378] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Executioner Missiles (Widow Mine) Reduces Sentinel Missile cooldown. When killed, Widow Mines will launch several missiles at random enemy targets."class=" btn-ability-hornerhan-widowmine-deathblossom-png"></div>
<divclass="f {{'unacquired' if inventory[1295] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Resource Efficiency (Widow Mine) Reduces Widow Mine cost by 25 gas and 1 supply."class=" btn-ability-hornerhan-salvagebonus-png"></div>
</div>
</div>
<divid="class-cyclone"class="item-class ss-2">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[1021] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Cyclone Mobile assault vehicle. Can use Lock On to quickly fire while moving."class=" btn-unit-terran-cyclone-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[1383] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Internal Tech Module (Cyclone) Cyclones can be trained from a Factory without an attached Tech Lab."class=" btn-upgrade-terran-internalizedtechmodule-png"></div>
<divclass="f {{'unacquired' if inventory[1219] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Mag-Field Launchers (Cyclone) Increases Cyclone attack range by 2."class=" btn-upgrade-terran-cyclonerangeupgrade-png"></div>
<divclass="f {{'unacquired' if inventory[1373] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Rapid Fire Launchers (Cyclone) The first 12 shots of Lock On are fired more quickly."class=" btn-upgrade-raynor-ripwavemissiles-png"></div>
<divclass="f {{'unacquired' if inventory[1349] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Resource Efficiency (Cyclone) Reduces Cyclone cost by 25 minerals, 50 gas, and 1 supply."class=" btn-ability-hornerhan-salvagebonus-png"></div>
<divclass="f {{'unacquired' if inventory[1372] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Targeting Optics (Cyclone) Increases Cyclone Lock On casting range and the range while Locked On."class=" btn-upgrade-swann-targetingoptics-png"></div>
</div>
</div>
<divid="class-warhound"class="item-class ss-2">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[1023] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Warhound Anti-vehicle mech. Haywire missiles do bonus damage to mechanical units."class=" btn-unit-terran-warhound-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[1283] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Axiom Plating (Warhound) Increases Warhound armor by 2."class=" btn-research-zerg-fortifiedbunker-png"></div>
<divclass="f {{'unacquired' if inventory[1766] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Deploy Turret (Warhound) Each Warhound can deploy a single-use Auto-Turret."class=" btn-building-terran-autoturret-png"></div>
<divclass="f {{'unacquired' if inventory[1282] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Resource Efficiency (Warhound) Reduces Warhound cost by 75 minerals."class=" btn-ability-hornerhan-salvagebonus-png"></div>
<divclass="f {{'unacquired' if inventory[1330] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Advanced Cloaking Field (Medivac) Medivacs are permanently cloaked."class=" btn-permacloak-medivac-png"></div>
<divclass="f {{'unacquired' if inventory[1311] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Advanced Healing AI (Medivac) Medivacs can heal two targets at once."class=" btn-ability-mengsk-medivac-doublehealbeam-png"></div>
<divclass="f {{'unacquired' if inventory[1277] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Afterburners (Medivac) Ability. Temporarily increases the Medivac's movement speed by 70%."class=" btn-upgrade-terran-medivacemergencythrusters-png"></div>
<divclass="f {{'unacquired' if inventory[1276] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Expanded Hull (Medivac) Increases Medivac cargo space by 4."class=" btn-upgrade-mengsk-engineeringbay-neosteelfortifiedarmor-png"></div>
<divclass="f {{'unacquired' if inventory[1310] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Rapid Deployment Tube (Medivac) Medivacs deploy loaded troops almost instantly."class=" btn-techupgrade-terran-rapiddeployment-color-png"></div>
<divclass="f {{'unacquired' if inventory[1291] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Rapid Reignition Systems (Medivac) Slightly increases Medivac movement speed. Reduces Medivac's Afterburners ability cooldown."class=" btn-upgrade-terran-highcapacityfueltanks-png"></div>
<divclass="f {{'unacquired' if inventory[1755] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Resource Efficiency (Medivac) Reduces Medivac cost by 50 gas."class=" btn-ability-hornerhan-salvagebonus-png"></div>
<divclass="f {{'unacquired' if inventory[1249] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Scatter Veil (Medivac) Medivacs get 100 shields."class=" btn-scatter-veil-png"></div>
</div>
</div>
<divid="class-wraith"class="item-class ss-3">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[1011] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Wraith Highly mobile flying unit. Excellent at surgical strikes."class=" btn-unit-terran-wraith-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[1278] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Advanced Laser Technology (Wraith) Burst Lasers do more damage and can hit both ground and air targets. Replaces Gemini Missiles weapon."class=" btn-upgrade-swann-improvedburstlaser-png"></div>
<divclass="f {{'unacquired' if inventory[1313] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Displacement Field (Wraith) Wraiths evade 20% of incoming attacks while cloaked."class=" btn-upgrade-swann-displacementfield-png"></div>
<divclass="f {{'unacquired' if inventory[1332] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Internal Tech Module (Wraith) Wraiths can be trained from a Starport without an attached Tech Lab."class=" btn-upgrade-terran-internalizedtechmodule-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Tomahawk Power Cells (Wraith) - Level 1 Level 1: Tomahawk Power Cells: Increases Wraith starting energy by 100. Level 2: Unregistered Cloaking Module: Wraiths do not require energy to cloak and remain cloaked."class=" btn-techupgrade-terran-tomahawkpowercell-color-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Tomahawk Power Cells (Wraith) - Level 2 Level 1: Tomahawk Power Cells: Increases Wraith starting energy by 100. Level 2: Unregistered Cloaking Module: Wraiths do not require energy to cloak and remain cloaked."class=" btn-permacloak-wraith-png"></div>
</div>
<divclass="f {{'unacquired' if inventory[1333] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Resource Efficiency (Wraith) Reduces Wraith cost by 50 gas."class=" btn-ability-hornerhan-salvagebonus-png"></div>
<divclass="f {{'unacquired' if inventory[1331] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Trigger Override (Wraith) Wraith attack speed increases by 10% with each attack, up to a maximum of 100%."class=" btn-ability-hornerhan-wraith-attackspeed-png"></div>
</div>
</div>
<divid="class-viking"class="item-class ss-3">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[1012] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Viking Durable support flyer. Loaded with strong anti-capital air missiles. Can switch into Assault Mode to attack ground units."class=" btn-unit-terran-vikingfighter-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[1754] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Aesir Turbines (Viking) Increases Viking movement speed by 55%."class=" btn-ability-mengsk-viking-speed-png"></div>
<divclass="f {{'unacquired' if inventory[1280] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Anti-Mechanical Munition (Viking) Increases Viking damage to mechanical units while in Assault Mode."class=" btn-ability-terran-ignorearmor-png"></div>
<divclass="f {{'unacquired' if inventory[1315] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Phobos-Class Weapons System (Viking) Increases Viking attack range by 1 in Assault mode and 2 in Fighter mode."class=" btn-upgrade-raynor-phobosclassweaponssystem-png"></div>
<divclass="f {{'unacquired' if inventory[1314] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Ripwave Missiles (Viking) Vikings do area damage while in Fighter Mode."class=" btn-upgrade-raynor-ripwavemissiles-png"></div>
<divclass="f {{'unacquired' if inventory[1334] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Shredder Rounds (Viking) Attacks in Assault mode do line splash damage."class=" btn-ability-hornerhan-viking-piercingattacks-png"></div>
<divclass="f {{'unacquired' if inventory[1279] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Smart Servos (Viking) Increases transformation speed between modes."class=" btn-upgrade-terran-transformationservos-png"></div>
<divclass="f {{'unacquired' if inventory[1335] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="W.I.L.D. Missiles (Viking) Launches 5 rockets at the target unit. Each rocket does 25 (40 vs armored) damage."class=" btn-ability-hornerhan-viking-missileupgrade-png"></div>
</div>
</div>
<divid="class-banshee"class="item-class ss-3">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[1013] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Banshee Tactical-strike aircraft."class=" btn-unit-terran-banshee-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[1337] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Advanced Targeting Optics (Banshee) Increases Banshee attack range by 2 while cloaked."class=" btn-ability-terran-detectionconedebuff-png"></div>
<divclass="f {{'unacquired' if inventory[1338] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Distortion Blasters (Banshee) Increases Banshee attack damage by 25% while cloaked."class=" btn-techupgrade-terran-cloakdistortionfield-color-png"></div>
<divclass="f {{'unacquired' if inventory[1350] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Hyperflight Rotors (Banshee) Increases Banshee movement speed."class=" btn-upgrade-terran-hyperflightrotors-png"></div>
<divclass="f {{'unacquired' if inventory[1352] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Internal Tech Module (Banshee) Banshees can be trained from a Starport without an attached Tech Lab."class=" btn-upgrade-terran-internalizedtechmodule-png"></div>
<divclass="f {{'unacquired' if inventory[1351] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Laser Targeting System (Banshee) Increases vision by 2 and weapon range by 1."class=" btn-upgrade-terran-lazertargetingsystem-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Cross-Spectrum Dampeners (Banshee) - Level 1 Level 1: Banshees can remain cloaked twice as long. Level 2: Banshees do not require energy to cloak and remain cloaked."class=" btn-banshee-cross-spectrum-dampeners-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Cross-Spectrum Dampeners (Banshee) - Level 2 Level 1: Banshees can remain cloaked twice as long. Level 2: Banshees do not require energy to cloak and remain cloaked."class=" btn-permacloak-banshee-png"></div>
</div>
<divclass="f {{'unacquired' if inventory[1339] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Rocket Barrage (Banshee) Banshees gain the Rocket Barrage ability, which deals 75 damage to enemy ground units in the target area."class=" btn-upgrade-terran-nova-bansheemissilestrik-png"></div>
<divclass="f {{'unacquired' if inventory[1336] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Shaped Hull (Banshee) Increases Banshee life by 100."class=" btn-techupgrade-terran-shapedhull-colored-png"></div>
<divclass="f {{'unacquired' if inventory[1317] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Shockwave Missile Battery (Banshee) Banshees do area damage in a straight line."class=" btn-upgrade-raynor-shockwavemissilebattery-png"></div>
</div>
</div>
<divid="class-liberator"class="item-class ss-3">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[1018] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Liberator Artillery fighter. Loaded with missiles that deal area damage to enemy air targets. Can switch into Defender Mode to provide siege support."class=" btn-unit-terran-liberator-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[1326] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Advanced Ballistics (Liberator) Increases Liberator range by 3 in Defender Mode."class=" btn-upgrade-terran-advanceballistics-png"></div>
<divclass="f {{'unacquired' if inventory[1374] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Cloak (Liberator) Allows Liberators to use the Cloak ability."class=" btn-ability-terran-cloak-color-png"></div>
<divclass="f {{'unacquired' if inventory[1294] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Guerilla Missiles (Liberator) Liberators in Fighter Mode apply an attack and movement debuff to enemies they attack."class=" btn-upgrade-terran-nova-hellfiremissiles-png"></div>
<divclass="f {{'unacquired' if inventory[1375] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Laser Targeting System (Liberator) Increases vision by 2 and weapon range by 1."class=" btn-upgrade-terran-lazertargetingsystem-png"></div>
<divclass="f {{'unacquired' if inventory[1376] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Optimized Logistics (Liberator) Increases Liberator training speed."class=" btn-upgrade-terran-optimizedlogistics-png"></div>
<divclass="f {{'unacquired' if inventory[1327] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Raid Artillery (Liberator) Allows Liberators to attack structures while in Defender Mode."class=" btn-upgrade-terran-nova-terrandefendermodestructureattack-png"></div>
<divclass="f {{'unacquired' if inventory[1385] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Resource Efficiency (Liberator) Reduces Liberator cost by 25 gas."class=" btn-ability-hornerhan-salvagebonus-png"></div>
<divclass="f {{'unacquired' if inventory[1384] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Smart Servos (Liberator) Increases transformation speed between modes."class=" btn-upgrade-terran-transformationservos-png"></div>
<divclass="f {{'unacquired' if inventory[1751] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="UED Missile Technology (Liberator) Increases Liberator attack range in Fighter mode by 4."class=" btn-ued-rocketry-technology-png"></div>
</div>
</div>
<divid="class-valkyrie"class="item-class ss-3">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[1019] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Valkyrie Advanced anti-aircraft fighter. Able to use cluster missiles that deal area damage to air targets."class=" btn-unit-terran-valkyriescbw-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[1382] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Afterburners (Valkyrie) Ability. Temporarily increases the Valkyries's movement speed by 70%."class=" btn-afterburners-valkyrie-png"></div>
<divclass="f {{'unacquired' if inventory[1379] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Enhanced Cluster Launchers (Valkyrie) Valkyries fire 2 additional rockets each volley."class=" btn-ability-stetmann-corruptormissilebarrage-png"></div>
<divclass="f {{'unacquired' if inventory[1381] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Flechette Missiles (Valkyrie) Equips Valkyries with Air-to-Surface missiles to attack ground units."class=" btn-ability-hornerhan-viking-missileupgrade-png"></div>
<divclass="f {{'unacquired' if inventory[1390] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Launching Vector Compensator (Valkyrie) Allows Valkyries to shoot air while moving."class=" btn-launch-vector-compensator-png"></div>
<divclass="f {{'unacquired' if inventory[1391] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Resource Efficiency (Valkyrie) Reduces Valkyrie cost by 100 minerals, 25 gas, and 1 supply."class=" btn-ability-hornerhan-salvagebonus-png"></div>
<divclass="f {{'unacquired' if inventory[1380] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Shaped Hull (Valkyrie) Increases Valkyrie life by 50."class=" btn-techupgrade-terran-shapedhull-colored-png"></div>
</div>
</div>
<divid="class-raven"class="item-class ss-3">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[1606] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Raven Aerial Caster unit."class=" btn-unit-terran-raven-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[1368] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Anti-Armor Missile (Raven) Spell. Decreases target and nearby enemy units armor by 2."class=" btn-ability-terran-shreddermissile-color-png"></div>
<divclass="f {{'unacquired' if inventory[1363] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Bio Mechanical Repair Drone (Raven) Spell. Deploys a drone that can heal biological or mechanical units."class=" btn-unit-biomechanicaldrone-png"></div>
<divclass="f {{'unacquired' if inventory[1346] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Durable Materials (Raven) Extends timed life duration of Raven's summoned objects."class=" btn-upgrade-terran-durablematerials-png"></div>
<divclass="f {{'unacquired' if inventory[1366] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Hunter-Seeker Weapon (Raven) Allows Ravens to attack with a Hunter-Seeker weapon."class=" btn-hunter-seeker-weapon-png"></div>
<divclass="f {{'unacquired' if inventory[1367] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Interference Matrix (Raven) Spell. Target enemy Mechanical or Psionic unit can't attack or use abilities for a short duration."class=" btn-upgrade-terran-interferencematrix-png"></div>
<divclass="f {{'unacquired' if inventory[1369] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Internal Tech Module (Raven) Ravens can be trained from a Starport without an attached Tech Lab."class=" btn-upgrade-terran-internalizedtechmodule-png"></div>
<divclass="f {{'unacquired' if inventory[1365] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Railgun Turret (Raven) Spell. Allows Ravens to deploy an advanced Auto-Turret, that can attack enemy ground units in a straight line."class=" btn-unit-terran-autoturretblackops-png"></div>
<divclass="f {{'unacquired' if inventory[1345] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Resource Efficiency (Raven) Reduces Raven cost by 50 gas."class=" btn-ability-hornerhan-salvagebonus-png"></div>
<divclass="f {{'unacquired' if inventory[1364] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Spider Mines (Raven) Spell. Deploys 3 Spider Mines to a target location."class=" btn-upgrade-siegetank-spidermines-png"></div>
<divclass="f {{'unacquired' if inventory[1607] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Science Vessel Aerial Caster unit. Can repair mechanical units."class=" btn-unit-terran-sciencevessel-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[1371] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Defensive Matrix (Science Vessel) Spell. Provides a target unit with a defensive barrier that can absorb up to 250 damage."class=" btn-upgrade-swann-defensivematrix-png"></div>
<divclass="f {{'unacquired' if inventory[1370] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="EMP Shockwave (Science Vessel) Spell. Depletes all energy and shields of all units in a target area."class=" btn-ability-mengsk-ghost-staticempblast-png"></div>
<divclass="f {{'unacquired' if inventory[1347] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Improved Nano-Repair (Science Vessel) Nano-Repair no longer requires energy to use."class=" btn-upgrade-swann-improvednanorepair-png"></div>
<divclass="f {{'unacquired' if inventory[1348] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Magellan Computation Systems (Science Vessel) Science Vessel can use Nano-Repair at two targets at once."class=" btn-magellan-computation-systems-png"></div>
<divclass="f {{'unacquired' if inventory[1750] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Tactical Jump (Science Vessel) Allows Science Vessels to warp to a target location anywhere on the map."class=" btn-ability-hornerhan-fleethyperjump-png"></div>
</div>
</div>
<divid="class-hercules"class="item-class ss-3">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[1615] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Hercules Massive transport ship."class=" btn-unit-terran-hercules-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[1386] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Internal Fusion Module (Hercules) Hercules can be trained from a Starport without having a Fusion Core."class=" btn-upgrade-terran-internalizedtechmodule-png"></div>
<divclass="f {{'unacquired' if inventory[1387] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Tactical Jump (Hercules) Allows Hercules to warp to a target location anywhere on the map."class=" btn-ability-terran-hercules-tacticaljump-png"></div>
<divclass="f {{'unacquired' if inventory[1014] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Battlecruiser Powerful warship."class=" btn-unit-terran-battlecruiser-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[1355] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="ATX Laser Battery (Battlecruiser) Battlecruisers can attack while moving, do the same damage to both ground and air targets, and fire faster."class=" btn-atx-batteries-png"></div>
<divclass="f {{'unacquired' if inventory[1393] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Behemoth Plating (Battlecruiser) Increases Battlecruiser armor by 2."class=" btn-research-zerg-fortifiedbunker-png"></div>
<divclass="f {{'unacquired' if inventory[1292] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Behemoth Reactor (Battlecruiser) All Battlecruiser spells require 25 less energy to cast."class=" btn-upgrade-terran-behemothreactor-png"></div>
<divclass="f {{'unacquired' if inventory[1354] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Cloak (Battlecruiser) Allows Battlecruisers to use the Cloak ability."class=" btn-ability-terran-cloak-color-png"></div>
<divclass="f {{'unacquired' if inventory[1752] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Field-Assist Target System (Battlecruiser) Battlecruisers increase the attack range of nearby friendly ground units by 1."class=" btn-ability-mengsk-battlecruiser-decksights-png"></div>
<divclass="f {{'unacquired' if inventory[1357] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Internal Tech Module (Battlecruiser) Battlecruisers can be trained from a Starport without an attached Tech Lab."class=" btn-upgrade-terran-internalizedtechmodule-png"></div>
<divclass="f {{'unacquired' if inventory[1394] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Moirai Impulse Drive (Battlecruiser) Increases Battlecruiser movement speed."class=" btn-moirai-impulse-drive-png"></div>
