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										 |  |  | import math | 
					
						
							|  |  |  | import re | 
					
						
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										 |  |  | from BaseClasses import ItemClassification | 
					
						
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										 |  |  | from worlds.generic.Rules import add_rule, item_name_in_locations, set_rule | 
					
						
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										 |  |  | from . import Options | 
					
						
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										 |  |  | from .Items import DLCQuestItem | 
					
						
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										 |  |  | def create_event(player, event: str) -> DLCQuestItem: | 
					
						
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										 |  |  |     return DLCQuestItem(event, ItemClassification.progression, None, player) | 
					
						
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										 |  |  | def has_enough_coin(player: int, coin: int): | 
					
						
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										 |  |  |     return lambda state: state.prog_items[player][" coins"] >= coin | 
					
						
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										 |  |  | def has_enough_coin_freemium(player: int, coin: int): | 
					
						
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										 |  |  |     return lambda state: state.prog_items[player][" coins freemium"] >= coin | 
					
						
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										 |  |  | def set_rules(world, player, World_Options: Options.DLCQuestOptions): | 
					
						
							|  |  |  |     set_basic_rules(World_Options, player, world) | 
					
						
							|  |  |  |     set_lfod_rules(World_Options, player, world) | 
					
						
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										 |  |  |     set_completion_condition(World_Options, player, world) | 
					
						
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										 |  |  | def set_basic_rules(World_Options, player, world): | 
					
						
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										 |  |  |     if World_Options.campaign == Options.Campaign.option_live_freemium_or_die: | 
					
						
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										 |  |  |         return | 
					
						
							|  |  |  |     set_basic_entrance_rules(player, world) | 
					
						
							|  |  |  |     set_basic_self_obtained_items_rules(World_Options, player, world) | 
					
						
							|  |  |  |     set_basic_shuffled_items_rules(World_Options, player, world) | 
					
						
							|  |  |  |     set_double_jump_glitchless_rules(World_Options, player, world) | 
					
						
							|  |  |  |     set_easy_double_jump_glitch_rules(World_Options, player, world) | 
					
						
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										 |  |  |     self_basic_coinsanity_funded_purchase_rules(World_Options, player, world) | 
					
						
							|  |  |  |     set_basic_self_funded_purchase_rules(World_Options, player, world) | 
					
						
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										 |  |  |     self_basic_win_condition(World_Options, player, world) | 
					
						
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							|  |  |  | def set_basic_entrance_rules(player, world): | 
					
						
							|  |  |  |     set_rule(world.get_entrance("Moving", player), | 
					
						
							|  |  |  |              lambda state: state.has("Movement Pack", player)) | 
					
						
							|  |  |  |     set_rule(world.get_entrance("Cloud", player), | 
					
						
							|  |  |  |              lambda state: state.has("Psychological Warfare Pack", player)) | 
					
						
							|  |  |  |     set_rule(world.get_entrance("Forest Entrance", player), | 
					
						
							|  |  |  |              lambda state: state.has("Map Pack", player)) | 
					
						
							|  |  |  |     set_rule(world.get_entrance("Forest True Double Jump", player), | 
					
						
							|  |  |  |              lambda state: state.has("Double Jump Pack", player)) | 
					
						
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							|  |  |  | def set_basic_self_obtained_items_rules(World_Options, player, world): | 
					
						
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										 |  |  |     if World_Options.item_shuffle != Options.ItemShuffle.option_disabled: | 
					
						
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										 |  |  |         return | 
					
						
							|  |  |  |     set_rule(world.get_entrance("Behind Ogre", player), | 
					
						
							|  |  |  |              lambda state: state.has("Gun Pack", player)) | 
					
						
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										 |  |  |     if World_Options.time_is_money == Options.TimeIsMoney.option_required: | 
					
