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								from dataclasses import dataclass
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								from typing import Tuple, Union, Optional
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								from . import season_data as season
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								from ..mods.mod_data import ModNames
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								from ..strings.fish_names import Fish, SVEFish, DistantLandsFish
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								from ..strings.region_names import Region, SVERegion, LogicRegion
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											2023-04-10 19:44:59 -04:00
										 
									 
								 
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								@dataclass(frozen=True)
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								class FishItem:
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								    name: str
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								    locations: Tuple[str]
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								    seasons: Tuple[str]
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								    difficulty: int
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								    legendary: bool
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								    extended_family: bool
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								    mod_name: Optional[str] = None
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											2023-04-10 19:44:59 -04:00
										 
									 
								 
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								    def __repr__(self):
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								        return f"{self.name} (Locations: {self.locations} |" \
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								               f" Seasons: {self.seasons} |" \
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											2023-07-19 14:26:38 -04:00
										 
									 
								 
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								               f" Difficulty: {self.difficulty}) |" \
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								               f"Mod: {self.mod_name}"
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								fresh_water = (Region.farm, Region.forest, Region.town, Region.mountain)
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								ocean = (Region.beach,)
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								town_river = (Region.town,)
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								mountain_lake = (Region.mountain,)
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								forest_pond = (Region.forest,)
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								forest_river = (Region.forest,)
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								forest_waterfall = (LogicRegion.forest_waterfall,)
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											2023-07-19 14:26:38 -04:00
										 
									 
								 
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								secret_woods = (Region.secret_woods,)
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								mines_floor_20 = (Region.mines_floor_20,)
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								mines_floor_60 = (Region.mines_floor_60,)
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								mines_floor_100 = (Region.mines_floor_100,)
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								sewers = (Region.sewer,)
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								desert = (Region.desert,)
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								mutant_bug_lair = (Region.mutant_bug_lair,)
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								witch_swamp = (Region.witch_swamp,)
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								night_market = (Region.beach,)
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								ginger_island_ocean = (Region.island_south, Region.island_west)
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								ginger_island_river = (Region.island_west,)
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								pirate_cove = (Region.pirate_cove,)
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								crimson_badlands = (SVERegion.crimson_badlands,)
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								shearwater = (SVERegion.shearwater,)
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											2024-07-25 02:22:46 -05:00
										 
									 
								 
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								highlands_pond = (SVERegion.highlands_pond,)
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								highlands_cave = (SVERegion.highlands_cavern,)
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								sprite_spring = (SVERegion.sprite_spring,)
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								fable_reef = (SVERegion.fable_reef,)
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								vineyard = (SVERegion.blue_moon_vineyard,)
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								def create_fish(name: str, locations: Tuple[str, ...], seasons: Union[str, Tuple[str, ...]],
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								                difficulty: int, legendary: bool = False, extended_family: bool = False, mod_name: Optional[str] = None) -> FishItem:
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								    if isinstance(seasons, str):
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								        seasons = (seasons,)
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											2024-03-15 15:05:14 +03:00
										 
									 
								 
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								    fish_item = FishItem(name, locations, seasons, difficulty, legendary, extended_family, mod_name)
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								    return fish_item
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								albacore = create_fish(Fish.albacore, ocean, (season.fall, season.winter), 60)
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								anchovy = create_fish(Fish.anchovy, ocean, (season.spring, season.fall), 30)
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								blue_discus = create_fish(Fish.blue_discus, ginger_island_river, season.all_seasons, 60)
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								bream = create_fish(Fish.bream, town_river + forest_river, season.all_seasons, 35)
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								bullhead = create_fish(Fish.bullhead, mountain_lake, season.all_seasons, 46)
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											2024-03-15 15:05:14 +03:00
										 
									 
								 