<divclass="f {{'unacquired' if inventory[1356] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Optimized Logistics (Battlecruiser) Increases Battlecruiser training speed."class=" btn-upgrade-terran-optimizedlogistics-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Defensive Matrix (Battlecruiser) - Level 1 Level 1: Spell. For 20 seconds the Battlecruiser gains a shield that can absorb up to 200 damage. Level 2: Passive. Battlecruiser gets 200 shields. Can spend energy to fully recharge shields."class=" btn-upgrade-swann-defensivematrix-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Defensive Matrix (Battlecruiser) - Level 2 Level 1: Spell. For 20 seconds the Battlecruiser gains a shield that can absorb up to 200 damage. Level 2: Passive. Battlecruiser gets 200 shields. Can spend energy to fully recharge shields."class=" btn-advanced-defensive-matrix-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Missile Pods (Battlecruiser) - Level 1 Battlecruisers gain the Missile Pods ability, which deals damage to air units in a target area. Level 1: Deals 40 damage (+50 vs light). Level 2: Deals 110 damage and costs -50 less energy. "class=" btn-techupgrade-terran-missilepods-color-level1-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Missile Pods (Battlecruiser) - Level 2 Battlecruisers gain the Missile Pods ability, which deals damage to air units in a target area. Level 1: Deals 40 damage (+50 vs light). Level 2: Deals 110 damage and costs -50 less energy. "class=" btn-upgrade-terran-nova-bansheemissilestrik-png"></div>
</div>
<divclass="f {{'unacquired' if inventory[1353] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Tactical Jump (Battlecruiser) Allows Battlecruisers to warp to a target location anywhere on the map."class=" btn-ability-terran-warpjump-png"></div>
</div>
</div>
<divclass="ss-header">
— Buildings —
</div>
<divid="class-bunker"class="item-class ss-4">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[1400] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Bunker Defensive structure. Able to load infantry units, giving them +1 range to their attacks."class=" btn-building-terran-bunker-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[1611] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Fortified Bunker (Bunker) Bunkers have more life."class=" btn-building-terran-bunkerneosteel-png"></div>
<divclass="f {{'unacquired' if inventory[1201] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Neosteel Bunker (Bunker) Increases the number of Bunker slots by 2."class=" btn-upgrade-terran-neosteelframe-png"></div>
<divclass="f {{'unacquired' if inventory[1200] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Projectile Accelerator (Bunker) Increases range of all units in the Bunker by 1."class=" btn-upgrade-zerg-stukov-bunkerresearchbundle_05-png"></div>
<divclass="f {{'unacquired' if inventory[1610] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Shrike Turret (Bunker) Adds an automated turret to Bunkers."class=" btn-upgrade-swann-improvedturretattackspeed-png"></div>
<divclass="f {{'unacquired' if inventory[1401] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Missile Turret Anti-air defensive structure."class=" btn-building-terran-missileturret-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[1203] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Hellstorm Batteries (Missile Turret) The Missile Turret unleashes an additional flurry of missiles with each attack."class=" btn-techupgrade-terran-hellstormbatteries-color-png"></div>
<divclass="f {{'unacquired' if inventory[1399] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Resource Efficiency (Missile Turret) Reduces Missile Turret cost by 25 minerals."class=" btn-ability-hornerhan-salvagebonus-png"></div>
<divclass="f {{'unacquired' if inventory[1202] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Titanium Housing (Missile Turret) Increases Missile Turret life by 75."class=" btn-techupgrade-terran-titaniumhousing-color-png"></div>
<divclass="f {{'unacquired' if inventory[1402] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Sensor Tower Reveals locations of enemy units at long range."class=" btn-building-terran-sensordome-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[1764] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Assistive Targeting (Sensor Tower) Sensor Towers increase the attack range of defensive buildings in their direct sight range."class=" btn-ability-hornerhan-raven-analyzetarget-png"></div>
<divclass="f {{'unacquired' if inventory[1765] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Multispectrum Doppler (Sensor Tower) Sensor Towers gain +10 sight range and +5 radar range."class=" btn-tips-laserdrillantiair-png"></div>
<divclass="f {{'unacquired' if inventory[1403] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Devastator Turret Defensive structure. Deals increased damage to armored targets. Attacks ground units."class=" btn-tips-flamingbetty-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[1397] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Anti-Armor Munitions (Devastator Turret) Increases Devastator Turret damage to armored targets by 10."class=" btn-ability-terran-ignorearmor-png"></div>
<divclass="f {{'unacquired' if inventory[1396] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Concussive Grenades (Devastator Turret) Devastator Turrets slow enemies they hit. Does not stack with Marauder Concussive Shells."class=" btn-ability-terran-punishergrenade-color-png"></div>
<divclass="f {{'unacquired' if inventory[1398] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Resource Efficiency (Devastator Turret) Reduces Devastator Turret cost by 50 minerals."class=" btn-ability-hornerhan-salvagebonus-png"></div>
<divclass="f {{'unacquired' if inventory[1612] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Planetary Fortress Allows Command Centers to upgrade into a defensive structure with a turret and additional armor. Planetary Fortresses cannot Lift Off, or cast Orbital Command spells."class=" btn-building-terran-planetaryfortress-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[1389] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Ibiks Tracking Scanners (Planetary Fortress) Planetary Fortress can attack air units."class=" btn-ability-terran-detectionconedebuff-png"></div>
<divclass="f {{'unacquired' if inventory[1395] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Orbital Module (Planetary Fortress) Allows Planetary Fortresses to use Scanner Sweep, MULE, and Extra Supplies if those abilities are owned."class=" btn-orbital-fortress-png"></div>
<divclass="f {{'unacquired' if inventory[1613] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Perdition Turret Automated defensive turret. Burrows down while no enemies are nearby."class=" btn-unit-terran-perditionturret-png"></div>
<divclass="f {{'unacquired' if inventory[1618] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Hive Mind Emulator Unlocks the Hive Mind Emulator defensive structure, and allows it to permanently Mind Control Zerg units."class=" btn-building-terran-hivemindemulator-png"></div>
<divclass="f {{'unacquired' if inventory[1631] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Argus Amplifier (Hive Mind Emulator) Unlocks the Hive Mind Emulator defensive structure, and allows it to permanently Mind Control Protoss units."class=" btn-argus-talisman-png"></div>
<divclass="f {{'unacquired' if inventory[1632] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Psi Indoctrinator (Hive Mind Emulator) Unlocks the Hive Mind Emulator defensive structure, and allows it to permanently Mind Control Terran units."class=" btn-upgrade-psi-indoctrinator-png"></div>
<divclass="f {{'unacquired' if inventory[1619] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Psi Disrupter Unlocks the Psi Disrupter defensive structure, and allows it to slow the attack and movement speeds of all nearby Zerg units."class=" btn-building-terran-sigmaprojector-png"></div>
<divclass="f {{'unacquired' if inventory[1629] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Sonic Disrupter (Psi Disrupter) Unlocks the Psi Disrupter defensive structure, and allows it to slow the attack and movement speeds of all nearby Terran units."class=" btn-ability-protoss-mindblast-png"></div>
<divclass="f {{'unacquired' if inventory[1630] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Psi Screen (Psi Disrupter) Unlocks the Psi Disrupter defensive structure, and allows it to slow the attack and movement speeds of all nearby Protoss units."class=" btn-progression-protoss-fenix-1-zealotsuit-png"></div>
<divclass="f {{'unacquired' if inventory[1623] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Rogue Forces (Terran) Terran Mercenary calldowns are no longer limited by charges."class=" btn-rogue-forces-png"></div>
<divclass="f {{'unacquired' if inventory[1627] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Rapid Reinforcement (Terran) Reduces cooldowns of all Terran Mercenary calldowns by 60s."class=" btn-progression-hornerhan-6-mirabuildtime-png"></div>
<divclass="f {{'unacquired' if inventory[1633] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Signal Beacon (Terran) Terran Mercenary Calldowns are instantly deployed on rally point."class=" talent-raynor-level08-orbitaldroppods-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Fast Delivery (Terran) - Level 1 At level 1, you can request one Mercenary unit immediately at the start of a mission. Level 2 allows you to calldown 3 Mercenary units immediately."class=" talent-tychus-level07-firstdiscount-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Fast Delivery (Terran) - Level 2 At level 1, you can request one Mercenary unit immediately at the start of a mission. Level 2 allows you to calldown 3 Mercenary units immediately."class=" talent-tychus-level02-additionaloutlaw-png"></div>
<divclass="f {{'unacquired' if inventory[1055] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Emperor's Shadow Royal Guard specialist. Can use Pyrokinetic Immolation and EMP Blast abilities. Can call down Tactical missiles."class=" btn-unit-terran-ghostmengsk-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[1756] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Sovereign Tactical Missiles (Emperor's Shadow) Tactical Missile Strikes no longer need to be channeled."class=" btn-upgrade-mengsk-ghostacademy-guidedtacticalstrike-png"></div>
<divclass="f {{'unacquired' if inventory[1060] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Night Hawk Royal Guard highly mobile flying unit. Excellent at surgical strikes."class=" btn-unit-terran-wraith-mengsk-png"></div>
<divclass="f {{'unacquired' if inventory[1059] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Emperor's Guardian Royal Guard artillery fighter. Loaded with missiles that deal area damage to enemy air targets. Can switch into Defender Mode to provide siege support."class=" btn-royalliberator-png"></div>
<divclass="f {{'unacquired' if inventory[1051] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Sky Fury Durable Royal Guard support flyer. Loaded with strong anti-capital air missiles. Can switch into Assault Mode to attack ground units."class=" btn-unit-terran-vikingmengskfighter-png"></div>
<divclass="f {{'unacquired' if inventory[1050] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Pride of Augustgrad Powerful Royal Guard warship."class=" btn-unit-terran-battlecruisermengsk-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Terran Infantry Weapon - Level 1 Increases damage of Terran infantry. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-terran-infantryweaponslevel1-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Terran Infantry Weapon - Level 2 Increases damage of Terran infantry. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-terran-infantryweaponslevel2-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Terran Infantry Weapon - Level 3 Increases damage of Terran infantry. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-terran-infantryweaponslevel3-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Terran Infantry Weapon - Level 4 Increases damage of Terran infantry. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-terran-infantryweaponslevel4-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Terran Infantry Weapon - Level 5 Increases damage of Terran infantry. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-terran-infantryweaponslevel5-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Terran Infantry Armor - Level 1 Increases armor of Terran infantry. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-terran-infantryarmorlevel1-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Terran Infantry Armor - Level 2 Increases armor of Terran infantry. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-terran-infantryarmorlevel2-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Terran Infantry Armor - Level 3 Increases armor of Terran infantry. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-terran-infantryarmorlevel3-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Terran Infantry Armor - Level 4 Increases armor of Terran infantry. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-terran-infantryarmorlevel4-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Terran Infantry Armor - Level 5 Increases armor of Terran infantry. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-terran-infantryarmorlevel5-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Terran Vehicle Weapon - Level 1 Increases damage of Terran vehicles. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-terran-vehicleweaponslevel1-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Terran Vehicle Weapon - Level 2 Increases damage of Terran vehicles. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-terran-vehicleweaponslevel2-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Terran Vehicle Weapon - Level 3 Increases damage of Terran vehicles. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-terran-vehicleweaponslevel3-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Terran Vehicle Weapon - Level 4 Increases damage of Terran vehicles. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-terran-vehicleweaponslevel4-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Terran Vehicle Weapon - Level 5 Increases damage of Terran vehicles. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-terran-vehicleweaponslevel5-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Terran Vehicle Armor - Level 1 Increases armor of Terran vehicles. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-terran-vehicleplatinglevel1-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Terran Vehicle Armor - Level 2 Increases armor of Terran vehicles. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-terran-vehicleplatinglevel2-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Terran Vehicle Armor - Level 3 Increases armor of Terran vehicles. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-terran-vehicleplatinglevel3-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Terran Vehicle Armor - Level 4 Increases armor of Terran vehicles. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-terran-vehicleplatinglevel4-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Terran Vehicle Armor - Level 5 Increases armor of Terran vehicles. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-terran-vehicleplatinglevel5-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Terran Ship Weapon - Level 1 Increases damage of Terran starships. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-terran-shipweaponslevel1-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Terran Ship Weapon - Level 2 Increases damage of Terran starships. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-terran-shipweaponslevel2-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Terran Ship Weapon - Level 3 Increases damage of Terran starships. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-terran-shipweaponslevel3-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Terran Ship Weapon - Level 4 Increases damage of Terran starships. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-terran-shipweaponslevel4-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Terran Ship Weapon - Level 5 Increases damage of Terran starships. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-terran-shipweaponslevel5-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Terran Ship Armor - Level 1 Increases armor of Terran starships. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-terran-shipplatinglevel1-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Terran Ship Armor - Level 2 Increases armor of Terran starships. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-terran-shipplatinglevel2-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Terran Ship Armor - Level 3 Increases armor of Terran starships. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-terran-shipplatinglevel3-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Terran Ship Armor - Level 4 Increases armor of Terran starships. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-terran-shipplatinglevel4-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Terran Ship Armor - Level 5 Increases armor of Terran starships. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-terran-shipplatinglevel5-png"></div>
</div>
</div>
</div>
<divid="class-scv"class="item-class ss-6">
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[1204] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Advanced Construction (SCV) Multiple SCVs can construct a structure, reducing its construction time."class=" btn-advanced-construction-png"></div>
<divclass="f {{'unacquired' if inventory[1205] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Dual-Fusion Welders (SCV) SCVs repair twice as fast."class=" btn-upgrade-swann-scvdoublerepair-png"></div>
<divclass="f {{'unacquired' if inventory[1232] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Hostile Environment Adaptation (SCV) Increases SCV life by 15 and attack speed slightly."class=" btn-hostile-environment-adaptation-png"></div>
<divclass="f {{'unacquired' if inventory[1762] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Construction Jump Jets (SCV) Allows SCVs to jump up and down cliffs."class=" btn-scv-cliffjump-png"></div>
<divclass="f {{'unacquired' if inventory[1297] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Scanner Sweep (Command Center) Temporarily reveals an area of the map, detecting cloaked and burrowed units."class=" btn-ability-terran-scannersweep-color-png"></div>
<divclass="f {{'unacquired' if inventory[1298] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="MULE (Command Center) Summons a unit that gathers minerals more quickly than regular SCVs. Has timed life."class=" btn-unit-terran-mule-png"></div>
<divclass="f {{'unacquired' if inventory[1299] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Extra Supplies (Command Center) Drops additional supplies, permanently increasing the supply output of the target Supply Depot by 8."class=" btn-ability-terran-calldownextrasupplies-color-png"></div>
<divclass="f {{'unacquired' if inventory[1605] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Command Center Reactor (Command Center) Command Centers can train two SCVs at once."class=" btn-research-terran-commandcenterreactor-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Fire-Suppression System (Terran) - Level 1 Level 1: While on low health, Terran structures are repaired to half health instead of burning down. Level 2: Terran structures are repaired to full health instead of half health."class=" btn-upgrade-swann-firesuppressionsystem-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Fire-Suppression System (Terran) - Level 2 Level 1: While on low health, Terran structures are repaired to half health instead of burning down. Level 2: Terran structures are repaired to full health instead of half health."class=" btn-fire-suppression-system-lvl2-png"></div>
</div>
<divclass="f {{'unacquired' if inventory[1600] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Ultra-Capacitors (Terran) Increases attack speed of units by 5% per weapon upgrade."class=" btn-research-terran-ultracapacitors-png"></div>
<divclass="f {{'unacquired' if inventory[1601] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Vanadium Plating (Terran) Increases the life of units by 5% per armor upgrade."class=" btn-research-terran-vanadiumplating-png"></div>
<divclass="f {{'unacquired' if inventory[1602] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Orbital Depots (Terran) Supply depots are built instantly."class=" btn-research-terran-orbitaldepots-png"></div>
<divclass="f {{'unacquired' if inventory[1603] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Micro-Filtering (Terran) Refineries produce Vespene gas 25% faster."class=" btn-research-terran-microfiltering-png"></div>
<divclass="f {{'unacquired' if inventory[1604] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Automated Refinery (Terran) Eliminates the need for SCVs in vespene gas production."class=" btn-building-terran-refineryautomated-png"></div>
<divclass="f {{'unacquired' if inventory[1608] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Tech Reactor (Terran) Merges Tech Labs and Reactors into one add on structure to provide both functions."class=" btn-building-terran-techreactor-png"></div>
<divclass="f {{'unacquired' if inventory[1609] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Orbital Strike (Barracks) Trained units from Barracks are instantly deployed on rally point."class=" btn-research-terran-orbitalstrikerally-png"></div>
<divclass="f {{'unacquired' if inventory[1616] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Cellular Reactor (Terran) All Terran spellcasters get +100 starting and maximum energy."class=" btn-research-zerg-cellularreactor-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Regenerative Bio-Steel (Terran) - Level 1 Allows Terran mechanical units to regenerate health while not in combat. Each level increases life regeneration speed."class=" btn-regenerativebiosteel-blue-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Regenerative Bio-Steel (Terran) - Level 2 Allows Terran mechanical units to regenerate health while not in combat. Each level increases life regeneration speed."class=" btn-regenerativebiosteel-green-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Regenerative Bio-Steel (Terran) - Level 3 Allows Terran mechanical units to regenerate health while not in combat. Each level increases life regeneration speed."class=" btn-research-zerg-regenerativebio-steel-png"></div>
</div>
<divclass="f {{'unacquired' if inventory[1620] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Structure Armor (Terran) Increases armor of all Terran structures by 2."class=" btn-upgrade-terran-buildingarmor-png"></div>
<divclass="f {{'unacquired' if inventory[1621] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Hi-Sec Auto Tracking (Terran) Increases attack range of all Terran structures by 1."class=" btn-upgrade-terran-hisecautotracking-png"></div>
<divclass="f {{'unacquired' if inventory[1622] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Advanced Optics (Terran) Increases attack range of all Terran mechanical units by 1."class=" btn-upgrade-swann-vehiclerangeincrease-png"></div>
<divclass="f {{'unacquired' if inventory[1624] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Mechanical Know-how (Terran) Increases mechanical unit life by 20%."class=" talent-swann-level14-vehiclehealthincrease-png"></div>
<divclass="f {{'unacquired' if inventory[1625] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Mercenary Munitions (Terran) Increases attack speed of all Terran combat units by 15%."class=" talent-raynor-level14-infantryattackspeed-png"></div>