						
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										 |  |  |         set_rule(world.get_entrance("Tree", player), | 
					
						
							|  |  |  |                  lambda state: state.has("Time is Money Pack", player)) | 
					
						
							|  |  |  |         set_rule(world.get_entrance("Cave Tree", player), | 
					
						
							|  |  |  |                  lambda state: state.has("Time is Money Pack", player)) | 
					
						
							|  |  |  |         set_rule(world.get_location("Shepherd Sheep", player), | 
					
						
							|  |  |  |                  lambda state: state.has("Time is Money Pack", player)) | 
					
						
							|  |  |  |         set_rule(world.get_location("North West Ceiling Sheep", player), | 
					
						
							|  |  |  |                  lambda state: state.has("Time is Money Pack", player)) | 
					
						
							|  |  |  |         set_rule(world.get_location("North West Alcove Sheep", player), | 
					
						
							|  |  |  |                  lambda state: state.has("Time is Money Pack", player)) | 
					
						
							|  |  |  |         set_rule(world.get_location("West Cave Sheep", player), | 
					
						
							|  |  |  |                  lambda state: state.has("Time is Money Pack", player)) | 
					
						
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							|  |  |  | def set_basic_shuffled_items_rules(World_Options, player, world): | 
					
						
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										 |  |  |     if World_Options.item_shuffle != Options.ItemShuffle.option_shuffled: | 
					
						
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										 |  |  |         return | 
					
						
							|  |  |  |     set_rule(world.get_entrance("Behind Ogre", player), | 
					
						
							|  |  |  |              lambda state: state.has("Gun", player)) | 
					
						
							|  |  |  |     set_rule(world.get_entrance("Tree", player), | 
					
						
							|  |  |  |              lambda state: state.has("Sword", player) or state.has("Gun", player)) | 
					
						
							|  |  |  |     set_rule(world.get_entrance("Cave Tree", player), | 
					
						
							|  |  |  |              lambda state: state.has("Sword", player) or state.has("Gun", player)) | 
					
						
							|  |  |  |     set_rule(world.get_entrance("True Double Jump", player), | 
					
						
							|  |  |  |              lambda state: state.has("Double Jump Pack", player)) | 
					
						
							|  |  |  |     set_rule(world.get_location("Shepherd Sheep", player), | 
					
						
							|  |  |  |              lambda state: state.has("Sword", player) or state.has("Gun", player)) | 
					
						
							|  |  |  |     set_rule(world.get_location("North West Ceiling Sheep", player), | 
					
						
							|  |  |  |              lambda state: state.has("Sword", player) or state.has("Gun", player)) | 
					
						
							|  |  |  |     set_rule(world.get_location("North West Alcove Sheep", player), | 
					
						
							|  |  |  |              lambda state: state.has("Sword", player) or state.has("Gun", player)) | 
					
						
							|  |  |  |     set_rule(world.get_location("West Cave Sheep", player), | 
					
						
							|  |  |  |              lambda state: state.has("Sword", player) or state.has("Gun", player)) | 
					
						
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										 |  |  |     set_rule(world.get_location("Gun", player), | 
					
						
							|  |  |  |              lambda state: state.has("Gun Pack", player)) | 
					
						
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										 |  |  |     if World_Options.time_is_money == Options.TimeIsMoney.option_required: | 
					
						
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										 |  |  |         set_rule(world.get_location("Sword", player), | 
					
						
							|  |  |  |                  lambda state: state.has("Time is Money Pack", player)) | 
					
						
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							|  |  |  | def set_double_jump_glitchless_rules(World_Options, player, world): | 
					
						
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										 |  |  |     if World_Options.double_jump_glitch != Options.DoubleJumpGlitch.option_none: | 
					
						
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										 |  |  |         return | 
					
						
							|  |  |  |     set_rule(world.get_entrance("Cloud Double Jump", player), | 
					
						
							|  |  |  |              lambda state: state.has("Double Jump Pack", player)) | 
					
						
							|  |  |  |     set_rule(world.get_entrance("Forest Double Jump", player), | 
					
						
							|  |  |  |              lambda state: state.has("Double Jump Pack", player)) | 
					
						
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							|  |  |  | def set_easy_double_jump_glitch_rules(World_Options, player, world): | 
					
						
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										 |  |  |     if World_Options.double_jump_glitch == Options.DoubleJumpGlitch.option_all: | 
					
						
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										 |  |  |         return | 
					
						
							|  |  |  |     set_rule(world.get_entrance("Behind Tree Double Jump", player), | 
					
						
							|  |  |  |              lambda state: state.has("Double Jump Pack", player)) | 
					
						
							|  |  |  |     set_rule(world.get_entrance("Cave Roof", player), | 
					
						
							|  |  |  |              lambda state: state.has("Double Jump Pack", player)) | 
					
						
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										 |  |  | def self_basic_coinsanity_funded_purchase_rules(World_Options, player, world): | 
					
