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											2024-03-15 15:05:14 +03:00
										 |  |  | from typing import Union | 
					
						
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							|  |  |  | from .base_logic import BaseLogicMixin, BaseLogic | 
					
						
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | from .cooking_logic import CookingLogicMixin | 
					
						
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											2024-03-15 15:05:14 +03:00
										 |  |  | from .mine_logic import MineLogicMixin | 
					
						
							|  |  |  | from .received_logic import ReceivedLogicMixin | 
					
						
							|  |  |  | from .region_logic import RegionLogicMixin | 
					
						
							|  |  |  | from .skill_logic import SkillLogicMixin | 
					
						
							|  |  |  | from .tool_logic import ToolLogicMixin | 
					
						
							|  |  |  | from ..mods.logic.magic_logic import MagicLogicMixin | 
					
						
							|  |  |  | from ..stardew_rule import StardewRule | 
					
						
							|  |  |  | from ..strings.region_names import Region | 
					
						
							|  |  |  | from ..strings.skill_names import Skill, ModSkill | 
					
						
							|  |  |  | from ..strings.tool_names import ToolMaterial, Tool | 
					
						
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							|  |  |  | class AbilityLogicMixin(BaseLogicMixin): | 
					
						
							|  |  |  |     def __init__(self, *args, **kwargs): | 
					
						
							|  |  |  |         super().__init__(*args, **kwargs) | 
					
						
							|  |  |  |         self.ability = AbilityLogic(*args, **kwargs) | 
					
						
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							|  |  |  | class AbilityLogic(BaseLogic[Union[AbilityLogicMixin, RegionLogicMixin, ReceivedLogicMixin, ToolLogicMixin, SkillLogicMixin, MineLogicMixin, MagicLogicMixin]]): | 
					
						
							|  |  |  |     def can_mine_perfectly(self) -> StardewRule: | 
					
						
							|  |  |  |         return self.logic.mine.can_progress_in_the_mines_from_floor(160) | 
					
						
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							|  |  |  |     def can_mine_perfectly_in_the_skull_cavern(self) -> StardewRule: | 
					
						
							|  |  |  |         return (self.logic.ability.can_mine_perfectly() & | 
					
						
							|  |  |  |                 self.logic.region.can_reach(Region.skull_cavern)) | 
					
						
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							|  |  |  |     def can_farm_perfectly(self) -> StardewRule: | 
					
						
							|  |  |  |         tool_rule = self.logic.tool.has_tool(Tool.hoe, ToolMaterial.iridium) & self.logic.tool.can_water(4) | 
					
						
							|  |  |  |         return tool_rule & self.logic.skill.has_farming_level(10) | 
					
						
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							|  |  |  |     def can_fish_perfectly(self) -> StardewRule: | 
					
						
							|  |  |  |         skill_rule = self.logic.skill.has_level(Skill.fishing, 10) | 
					
						
							|  |  |  |         return skill_rule & self.logic.tool.has_fishing_rod(4) | 
					
						
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							|  |  |  |     def can_chop_trees(self) -> StardewRule: | 
					
						
							|  |  |  |         return self.logic.tool.has_tool(Tool.axe) & self.logic.region.can_reach(Region.forest) | 
					
						
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							|  |  |  |     def can_chop_perfectly(self) -> StardewRule: | 
					
						
							|  |  |  |         magic_rule = (self.logic.magic.can_use_clear_debris_instead_of_tool_level(3)) & self.logic.mod.skill.has_mod_level(ModSkill.magic, 10) | 
					
						
							|  |  |  |         tool_rule = self.logic.tool.has_tool(Tool.axe, ToolMaterial.iridium) | 
					
						
							|  |  |  |         foraging_rule = self.logic.skill.has_level(Skill.foraging, 10) | 
					
						
							|  |  |  |         region_rule = self.logic.region.can_reach(Region.forest) | 
					
						
							|  |  |  |         return region_rule & ((tool_rule & foraging_rule) | magic_rule) |