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								carp = create_fish(Fish.carp, mountain_lake + secret_woods + sewers + mutant_bug_lair, season.not_winter, 15)
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								catfish = create_fish(Fish.catfish, town_river + forest_river + secret_woods, (season.spring, season.fall), 75)
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								chub = create_fish(Fish.chub, forest_river + mountain_lake, season.all_seasons, 35)
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								dorado = create_fish(Fish.dorado, forest_river, season.summer, 78)
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								eel = create_fish(Fish.eel, ocean, (season.spring, season.fall), 70)
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								flounder = create_fish(Fish.flounder, ocean, (season.spring, season.summer), 50)
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								ghostfish = create_fish(Fish.ghostfish, mines_floor_20 + mines_floor_60, season.all_seasons, 50)
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								goby = create_fish(Fish.goby, forest_waterfall, season.all_seasons, 55)
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								halibut = create_fish(Fish.halibut, ocean, season.not_fall, 50)
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								herring = create_fish(Fish.herring, ocean, (season.spring, season.winter), 25)
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								ice_pip = create_fish(Fish.ice_pip, mines_floor_60, season.all_seasons, 85)
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								largemouth_bass = create_fish(Fish.largemouth_bass, mountain_lake, season.all_seasons, 50)
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								lava_eel = create_fish(Fish.lava_eel, mines_floor_100, season.all_seasons, 90)
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								lingcod = create_fish(Fish.lingcod, town_river + forest_river + mountain_lake, season.winter, 85)
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								lionfish = create_fish(Fish.lionfish, ginger_island_ocean, season.all_seasons, 50)
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								midnight_carp = create_fish(Fish.midnight_carp, mountain_lake + forest_pond + ginger_island_river,
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								                            (season.fall, season.winter), 55)
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								octopus = create_fish(Fish.octopus, ocean, season.summer, 95)
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								perch = create_fish(Fish.perch, town_river + forest_river + forest_pond + mountain_lake, season.winter, 35)
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								pike = create_fish(Fish.pike, town_river + forest_river + forest_pond, (season.summer, season.winter), 60)
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								pufferfish = create_fish(Fish.pufferfish, ocean + ginger_island_ocean, season.summer, 80)
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								rainbow_trout = create_fish(Fish.rainbow_trout, town_river + forest_river + mountain_lake, season.summer, 45)
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								red_mullet = create_fish(Fish.red_mullet, ocean, (season.summer, season.winter), 55)
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								red_snapper = create_fish(Fish.red_snapper, ocean, (season.summer, season.fall), 40)
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								salmon = create_fish(Fish.salmon, town_river + forest_river, season.fall, 50)
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								sandfish = create_fish(Fish.sandfish, desert, season.all_seasons, 65)
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								sardine = create_fish(Fish.sardine, ocean, (season.spring, season.fall, season.winter), 30)
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								scorpion_carp = create_fish(Fish.scorpion_carp, desert, season.all_seasons, 90)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								sea_cucumber = create_fish(Fish.sea_cucumber, ocean, (season.fall, season.winter), 40)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								shad = create_fish(Fish.shad, town_river + forest_river, season.not_winter, 45)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								slimejack = create_fish(Fish.slimejack, mutant_bug_lair, season.all_seasons, 55)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								smallmouth_bass = create_fish(Fish.smallmouth_bass, town_river + forest_river, (season.spring, season.fall), 28)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								squid = create_fish(Fish.squid, ocean, season.winter, 75)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								stingray = create_fish(Fish.stingray, pirate_cove, season.all_seasons, 80)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								stonefish = create_fish(Fish.stonefish, mines_floor_20, season.all_seasons, 65)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								sturgeon = create_fish(Fish.sturgeon, mountain_lake, (season.summer, season.winter), 78)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								sunfish = create_fish(Fish.sunfish, town_river + forest_river, (season.spring, season.summer), 30)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								super_cucumber = create_fish(Fish.super_cucumber, ocean + ginger_island_ocean, (season.summer, season.fall), 80)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								tiger_trout = create_fish(Fish.tiger_trout, town_river + forest_river, (season.fall, season.winter), 60)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								tilapia = create_fish(Fish.tilapia, ocean + ginger_island_ocean, (season.summer, season.fall), 50)
							 | 
						