<divclass="f {{'unacquired' if inventory[1628] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Fusion Reactor (Fusion Core) Fusion Cores increase the energy regeneration of nearby units by +1 energy per second."class=" btn-tips-terran-energynova-png"></div>
</div>
</div>
</div>
</div>
</div>
<divid="zerg-items"class="tracker-section">
<divclass="section-title">
<inputtype="checkbox"class="collapse-section">
<h2>Zerg Items</h2>
</div>
<divclass="section-body-2">
<divclass="section-toc">
<divclass="toc-box">
<inputtype="checkbox"class="ss-1-toggle">
Ground
</div>
<divclass="toc-box">
<inputtype="checkbox"class="ss-2-toggle">
Flyers
</div>
<divclass="toc-box">
<inputtype="checkbox"class="ss-3-toggle">
Morphs
</div>
<divclass="toc-box">
<inputtype="checkbox"class="ss-4-toggle">
Infested
</div>
<divclass="toc-box">
<inputtype="checkbox"class="ss-5-toggle">
Buildings
</div>
<divclass="toc-box">
<inputtype="checkbox"class="ss-6-toggle">
Mercenaries
</div>
<divclass="toc-box">
<inputtype="checkbox"class="ss-7-toggle">
Miscellaneous
</div>
</div>
<divid="section-zerg"class="section-body">
<divclass="ss-header">
— Ground —
</div>
<divid="class-zergling"class="item-class ss-1">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[2000] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Zergling Fast inexpensive melee attacker. Hatches in pairs from a single larva. Can morph into a Baneling."class=" btn-unit-zerg-zergling-png"></div>
<divclass="f {{'unacquired' if inventory[2200] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Hardened Carapace (Zergling) Increases Zergling health by +10."class=" btn-upgrade-zerg-hardenedcarapace-png"></div>
<divclass="f {{'unacquired' if inventory[2202] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Metabolic Boost (Zergling) Increases Zergling movement speed."class=" btn-upgrade-zerg-hotsmetabolicboost-png"></div>
<divclass="f {{'unacquired' if inventory[2300] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Raptor Strain (Zergling) Allows Zerglings to jump up and down cliffs and leap onto enemies. Also increases Zergling attack damage by 2."class=" btn-unit-zerg-zergling-raptor-png"></div>
<divclass="f {{'unacquired' if inventory[2406] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Zergling Reconstitution (Zerg) Killed Zerglings respawn from your primary Hatchery at no cost."class=" btn-ability-kerrigan-zerglingreconstitution-png"></div>
<divclass="f {{'unacquired' if inventory[2226] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Shredding Claws (Zergling) Zergling attacks will temporarily reduce their target's armor to 0."class=" btn-upgrade-zergling-armorshredding-png"></div>
<divclass="f {{'unacquired' if inventory[2301] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Swarmling Strain (Zergling) Zerglings will spawn instantly and with an extra Zergling per egg at no additional cost."class=" btn-unit-zerg-zergling-swarmling-png"></div>
<divclass="f {{'unacquired' if inventory[2001] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Swarm Queen Ranged support caster. Can use the Spawn Creep Tumor and Rapid Transfusion abilities."class=" btn-unit-zerg-broodqueen-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[2271] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Bio-Mechanical Transfusion (Swarm Queen) Swarm Queen Burst Heal heals an additional +10 life and can now target mechanical units."class=" btn-upgrade-zerg-abathur-biomechanicaltransfusion-png"></div>
<divclass="f {{'unacquired' if inventory[2269] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Deep Tunnel (Swarm Queen) Swarm Queens gain the Deep Tunnel ability."class=" btn-ability-zerg-deeptunnel-png"></div>
<divclass="f {{'unacquired' if inventory[2273] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Incubator Chamber (Swarm Queen) Swarm Queens may now be built two at a time from the Hatchery, Lair, or Hive."class=" btn-upgrade-zerg-abathur-incubationchamber-png"></div>
<divclass="f {{'unacquired' if inventory[2270] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Organic Carapace (Swarm Queen) Swarm Queens gain +25 life."class=" btn-upgrade-zerg-organiccarapace-png"></div>
<divclass="f {{'unacquired' if inventory[2272] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Resource Efficiency (Swarm Queen) Reduces Swarm Queen cost by 50 gas."class=" btn-ability-hornerhan-salvagebonus-png"></div>
<divclass="f {{'unacquired' if inventory[2268] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Spawn Larvae (Swarm Queen) Swarm Queens gain the Spawn Larvae ability."class=" btn-unit-zerg-larva-png"></div>
</div>
</div>
<divid="class-roach"class="item-class ss-1">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[2002] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Roach Durable short ranged attacker. Regenerates life quickly when burrowed."class=" btn-unit-zerg-roach-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[2204] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Adaptive Plating (Roach) Roaches gain +3 armor when their life is below 50%."class=" btn-upgrade-zerg-adaptivecarapace-png"></div>
<divclass="f {{'unacquired' if inventory[2303] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Corpser Strain (Roach) Units killed after being attacked by Roaches will spawn 2 Roachlings."class=" btn-unit-zerg-roach-corpser-png"></div>
<divclass="f {{'unacquired' if inventory[2227] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Glial Reconstitution (Roach) Increases Roach movement speed."class=" btn-upgrade-zerg-glialreconstitution-png"></div>
<divclass="f {{'unacquired' if inventory[2203] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Hydriodic Bile (Roach) Roaches deal +8 damage to light targets."class=" btn-upgrade-zerg-hydriaticacid-png"></div>
<divclass="f {{'unacquired' if inventory[2228] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Organic Carapace (Roach) Increases Roach health by +25."class=" btn-upgrade-zerg-organiccarapace-png"></div>
<divclass="f {{'unacquired' if inventory[2205] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Tunneling Claws (Roach) Allows Roaches to move while burrowed."class=" btn-upgrade-zerg-hotstunnelingclaws-png"></div>
<divclass="f {{'unacquired' if inventory[2302] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Vile Strain (Roach) Roach attacks will slow the movement and attack speed of enemies."class=" btn-unit-zerg-roach-vile-png"></div>
</div>
</div>
<divid="class-hydralisk"class="item-class ss-1">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[2003] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Hydralisk High-damage generalist ranged attacker."class=" btn-unit-zerg-hydralisk-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[2207] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Ancillary Carapace (Hydralisk) Hydralisks gain +20 health."class=" btn-upgrade-zerg-ancillaryarmor-png"></div>
<divclass="f {{'unacquired' if inventory[2206] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Frenzy (Hydralisk) Allows Hydralisks to use the Frenzy ability, which increases their attack speed by 50%."class=" btn-upgrade-zerg-frenzy-png"></div>
<divclass="f {{'unacquired' if inventory[2208] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Grooved Spines (Hydralisk) Hydralisks gain +1 range."class=" btn-upgrade-zerg-hotsgroovedspines-png"></div>
<divclass="f {{'unacquired' if inventory[2229] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Muscular Augments (Hydralisk) Increases Hydralisk movement speed."class=" btn-upgrade-zerg-evolvemuscularaugments-png"></div>
<divclass="f {{'unacquired' if inventory[2230] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Resource Efficiency (Hydralisk) Reduces Hydralisk cost by 25 minerals, 25 gas, and 1 supply."class=" btn-ability-hornerhan-salvagebonus-png"></div>
</div>
</div>
<divid="class-aberration"class="item-class ss-1">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[2005] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Aberration Durable melee attacker that deals heavy damage and can walk over other units."class=" btn-unit-zerg-aberration-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[2283] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Baneling Incubation (Aberration) Aberrations spawn 2 Banelings upon death."class=" btn-upgrade-zerg-rupture-png"></div>
<divclass="f {{'unacquired' if inventory[2282] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Construct Regeneration (Aberration) Aberrations gain increased life regeneration."class=" btn-upgrade-zerg-abathur-improvedmend-png"></div>
<divclass="f {{'unacquired' if inventory[2281] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Monstrous Resilience (Aberration) Aberrations gain +140 life."class=" btn-monstrous-resilience-aberration-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Baneling Launch (Aberration) - Level 1 Level 1: Allows Aberrations to periodically throw generated Banelings at air targets. Level 2: Can store up to 3 Banelings. Can consume Banelings to recharge faster. Thrown Banelings benefit from Baneling upgrades. "class=" abilityicon_spawnbanelings_square-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Baneling Launch (Aberration) - Level 2 Level 1: Allows Aberrations to periodically throw generated Banelings at air targets. Level 2: Can store up to 3 Banelings. Can consume Banelings to recharge faster. Thrown Banelings benefit from Baneling upgrades. "class=" talent-zagara-level14-unlocksplitterling-png"></div>
</div>
<divclass="f {{'unacquired' if inventory[2284] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Protective Cover (Aberration) Aberrations grant damage reduction to allied units directly beneath them."class=" btn-upgrade-zagara-aberrationarmorcover-png"></div>
<divclass="f {{'unacquired' if inventory[2285] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Resource Efficiency (Aberration) Reduces Aberration cost by 50 minerals and 25 gas."class=" btn-ability-hornerhan-salvagebonus-png"></div>
</div>
</div>
<divid="class-swarm-host"class="item-class ss-1">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[2007] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Swarm Host Siege unit that attacks by rooting in place and continually spawning Locusts."class=" btn-unit-zerg-swarmhost-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[2215] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Burrow (Swarm Host) Allows Swarm Hosts to burrow instead of root to spawn locusts."class=" btn-ability-zerg-burrow-color-png"></div>
<divclass="f {{'unacquired' if inventory[2310] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Carrion Strain (Swarm Host) Swarm Hosts will spawn Flying Locusts."class=" btn-unit-zerg-swarmhost-carrion-png"></div>
<divclass="f {{'unacquired' if inventory[2311] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Creeper Strain (Swarm Host) Allows Swarm Hosts to teleport to any creep on the map in vision. Swarm Hosts will spread creep around them when rooted or burrowed."class=" btn-unit-zerg-swarmhost-creeper-png"></div>
<divclass="f {{'unacquired' if inventory[2237] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Enduring Locusts (Swarm Host) Increases the duration of Swarm Hosts' Locusts by 10s."class=" btn-upgrade-zerg-evolveincreasedlocustlifetime-png"></div>
<divclass="f {{'unacquired' if inventory[2236] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Locust Metabolic Boost (Swarm Host) Increases Locust movement speed."class=" btn-upgrade-zerg-glialreconstitution-png"></div>
<divclass="f {{'unacquired' if inventory[2238] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Organic Carapace (Swarm Host) Increases Swarm Host health by +40."class=" btn-upgrade-zerg-organiccarapace-png"></div>
<divclass="f {{'unacquired' if inventory[2217] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Pressurized Glands (Swarm Host) Allows Swarm Host Locusts to attack air targets."class=" btn-upgrade-zerg-pressurizedglands-png"></div>
<divclass="f {{'unacquired' if inventory[2216] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Rapid Incubation (Swarm Host) Swarm Hosts will spawn locusts 20% faster."class=" btn-upgrade-zerg-rapidincubation-png"></div>
<divclass="f {{'unacquired' if inventory[2239] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Resource Efficiency (Swarm Host) Reduces Swarm Host cost by 100 minerals and 25 gas."class=" btn-ability-hornerhan-salvagebonus-png"></div>
</div>
</div>
<divid="class-infestor"class="item-class ss-1">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[2008] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Infestor Support caster that can move while burrowed. Can use the Fungal Growth, Parasitic Domination, and Consumption abilities."class=" btn-unit-zerg-infestor-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[2266] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Infested Terran (Infestor) Infestors gain the Spawn Infested Terran ability."class=" btn-unit-zerg-infestedmarine-png"></div>
<divclass="f {{'unacquired' if inventory[2267] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Microbial Shroud (Infestor) Infestors gain the Microbial Shroud ability, which reduces incoming damage from air units in an area."class=" btn-ability-zerg-darkswarm-png"></div>
</div>
</div>
<divid="class-ultralisk"class="item-class ss-1">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[2009] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Ultralisk Massive melee attacker. Has an area-damage cleave attack."class=" btn-unit-zerg-ultralisk-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[2240] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Anabolic Synthesis (Ultralisk) Ultralisks gain increased movement speed."class=" btn-upgrade-zerg-anabolicsynthesis-png"></div>
<divclass="f {{'unacquired' if inventory[2218] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Burrow Charge (Ultralisk) Allows Ultralisks to burrow and charge at enemy units, knocking back and stunning units when it emerges."class=" btn-upgrade-zerg-burrowcharge-png"></div>
<divclass="f {{'unacquired' if inventory[2241] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Chitinous Plating (Ultralisk) Ultralisks gain +2 armor."class=" btn-upgrade-zerg-chitinousplating-png"></div>
<divclass="f {{'unacquired' if inventory[2220] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Monarch Blades (Ultralisk) Ultralisks gain increased splash damage."class=" btn-upgrade-zerg-monarchblades-png"></div>
<divclass="f {{'unacquired' if inventory[2312] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Noxious Strain (Ultralisk) Ultralisks will periodically spread poison, damaging nearby biological enemies."class=" btn-unit-zerg-ultralisk-noxious-png"></div>
<divclass="f {{'unacquired' if inventory[2242] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Organic Carapace (Ultralisk) Ultralisks gain +100 life."class=" btn-upgrade-zerg-organiccarapace-png"></div>
<divclass="f {{'unacquired' if inventory[2243] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Resource Efficiency (Ultralisk) Reduces Ultralisk cost by 100 minerals and 2 supply."class=" btn-ability-hornerhan-salvagebonus-png"></div>
<divclass="f {{'unacquired' if inventory[2219] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Tissue Assimilation (Ultralisk) Ultralisks recover health when they deal damage."class=" btn-upgrade-zerg-tissueassimilation-png"></div>
<divclass="f {{'unacquired' if inventory[2313] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Torrasque Strain (Ultralisk) Ultralisks will revive after being killed."class=" btn-unit-zerg-ultralisk-torrasque-png"></div>
</div>
</div>
<divid="class-defiler"class="item-class ss-1">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[2015] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Defiler Support caster. Can use the Dark Swarm, Consume, and Plague abilities."class=" btn-unit-zerg-defilerscbw-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[2280] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Comorbidity (Defiler) Plague now stacks up to three times, and depletes energy as well as health."class=" btn-upgrade-zerg-dehaka-tenderize-png"></div>
<divclass="f {{'unacquired' if inventory[2277] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Pathogen Projectors (Defiler) Defilers gain +4 cast range for Dark Swarm and Plague."class=" btn-upgrade-zagara-increasebilelauncherrange-png"></div>
<divclass="f {{'unacquired' if inventory[2279] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Predatory Consumption (Defiler) Defilers can now use Consume on any non-heroic biological unit, not just friendly Zerg."class=" btn-progression-zerg-dehaka-15-genemutation-png"></div>
<divclass="f {{'unacquired' if inventory[2278] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Trapdoor Adaptation (Defiler) Defilers can now use abilities while burrowed."class=" btn-upgrade-zerg-burrowmove-png"></div>
</div>
</div>
<divid="class-pygalisk"class="item-class ss-1">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[2025] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Pygalisk Miniature melee attacker."class=" btn-unit-zerg-ultralisk-rcz-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[2384] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Combat Carapace (Pygalisk) Increases Pygalisk health by +25."class=" btn-upgrade-stetmann-mechachitinousplating-png"></div>
<divclass="f {{'unacquired' if inventory[2383] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Ducal Blades (Pygalisk) Pygalisks do splash damage."class=" btn-ability-zerg-dehaka-ultralisk-brutalcharge-png"></div>
<divclass="f {{'unacquired' if inventory[2382] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Stimpack (Pygalisk) Pygalisks gain the Stimpack ability, which temporarily increases movement and attack speed at the cost of 10 health."class=" btn-ability-terran-stimpack-color-png"></div>
</div>
</div>
<divclass="ss-header">
— Flyers —
</div>
<divid="class-mutalisk"class="item-class ss-2">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[2006] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Mutalisk Fragile flying attacker. Attacks bounce between targets."class=" btn-unit-zerg-mutalisk-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[2235] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Aerodynamic Glaive Shape (Mutalisk) Increases the attack range of Mutalisks by 2."class=" btn-ability-dehaka-airbonusdamage-png"></div>
<divclass="f {{'unacquired' if inventory[2213] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Rapid Regeneration (Mutalisk) Mutalisks will regenerate quickly when out of combat."class=" btn-upgrade-zerg-rapidregeneration-png"></div>
<divclass="f {{'unacquired' if inventory[2234] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Severing Glaive (Mutalisk) Mutalisk bounce attacks will deal full damage."class=" btn-upgrade-zerg-explosiveglaive-png"></div>
<divclass="f {{'unacquired' if inventory[2214] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Sundering Glaive (Mutalisk) Mutalisks deal increased damage to their primary target."class=" btn-upgrade-zerg-explosiveglaive-png"></div>
<divclass="f {{'unacquired' if inventory[2212] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Vicious Glaive (Mutalisk) Mutalisks attacks will bounce an additional 3 times."class=" btn-upgrade-zerg-viciousglaive-png"></div>
</div>
</div>
<divid="class-corruptor"class="item-class ss-2">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[2012] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Corruptor Anti-air flying attacker specializing in taking down enemy capital ships."class=" btn-unit-zerg-corruptor-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[2221] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Caustic Spray (Corruptor) Allows Corruptors to use the Caustic Spray ability, which deals ramping damage to buildings over time."class=" btn-ability-zerg-causticspray-png"></div>
<divclass="f {{'unacquired' if inventory[2287] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Construct Regeneration (Corruptor) Corruptors gain increased life regeneration."class=" btn-upgrade-zerg-abathur-improvedmend-png"></div>
<divclass="f {{'unacquired' if inventory[2222] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Corruption (Corruptor) Allows Corruptors to use the Corruption ability, which causes a target enemy unit to take increased damage."class=" btn-ability-zerg-corruption-color-png"></div>
<divclass="f {{'unacquired' if inventory[2286] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Monstrous Resilience (Corruptor) Corruptors gain +100 life."class=" btn-monstrous-resilience-corruptor-png"></div>
<divclass="f {{'unacquired' if inventory[2289] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Resource Efficiency (Corruptor) Reduces Corruptor cost by 50 minerals and 25 gas."class=" btn-ability-hornerhan-salvagebonus-png"></div>
<divclass="f {{'unacquired' if inventory[2288] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Scourge Incubation (Corruptor) Corruptors spawn 2 Scourge upon death (3 with Swarm Scourge)."class=" btn-unit-zerg-scourge-png"></div>
</div>
</div>
<divid="class-scourge"class="item-class ss-2">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[2013] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Scourge Flying anti-air suicide unit. Hatches in pairs from a single larva."class=" btn-unit-zerg-scourge-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[2224] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Resource Efficiency (Scourge) Reduces Scourge cost by 50 gas."class=" btn-ability-hornerhan-salvagebonus-png"></div>
<divclass="f {{'unacquired' if inventory[2225] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Swarm Scourge (Scourge) An extra Scourge will be built from each egg at no additional cost."class=" btn-upgrade-custom-triple-scourge-png"></div>
<divclass="f {{'unacquired' if inventory[2223] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Virulent Spores (Scourge) Scourge will deal splash damage."class=" btn-upgrade-zagara-scourgesplashdamage-png"></div>
<divclass="f {{'unacquired' if inventory[2014] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Brood Queen Flying support caster. Can cast the Ocular Symbiote and Spawn Broodlings abilities."class=" btn-unit-zerg-classicqueen-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[2276] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Enhanced Mitochondria (Brood Queen) Brood Queens start with maximum energy and gain increased energy regeneration. Like powerhouses (of the cell)."class=" btn-upgrade-zerg-stukov-queenenergyregen-png"></div>
<divclass="f {{'unacquired' if inventory[2275] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Ensnare (Brood Queen) Brood Queens gain the Ensnare ability."class=" btn-ability-zerg-fungalgrowth-color-png"></div>
<divclass="f {{'unacquired' if inventory[2274] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Fungal Growth (Brood Queen) Brood Queens gain the Fungal Growth ability."class=" btn-upgrade-zerg-stukov-researchqueenfungalgrowth-png"></div>
</div>
</div>
<divclass="ss-header">
— Morphs —
</div>