						
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										 |  |  |     if World_Options.coinsanity != Options.CoinSanity.option_coin: | 
					
						
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										 |  |  |         return | 
					
						
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										 |  |  |     number_of_bundle = math.floor(825 / World_Options.coinbundlequantity) | 
					
						
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										 |  |  |     for i in range(number_of_bundle): | 
					
						
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										 |  |  |         item_coin = f"DLC Quest: {World_Options.coinbundlequantity * (i + 1)} Coin" | 
					
						
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										 |  |  |         set_rule(world.get_location(item_coin, player), | 
					
						
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										 |  |  |                  has_enough_coin(player, World_Options.coinbundlequantity * (i + 1))) | 
					
						
							|  |  |  |         if 825 % World_Options.coinbundlequantity != 0: | 
					
						
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										 |  |  |             set_rule(world.get_location("DLC Quest: 825 Coin", player), | 
					
						
							|  |  |  |                      has_enough_coin(player, 825)) | 
					
						
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							|  |  |  |     set_rule(world.get_location("Movement Pack", player), | 
					
						
							|  |  |  |              lambda state: state.has("DLC Quest: Coin Bundle", player, | 
					
						
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										 |  |  |                                      math.ceil(4 / World_Options.coinbundlequantity))) | 
					
						
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										 |  |  |     set_rule(world.get_location("Animation Pack", player), | 
					
						
							|  |  |  |              lambda state: state.has("DLC Quest: Coin Bundle", player, | 
					
						
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										 |  |  |                                      math.ceil(5 / World_Options.coinbundlequantity))) | 
					
						
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										 |  |  |     set_rule(world.get_location("Audio Pack", player), | 
					
						
							|  |  |  |              lambda state: state.has("DLC Quest: Coin Bundle", player, | 
					
						
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										 |  |  |                                      math.ceil(5 / World_Options.coinbundlequantity))) | 
					
						
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										 |  |  |     set_rule(world.get_location("Pause Menu Pack", player), | 
					
						
							|  |  |  |              lambda state: state.has("DLC Quest: Coin Bundle", player, | 
					
						
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										 |  |  |                                      math.ceil(5 / World_Options.coinbundlequantity))) | 
					
						
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										 |  |  |     set_rule(world.get_location("Time is Money Pack", player), | 
					
						
							|  |  |  |              lambda state: state.has("DLC Quest: Coin Bundle", player, | 
					
						
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										 |  |  |                                      math.ceil(20 / World_Options.coinbundlequantity))) | 
					
						
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										 |  |  |     set_rule(world.get_location("Double Jump Pack", player), | 
					
						
							|  |  |  |              lambda state: state.has("DLC Quest: Coin Bundle", player, | 
					
						
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										 |  |  |                                      math.ceil(100 / World_Options.coinbundlequantity))) | 
					
						
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										 |  |  |     set_rule(world.get_location("Pet Pack", player), | 
					
						
							|  |  |  |              lambda state: state.has("DLC Quest: Coin Bundle", player, | 
					
						
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										 |  |  |                                      math.ceil(5 / World_Options.coinbundlequantity))) | 
					
						
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										 |  |  |     set_rule(world.get_location("Sexy Outfits Pack", player), | 
					
						
							|  |  |  |              lambda state: state.has("DLC Quest: Coin Bundle", player, | 
					
						
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										 |  |  |                                      math.ceil(5 / World_Options.coinbundlequantity))) | 
					
						
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										 |  |  |     set_rule(world.get_location("Top Hat Pack", player), | 
					
						
							|  |  |  |              lambda state: state.has("DLC Quest: Coin Bundle", player, | 
					
						
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										 |  |  |                                      math.ceil(5 / World_Options.coinbundlequantity))) | 
					
						
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										 |  |  |     set_rule(world.get_location("Map Pack", player), | 
					
						
							|  |  |  |              lambda state: state.has("DLC Quest: Coin Bundle", player, | 
					
						
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										 |  |  |                                      math.ceil(140 / World_Options.coinbundlequantity))) | 
					
						
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										 |  |  |     set_rule(world.get_location("Gun Pack", player), | 
					
						
							|  |  |  |              lambda state: state.has("DLC Quest: Coin Bundle", player, | 
					