					
						
							
								
									
										
										
										
											2023-07-19 14:26:38 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								# Tuna has different seasons on ginger island. Should be changed when the whole fish thing is refactored
							 | 
						
					
						
							
								
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								tuna = create_fish(Fish.tuna, ocean + ginger_island_ocean, (season.summer, season.winter), 70)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void_salmon = create_fish(Fish.void_salmon, witch_swamp, season.all_seasons, 80)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								walleye = create_fish(Fish.walleye, town_river + forest_river + forest_pond + mountain_lake, season.fall, 45)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								woodskip = create_fish(Fish.woodskip, secret_woods, season.all_seasons, 50)
							 | 
						
					
						
							
								
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								blobfish = create_fish(Fish.blobfish, night_market, season.winter, 75)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								midnight_squid = create_fish(Fish.midnight_squid, night_market, season.winter, 55)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								spook_fish = create_fish(Fish.spook_fish, night_market, season.winter, 60)
							 | 
						
					
						
							
								
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								angler = create_fish(Fish.angler, town_river, season.fall, 85, True, False)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								crimsonfish = create_fish(Fish.crimsonfish, ocean, season.summer, 95, True, False)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								glacierfish = create_fish(Fish.glacierfish, forest_river, season.winter, 100, True, False)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								legend = create_fish(Fish.legend, mountain_lake, season.spring, 110, True, False)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								mutant_carp = create_fish(Fish.mutant_carp, sewers, season.all_seasons, 80, True, False)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								ms_angler = create_fish(Fish.ms_angler, town_river, season.fall, 85, True, True)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								son_of_crimsonfish = create_fish(Fish.son_of_crimsonfish, ocean, season.summer, 95, True, True)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								glacierfish_jr = create_fish(Fish.glacierfish_jr, forest_river, season.winter, 100, True, True)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								legend_ii = create_fish(Fish.legend_ii, mountain_lake, season.spring, 110, True, True)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								radioactive_carp = create_fish(Fish.radioactive_carp, sewers, season.all_seasons, 80, True, True)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								baby_lunaloo = create_fish(SVEFish.baby_lunaloo, ginger_island_ocean, season.all_seasons, 15, mod_name=ModNames.sve)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								bonefish = create_fish(SVEFish.bonefish, crimson_badlands, season.all_seasons, 70, mod_name=ModNames.sve)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								bull_trout = create_fish(SVEFish.bull_trout, forest_river, season.not_spring, 45, mod_name=ModNames.sve)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								butterfish = create_fish(SVEFish.butterfish, shearwater, season.not_winter, 75, mod_name=ModNames.sve)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								clownfish = create_fish(SVEFish.clownfish, ginger_island_ocean, season.all_seasons, 45, mod_name=ModNames.sve)
							 | 
						
					
						
							
								
									
										
										
										
											2024-07-25 02:22:46 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								daggerfish = create_fish(SVEFish.daggerfish, highlands_pond, season.all_seasons, 50, mod_name=ModNames.sve)
							 | 
						
					
						
							
								
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								frog = create_fish(SVEFish.frog, mountain_lake, (season.spring, season.summer), 70, mod_name=ModNames.sve)
							 | 
						
					
						
							
								
									
										
										
										
											2024-07-25 02:22:46 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								gemfish = create_fish(SVEFish.gemfish, highlands_cave, season.all_seasons, 100, mod_name=ModNames.sve)
							 | 
						
					
						
							
								
									
										
										
										
