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								from functools import cached_property
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								from typing import Union
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								from Utils import cache_self1
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								from .base_logic import BaseLogic, BaseLogicMixin
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								from .building_logic import BuildingLogicMixin
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								from .has_logic import HasLogicMixin
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								from .received_logic import ReceivedLogicMixin
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								from .region_logic import RegionLogicMixin
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								from ..locations import LocationTags, locations_by_tag
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								from ..options import ExcludeGingerIsland
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								from ..options import SpecialOrderLocations
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								from ..stardew_rule import StardewRule
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								from ..strings.building_names import Building
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								class ShippingLogicMixin(BaseLogicMixin):
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								    def __init__(self, *args, **kwargs):
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								        super().__init__(*args, **kwargs)
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								        self.shipping = ShippingLogic(*args, **kwargs)
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								class ShippingLogic(BaseLogic[Union[ReceivedLogicMixin, ShippingLogicMixin, BuildingLogicMixin, RegionLogicMixin, HasLogicMixin]]):
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								    @cached_property
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								    def can_use_shipping_bin(self) -> StardewRule:
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								        return self.logic.building.has_building(Building.shipping_bin)
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								    @cache_self1
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								    def can_ship(self, item: str) -> StardewRule:
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								        return self.logic.shipping.can_use_shipping_bin & self.logic.has(item)
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								    def can_ship_everything(self) -> StardewRule:
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								        shipsanity_prefix = "Shipsanity: "
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								        all_items_to_ship = []
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								        exclude_island = self.options.exclude_ginger_island == ExcludeGingerIsland.option_true
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								        exclude_qi = not (self.options.special_order_locations & SpecialOrderLocations.value_qi)
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											2024-03-15 15:05:14 +03:00
										 
									 
								 
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								        mod_list = self.options.mods.value
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								        for location in locations_by_tag[LocationTags.SHIPSANITY_FULL_SHIPMENT]:
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								            if exclude_island and LocationTags.GINGER_ISLAND in location.tags:
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								                continue
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								            if exclude_qi and LocationTags.REQUIRES_QI_ORDERS in location.tags:
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								                continue
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								            if location.mod_name and location.mod_name not in mod_list:
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								                continue
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								            all_items_to_ship.append(location.name[len(shipsanity_prefix):])
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								        return self.logic.building.has_building(Building.shipping_bin) & self.logic.has_all(*all_items_to_ship)
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