						
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										 |  |  |                                      math.ceil(75 / World_Options.coinbundlequantity))) | 
					
						
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										 |  |  |     set_rule(world.get_location("The Zombie Pack", player), | 
					
						
							|  |  |  |              lambda state: state.has("DLC Quest: Coin Bundle", player, | 
					
						
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										 |  |  |                                      math.ceil(5 / World_Options.coinbundlequantity))) | 
					
						
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										 |  |  |     set_rule(world.get_location("Night Map Pack", player), | 
					
						
							|  |  |  |              lambda state: state.has("DLC Quest: Coin Bundle", player, | 
					
						
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										 |  |  |                                      math.ceil(75 / World_Options.coinbundlequantity))) | 
					
						
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										 |  |  |     set_rule(world.get_location("Psychological Warfare Pack", player), | 
					
						
							|  |  |  |              lambda state: state.has("DLC Quest: Coin Bundle", player, | 
					
						
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										 |  |  |                                      math.ceil(50 / World_Options.coinbundlequantity))) | 
					
						
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										 |  |  |     set_rule(world.get_location("Armor for your Horse Pack", player), | 
					
						
							|  |  |  |              lambda state: state.has("DLC Quest: Coin Bundle", player, | 
					
						
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										 |  |  |                                      math.ceil(250 / World_Options.coinbundlequantity))) | 
					
						
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										 |  |  |     set_rule(world.get_location("Finish the Fight Pack", player), | 
					
						
							|  |  |  |              lambda state: state.has("DLC Quest: Coin Bundle", player, | 
					
						
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										 |  |  |                                      math.ceil(5 / World_Options.coinbundlequantity))) | 
					
						
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										 |  |  | def set_basic_self_funded_purchase_rules(World_Options, player, world): | 
					
						
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										 |  |  |     if World_Options.coinsanity != Options.CoinSanity.option_none: | 
					
						
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										 |  |  |         return | 
					
						
							|  |  |  |     set_rule(world.get_location("Movement Pack", player), | 
					
						
							|  |  |  |              has_enough_coin(player, 4)) | 
					
						
							|  |  |  |     set_rule(world.get_location("Animation Pack", player), | 
					
						
							|  |  |  |              has_enough_coin(player, 5)) | 
					
						
							|  |  |  |     set_rule(world.get_location("Audio Pack", player), | 
					
						
							|  |  |  |              has_enough_coin(player, 5)) | 
					
						
							|  |  |  |     set_rule(world.get_location("Pause Menu Pack", player), | 
					
						
							|  |  |  |              has_enough_coin(player, 5)) | 
					
						
							|  |  |  |     set_rule(world.get_location("Time is Money Pack", player), | 
					
						
							|  |  |  |              has_enough_coin(player, 20)) | 
					
						
							|  |  |  |     set_rule(world.get_location("Double Jump Pack", player), | 
					
						
							|  |  |  |              has_enough_coin(player, 100)) | 
					
						
							|  |  |  |     set_rule(world.get_location("Pet Pack", player), | 
					
						
							|  |  |  |              has_enough_coin(player, 5)) | 
					
						
							|  |  |  |     set_rule(world.get_location("Sexy Outfits Pack", player), | 
					
						
							|  |  |  |              has_enough_coin(player, 5)) | 
					
						
							|  |  |  |     set_rule(world.get_location("Top Hat Pack", player), | 
					
						
							|  |  |  |              has_enough_coin(player, 5)) | 
					
						
							|  |  |  |     set_rule(world.get_location("Map Pack", player), | 
					
						
							|  |  |  |              has_enough_coin(player, 140)) | 
					
						
							|  |  |  |     set_rule(world.get_location("Gun Pack", player), | 
					
						
							|  |  |  |              has_enough_coin(player, 75)) | 
					
						
							|  |  |  |     set_rule(world.get_location("The Zombie Pack", player), | 
					
						
							|  |  |  |              has_enough_coin(player, 5)) | 
					
						
							|  |  |  |     set_rule(world.get_location("Night Map Pack", player), | 
					
						
							|  |  |  |              has_enough_coin(player, 75)) | 
					
						
							|  |  |  |     set_rule(world.get_location("Psychological Warfare Pack", player), | 
					
						
							|  |  |  |              has_enough_coin(player, 50)) | 
					
						
							|  |  |  |     set_rule(world.get_location("Armor for your Horse Pack", player), | 
					
						
							|  |  |  |              has_enough_coin(player, 250)) | 
					
						
							|  |  |  |     set_rule(world.get_location("Finish the Fight Pack", player), | 
					
						
							|  |  |  |              has_enough_coin(player, 5)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | def self_basic_win_condition(World_Options, player, world): | 
					
						
							| 
									
										
										