<divid="class-baneling"class="item-class ss-3">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[2004] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Baneling Anti-ground suicide unit. Does damage over a small area on death. Morphed from the Zergling."class=" btn-unit-zerg-baneling-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[2231] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Centrifugal Hooks (Baneling) Increases the movement speed of Banelings."class=" btn-upgrade-zerg-centrifugalhooks-png"></div>
<divclass="f {{'unacquired' if inventory[2209] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Corrosive Acid (Baneling) Increases the damage banelings deal to their primary target. Splash damage remains the same."class=" btn-upgrade-zerg-corrosiveacid-png"></div>
<divclass="f {{'unacquired' if inventory[2307] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Hunter Strain (Baneling) Allows Banelings to jump up and down cliffs and leap onto enemies."class=" btn-unit-zerg-baneling-hunter-png"></div>
<divclass="f {{'unacquired' if inventory[2233] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Rapid Metamorph (Baneling) Banelings morph faster and no longer cost vespene gas to morph."class=" btn-rapid-metamorph-png"></div>
<divclass="f {{'unacquired' if inventory[2211] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Regenerative Acid (Baneling) Banelings will heal nearby friendly units when they explode."class=" btn-upgrade-zerg-regenerativebile-png"></div>
<divclass="f {{'unacquired' if inventory[2210] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Rupture (Baneling) Increases the splash radius of baneling attacks."class=" btn-upgrade-zerg-rupture-png"></div>
<divclass="f {{'unacquired' if inventory[2306] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Splitter Strain (Baneling) Banelings will split into two smaller Splitterlings on exploding."class=" talent-zagara-level14-unlocksplitterling-png"></div>
<divclass="f {{'unacquired' if inventory[2232] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Tunneling Jaws (Baneling) Allows Banelings to move while burrowed."class=" btn-upgrade-zerg-tunnelingjaws-png"></div>
</div>
</div>
<divid="class-impaler"class="item-class ss-3">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[2304] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Impaler Allows Hydralisks to morph into Impalers."class=" btn-unit-zerg-impaler-png"></div>
<divclass="f {{'unacquired' if inventory[2252] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Secretion Glands (Impaler) Impalers generate creep while standing still or burrowed."class=" btn-ability-zerg-creepspread-png"></div>
<divclass="f {{'unacquired' if inventory[2305] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Lurker Allows Hydralisks to morph into Lurkers."class=" btn-unit-zerg-lurker-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[2255] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Adapted Spines (Lurker) Lurkers deal increased damage to non-light targets."class=" btn-upgrade-zerg-groovedspines-png"></div>
<divclass="f {{'unacquired' if inventory[2254] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Seismic Spines (Lurker) Lurkers gain +6 range."class=" btn-upgrade-kerrigan-seismicspines-png"></div>
</div>
</div>
<divid="class-brood-lord"class="item-class ss-3">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[2308] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Brood Lord Allows Mutalisks and Corruptors to morph into Brood Lords."class=" btn-unit-zerg-broodlord-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[2263] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Behemoth Stellarskin (Brood Lord) Brood Lords gain +100 life and +1 armor."class=" btn-behemoth-stellarskin-png"></div>
<divclass="f {{'unacquired' if inventory[2262] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Porous Cartilage (Brood Lord) Brood Lords gain increased movement speed."class=" btn-upgrade-kerrigan-broodlordspeed-png"></div>
<divclass="f {{'unacquired' if inventory[2265] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Resource Efficiency (Brood Lord) Reduces Brood Lord cost by 75 gas."class=" btn-ability-hornerhan-salvagebonus-png"></div>
<divclass="f {{'unacquired' if inventory[2264] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Splitter Mitosis (Brood Lord) Brood Lord attacks spawn twice as many broodlings."class=" abilityicon_spawnbroodlings_square-png"></div>
</div>
</div>
<divid="class-viper"class="item-class ss-3">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[2309] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Viper Allows Mutalisks and Corruptors to morph into Vipers."class=" btn-unit-zerg-viper-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[2260] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Paralytic Barbs (Viper) Viper Abduct stuns units for an additional 5 seconds."class=" btn-upgrade-zerg-abathur-abduct-png"></div>
<divclass="f {{'unacquired' if inventory[2259] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Parasitic Bomb (Viper) Vipers gain the Parasitic Bomb ability, which inflicts an area-damaging effect on an enemy air unit."class=" btn-ability-zerg-parasiticbomb-png"></div>
<divclass="f {{'unacquired' if inventory[2261] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Virulent Microbes (Viper) All Viper abilities gain +4 range."class=" btn-upgrade-zerg-abathur-castrange-png"></div>
</div>
</div>
<divid="class-guardian"class="item-class ss-3">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[2800] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Guardian Long-range anti-ground flyer. Can attack ground units. Morphed from the Mutalisk or Corruptor."class=" btn-unit-zerg-primalguardian-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[2369] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Explosive Spores (Guardian) Allows Guardians to launch an explosive spore at ground targets, dealing damage and knocking them back in an area."class=" btn-ability-zerg-dehaka-guardian-explosivespores-png"></div>
<divclass="f {{'unacquired' if inventory[2249] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Primal Adaptation (Guardian) Allows Guardians to attack air units with a decreased attack damage."class=" biomassrecovery_coop-png"></div>
<divclass="f {{'unacquired' if inventory[2370] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Primordial Fury (Guardian) Guardians gain increasing attack speed as they attack."class=" btn-ability-zerg-dehaka-guardian-primordialfury-png"></div>
<divclass="f {{'unacquired' if inventory[2248] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Prolonged Dispersion (Guardian) Guardians gain +3 range."class=" btn-upgrade-zerg-abathur-prolongeddispersion-png"></div>
<divclass="f {{'unacquired' if inventory[2368] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Propellant Sacs (Guardian) Guardians gain increased movement speed."class=" btn-propellant-sacs-png"></div>
<divclass="f {{'unacquired' if inventory[2250] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Soronan Acid (Guardian) Guardians deal +10 increased base damage to ground targets."class=" btn-upgrade-zerg-abathur-biomass-png"></div>
</div>
</div>
<divid="class-devourer"class="item-class ss-3">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[2801] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Devourer Anti-air flyer. Attack inflict Acid Spores. Can attack air units. Morphed from the Mutalisk or Corruptor."class=" btn-unit-zerg-devourerex3-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[2244] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Corrosive Spray (Devourer) Devourer attacks will now deal area damage."class=" btn-upgrade-zerg-abathur-devourer-corrosivespray-png"></div>
<divclass="f {{'unacquired' if inventory[2245] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Gaping Maw (Devourer) Devourer's attack speed increased by 25%."class=" btn-gaping-maw-png"></div>
<divclass="f {{'unacquired' if inventory[2246] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Improved Osmosis (Devourer) Devourer's Acid Spores duration increased by 50%."class=" btn-improved-osmosis-png"></div>
<divclass="f {{'unacquired' if inventory[2247] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Prescient Spores (Devourer) Allows Devourers to attack ground targets."class=" btn-prescient-spores-png"></div>
</div>
</div>
<divid="class-ravager"class="item-class ss-3">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[2802] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Ravager Ranged artillery. Can use Corrosive Bile. Can attack ground units. Morphed from the Roach."class=" btn-unit-zerg-ravager-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[2257] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Bloated Bile Ducts (Ravager) Ravager Corrosive Bile hits a much larger area."class=" btn-ability-zerg-abathur-corrosivebilelarge-png"></div>
<divclass="f {{'unacquired' if inventory[2258] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Deep Tunnel (Ravager) Ravagers gain the Deep Tunnel ability, which allows them to burrow to any visible location on the map."class=" btn-ability-zerg-deeptunnel-png"></div>
<divclass="f {{'unacquired' if inventory[2256] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Potent Bile (Ravager) Ravager Corrosive Bile deals an additional +40 damage."class=" potentbile_coop-png"></div>
</div>
</div>
<divid="class-overseer"class="item-class ss-3">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[2803] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Overseer Allows Overlords to morph into Overseers. Overseers can use the Spawn Creep Tumor and Contaminate abilities."class=" btn-unit-zerg-overseer-png"></div>
<divclass="f {{'unacquired' if inventory[2804] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Primal Igniter Assault unit. Has an area-damage attack. Regenerates life quickly when burrowed. Can attack ground units. Morphed by merging two Roaches."class=" btn-unit-collection-primal-roachupgrade-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[2290] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Concentrated Fire (Primal Igniter) Primal Igniters deal +15 damage vs light armor."class=" btn-ability-zerg-fireroach-increasefiredamage-png"></div>
<divclass="f {{'unacquired' if inventory[2291] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Primal Tenacity (Primal Igniter) Primal Igniters gain +100 health and +1 armor."class=" btn-ability-zerg-genemutation-thornsaura-png"></div>
</div>
</div>
<divid="class-tyrannozor"class="item-class ss-3">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[2805] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Tyrannozor Heavy assault beast. Has a ground-area attack, and powerful anti-air attack. Morphed by merging two Ultralisks."class=" btn-unit-collection-primal-tyrannozor-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[2351] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Barrage of Spikes (Tyrannozor) Tyrannozors gain the Barrage of Spikes ability, which deals 60 damage to enemy ground units around the Tyrannozor."class=" btn-ability-zerg-dehaka-tyrannozor-barrageofspikes-png"></div>
<divclass="f {{'unacquired' if inventory[2353] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Healing Adaptation (Tyrannozor) Tyrannozors regenerate life quickly when out of combat."class=" btn-ability-zerg-dehaka-ultralisk-healingadaptation-png"></div>
<divclass="f {{'unacquired' if inventory[2352] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Impaling Strike (Tyrannozor) Tyrannozor melee attacks have a 20% chance to stun for 2 seconds."class=" btn-ability-zerg-dehaka-ultralisk-impalingstrike-png"></div>
<divclass="f {{'unacquired' if inventory[2350] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Tyrant's Protection (Tyrannozor) Tyrannozors grant nearby friendly units 1 armor."class=" btn-ability-zerg-dehaka-tyrannozor-tyrantprotection-png"></div>
<divclass="f {{'unacquired' if inventory[2016] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Infested Marine General-purpose Infested infantry. Has a timed life of 90 seconds."class=" btn-unit-zerg-infestedmarine-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[2293] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Plagued Munitions (Infested Marine) Infested Marines deal an extra 50 damage over 15 seconds to targets they attack."class=" btn-ability-stukov-plaugedmunitions-png"></div>
<divclass="f {{'unacquired' if inventory[2294] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Retinal Augmentation (Infested Marine) Infested Marines gain +1 range."class=" btn-upgrade-zerg-stukov-infestedmarinerangeupgrade-png"></div>
<divclass="f {{'unacquired' if inventory[2021] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Infested Diamondback Fast, high-damage attacker. Can attack while moving and can bring flying units to the ground."class=" btn-unit-zerg-infesteddiamondback-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[2362] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Caustic Mucus (Infested Diamondback) Infested Diamondbacks leave behind a trail of acid when moving that deals 12 damage per second to enemy units."class=" btn-upgrade-zerg-stukov-diamondbacksnailtrail-png"></div>
<divclass="f {{'unacquired' if inventory[2375] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Concentrated Spew (Infested Diamondback) Infested Diamondbacks gain +2 weapon range. Fungal Snare gains +2 range."class=" btn-upgrade-zerg-concentrated-spew-png"></div>
<divclass="f {{'unacquired' if inventory[2020] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Infested Siege Tank Siege tank. Can uproot itself to provide mobile tank support."class=" btn-unit-zerg-infestedsiegetank-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[2360] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Acidic Enzymes (Infested Siege Tank) Infested Siege Tanks deal an additional 15 damage to armored units and structures in both modes."class=" btn-upgrade-zerg-stukov-siegetankbonusdamage-png"></div>
<divclass="f {{'unacquired' if inventory[2373] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Balanced Roots (Infested Siege Tank) Allows Infested Siege Tanks to attack while moving with their Tentacle weapons."class=" btn-ability-zerg-creepteleport-png"></div>
<divclass="f {{'unacquired' if inventory[2361] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Deep Tunnel (Infested Siege Tank) Infested Siege Tanks gain the Deep Tunnel ability, which allows them to burrow to any visible location on the map covered in creep."class=" btn-ability-zerg-deeptunnel-png"></div>
<divclass="f {{'unacquired' if inventory[2022] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Infested Banshee Tactical-strike aircraft. Can cloak and can be upgraded to burrow."class=" btn-unit-zerg-infestedbanshee-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[2364] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Braced Exoskeleton (Infested Banshee) Infested Banshees gain +100 life."class=" btn-upgrade-zerg-stukov-bansheemorelife-png"></div>
<divclass="f {{'unacquired' if inventory[2372] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Fleshfused Targeting Optics (Infested Banshee) Infested Banshees gain +2 range while cloaked."class=" btn-fleshfused-targeting-optics-png"></div>
<divclass="f {{'unacquired' if inventory[2365] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Rapid Hibernation (Infested Banshee) Infested Banshees regenerate 20 life and energy per second while burrowed."class=" btn-upgrade-zerg-stukov-bansheeburrowregeneration-png"></div>
<divclass="f {{'unacquired' if inventory[2378] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Frightful Fleshwelder (Infested Banshee) Reduces Infested Banshee cost by 25 minerals."class=" btn-ability-hornerhan-salvagebonus-png"></div>
<divclass="f {{'unacquired' if inventory[2023] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Infested Liberator Anti-Air flying attacker. Attacks deal high area-damage."class=" btn-unit-zerg-infestedliberator-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[2366] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Cloud Dispersal (Infested Liberator) Infested Liberators instantly transform into a cloud of microscopic organisms while attacking, reducing the damage they take by 85%."class=" btn-upgrade-zerg-stukov-infestedliberatorswarmcloud-png"></div>
<divclass="f {{'unacquired' if inventory[2380] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Defender Mode (Infested Liberator) Allows Infested Liberators to deploy into Defender Mode to attack ground units. Weapon knocks back the attack target and damages units behind it."class=" btn-infested-liberator-ag-png"></div>
<divclass="f {{'unacquired' if inventory[2367] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Viral Contamination (Infested Liberator) Increases the damage Infested Liberators deal to their primary target by 100%."class=" btn-upgrade-zerg-stukov-infestedliberatoraoe-png"></div>
<divclass="f {{'unacquired' if inventory[2379] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Frightful Fleshwelder (Infested Liberator) Reduces Infested Liberator cost by 25 gas."class=" btn-ability-hornerhan-salvagebonus-png"></div>
</div>
</div>
<divid="class-bullfrog"class="item-class ss-4">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[2027] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Bullfrog Grounded transport. Launches itself through the air, dealing damage and unloading cargo on impact."class=" btn-unit-zerg-bullfrog-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[2388] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Suffused With Vermin (Bullfrog) Bullfrogs spawn two broodlings on impact, in addition to unloading their cargo."class=" btn-upgrade-zerg-stukov-infestedspawnbroodling-png"></div>
<divclass="f {{'unacquired' if inventory[2389] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Lethal Impact (Bullfrog) Bullfrogs deal more damage and stun longer on impact."class=" btn-ability-mengsk-ghost-tacticalmissilestrike-png"></div>
<divclass="f {{'unacquired' if inventory[2390] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Catalytic Boosters (Bullfrog) Bullfrog leap gains +4 range, and unload-leap gains +6 range."class=" btn-ability-mengsk-medivac-igniteafterburners-png"></div>
<divclass="f {{'unacquired' if inventory[2387] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Mutagen Vents (Bullfrog) Bullfrogs grant themselves and their cargo temporary health and an attack speed boost on impact."class=" btn-ability-zerg-dehaka-essencecollector-png"></div>
<divclass="f {{'unacquired' if inventory[2011] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Spine Crawler Anti-ground defensive structure. Can uproot to reposition itself."class=" btn-building-zerg-spinecrawler-png"></div>
<divclass="f {{'unacquired' if inventory[2010] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Spore Crawler Anti-air defensive structure. Detects cloaked units and can uproot."class=" btn-building-zerg-sporecrawler-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[2391] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Caustic Enzymes (Spore Crawler) Spore Crawler gain +30 bonus damage against biological units."class=" btn-ability-zerg-acidspores-png"></div>
<divclass="f {{'unacquired' if inventory[2385] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Artillery Ducts (Bile Launcher) Increases Bile Launcher range by +8."class=" btn-upgrade-zagara-increasebilelauncherrange-png"></div>
<divclass="f {{'unacquired' if inventory[2017] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Infested Bunker Defensive structure. Periodically spawns Infested infantry that fight from inside. Acts as a mobile ground transport while uprooted."class=" btn-building-stukov-infestedbunker-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[2295] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Calcified Armor (Infested Bunker) Infested Bunkers gain +3 armor."class=" btn-upgrade-zerg-stukov-infestedbunkermorelife-png"></div>
<divclass="f {{'unacquired' if inventory[2297] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Engorged Bunkers (Infested Bunker) Infested Bunkers gain +2 cargo slots. Infested Trooper spawn cooldown is reduced by 20%."class=" btn-upgrade-zerg-stukov-bunkerupgradeii_14-png"></div>
<divclass="f {{'unacquired' if inventory[2296] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Regenerative Plating (Infested Bunker) Infested Bunkers gain increased life regeneration while rooted."class=" btn-upgrade-zerg-stukov-bunkerformliferegenupgraded-png"></div>
<divclass="f {{'unacquired' if inventory[2024] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Infested Missile Turret Anti-air defensive structure. Detects cloaked units and can uproot."class=" btn-building-stukov-infestedturret-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[2299] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Acid Spore Vents (Infested Missile Turret) Infested Missile Turrets gain a secondary weapon that applies Devourer Acid Spores in an area around the target."class=" btn-ability-zerg-acidspores-png"></div>
<divclass="f {{'unacquired' if inventory[2298] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Bioelectric Payload (Infested Missile Turret) Increases anti-mechanical damage of Infested Missile Turrets by +6 per missile."class=" btn-ability-zeratul-immortal-forcecannon-png"></div>
</div>
</div>
<divid="class-nydus-worm"class="item-class ss-5">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[2018] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Nydus Worm Long-range transport network. Nydus Worms and Nydus Networks can load friendly ground units to be unloaded to any other Nydus structure on the map."class=" btn-building-zerg-nydusworm-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[2358] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Ravenous Appetite (Nydus Worm) Allows Nydus Worms to unload and load units nearly instantly."class=" ui_tipicon_evolution_hydralisk-waves-png"></div>
<divclass="f {{'unacquired' if inventory[2019] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Echidna Worm Long-range deployable base. Unable to load and unload units, but can generate Creep and Creep Tumors. Can also serve as a dropoff point for resources and can create Drones."class=" btn-unit-zerg-nydusdragon-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[2357] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Ouroboros Strain (Echidna Worm) Allows Echidna Worms to train a limited assortment of combat units (Zerglings, Roaches, Hydralisks, and Aberrations) at a reduced time and cost."class=" talent-zagara-level12-unlockswarmling-png"></div>
</div>
</div>
<divid="class-zerg-worm"class="item-class ss-5">
<divclass="item-class-header">
<divclass="spacer"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[2355] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Jormungandr Strain (Nydus Worm/Echidna Worm) Removes emerge time for Nydus Worm and Echidna Worm, and allows them to be salvaged to return the resources spent on them."class=" btn-upgrade-zerg-enduringcorruption-png"></div>