											2024-03-15 15:05:14 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								goldenfish = create_fish(SVEFish.goldenfish, sprite_spring, season.all_seasons, 60, mod_name=ModNames.sve)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								grass_carp = create_fish(SVEFish.grass_carp, secret_woods, (season.spring, season.summer), 85, mod_name=ModNames.sve)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								king_salmon = create_fish(SVEFish.king_salmon, forest_river, (season.spring, season.summer), 80, mod_name=ModNames.sve)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								kittyfish = create_fish(SVEFish.kittyfish, shearwater, (season.fall, season.winter), 85, mod_name=ModNames.sve)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								lunaloo = create_fish(SVEFish.lunaloo, ginger_island_ocean, season.all_seasons, 70, mod_name=ModNames.sve)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								meteor_carp = create_fish(SVEFish.meteor_carp, sprite_spring, season.all_seasons, 80, mod_name=ModNames.sve)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								minnow = create_fish(SVEFish.minnow, town_river, season.all_seasons, 1, mod_name=ModNames.sve)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								puppyfish = create_fish(SVEFish.puppyfish, shearwater, season.not_winter, 85, mod_name=ModNames.sve)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								radioactive_bass = create_fish(SVEFish.radioactive_bass, sewers, season.all_seasons, 90, mod_name=ModNames.sve)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								seahorse = create_fish(SVEFish.seahorse, ginger_island_ocean, season.all_seasons, 25, mod_name=ModNames.sve)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								shiny_lunaloo = create_fish(SVEFish.shiny_lunaloo, ginger_island_ocean, season.all_seasons, 110, mod_name=ModNames.sve)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								snatcher_worm = create_fish(SVEFish.snatcher_worm, mutant_bug_lair, season.all_seasons, 75, mod_name=ModNames.sve)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								starfish = create_fish(SVEFish.starfish, ginger_island_ocean, season.all_seasons, 75, mod_name=ModNames.sve)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								torpedo_trout = create_fish(SVEFish.torpedo_trout, fable_reef, season.all_seasons, 70, mod_name=ModNames.sve)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								undeadfish = create_fish(SVEFish.undeadfish, crimson_badlands, season.all_seasons, 80, mod_name=ModNames.sve)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void_eel = create_fish(SVEFish.void_eel, witch_swamp, season.all_seasons, 100, mod_name=ModNames.sve)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								water_grub = create_fish(SVEFish.water_grub, mutant_bug_lair, season.all_seasons, 60, mod_name=ModNames.sve)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								sea_sponge = create_fish(SVEFish.sea_sponge, ginger_island_ocean, season.all_seasons, 40, mod_name=ModNames.sve)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void_minnow = create_fish(DistantLandsFish.void_minnow, witch_swamp, season.all_seasons, 15, mod_name=ModNames.distant_lands)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								purple_algae = create_fish(DistantLandsFish.purple_algae, witch_swamp, season.all_seasons, 15, mod_name=ModNames.distant_lands)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								swamp_leech = create_fish(DistantLandsFish.swamp_leech, witch_swamp, season.all_seasons, 15, mod_name=ModNames.distant_lands)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								giant_horsehoe_crab = create_fish(DistantLandsFish.giant_horsehoe_crab, witch_swamp, season.all_seasons, 90, mod_name=ModNames.distant_lands)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								clam = create_fish(Fish.clam, ocean, season.all_seasons, -1)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								cockle = create_fish(Fish.cockle, ocean, season.all_seasons, -1)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								crab = create_fish(Fish.crab, ocean, season.all_seasons, -1)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								crayfish = create_fish(Fish.crayfish, fresh_water, season.all_seasons, -1)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								lobster = create_fish(Fish.lobster, ocean, season.all_seasons, -1)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								mussel = create_fish(Fish.mussel, ocean, season.all_seasons, -1)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								oyster = create_fish(Fish.oyster, ocean, season.all_seasons, -1)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								periwinkle = create_fish(Fish.periwinkle, fresh_water, season.all_seasons, -1)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								shrimp = create_fish(Fish.shrimp, ocean, season.all_seasons, -1)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								snail = create_fish(Fish.snail, fresh_water, season.all_seasons, -1)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								vanilla_legendary_fish = [angler, crimsonfish, glacierfish, legend, mutant_carp]
							 |