										
											2023-10-10 15:30:20 -05:00
										 |  |  |     if World_Options.ending_choice == Options.EndingChoice.option_any: | 
					
						
							| 
									
										
										
										
											2023-04-25 03:06:58 -04:00
										 |  |  |         set_rule(world.get_location("Winning Basic", player), | 
					
						
							|  |  |  |                  lambda state: state.has("Finish the Fight Pack", player)) | 
					
						
							| 
									
										
										
										
											2023-10-10 15:30:20 -05:00
										 |  |  |     if World_Options.ending_choice == Options.EndingChoice.option_true: | 
					
						
							| 
									
										
										
										
											2023-04-25 03:06:58 -04:00
										 |  |  |         set_rule(world.get_location("Winning Basic", player), | 
					
						
							|  |  |  |                  lambda state: state.has("Armor for your Horse Pack", player) and state.has("Finish the Fight Pack", | 
					
						
							|  |  |  |                                                                                             player)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-10-26 00:51:32 +02:00
										 |  |  | def set_lfod_rules(World_Options, player, world): | 
					
						
							| 
									
										
										
										
											2023-10-10 15:30:20 -05:00
										 |  |  |     if World_Options.campaign == Options.Campaign.option_basic: | 
					
						
							| 
									
										
										
										
											2023-04-25 03:06:58 -04:00
										 |  |  |         return | 
					
						
							|  |  |  |     set_lfod_entrance_rules(player, world) | 
					
						
							|  |  |  |     set_boss_door_requirements_rules(player, world) | 
					
						
							|  |  |  |     set_lfod_self_obtained_items_rules(World_Options, player, world) | 
					
						
							|  |  |  |     set_lfod_shuffled_items_rules(World_Options, player, world) | 
					
						
							| 
									
										
										
										
											2023-10-26 00:51:32 +02:00
										 |  |  |     self_lfod_coinsanity_funded_purchase_rules(World_Options, player, world) | 
					
						
							| 
									
										
										
										
											2023-04-25 03:06:58 -04:00
										 |  |  |     set_lfod_self_funded_purchase_rules(World_Options, has_enough_coin_freemium, player, world) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | def set_lfod_entrance_rules(player, world): | 
					
						
							|  |  |  |     set_rule(world.get_entrance("Wall Jump Entrance", player), | 
					
						
							|  |  |  |              lambda state: state.has("Wall Jump Pack", player)) | 
					
						
							|  |  |  |     set_rule(world.get_entrance("Harmless Plants", player), | 
					
						
							|  |  |  |              lambda state: state.has("Harmless Plants Pack", player)) | 
					
						
							|  |  |  |     set_rule(world.get_entrance("Name Change Entrance", player), | 
					
						
							|  |  |  |              lambda state: state.has("Name Change Pack", player)) | 
					
						
							|  |  |  |     set_rule(world.get_entrance("Cut Content Entrance", player), | 
					
						
							|  |  |  |              lambda state: state.has("Cut Content Pack", player)) | 
					
						
							|  |  |  |     set_rule(world.get_entrance("Blizzard", player), | 
					
						
							|  |  |  |              lambda state: state.has("Season Pass", player)) | 
					
						
							|  |  |  |     set_rule(world.get_location("I Get That Reference!", player), | 
					
						
							|  |  |  |              lambda state: state.has("Death of Comedy Pack", player)) | 
					
						
							|  |  |  |     set_rule(world.get_location("Story is Important", player), | 
					
						
							|  |  |  |              lambda state: state.has("DLC NPC Pack", player)) | 
					
						
							|  |  |  |     set_rule(world.get_entrance("Pickaxe Hard Cave", player), | 
					
						
							|  |  |  |              lambda state: state.has("Pickaxe", player)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | def set_boss_door_requirements_rules(player, world): | 
					