<divclass="f {{'unacquired' if inventory[2356] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Resource Efficiency (Nydus Worm/Echidna Worm) Reduces Nydus Worm and Echidna Worm cost by 50 minerals and 75 gas."class=" btn-ability-hornerhan-salvagebonus-png"></div>
<divclass="f {{'unacquired' if inventory[2354] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Subterranean Scales (Nydus Worm/Echidna Worm) Increases Nydus Worm and Echidna Worm maximum health by 250 and armor by 1."class=" btn-upgrade-zerg-buildingarmor-png"></div>
<divclass="f {{'unacquired' if inventory[2600] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Infested Medics Mercenary infested Medics that may be called in from the Predator Nest."class=" btn-unit-infested-infestedmedic-png"></div>
<divclass="f {{'unacquired' if inventory[2601] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Infested Siege Breakers Mercenary infested Siege Breakers that may be called in from the Predator Nest."class=" btn-unit-terran-siegetankmercenary-tank-png"></div>
<divclass="f {{'unacquired' if inventory[2602] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Infested Dusk Wings Mercenary infested Dusk Wings that may be called in from the Predator Nest."class=" btn-unit-terran-bansheemercenary-png"></div>
<divclass="f {{'unacquired' if inventory[2603] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Devouring Ones Elite Zergling strain. Summoned at the Predator Nest."class=" btn-unit-zerg-zergling-scr-png"></div>
<divclass="f {{'unacquired' if inventory[2604] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Hunter Killers Elite Hydralisk strain. Summoned at the Predator Nest."class=" btn-unit-zerg-hydralisk-remastered-png"></div>
<divclass="f {{'unacquired' if inventory[2605] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Wise Old Torrasque Elite Ultralisk strain. Summoned at the Predator Nest."class=" btn-unit-zerg-ultralisk-remastered-png"></div>
<divclass="f {{'unacquired' if inventory[2606] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Hunterling Elite strain. Can jump up and down cliffs and stun enemies by jumping on them. Summoned at the Predator Nest."class=" btn-unit-hunterling-png"></div>
<divclass="f {{'unacquired' if inventory[2607] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Yggdrasil Elite Overlord strain that has the ability to transport buildings and ground units. Summoned at the Predator Nest."class=" btn-unit-zerg-overlordscbw-png"></div>
<divclass="f {{'unacquired' if inventory[2608] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Caustic Horrors Elite Roach Strain that has the ability to attack air units. Summoned at the Predator Nest."class=" btn-unit-zerg-roach_collection-png"></div>
<divclass="f {{'unacquired' if inventory[2711] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Self-Sufficient (Zerg) Zerg Mercenaries no longer use supply."class=" btn-progression-zerg-dehaka-7-newdehakaabilities-png"></div>
<divclass="f {{'unacquired' if inventory[2712] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Unrestricted Mutation (Zerg) Zerg Mercenary units are no longer limited by charges."class=" btn-upgrade-zerg-swarmfrenzy-png"></div>
<divclass="f {{'unacquired' if inventory[2713] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Evolutionary Leap (Zerg) Halves the initial cooldown for all Zerg Mercenaries."class=" evolution_coop-png"></div>
<divclass="f {{'unacquired' if inventory[2710] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Cell Division (Zerg) Adds additional units to Zerg Mercenary calldowns."class=" btn-upgrade-zerg-celldivisionon-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Zerg Melee Attack - Level 1 Increases damage of Zerg melee ground units. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-zerg-meleeattacks-level1-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Zerg Melee Attack - Level 2 Increases damage of Zerg melee ground units. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-zerg-meleeattacks-level2-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Zerg Melee Attack - Level 3 Increases damage of Zerg melee ground units. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-zerg-meleeattacks-level3-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Zerg Melee Attack - Level 4 Increases damage of Zerg melee ground units. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-zerg-meleeattacks-level4-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Zerg Melee Attack - Level 5 Increases damage of Zerg melee ground units. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-zerg-meleeattacks-level5-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Zerg Missile Attack - Level 1 Increases damage of Zerg ranged ground units. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-zerg-missileattacks-level1-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Zerg Missile Attack - Level 2 Increases damage of Zerg ranged ground units. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-zerg-missileattacks-level2-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Zerg Missile Attack - Level 3 Increases damage of Zerg ranged ground units. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-zerg-missileattacks-level3-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Zerg Missile Attack - Level 4 Increases damage of Zerg ranged ground units. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-zerg-missileattacks-level4-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Zerg Missile Attack - Level 5 Increases damage of Zerg ranged ground units. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-zerg-missileattacks-level5-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Zerg Ground Carapace - Level 1 Increases armor of Zerg ground units. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-zerg-groundcarapace-level1-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Zerg Ground Carapace - Level 2 Increases armor of Zerg ground units. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-zerg-groundcarapace-level2-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Zerg Ground Carapace - Level 3 Increases armor of Zerg ground units. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-zerg-groundcarapace-level3-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Zerg Ground Carapace - Level 4 Increases armor of Zerg ground units. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-zerg-groundcarapace-level4-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Zerg Ground Carapace - Level 5 Increases armor of Zerg ground units. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-zerg-groundcarapace-level5-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Zerg Flyer Attack - Level 1 Increases damage of Zerg flyers. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-zerg-airattacks-level1-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Zerg Flyer Attack - Level 2 Increases damage of Zerg flyers. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-zerg-airattacks-level2-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Zerg Flyer Attack - Level 3 Increases damage of Zerg flyers. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-zerg-airattacks-level3-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Zerg Flyer Attack - Level 4 Increases damage of Zerg flyers. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-zerg-airattacks-level4-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Zerg Flyer Attack - Level 5 Increases damage of Zerg flyers. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-zerg-airattacks-level5-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Zerg Flyer Carapace - Level 1 Increases armor of Zerg flyers. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-zerg-flyercarapace-level1-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Zerg Flyer Carapace - Level 2 Increases armor of Zerg flyers. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-zerg-flyercarapace-level2-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Zerg Flyer Carapace - Level 3 Increases armor of Zerg flyers. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-zerg-flyercarapace-level3-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Zerg Flyer Carapace - Level 4 Increases armor of Zerg flyers. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-zerg-flyercarapace-level4-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Zerg Flyer Carapace - Level 5 Increases armor of Zerg flyers. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-zerg-flyercarapace-level5-png"></div>
</div>
</div>
</div>
<divid="class-overlord"class="item-class ss-7">
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[2407] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Improved Overlords (Overlord) Overlords morph instantly and provide 50% more supply."class=" btn-ability-kerrigan-improvedoverlords-png"></div>
<divclass="f {{'unacquired' if inventory[2700] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Ventral Sacs (Overlord) Overlords gain the ability to transport ground units."class=" btn-upgrade-zerg-ventralsacs-png"></div>
<divclass="f {{'unacquired' if inventory[2701] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Generate Creep (Overlord) Overlords gain the ability to generate creep while standing still."class=" btn-ability-zerg-generatecreep-color-png"></div>
<divclass="f {{'unacquired' if inventory[2703] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Pneumatized Carapace (Overlord) Increases Overlord movement speed."class=" btn-upgrade-zerg-pneumatizedcarapace-png"></div>
</div>
</div>
<divid="class-zerg-macro"class="item-class ss-7">
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[2292] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Sustained Cultivation Ventricles (Infested SCV) Starting Infested SCV charges increased to 3. Maximum charges increased to 5."class=" btn-upgrade-swann-scvdoublerepair-png"></div>
<divclass="f {{'unacquired' if inventory[2412] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Twin Drones (Zerg) Drones morph in groups of two at no additional cost and require less supply."class=" btn-ability-kerrigan-twindrones-png"></div>
<divclass="f {{'unacquired' if inventory[2408] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Automated Extractors (Zerg) Extractors automatically harvest Vespene Gas without the need for Drones."class=" btn-ability-kerrigan-automatedextractors-png"></div>
<divclass="f {{'unacquired' if inventory[2413] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Malignant Creep (Zerg) Your units and structures gain increased life regeneration and 30% increased attack speed while on creep. Creep Tumors also spread creep faster and farther."class=" btn-ability-kerrigan-malignantcreep-png"></div>
<divclass="f {{'unacquired' if inventory[2414] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Vespene Efficiency (Zerg) Extractors produce Vespene gas 25% faster."class=" btn-ability-kerrigan-vespeneefficiency-png"></div>
<divclass="f {{'unacquired' if inventory[2704] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Excavating Claws (Zerg) Increases movement speed of uprooted Zerg structures, especially off creep. Also increases root speed."class=" btn-upgrade-zerg-anabolicsynthesis-png"></div>
<divclass="f {{'unacquired' if inventory[2705] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Creep Stomach (Zerg) Zerg buildings no longer take damage off-creep. Defensive structures can now root off-creep."class=" btn-ability-zerg-creepspread-png"></div>
<divclass="f {{'unacquired' if inventory[2706] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Hive Cluster Maturation (Zerg) Lairs are replaced with Hives, and Hatcheries can now upgrade directly to Hives at the Lair's original cost."class=" btn-building-zerg-hive-png"></div>
<divclass="f {{'unacquired' if inventory[2707] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Macroscopic Recuperation (Zerg) Zerg structures regenerate health rapidly while on creep and out of combat. Does not apply to uprooted structures, or structures with the Mechanical tag."class=" btn-upgrade-zerg-abathur-improvedmend-png"></div>
<divclass="f {{'unacquired' if inventory[2708] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Bio-Mechanical Stockpiling (Zerg) Infested Factories and Starports can store 3 additional unit charges."class=" btn-upgrade-zerg-stukov-queenenergyregen-png"></div>
<divclass="f {{'unacquired' if inventory[2709] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Broodling Spore Saturation (Zerg) Zerg buildings release twice as many broodlings on death. Zerg defensive structures release 4 broodlings on death."class=" btn-ability-kerrigan-broodlingnest-png"></div>
</div>
</div>
</div>
</div>
</div>
<divid="protoss-items"class="tracker-section">
<divclass="section-title">
<inputtype="checkbox"class="collapse-section">
<h2>Protoss Items</h2>
</div>
<divclass="section-body-2">
<divclass="section-toc">
<divclass="toc-box">
<inputtype="checkbox"class="ss-1-toggle">
Gateway
</div>
<divclass="toc-box">
<inputtype="checkbox"class="ss-2-toggle">
Robotics Facility
</div>
<divclass="toc-box">
<inputtype="checkbox"class="ss-3-toggle">
Stargate
</div>
<divclass="toc-box">
<inputtype="checkbox"class="ss-4-toggle">
Buildings
</div>
<divclass="toc-box">
<inputtype="checkbox"class="ss-5-toggle">
Miscellaneous
</div>
</div>
<divid="section-protoss"class="section-body">
<divclass="ss-header">
— Gateway —
</div>
<divid="class-zealot"class="item-class ss-1">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[1700] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Zealot Powerful melee warrior. Can use the charge ability."class=" btn-unit-protoss-zealot-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[3500] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Whirlwind (Zealot) Zealot War Council ability. Gives Zealots the whirlwind ability, dealing damage in an area over 3 seconds."class=" btn-ability-protoss-whirlwind-png"></div>
</div>
</div>
<divid="class-centurion"class="item-class ss-1">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[3001] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Centurion Powerful melee warrior. Has the Shadow Charge and Darkcoil abilities."class=" btn-unit-protoss-zealot-nerazim-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[3501] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Resource Efficiency (Centurion) Centurion War Council upgrade. Reduces Centurion cost by 40 gas."class=" btn-ability-hornerhan-salvagebonus-png"></div>
</div>
</div>
<divid="class-sentinel"class="item-class ss-1">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[3002] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Sentinel Powerful melee warrior. Has the Charge and Reconstruction abilities."class=" btn-unit-protoss-zealot-purifier-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[3502] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Resource Efficiency (Sentinel) Sentinel War Council upgrade. Reduces Sentinel cost by 60 minerals and 1 supply."class=" btn-ability-hornerhan-salvagebonus-png"></div>
<divclass="f {{'unacquired' if inventory[3376] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Leg Enhancements (Zealot/Sentinel/Centurion) Zealots, Sentinels, and Centurions gain increased movement speed."class=" btn-ability-protoss-lightningdash-png"></div>
<divclass="f {{'unacquired' if inventory[3377] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Shield Capacity (Zealot/Sentinel/Centurion) Zealots, Sentinels, and Centurions gain +30 maximum shields."class=" btn-shield-capacity-png"></div>
</div>
</div>
<divid="class-supplicant"class="item-class ss-1">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[3003] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Supplicant Powerful melee warrior. Has powerful damage-resistant shields."class=" btn-unit-protoss-alarak-taldarim-supplicant-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[3300] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Blood Shield (Supplicant) Increases the armor value of Supplicant shields."class=" btn-upgrade-protoss-alarak-supplicantarmor-png"></div>
<divclass="f {{'unacquired' if inventory[3553] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Sacrifice (Supplicant) Supplicant War Council ability. Allows Supplicants to sacrifice themselves to save nearby units from death."class=" btn-ability-protoss-supplicant-sacrificeon-png"></div>
<divclass="f {{'unacquired' if inventory[3301] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Soul Augmentation (Supplicant) Increases Supplicant max shields by +25."class=" btn-upgrade-protoss-alarak-supplicantextrashields-png"></div>
<divclass="f {{'unacquired' if inventory[3395] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Zenith Pitch (Supplicant) Allows Supplicants to attack air units."class=" btn-upgrade-protoss-alarak-rangeweapon-png"></div>
</div>
</div>
<divid="class-stalker"class="item-class ss-1">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[1701] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Stalker Ranged attack strider. Can use the Blink ability."class=" btn-unit-protoss-stalker-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[3503] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Phase Reactor (Stalker) Stalker War Council upgrade. Stalkers restore 80 shields over 5 seconds after they Blink."class=" btn-ability-protoss-blinkshieldrestore-png"></div>
</div>
</div>
<divid="class-instigator"class="item-class ss-1">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[3004] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Instigator Ranged support strider. Can store multiple Blink charges."class=" btn-unit-protoss-stalker-purifier-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[3415] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Blink Overdrive (Instigator) Instigators gain +2 maximum blink charges and +1 blink range."class=" btn-ability-zeratul-darkarchon-maelstrom-png"></div>
<divclass="f {{'unacquired' if inventory[3505] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Modernized Servos (Instigator) Instigator War Council upgrade. Instigators move 28% faster."class=" btn-modernized-servos-png"></div>
<divclass="f {{'unacquired' if inventory[3416] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Reconstruction (Instigator) Instigators gain the Reconstruction ability, allowing them to be reconstructed on death with a 240 seconds cooldown. Using Blink reduces the cooldown."class=" btn-upgrade-protoss-stalkerpurifier-reconstruction-png"></div>
</div>
</div>
<divid="class-slayer"class="item-class ss-1">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[3005] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Slayer Ranged attack strider. Can use the Phase Blink and Phasing Armor abilities."class=" btn-unit-protoss-stalker-taldarim-collection-ds-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[3507] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Phase Blink (Slayer) Slayer War Council ability. Slayers can now blink. After blinking, the Slayer's next attack within 8 seconds deals double damage."class=" btn-ability-protoss-blink-color-png"></div>
<divclass="f {{'unacquired' if inventory[3306] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Disintegrating Particles (Stalker/Instigator/Slayer) Increases weapon damage of Stalkers, Instigators, and Slayers."class=" btn-disintegrating-particles-png"></div>
<divclass="f {{'unacquired' if inventory[3307] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Particle Reflection (Stalker/Instigator/Slayer) Attacks fired by Stalkers, Instigators, and Slayers have a chance to bounce to additional targets for reduced damage."class=" btn-upgrade-protoss-fenix-adeptchampionbounceattack-png"></div>
</div>
</div>
<divid="class-sentry"class="item-class ss-1">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[3006] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Sentry Robotic support unit. Can use the Guardian Shield ability and can restore the shields of nearby Protoss units."class=" btn-unit-protoss-sentry-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[3512] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Double Shield Recharge (Sentry) Sentry War Council upgrade. Sentries can heal the shields of two targets at once."class=" btn-ability-protoss-doubleshieldrecharge-png"></div>
<divclass="f {{'unacquired' if inventory[3370] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Force Field (Sentry) Sentries gain the Force Field ability, which creates a force field that blocks units from walking through."class=" btn-ability-protoss-forcefield-color-png"></div>
<divclass="f {{'unacquired' if inventory[3371] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Hallucination (Sentry) Sentries gain the Hallucination ability, which creates hallucinated versions of Protoss units."class=" btn-ability-protoss-hallucination-color-png"></div>
</div>
</div>
<divid="class-energizer"class="item-class ss-1">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[3007] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Energizer Robotic support unit. Can use the Chrono Beam ability and can become stationary to power nearby structures."class=" btn-unit-protoss-sentry-purifier-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[3373] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Forged Chassis (Energizer) Increases Energizer Life by +20."class=" btn-forged-chassis-png"></div>
<divclass="f {{'unacquired' if inventory[3513] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Mobile Chrono Beam (Energizer) Energizer War Council upgrade. Allows Energizers to use Chrono Beam in Mobile Mode."class=" btn-ability-hornerhan-raven-analyzetarget-png"></div>
<divclass="f {{'unacquired' if inventory[3372] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Reclamation (Energizer) Energizers gain the Reclamation ability, which temporarily takes control of an enemy mechanical unit. When the ability expires, the enemy unit self-destructs."class=" btn-ability-protoss-reclamation-png"></div>
</div>
</div>
<divid="class-havoc"class="item-class ss-1">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[3008] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Havoc Robotic support unit. Can use the Target Lock and Force Field abilities and increases the range of nearby Protoss units."class=" btn-unit-protoss-sentry-taldarim-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[3375] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Bloodshard Resonance (Havoc) Havocs gain increased range for Squad Sight, Target Lock, and Force Field."class=" btn-upgrade-protoss-alarak-rangeincrease-png"></div>
<divclass="f {{'unacquired' if inventory[3374] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Detect Weakness (Havoc) Havocs' Target Lock gives an additional +15% damage bonus."class=" btn-upgrade-protoss-alarak-havoctargetlockbuffed-png"></div>
<divclass="f {{'unacquired' if inventory[3514] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Enduring Sight (Havoc) Havoc War Council upgrade. Havoc Squad Sight stays up indefinitely and no longer takes energy."class=" btn-ability-hornerhan-raven-analyzetarget-png"></div>
<divclass="f {{'unacquired' if inventory[3368] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Cloaking Module (Sentry/Energizer/Havoc) Sentries, Energizers, and Havocs become permanently cloaked."class=" btn-upgrade-protoss-alarak-permanentcloak-png"></div>
<divclass="f {{'unacquired' if inventory[3369] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Rapid Recharging (Sentry/Energizer/Havoc/Shield Battery) Sentries, Energizers, and Havocs gain +100% energy regeneration rate."class=" btn-upgrade-karax-energyregen200-png"></div>
</div>
</div>
<divid="class-dragoon"class="item-class ss-1">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[3013] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Dragoon Ranged assault strider. Has enhanced health and damage."class=" btn-unit-protoss-dragoon-void-png"></div>
<divclass="f {{'unacquired' if inventory[3311] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Enhanced Strider Servos (Dragoon) Increases Dragoon movement speed."class=" btn-enhanced-servo-striders-png"></div>
<divclass="f {{'unacquired' if inventory[3504] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Phalanx Suit (Dragoon) Dragoon War Council upgrade. Dragoons gain +1 range, move slightly faster, and can form tighter formations."class=" btn-upgrade-protoss-fenix-zealotsuit-armorplate-png"></div>
<divclass="f {{'unacquired' if inventory[3310] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Singularity Charge (Dragoon) Increases Dragoon range by +2."class=" btn-upgrade-artanis-singularitycharge-png"></div>
<divclass="f {{'unacquired' if inventory[3309] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Trillic Compression System (Dragoon) Dragoons gain +20 life and their shield regeneration rate is doubled. Allows Dragoons to regenerate shields in combat."class=" btn-ability-protoss-dragoonchassis-png"></div>
</div>
</div>
<divid="class-adept"class="item-class ss-1">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[3015] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Adept Ranged specialist. Can use the Psionic Transfer ability."class=" btn-unit-protoss-adept-purifier-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[3506] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Disruptive Transfer (Adept) Adept War Council upgrade. Adept shades apply a debuff to enemies they touch, increasing damage taken by +5."class=" btn-ability-protoss-adept-spiritform-png"></div>
<divclass="f {{'unacquired' if inventory[3305] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Phase Bulwark (Adept) Increases Adept shield maximum by +50."class=" btn-upgrade-protoss-adeptshieldupgrade-png"></div>
<divclass="f {{'unacquired' if inventory[1702] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="High Templar Potent psionic master. Can use the Feedback and Psionic Storm abilities. Can merge into an Archon."class=" btn-unit-protoss-hightemplar-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[3515] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Plasma Surge (High Templar) High Templar War Council upgrade. High Templar Psionic Storm will heal fiendly protoss shields under it."class=" btn-upgrade-artanis-healingpsionicstorm-png"></div>
</div>
</div>
<divid="class-signifier"class="item-class ss-1">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[3009] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Signifier Potent permanently cloaked psionic master. Can use the Feedback and Crippling Psionic Storm abilities. Can merge into an Archon."class=" btn-unit-protoss-hightemplar-nerazim-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[3516] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Feedback (Signifier) Signifier War Council ability. Signifiers gain the Feedback ability, which drains all energy from a target and deals 1 damage per point of energy drained."class=" btn-ability-protoss-feedback-color-png"></div>
</div>
</div>
<divid="class-ascendant"class="item-class ss-1">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[3010] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Ascendant Potent psionic master. Can use the Psionic Orb, Mind Blast, and Sacrifice abilities."class=" btn-unit-protoss-hightemplar-taldarim-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[3418] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Archon Merge (Ascendant) Allows 2 Ascendants to merge into a Archon."class=" btn-unit-protoss-archon-png hidden-item"></div>
<divclass="f {{'unacquired' if inventory[3367] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Blood Amulet (Ascendant) Ascendants gain +150 starting energy and +50 maximum energy."class=" btn-blood-amulet-png"></div>
<divclass="f {{'unacquired' if inventory[3517] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Breath of Creation (Ascendant) Ascendant War Council upgrade. Ascendant spells cost -25 energy."class=" tip_terrazinefog-png"></div>
<divclass="f {{'unacquired' if inventory[3366] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Chaotic Attunement (Ascendant) Ascendants' Psionic Orbs gain 25% increased travel distance."class=" btn-upgrade-protoss-alarak-ascendantspsiorbtravelsfurther-png"></div>
<divclass="f {{'unacquired' if inventory[3365] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Power Overwhelming (Ascendant) Ascendants gain the ability to sacrifice Supplicants for increased shields and spell damage."class=" btn-upgrade-protoss-alarak-ascendantspermanentlybetter-png"></div>
<divclass="f {{'unacquired' if inventory[3359] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Hallucination (High Templar/Signifier) High Templar and Signifiers gain the Hallucination ability, which creates 2 hallucinated copies of a target unit."class=" btn-ability-protoss-hallucination-color-png"></div>
<divclass="f {{'unacquired' if inventory[3360] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Khaydarin Amulet (High Templar/Signifier) High Templar and Signifiers gain +150 starting energy and +50 maximum energy."class=" btn-upgrade-protoss-khaydarinamulet-png"></div>
<divclass="f {{'unacquired' if inventory[3358] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Unshackled Psionic Storm (High Templar/Signifier) High Templar and Signifiers deal increased damage with Psi Storm."class=" btn-unshackled-psionic-storm-png"></div>
</div>
</div>
<divid="class-archon"class="item-class ss-1">
<divclass="item-class-header">
<divclass="spacer"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[3361] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="High Archon (Archon) Archons can use High Templar abilities."class=" btn-unit-protoss-archon-upgraded-png"></div>
<divclass="f {{'unacquired' if inventory[3391] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Transcendence (Archon) Archons can float in the air. Can traverse cliffs and phase through most units. Increases Archon attack range by 1."class=" btn-ability-protoss-astralwind-png"></div>
<divclass="f {{'unacquired' if inventory[3392] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Power Siphon (Archon) Archons gain the Power Siphon ability, which deals damage to a target and replenishes shields over 2 seconds."class=" btn-ability-protoss-shieldrecharge-png"></div>
<divclass="f {{'unacquired' if inventory[3393] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Eradicate (Archon) On death, Archons launch towards nearby enemy ground units, dealing damage on impact."class=" btn-ability-protoss-recallondeath-png"></div>
<divclass="f {{'unacquired' if inventory[3394] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Obliterate (Archon) Archon attacks get increased area of effect, and deal their biological bonus damage to all targets."class=" btn-obliterate-png"></div>
<divclass="f {{'unacquired' if inventory[3014] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Dark Archon Potent psionic master. Can use the Confuse and Mind Control abilities."class=" talent-vorazun-level05-unlockdarkarchon-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[3364] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Argus Talisman (Dark Archon) Dark Archons gain +150 starting energy and +50 maximum energy."class=" btn-argus-talisman-png"></div>
<divclass="f {{'unacquired' if inventory[3362] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Feedback (Dark Archon) Dark Archons gain the Feedback ability, which drains all energy from a target and deals 1 damage per point of energy drained."class=" btn-ability-protoss-feedback-color-png"></div>
<divclass="f {{'unacquired' if inventory[3518] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Indomitable Will (Dark Archon) Dark Archon War Council upgrade. Casting Mind Control will no longer deplete the Dark Archon's shields."class=" btn-ability-zeratul-topbar-serdathlegion-png"></div>
<divclass="f {{'unacquired' if inventory[3363] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Maelstrom (Dark Archon) Dark Archons gain the Maelstrom ability, which stuns biological units in an area."class=" btn-ability-protoss-voidstasis-png"></div>
<divclass="f {{'unacquired' if inventory[1703] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Dark Templar Deadly warrior-assassin. Permanently cloaked. Can use the Shadow Fury ability."class=" btn-unit-protoss-darktemplar-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[3417] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Archon Merge (Dark Templar) Allows 2 Dark Templar to merge into a Archon."class=" btn-unit-protoss-archon-png"></div>
<divclass="f {{'unacquired' if inventory[3357] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Dark Archon Meld (Dark Templar) Allows 2 Dark Templar to meld into a Dark Archon."class=" talent-vorazun-level05-unlockdarkarchon-png"></div>
<divclass="f {{'unacquired' if inventory[3510] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Greater Shadow Fury (Dark Templar) Dark Templar War Council ability. Dark Templar gain three strikes of their Shadow Fury ability."class=" btn-ability-protoss-shadowfury-png"></div>
<divclass="f {{'unacquired' if inventory[3509] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Lesser Shadow Fury (Dark Templar) Dark Templar War Council ability. Dark Templar gain two strikes of their Shadow Fury ability."class=" btn-lesser-shadow-fury-png"></div>
</div>
</div>
<divid="class-avenger"class="item-class ss-1">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[3011] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Avenger Deadly warrior-assassin. Permanently cloaked. Recalls to the nearest Dark Shrine upon death."class=" btn-unit-protoss-darktemplar-aiur-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[3508] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Kryhas Cloak (Avenger) Avenger War Council upgrade. Avengers are now permanently cloaked."class=" btn-kryhas-cloak-png"></div>
<divclass="f {{'unacquired' if inventory[3012] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Blood Hunter Deadly warrior-assassin. Permanently cloaked. Can use the Void Stasis ability."class=" btn-unit-protoss-darktemplar-taldarim-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[3511] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Brutal Efficiency (Blood Hunter) Blood Hunter War Council upgrade. Blood Hunters attack twice as quickly."class=" btn-upgrade-protoss-alarak-melleeweapon-png"></div>
<divclass="f {{'unacquired' if inventory[3355] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Blink (Dark Templar/Avenger/Blood Hunter) Dark Templar, Avengers, and Blood Hunters gain the Blink ability."class=" btn-ability-protoss-shadowdash-png"></div>
<divclass="f {{'unacquired' if inventory[3356] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Resource Efficiency (Dark Templar/Avenger/Blood Hunter) Reduces Dark Templar, Avenger, and Blood Hunter cost by 50 gas."class=" btn-ability-hornerhan-salvagebonus-png"></div>
<divclass="f {{'unacquired' if inventory[3354] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Shadow Guard Training (Dark Templar/Avenger/Blood Hunter) Increases Dark Templar, Avenger, and Blood Hunter maximum life by +40."class=" btn-shadow-guard-training-png"></div>
<divclass="f {{'unacquired' if inventory[3353] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Shroud of Adun (Dark Templar/Avenger/Blood Hunter) Increases Dark Templar, Avenger, and Blood Hunter maximum shields by +80."class=" talent-vorazun-level01-shadowstalk-png"></div>
</div>
</div>
<divclass="ss-header">
— Robotics Facility —
</div>
<divid="class-immortal"class="item-class ss-2">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[1704] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Immortal Assault strider. Can use Barrier to absorb damage."class=" btn-unit-protoss-immortal-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[3519] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Improved Barrier (Immortal) Immortal War Council upgrade. The Immortal's Barrier ability absorbs an additional +100 damage."class=" btn-ability-protoss-barrier-upgraded-png"></div>
<divclass="f {{'unacquired' if inventory[3017] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Annihilator Assault Strider. Can use the Shadow Cannon ability to damage air and ground units."class=" btn-unit-protoss-immortal-nerazim-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[3522] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Twilight Chassis (Annihilator) Annihilator War Council upgrade. The Annihilator gains +100 maximum life."class=" btn-twilight-chassis-png"></div>
<divclass="f {{'unacquired' if inventory[3349] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Advanced Targeting (Immortal/Annihilator) Immortals and Annihilators can attack air units."class=" btn-advanced-targeting-png"></div>
<divclass="f {{'unacquired' if inventory[3380] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Disruptor Dispersion (Immortal/Annihilator) Immortals and Annihilators deal minor splash damage."class=" btn-disruptor-dispersion-png"></div>
<divclass="f {{'unacquired' if inventory[3348] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Singularity Charge (Immortal/Annihilator) Increases Immortal and Annihilator attack range by +2."class=" btn-upgrade-artanis-singularitycharge-png"></div>
</div>
</div>
<divid="class-vanguard"class="item-class ss-2">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[3018] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Vanguard Assault Strider. Deals splash damage around the primary target."class=" btn-unit-protoss-immortal-taldarim-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[3346] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Agony Launchers (Vanguard) Increases Vanguard attack range by +2."class=" btn-ability-protoss-chargedblast-png"></div>
<divclass="f {{'unacquired' if inventory[3521] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Fusion Mortars (Vanguard) Vanguard War Council upgrade. Vanguards deal +7 damage to armored targets per attack."class=" btn-upgrade-protoss-vanguard-increasedarmordamage-png"></div>
<divclass="f {{'unacquired' if inventory[3520] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Rapid-Fire Cannon (Vanguard) Vanguard War Council upgrade. Vanguards attack 60% faster."class=" btn-upgrade-mengsk-engineeringbay-orbitaldrop-png"></div>
</div>
</div>
<divid="class-stalwart"class="item-class ss-2">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[3030] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Stalwart Assault strider. Has shields that deflect high-damage attacks."class=" btn-unit-collection-purifier-immortal-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[3523] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Arc Inducers (Stalwart) Stalwart War Council upgrade. Stalwarts damage up to 3 additional units when attacking."class=" btn-arc-inducers-png"></div>
<divclass="f {{'unacquired' if inventory[3387] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="High Voltage Capacitors (Stalwart) Increases Stalwart attack bounce range by +1."class=" btn-high-voltage-capacitors-png"></div>
<divclass="f {{'unacquired' if inventory[3390] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Latticed Shielding (Stalwart) Increases Stalwart max shields by +50."class=" btn-latticed-shielding-png"></div>
<divclass="f {{'unacquired' if inventory[3388] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Reintegrated Framework (Stalwart) Increases the movement speed of Stalwarts."class=" btn-reintigrated-framework-png"></div>
<divclass="f {{'unacquired' if inventory[3389] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Stabilized Electrodes (Stalwart) Allows Stalwarts to attack while moving, and increases attack range by +1."class=" btn-stabilized-electrodes-png"></div>
</div>
</div>
<divid="class-colossus"class="item-class ss-2">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[1705] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Colossus Battle strider with a powerful area attack. Can walk up and down cliffs. Attacks set fire to the ground, dealing extra damage to enemies over time."class=" btn-unit-protoss-colossus-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[3524] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Fire Lance (Colossus) Colossus War Council upgrade. Colossi set the ground on fire with their attacks, dealing damage to enemies over time."class=" btn-ability-protoss-firebeam-png"></div>
<divclass="f {{'unacquired' if inventory[3019] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Wrathwalker Battle strider with a powerful single-target attack. Can walk up and down cliffs."class=" btn-unit-protoss-colossus-taldarim-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[3525] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Aerial Tracking (Wrathwalker) Wrathwalker War Council upgrade. Wrathwalkers can now target air units."class=" btn-upgrade-protoss-wrathwalker-cantargetairunits-png"></div>
<divclass="f {{'unacquired' if inventory[3352] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Eye of Wrath (Wrathwalker) Increases Wrathwalker weapon range by +1."class=" btn-eye-of-wrath-png"></div>
<divclass="f {{'unacquired' if inventory[3351] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Rapid Power Cycling (Wrathwalker) Reduces the charging time and increases attack speed of the Wrathwalker's Charged Blast."class=" btn-upgrade-protoss-wrathwalker-chargetimeimproved-png"></div>
</div>
</div>
<divid="class-reaver"class="item-class ss-2">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[3020] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Reaver Area damage siege unit. Builds and launches explosive Scarabs for high burst damage."class=" btn-unit-protoss-reaver-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[3420] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Bargain Bin Prices (Reaver) Reduces Reaver cost by 50 minerals, 75 gas, and 1 supply."class=" icon-bargain-bin-prices-png"></div>
<divclass="f {{'unacquired' if inventory[3526] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Khalai Replicators (Reaver) Reaver War Council upgrade. Reaver Scarabs no longer cost minerals."class=" btn-ability-protoss-entomb-png"></div>
<divclass="f {{'unacquired' if inventory[3344] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Reaver Capacity (Reaver) Reavers can store 10 Scarabs."class=" btn-upgrade-protoss-increasedscarabcapacityscbw-png"></div>
<divclass="f {{'unacquired' if inventory[3345] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Resource Efficiency (Reaver) Reduces Reaver cost by 50 minerals, 25 gas, and 1 supply."class=" btn-ability-hornerhan-salvagebonus-png"></div>
<divclass="f {{'unacquired' if inventory[3343] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Solarite Payload (Reaver) Reaver Scarabs gain increased splash damage radius."class=" btn-solarite-payload-png"></div>
</div>
</div>
<divid="class-disruptor"class="item-class ss-2">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[3021] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Disruptor Robotic disruption unit. Can use the Purification Nova ability to deal heavy area damage."class=" btn-unit-collection-purifier-disruptor-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[3381] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Cloaking Module (Disruptor) Disruptors are permanently cloaked."class=" btn-upgrade-protoss-fenix-disruptorpermanentcloak-png"></div>
<divclass="f {{'unacquired' if inventory[3527] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Mobility Protocols (Disruptor) Disruptor War Council upgrade. Allows the Disruptor to move while casting Purification Nova. Also allows the Disruptor to Blink."class=" btn-mobility-protocols-png"></div>
<divclass="f {{'unacquired' if inventory[3382] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Perfected Power (Disruptor) Allows Purification Nova to hit air units. Bonus damage to shields is now baseline for enemies (friendly damage unaffected)."class=" btn-ability-spearofadun-purifierbeam-png"></div>
<divclass="f {{'unacquired' if inventory[3383] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Restrained Destruction (Disruptor) Purification Nova does 50% reduced damage to friendly units and structures."class=" btn-upgrade-stetmann-banelingmanashieldefficiency-png"></div>
</div>
</div>
<divid="class-observer"class="item-class ss-2">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[3000] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Observer Flying spy. Cloak renders the unit invisible to enemies without detection."class=" btn-unit-protoss-observer-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[3340] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Gravitic Boosters (Observer) Increases Observer movement speed."class=" btn-upgrade-protoss-graviticbooster-png"></div>
<divclass="f {{'unacquired' if inventory[3529] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Induce Scopophobia (Observer) Observer War Council ability. Observers gain the Induce Scopophobia ability, which reduces the attack and movement speed of an enemy by 20%."class=" btn-upgrade-afaidofthedark-png"></div>
<divclass="f {{'unacquired' if inventory[3016] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Warp Prism Flying transport. Can carry units and become stationary to deploy a power field."class=" btn-unit-protoss-warpprism-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[3337] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Gravitic Drive (Warp Prism) Increases the movement speed of Warp Prisms."class=" btn-upgrade-protoss-graviticdrive-png"></div>
<divclass="f {{'unacquired' if inventory[3338] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Phase Blaster (Warp Prism) Equips Warp Prisms with an auto-attack that can hit ground and air targets."class=" btn-phase-blaster-png"></div>
<divclass="f {{'unacquired' if inventory[3528] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Warp Refraction (Warp Prism) Warp Prism War Council upgrade. Warp Prisms gain +5 pickup range and unload units 10 times faster."class=" btn-warp-refraction-png"></div>
<divclass="f {{'unacquired' if inventory[3339] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="War Configuration (Warp Prism) Warp Prisms transform faster and gain increased power radius in Phasing Mode."class=" btn-upgrade-protoss-alarak-graviticdrive-png"></div>
</div>
</div>
<divclass="ss-header">
— Stargate —
</div>
<divid="class-phoenix"class="item-class ss-3">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[1706] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Phoenix Air superiority starfighter. Can use Graviton Beam and Phasing Armor abilities."class=" btn-unit-protoss-phoenix-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[3530] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Double Graviton Beam (Phoenix) Phoenix War Council upgrade. Phoenixes can now use Graviton Beam to lift two targets at once."class=" btn-ability-protoss-dualgravitonbeam-png"></div>
</div>
</div>
<divid="class-mirage"class="item-class ss-3">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[3022] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Mirage Air superiority starfighter. Can use Graviton Beam and Phasing Armor abilities."class=" btn-unit-protoss-phoenix-purifier-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[3532] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Graviton Beam (Mirage) Mirage War Council ability. Allows Mirages to use Graviton Beam."class=" btn-ability-protoss-gravitonbeam-color-png"></div>
</div>
</div>
<divid="class-skirmisher"class="item-class ss-3">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[3035] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Skirmisher Fast skirmish starfighter. Can target ground units."class=" btn-unit-collection-taldarim-phoenix-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[3533] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Peer Contempt (Skirmisher) Skirmisher War Council upgrade. Allows Skirmishers to target air units."class=" btn-peer-contempt-png"></div>
<divclass="f {{'unacquired' if inventory[3320] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Anion Pulse-Crystals (Phoenix/Mirage/Skirmisher) Increases Phoenix, Mirage, and Skirmiser range by +2."class=" btn-upgrade-protoss-phoenixrange-png"></div>
<divclass="f {{'unacquired' if inventory[3319] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Ionic Wavelength Flux (Phoenix/Mirage/Skirmisher) Increases Phoenix, Mirage, and Skirmisher weapon damage by +2."class=" btn-iconic-wavelength-flux-png"></div>
</div>
</div>
<divid="class-corsair"class="item-class ss-3">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[3023] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Corsair Air superiority starfighter. Can use the Disruption Web ability."class=" btn-unit-protoss-corsair-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[3322] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Argus Jewel (Corsair) Corsairs can store 2 charges of disruption web."class=" btn-ability-protoss-stasistrap-png"></div>
<divclass="f {{'unacquired' if inventory[3531] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Network Disruption (Corsair) Corsair War Council upgrade. Triples the radius of Disruption Web."class=" btn-ability-protoss-disruptionblast-png"></div>
<divclass="f {{'unacquired' if inventory[3324] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Neutron Shields (Corsair) Increases corsair maximum shields by +20."class=" btn-neutron-shields-png"></div>
<divclass="f {{'unacquired' if inventory[3321] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Stealth Drive (Corsair) Corsairs become permanently cloaked."class=" btn-upgrade-vorazun-corsairpermanentlycloaked-png"></div>
<divclass="f {{'unacquired' if inventory[3323] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Sustaining Disruption (Corsair) Corsair disruption webs last longer."class=" btn-sustaining-disruption-png"></div>
</div>
</div>
<divid="class-void-ray"class="item-class ss-3">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[1707] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Void Ray Surgical strike craft. Has the Prismatic Alignment and Prismatic Range abilities."class=" btn-unit-protoss-warpray-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[3534] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Prismatic Range (Void Ray) Void Ray War Council upgrade. Void Rays gain increased range as they charge their beam."class=" btn-ability-protoss-prismaticrange-png"></div>
</div>
</div>
<divid="class-destroyer"class="item-class ss-3">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[3024] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Destroyer Area assault craft. Can use the Destruction Beam ability to attack multiple units at once."class=" btn-unit-protoss-voidray-taldarim-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[3336] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Reforged Bloodshard Core (Destroyer) Destroyer War Council upgrade. Increases the Destroyer's bounce attack damage to 3 (+2 vs armored) at all charge levels, and allows the bounces to benefit from protoss air weapon upgrades."class=" btn-amonshardsarmor-png"></div>
<divclass="f {{'unacquired' if inventory[3535] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Resource Efficiency (Destroyer) Reduces Destroyer cost by 50 minerals, 25 gas, and 1 supply."class=" btn-ability-hornerhan-salvagebonus-png"></div>
</div>
</div>
<divid="class-pulsar"class="item-class ss-3">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[3031] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Pulsar Support craft. Applies a stacking slow to targets."class=" btn-unit-voidray-aiur-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[3396] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Chronoclysm (Pulsar) Pulsar slow effect is also applied in an area around the primary target."class=" btn-ability-zeratul-avatarofform-psionicblast-png"></div>
<divclass="f {{'unacquired' if inventory[3536] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Chrono Shear (Pulsar) Pulsar War Council upgrade. Fully-stacked slow on non-heroic targets also applies a defense debuff."class=" btn-ability-spearofadun-chronomancy-png"></div>
<divclass="f {{'unacquired' if inventory[3397] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Entropic Reversal (Pulsar) Pulsars now regenerate life when out of combat."class=" btn-ability-protoss-stasistrap-png"></div>
<divclass="f {{'unacquired' if inventory[3032] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Dawnbringer Flying Anti-Surface Assault Ship. Attacks in an area around the target. Attack count increases as it continues firing."class=" btn-unit-protoss-voidray-purifier-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[3385] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Anti-Surface Countermeasures (Dawnbringer) Dawnbringers take reduced damage from non-spell ground sources."class=" btn-anti-surface-countermeasures-png"></div>
<divclass="f {{'unacquired' if inventory[3386] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Enhanced Shield Generator (Dawnbringer) Increases Dawnbringer maximum shields by +50."class=" btn-enhanced-shield-generator-png"></div>
<divclass="f {{'unacquired' if inventory[3537] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Solarite Lens (Dawnbringer) Dawnbringer War Council upgrade. Dawnbringers gain +2 range."class=" btn-solarite-lens-png"></div>
<divclass="f {{'unacquired' if inventory[3335] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Flux Vanes (Void Ray/Destroyer/Pulsar/Dawnbringer) Increases movement speed of Void Ray variants."class=" btn-upgrade-protoss-fluxvanes-png"></div>
</div>
</div>
<divid="class-scout"class="item-class ss-3">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[3025] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Scout Versatile high-speed fighter. Has a powerful anti-armored air attack and a weaker anti-ground attack."class=" btn-unit-protoss-scout-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[3313] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Apial Sensors (Scout) Scouts gain increased sight range."class=" btn-apial-sensors-png"></div>
<divclass="f {{'unacquired' if inventory[3542] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Expeditionary Hull (Scout) Scout War Council upgrade. Scouts gain +25 shields, +50 health, +1 shield armor, and reduced shield regeneration delay."class=" btn-upgrade-stetmann-zerglinghardenedshield-png"></div>
<divclass="f {{'unacquired' if inventory[3379] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Resource Efficiency (Scout) Reduces Scout cost by 75 minerals and 25 gas."class=" btn-ability-hornerhan-salvagebonus-png"></div>
<divclass="f {{'unacquired' if inventory[3419] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Supply Efficiency (Scout) Reduces Scout cost by 50 minerals and 1 supply."class=" talent-artanis-level14-startingmaxsupply-png"></div>
</div>
</div>
<divid="class-oppressor"class="item-class ss-3">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[3038] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Oppressor Tal'Darim Scout variant. Has a weaker air attack, but a stronger ground attack. Can use the Vulcan Blaster ability."class=" btn-unit-protoss-scouttaldarim-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[3408] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Accelerated Warp (Oppressor) Oppressors gain increased training and warp-in speed."class=" btn-accelerated-warp-png"></div>
<divclass="f {{'unacquired' if inventory[3409] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Armor Melting Blasters (Oppressor) Oppressor ground weapons gain bonus damage to armored targets. Allows Vulcan Blaster to hit structures."class=" btn-armor-metling-blasters-png"></div>
<divclass="f {{'unacquired' if inventory[3550] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Vulcan Blaster (Oppressor) Oppressor War Council ability. Oppressors gain the Vulcan Blaster ability, which activates a powerful short range anti-ground weapon for a limited time. Greatly reduces movement and turning speed, and disables other weapons while active."class=" btn-ability-protoss-vulcanblaster-png"></div>
</div>
</div>
<divid="class-caladrius"class="item-class ss-3">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[3039] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Caladrius Purifier Scout variant. Has no ground attack, but a stronger air attack, which can be upgraded to hit multiple targets. Can use the Corona Beam ability."class=" btn-unit-protoss-scoutpurifier-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[3551] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Corona Beam (Caladrius) Caladrius War Council ability. Caladrius gain the Corona Beam ability, which channels a beam that drains up to 100 of the Caladrius' shields to deal up to 200 damage over time to a single target."class=" btn-ability-protoss-coronabeam-png"></div>
<divclass="f {{'unacquired' if inventory[3410] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Side Missiles (Caladrius) Caladrius can hit up to 4 additional air targets with their missiles."class=" btn-side-missiles-png"></div>
<divclass="f {{'unacquired' if inventory[3412] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Solarite Reactor (Caladrius) If the Caladrius is low on shields, it recovers shields quickly for a short time."class=" btn-ability-zeratul-darkarchon-maelstrom-png"></div>
<divclass="f {{'unacquired' if inventory[3411] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Structure Targeting (Caladrius) Allows Caladrius to hit ground structures with their anti-air missiles."class=" btn-caladrius-structure-png"></div>
</div>
</div>
<divid="class-mist-wing"class="item-class ss-3">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[3040] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Mist Wing Nerazim Scout variant. Specialized stealth fighter. Can use the Cloak, Phantom Dash and Pilot (Transport) abilities."class=" btn-unit-protoss-scoutnerazim-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[3413] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Null Shroud (Mist Wing) Cloak no longer drains energy (but still prevents base energy regeneration). The Mist Wing becomes undetectable for 5 seconds upon cloaking."class=" btn-null-shroud-png"></div>
<divclass="f {{'unacquired' if inventory[3552] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Phantom Dash (Mist Wing) Mist Wing War Council ability. Mist Wings gain the Phantom Dash ability, which dashes forward to cover some distance quickly. Deals damage in a line if the Mist Wing is cloaked."class=" btn-ability-protoss-phantomdash-png"></div>
<divclass="f {{'unacquired' if inventory[3414] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Pilot (Mist Wing) Mistwings gain the Pilot ability, which can transport one unit as an additional co-pilot. A pilot grants a small bonus to damage and armor."class=" btn-ability-protoss-veilofshadowsvorazun-png"></div>
</div>
</div>
<divid="class-scout-tier"class="item-class ss-3">
<divclass="item-class-header">
<divclass="spacer"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[3315] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Advanced Photon Blasters (Scout/Oppressor/Mist Wing) Scouts, Oppressors and Mist Wings gain increased damage against ground targets."class=" btn-advanced-photon-blasters-png"></div>
<divclass="f {{'unacquired' if inventory[3312] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Combat Sensor Array (Scout/Oppressor/Caladrius/Mist Wing) All Scout variants gain increased range against air and ground."class=" btn-upgrade-protoss-fenix-scoutchampionrange-png"></div>
<divclass="f {{'unacquired' if inventory[3314] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Gravitic Thrusters (Scout/Oppressor/Caladrius/Mist Wing) All Scout variants gain increased movement speed."class=" btn-gravitic-thrusters-png"></div>
</div>
</div>
<divid="class-carrier"class="item-class ss-3">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[1708] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Carrier Capital ship. Builds and launches Interceptors that attack enemy targets. Repair Drones heal nearby mechanical units."class=" btn-unit-protoss-carrier-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[3538] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Repair Drones (Carrier) Carrier War Council upgrade. Carriers gain 2 repair drones which heal nearby mechanical units."class=" btn-ability-protoss-carrierrepairdrones-png"></div>
</div>
</div>
<divid="class-trireme"class="item-class ss-3">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[3034] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Trireme Capital ship. Builds and launches Bombers that attack enemy targets."class=" btn-unit-collection-purifier-carrier-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[3540] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Solar Beam (Trireme) Trireme War Council weapon. Triremes gain an anti-air laser attack that deals more damage over time."class=" btn-upgrade-protoss-fenix-carrier-solarbeam-png"></div>
</div>
</div>
<divid="class-skylord"class="item-class ss-3">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[3033] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Skylord Capital ship. Fires a powerful laser that deals damage in a line. Can use Tactical Jump ability."class=" btn-unit-collection-taldarim-carrier-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[3539] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Jump (Skylord) Skylord War Council ability. Skylords gain the Jump ability, which instantly teleports the Skylord a short distance."class=" btn-jump-png"></div>
<divclass="f {{'unacquired' if inventory[3334] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Hull of Past Glories (Carrier/Skylord/Trireme) Carrier-class ships gain +2 armor."class=" btn-hull-of-past-glories-png"></div>
<divclass="f {{'unacquired' if inventory[3333] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Graviton Catapult (Carrier/Trireme) Carriers and Triremes can launch Interceptors and Bombers more quickly."class=" btn-upgrade-protoss-gravitoncatapult-png"></div>
</div>
</div>
<divid="class-tempest"class="item-class ss-3">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[3026] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Tempest Siege artillery craft. Attacks from long range. Can use the Disintegration ability."class=" btn-unit-protoss-tempest-purifier-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[3541] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Disintegration (Tempest) Tempest War Council ability. Tempests gain the Disintegration ability, which deals 500 damage to a target unit or structure over 20 seconds."class=" btn-ability-protoss-disintegration-png"></div>
<divclass="f {{'unacquired' if inventory[3318] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Gravity Sling (Tempest) Tempests gain +8 range against air targets and +8 cast range."class=" btn-upgrade-protoss-tectonicdisruptors-png"></div>
<divclass="f {{'unacquired' if inventory[3384] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Interplanetary Range (Tempest) Tempests gain +8 weapon range against all targets."class=" ui_aicommand_build_open_aggressivepush-png"></div>
<divclass="f {{'unacquired' if inventory[3317] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Quantic Reactor (Tempest) Tempests deal increased damage to massive units."class=" btn-upgrade-protoss-researchgravitysling-png"></div>
<divclass="f {{'unacquired' if inventory[3316] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Tectonic Destabilizers (Tempest) Tempests deal increased damage to buildings."class=" btn-ability-protoss-disruptionblast-png"></div>
</div>
</div>
<divid="class-arbiter"class="item-class ss-3">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[3028] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Arbiter Army support craft. Has the Stasis Field and Recall abilities. Cloaks nearby units."class=" btn-unit-protoss-arbiter-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[3328] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Chronostatic Reinforcement (Arbiter) Arbiters gain +50 maximum life and +1 armor."class=" btn-chronostatic-reinforcement-png"></div>
<divclass="f {{'unacquired' if inventory[3332] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Judicator's Veil (Arbiter) Increases Arbiter Cloaking Field range."class=" btn-veil-of-the-judicator-png"></div>
<divclass="f {{'unacquired' if inventory[3329] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Khaydarin Core (Arbiter) Arbiters gain +150 starting energy and +50 maximum energy."class=" btn-upgrade-protoss-adeptshieldupgrade-png"></div>
<divclass="f {{'unacquired' if inventory[3331] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Resource Efficiency (Arbiter) Reduces Arbiter cost by 50 minerals."class=" btn-ability-hornerhan-salvagebonus-png"></div>
<divclass="f {{'unacquired' if inventory[3330] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Spacetime Anchor (Arbiter) Allows Arbiters to use an alternate version of Stasis Field which lasts 50 seconds longer."class=" btn-upgrade-protoss-fenix-stasisfield-png"></div>
<divclass="f {{'unacquired' if inventory[3543] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Vessel of the Conclave (Arbiter) Arbiter War Council upgrade. Reduces the energy cost of Recall by 50 and Stasis Field by 100."class=" btn-ability-protoss-forceofwill-png"></div>
</div>
</div>
<divid="class-oracle"class="item-class ss-3">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[3029] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Oracle Flying caster. Can use the Revelation and Stasis Ward abilities."class=" btn-unit-protoss-oracle-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[3378] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Bosonic Core (Oracle) Increases starting energy by 150 and maximum energy by 50."class=" btn-upgrade-protoss-researchbosoniccore-png"></div>
<divclass="f {{'unacquired' if inventory[3544] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Skyward Chronoanomaly (Oracle) The Oracle's Stasis Ward can affect air units."class=" btn-skyward-chronoanomaly-png"></div>
<divclass="f {{'unacquired' if inventory[3326] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Stasis Calibration (Oracle) Oracle War Council upgrade. Enemies caught by the Oracle's Stasis Ward may now be attacked for the first 5 seconds of stasis."class=" btn-ability-protoss-oracle-stasiscalibration-png"></div>
<divclass="f {{'unacquired' if inventory[3325] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Stealth Drive (Oracle) Oracles become permanently cloaked."class=" btn-upgrade-vorazun-oraclepermanentlycloaked-png"></div>
<divclass="f {{'unacquired' if inventory[3327] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Temporal Acceleration Beam (Oracle) Oracles no longer need to to spend energy to attack."class=" btn-ability-protoss-oraclepulsarcannonon-png"></div>
</div>
</div>
<divid="class-mothership"class="item-class ss-3">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[3027] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Mothership Ultimate Protoss vessel. Can use the Vortex and Mass Recall abilities."class=" btn-unit-protoss-mothership-taldarim-png"></div>
</div>
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[3545] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Integrated Power (Mothership) Mothership War Council upgrade. Allows Motherships to move at full speed outside pylon power."class=" btn-integrated-power-png"></div>
<divclass="f {{'unacquired' if inventory[3200] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Photon Cannon Protoss defensive structure. Can attack ground and air units."class=" btn-building-protoss-photoncannon-png"></div>
<divclass="f {{'unacquired' if inventory[3201] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Khaydarin Monolith Advanced Protoss defensive structure. Has superior range and damage, but is very expensive and attacks slowly."class=" btn-unit-protoss-khaydarinmonolith-png"></div>
<divclass="f {{'unacquired' if inventory[3202] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Shield Battery Protoss defensive structure. Restores shields to nearby friendly units and structures."class=" btn-building-protoss-shieldbattery-png"></div>
<divclass="f {{'unacquired' if inventory[3802] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Nexus Overcharge (Protoss) The Protoss Nexus gains a long-range auto-attack."class=" btn-ability-spearofadun-nexusovercharge-png"></div>
<divclass="f {{'unacquired' if inventory[3809] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Enhanced Targeting (Protoss) Protoss defensive structures gain +2 range."class=" btn-upgrade-karax-turretrange-png"></div>
<divclass="f {{'unacquired' if inventory[3810] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Optimized Ordnance (Protoss) Increases the attack speed of Protoss defensive structures by 25%."class=" btn-upgrade-karax-turretattackspeed-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Protoss Ground Weapon - Level 1 Increases damage of Protoss ground units. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-protoss-groundweaponslevel1-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Protoss Ground Weapon - Level 2 Increases damage of Protoss ground units. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-protoss-groundweaponslevel2-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Protoss Ground Weapon - Level 3 Increases damage of Protoss ground units. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-protoss-groundweaponslevel3-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Protoss Ground Weapon - Level 4 Increases damage of Protoss ground units. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-protoss-groundweaponslevel4-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Protoss Ground Weapon - Level 5 Increases damage of Protoss ground units. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-protoss-groundweaponslevel5-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Protoss Ground Armor - Level 1 Increases armor of Protoss ground units. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-protoss-groundarmorlevel1-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Protoss Ground Armor - Level 2 Increases armor of Protoss ground units. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-protoss-groundarmorlevel2-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Protoss Ground Armor - Level 3 Increases armor of Protoss ground units. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-protoss-groundarmorlevel3-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Protoss Ground Armor - Level 4 Increases armor of Protoss ground units. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-protoss-groundarmorlevel4-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Protoss Ground Armor - Level 5 Increases armor of Protoss ground units. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-protoss-groundarmorlevel5-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Protoss Shields - Level 1 Increases shields of Protoss units. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-protoss-shieldslevel1-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Protoss Shields - Level 2 Increases shields of Protoss units. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-protoss-shieldslevel2-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Protoss Shields - Level 3 Increases shields of Protoss units. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-protoss-shieldslevel3-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Protoss Shields - Level 4 Increases shields of Protoss units. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-protoss-shieldslevel4-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Protoss Shields - Level 5 Increases shields of Protoss units. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-protoss-shieldslevel5-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Protoss Air Weapon - Level 1 Increases damage of Protoss starships. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-protoss-airweaponslevel1-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Protoss Air Weapon - Level 2 Increases damage of Protoss starships. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-protoss-airweaponslevel2-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Protoss Air Weapon - Level 3 Increases damage of Protoss starships. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-protoss-airweaponslevel3-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Protoss Air Weapon - Level 4 Increases damage of Protoss starships. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-protoss-airweaponslevel4-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Protoss Air Weapon - Level 5 Increases damage of Protoss starships. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-protoss-airweaponslevel5-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Protoss Air Armor - Level 1 Increases armor of Protoss starships. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-protoss-airarmorlevel1-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Protoss Air Armor - Level 2 Increases armor of Protoss starships. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-protoss-airarmorlevel2-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Protoss Air Armor - Level 3 Increases armor of Protoss starships. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-protoss-airarmorlevel3-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Protoss Air Armor - Level 4 Increases armor of Protoss starships. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-protoss-airarmorlevel4-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Protoss Air Armor - Level 5 Increases armor of Protoss starships. Must be researched during the mission if the mission type isn't set to auto-unlock generic upgrades."class=" btn-upgrade-protoss-airarmorlevel5-png"></div>
</div>
</div>
</div>
<divid="class-soa"class="item-class ss-5">
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[3700] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Chrono Surge (Spear of Adun) The Spear of Adun increases a target structure's unit warp in and research speeds by +1000% for 20 seconds."class=" btn-ability-spearofadun-chronosurge-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Proxy Pylon (Spear of Adun) - Level 1 Level 1: The Spear of Adun quickly warps in a Pylon to a target location. Level 2: The Spear of Adun warps in a Pylon, 2 melee warriors, and 2 ranged warriors to a target location."class=" btn-ability-spearofadun-deploypylon-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Proxy Pylon (Spear of Adun) - Level 2 Level 1: The Spear of Adun quickly warps in a Pylon to a target location. Level 2: The Spear of Adun warps in a Pylon, 2 melee warriors, and 2 ranged warriors to a target location."class=" btn-ability-spearofadun-warpinreinforcements-png"></div>
</div>
<divclass="f {{'unacquired' if inventory[3702] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Pylon Overcharge (Spear of Adun) The Spear of Adun temporarily gives a target Pylon increased shields and a powerful attack."class=" btn-ability-protoss-purify-png"></div>
<divclass="f {{'unacquired' if inventory[3703] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Orbital Strike (Spear of Adun) The Spear of Adun fires 5 laser blasts from orbit."class=" btn-ability-spearofadun-orbitalstrike-png"></div>
<divclass="f {{'unacquired' if inventory[3704] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Temporal Field (Spear of Adun) The Spear of Adun creates 3 temporal fields that freeze enemy units and structures in time."class=" btn-ability-spearofadun-temporalfield-png"></div>
<divclass="f {{'unacquired' if inventory[3705] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Solar Lance (Spear of Adun) The Spear of Adun strafes a target area with 3 laser beams."class=" btn-ability-spearofadun-solarlance-png"></div>
<divclass="f {{'unacquired' if inventory[3706] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Mass Recall (Spear of Adun) The Spear of Adun warps all units in a target area back to the primary Nexus and gives them a temporary shield."class=" btn-ability-spearofadun-massrecall-png"></div>
<divclass="f {{'unacquired' if inventory[3707] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Shield Overcharge (Spear of Adun) The Spear of Adun gives all friendly units a shield that absorbs 200 damage. Lasts 20 seconds."class=" btn-ability-spearofadun-shieldovercharge-png"></div>
<divclass="f {{'unacquired' if inventory[3708] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Deploy Fenix (Spear of Adun) The Spear of Adun drops Fenix onto the battlefield. Fenix is a powerful warrior who will fight for 30 seconds."class=" btn-unit-protoss-fenix-png"></div>
<divclass="f {{'unacquired' if inventory[3709] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Purifier Beam (Spear of Adun) The Spear of Adun fires a wide laser that deals large amounts of damage in a moveable area. Lasts 15 seconds."class=" btn-ability-spearofadun-purifierbeam-png"></div>
<divclass="f {{'unacquired' if inventory[3710] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Time Stop (Spear of Adun) The Spear of Adun freezes all enemy units and structures in time for 20 seconds."class=" btn-ability-spearofadun-timestop-png"></div>
<divclass="f {{'unacquired' if inventory[3711] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Solar Bombardment (Spear of Adun) The Spear of Adun fires 200 laser blasts randomly over a wide area."class=" btn-ability-spearofadun-solarbombardment-png"></div>
</div>
</div>
<divid="class-soa"class="item-class ss-5">
<divclass="item-class-upgrades">
<divclass="f {{'unacquired' if inventory[3805] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Guardian Shell (Spear of Adun) The Spear of Adun passively shields friendly Protoss units before death, making them invulnerable for 5 seconds. Each unit can only be shielded once every 60 seconds."class=" btn-ability-spearofadun-guardianshell-png"></div>
<divclass="f {{'unacquired' if inventory[3806] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Reconstruction Beam (Spear of Adun) The Spear of Adun will passively heal mechanical units for 5 and non-biological structures for 10 life per second. Up to 3 targets can be repaired at once."class=" btn-ability-spearofadun-reconstructionbeam-png"></div>
<divclass="f {{'unacquired' if inventory[3807] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Overwatch (Spear of Adun) Once per second, the Spear of Adun will last-hit a damaged enemy unit that is below 50 health."class=" btn-ability-zeratul-chargedcrystal-psionicwinds-png"></div>
<divclass="f {{'unacquired' if inventory[3800] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Matrix Overload (Protoss) All friendly units gain 25% movement speed and 15% attack speed within a Pylon's power field and for 15 seconds after leaving it."class=" btn-ability-spearofadun-matrixoverload-png"></div>
<divclass="f {{'unacquired' if inventory[3801] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Quatro (Protoss) All friendly Protoss units gain the equivalent of their +1 armor, attack, and shield upgrades."class=" btn-progression-protoss-fenix-6-forgeresearch-png"></div>
<divclass="f {{'unacquired' if inventory[3803] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Orbital Assimilators (Protoss) Assimilators automatically harvest Vespene Gas without the need for Probes."class=" btn-ability-spearofadun-orbitalassimilator-png"></div>
<divclass="f {{'unacquired' if inventory[3812] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Amplified Assimilators (Protoss) Assimilators produce Vespene gas 25% faster."class=" btn-research-terran-microfiltering-png"></div>
<divclass="f {{'unacquired' if inventory[3804] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Warp Harmonization (Protoss) Stargates and Robotics Facilities can transform to utilize Warp In technology. Warp In cooldowns are 20% faster than original build times."class=" btn-ability-spearofadun-warpharmonization-png"></div>
<divclass="f {{'unacquired' if inventory[3808] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Superior Warp Gates (Protoss) Protoss Warp Gates can hold up to 3 charges of unit warp-ins."class=" talent-artanis-level03-warpgatecharges-png"></div>
<divclass="f {{'unacquired' if inventory[3811] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Khalai Ingenuity (Protoss) Pylons, Photon Cannons, Monoliths, and Shield Batteries warp in near-instantly."class=" btn-upgrade-karax-pylonwarpininstantly-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Warp Relocate (Protoss) - Level 1 Level 1: Protoss structures can be moved anywhere within pylon power after a brief delay. Max 3 charges, shared globally. Level 2: No longer consumes or requires charges."class=" btn-ability-protoss-massrecall-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Warp Relocate (Protoss) - Level 2 Level 1: Protoss structures can be moved anywhere within pylon power after a brief delay. Max 3 charges, shared globally. Level 2: No longer consumes or requires charges."class=" btn-ability-protoss-warprelocatelvl2-png"></div>
</div>
<divclass="f {{'unacquired' if inventory[3814] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Probe Warp-In (Protoss) You can warp in additonal Probes from your Nexus to any visible location within a Pylon's power field. Has a 30 second cooldown and can store up to 2 charges."class=" btn-unit-protoss-probe-warpin-png"></div>
<divclass="f {{'unacquired' if inventory[3815] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Elder Probes (Protoss) You can warp in a group of 5 Elder Probes, tough builders from the Brood War. Elder Probes can provide a Power Field and get reconstructed on death. Can only be used once per mission."class=" btn-unit-collection-probe-remastered-png"></div>
<divclass="f {{'unacquired' if inventory[1908] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="C20A Canister Rifle (Nova Weapon) Allows Nova to equip the C20A Canister Rifle, which has a ranged attack and allows Nova to cast Snipe."class=" btn-upgrade-nova-equipment-canisterrifle-png"></div>
<divclass="f {{'unacquired' if inventory[1909] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Hellfire Shotgun (Nova Weapon) Allows Nova to equip the Hellfire Shotgun, which has a short-range area attack in a cone and allows Nova to cast Penetrating Blast."class=" btn-upgrade-nova-equipment-shotgun-png"></div>
<divclass="f {{'unacquired' if inventory[1910] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Plasma Rifle (Nova Weapon) Allows Nova to equip the Plasma Rifle, which has a rapidfire ranged attack and allows Nova to cast Plasma Shot."class=" btn-upgrade-nova-equipment-plasmagun-png"></div>
<divclass="f {{'unacquired' if inventory[1911] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Monomolecular Blade (Nova Weapon) Allows Nova to equip the Monomolecular Blade, which has a melee attack and allows Nova to cast Dash Attack."class=" btn-upgrade-nova-equipment-monomolecularblade-png"></div>
<divclass="f {{'unacquired' if inventory[1912] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Blazefire Gunblade (Nova Weapon) Allows Nova to equip the Blazefire Gunblade, which has a melee attack and allows Nova to cast Fury of One."class=" btn-upgrade-nova-equipment-gunblade_sword-png"></div>
</div>
</div>
<divid="class-nova-visors"class="item-class">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[1900] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Ghost Visor (Nova Equipment) Reveals the locations of enemy units in the fog of war around Nova. Can detect cloaked units."class=" btn-upgrade-nova-equipment-ghostvisor-png"></div>
<divclass="f {{'unacquired' if inventory[1901] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Rangefinder Oculus (Nova Equipment) Increases Nova's vision range and non-melee weapon attack range by 2. Also increases range of melee weapons by 1."class=" btn-upgrade-nova-equipment-rangefinderoculus-png"></div>
<divclass="f {{'unacquired' if inventory[1902] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Domination (Nova Ability) Gives Nova the ability to mind-control a target enemy unit."class=" btn-ability-nova-domination-png"></div>
</div>
</div>
<divid="class-nova-gadgets"class="item-class">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[1914] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Pulse Grenades (Nova Gadget) Gives Nova the ability to throw a grenade dealing large damage in an area."class=" btn-upgrade-nova-btn-upgrade-nova-pulsegrenade-png"></div>
<divclass="f {{'unacquired' if inventory[1915] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Flashbang Grenades (Nova Gadget) Gives Nova the ability to throw a grenade to stun enemies and disable detection in a large area."class=" btn-upgrade-nova-btn-upgrade-nova-flashgrenade-png"></div>
<divclass="f {{'unacquired' if inventory[1913] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Stim Infusion (Nova Gadget) Gives Nova the ability to heal herself and temporarily increase her movement and attack speeds."class=" btn-upgrade-terran-superstimppack-png"></div>
<divclass="f {{'unacquired' if inventory[1916] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Ionic Force Field (Nova Gadget) Gives Nova the ability to shield herself temporarily."class=" btn-upgrade-terran-nova-personaldefensivematrix-png"></div>
<divclass="f {{'unacquired' if inventory[1917] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Holo Decoy (Nova Gadget) Gives Nova the ability to summon a decoy unit which enemies will prefer to target and takes reduced damage."class=" btn-upgrade-nova-holographicdecoy-png"></div>
</div>
</div>
<divid="class-nova-suits"class="item-class">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[1903] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Blink (Nova Ability) Gives Nova the ability to teleport a short distance and cloak for 10s."class=" btn-upgrade-nova-blink-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Stealth Suit Module (Nova Suit Module) - Level 1 Level 1: Gives Nova the ability to cloak. Level 2: Nova is permanently cloaked."class=" btn-upgrade-nova-equipment-stealthsuit-png"></div>
<divclass="f"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Progressive Stealth Suit Module (Nova Suit Module) - Level 2 Level 1: Gives Nova the ability to cloak. Level 2: Nova is permanently cloaked."class=" btn-upgrade-nova-tacticalstealthsuit-png"></div>
</div>
<divclass="f {{'unacquired' if inventory[1905] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Energy Suit Module (Nova Suit Module) Increases Nova's maximum energy and energy regeneration rate."class=" btn-upgrade-nova-equipment-apolloinfantrysuit-png"></div>
<divclass="f {{'unacquired' if inventory[1906] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Armored Suit Module (Nova Suit Module) Increases Nova's health by 100 and armor by 1. Nova also regenerates life quickly out of combat."class=" btn-upgrade-nova-equipment-blinksuit-png"></div>
<divclass="f {{'unacquired' if inventory[1907] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Jump Suit Module (Nova Suit Module) Increases Nova's movement speed and allows her to jump up and down cliffs."class=" btn-upgrade-nova-jetpack-png"></div>
</div>
</div>
<divid="class-nova-utility"class="item-class">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[1918] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Tac Nuke Strike (Nova Ability) Gives Nova the ability to launch tactical nukes built from the Shadow Ops."class=" btn-ability-terran-nuclearstrike-color-png"></div>
<divclass="f {{'unacquired' if inventory[2400] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Kinetic Blast (Kerrigan Ability) Kerrigan deals 300 damage to target unit or structure from long range."class=" btn-ability-kerrigan-kineticblast-png"></div>
<divclass="f {{'unacquired' if inventory[2402] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Leaping Strike (Kerrigan Ability) Kerrigan leaps to her target and deals 150 damage."class=" btn-ability-kerrigan-leapingstrike-png"></div>
<divclass="f {{'unacquired' if inventory[2403] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Crushing Grip (Kerrigan Ability) Kerrigan stuns enemies in a target area for 3 seconds and deals 30 damage over time. Heroic units are not stunned."class=" btn-ability-swarm-kerrigan-crushinggrip-png"></div>
<divclass="f {{'unacquired' if inventory[2405] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Psionic Shift (Kerrigan Ability) Kerrigan dashes through enemies, dealing 50 damage to all enemies in her path."class=" btn-ability-kerrigan-psychicshift-png"></div>
<divclass="f {{'unacquired' if inventory[2409] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Wild Mutation (Kerrigan Ability) Kerrigan gives all units in an area +200 max life and double attack speed for 10 seconds."class=" btn-ability-kerrigan-wildmutation-png"></div>
<divclass="f {{'unacquired' if inventory[2410] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Spawn Banelings (Kerrigan Ability) Kerrigan spawns six Banelings with timed life."class=" abilityicon_spawnbanelings_square-png"></div>
<divclass="f {{'unacquired' if inventory[2411] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Mend (Kerrigan Ability) Kerrigan heals for 150 life and heals nearby friendly units for 50 life. An additional +50% life is healed over 15 seconds."class=" btn-ability-zerg-transfusion-color-png"></div>
<divclass="f {{'unacquired' if inventory[2422] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Assimilation Aura (Kerrigan Ability) Causes all nearby enemies to drop resources when killed."class=" btn-upgrade-kerrigan-assimilationaura-png"></div>
<divclass="f {{'unacquired' if inventory[2401] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Heroic Fortitude (Kerrigan Passive) Kerrigan gains +200 maximum life and double life regeneration rate."class=" btn-ability-kerrigan-heroicfortitude-png"></div>
<divclass="f {{'unacquired' if inventory[2404] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Chain Reaction (Kerrigan Passive) Kerrigan's attacks deal normal damage to her target then jump to additional nearby enemies."class=" btn-ability-swarm-kerrigan-chainreaction-png"></div>
<divclass="f {{'unacquired' if inventory[2415] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Infest Broodlings (Kerrigan Passive) Enemies damaged by Kerrigan become infested and will spawn Broodlings with timed life if killed quickly."class=" abilityicon_spawnbroodlings_square-png"></div>
<divclass="f {{'unacquired' if inventory[2416] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Fury (Kerrigan Passive) Each of Kerrigan's attacks temporarily increase her attack speed by 15%. Can stack up to 75%."class=" btn-ability-kerrigan-fury-png"></div>
<divclass="f {{'unacquired' if inventory[2417] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Ability Efficiency (Kerrigan Passive) Kerrigan's abilities have their cooldown and energy cost reduced by 20%."class=" btn-ability-kerrigan-abilityefficiency-png"></div>
<divclass="f {{'unacquired' if inventory[2418] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Apocalypse (Kerrigan Ability) Kerrigan deals 300 damage (+400 vs Structure) to enemies in a large area."class=" btn-ability-kerrigan-apocalypse-png"></div>
<divclass="f {{'unacquired' if inventory[2419] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Spawn Leviathan (Kerrigan Ability) Kerrigan summons a mighty flying Leviathan with timed life. Deals massive damage and has energy-based abilities."class=" btn-unit-zerg-leviathan-png"></div>
<divclass="f {{'unacquired' if inventory[2420] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Drop-Pods (Kerrigan Ability) Kerrigan drops Primal Zerg forces with timed life to the battlefield."class=" btn-ability-kerrigan-droppods-png"></div>
<divclass="f {{'unacquired' if inventory[2423] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Immobilization Wave (Kerrigan Ability) Deals 100 damage to enemies around a large area and stuns them for 10 seconds."class=" btn-upgrade-kerrigan-crushinggripwave-png"></div>
</div>
</div>
<divid="class-kerrigan-form"class="item-class">
<divclass="item-class-header">
<divclass="f {{'unacquired' if inventory[2421] == 0}}"><imgsrc="https://matthewmarinets.github.io/ap_sc2_icons/icons/atlas.v4.0.0.png"title="Primal Form (Kerrigan) Kerrigan takes on her Primal Zerg form and gains greatly increased energy regeneration."class=" btn-unit-zerg-kerriganascended-png"></div>