						
							|  |  |  |     sword_1 = "Big Sword Pack" | 
					
						
							|  |  |  |     sword_2 = "Really Big Sword Pack" | 
					
						
							|  |  |  |     sword_3 = "Unfathomable Sword Pack" | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     big_sword_location = world.get_location(sword_1, player) | 
					
						
							|  |  |  |     really_big_sword_location = world.get_location(sword_2, player) | 
					
						
							|  |  |  |     unfathomable_sword_location = world.get_location(sword_3, player) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     big_sword_valid_locations = [big_sword_location] | 
					
						
							|  |  |  |     really_big_sword_valid_locations = [big_sword_location, really_big_sword_location] | 
					
						
							|  |  |  |     unfathomable_sword_valid_locations = [big_sword_location, really_big_sword_location, unfathomable_sword_location] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     big_sword_during_boss_fight = item_name_in_locations(sword_1, player, big_sword_valid_locations) | 
					
						
							|  |  |  |     really_big_sword_during_boss_fight = item_name_in_locations(sword_2, player, really_big_sword_valid_locations) | 
					
						
							|  |  |  |     unfathomable_sword_during_boss_fight = item_name_in_locations(sword_3, player, unfathomable_sword_valid_locations) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # For each sword, either already have received it, or be guaranteed to get it during the fight at a valid stage. | 
					
						
							|  |  |  |     # Otherwise, a player can get soft locked. | 
					
						
							|  |  |  |     has_3_swords = lambda state: ((state.has(sword_1, player) or big_sword_during_boss_fight) and | 
					
						
							|  |  |  |                                   (state.has(sword_2, player) or really_big_sword_during_boss_fight) and | 
					
						
							|  |  |  |                                   (state.has(sword_3, player) or unfathomable_sword_during_boss_fight)) | 
					
						
							|  |  |  |     set_rule(world.get_entrance("Boss Door", player), has_3_swords) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | def set_lfod_self_obtained_items_rules(World_Options, player, world): | 
					
						
							| 
									
										
										
										
											2023-10-10 15:30:20 -05:00
										 |  |  |     if World_Options.item_shuffle != Options.ItemShuffle.option_disabled: | 
					
						
							| 
									
										
										
										
											2023-04-25 03:06:58 -04:00
										 |  |  |         return | 
					
						
							|  |  |  |     set_rule(world.get_entrance("Vines", player), | 
					
						
							|  |  |  |              lambda state: state.has("Incredibly Important Pack", player)) | 
					
						
							|  |  |  |     set_rule(world.get_entrance("Behind Rocks", player), | 
					
						
							|  |  |  |              lambda state: state.can_reach("Cut Content", 'region', player)) | 
					
						
							|  |  |  |     set_rule(world.get_entrance("Pickaxe Hard Cave", player), | 
					
						
							|  |  |  |              lambda state: state.can_reach("Cut Content", 'region', player) and | 
					
						
							|  |  |  |                            state.has("Name Change Pack", player)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | def set_lfod_shuffled_items_rules(World_Options, player, world): | 
					
						
							| 
									
										
										
										
											2023-10-10 15:30:20 -05:00
										 |  |  |     if World_Options.item_shuffle != Options.ItemShuffle.option_shuffled: | 
					
						
							| 
									
										
										
										
											2023-04-25 03:06:58 -04:00
										 |  |  |         return | 
					
						
							|  |  |  |     set_rule(world.get_entrance("Vines", player), | 
					
						
							|  |  |  |              lambda state: state.has("Wooden Sword", player) or state.has("Pickaxe", player)) | 
					
						
							|  |  |  |     set_rule(world.get_entrance("Behind Rocks", player), | 
					
						
							|  |  |  |              lambda state: state.has("Pickaxe", player)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     set_rule(world.get_location("Wooden Sword", player), | 
					
						
							|  |  |  |              lambda state: state.has("Incredibly Important Pack", player)) | 
					
						
							|  |  |  |     set_rule(world.get_location("Pickaxe", player), | 
					
						
							|  |  |  |              lambda state: state.has("Humble Indie Bindle", player)) | 
					
						
							|  |  |  |     set_rule(world.get_location("Humble Indie Bindle", player), | 
					
						
							|  |  |  |              lambda state: state.has("Box of Various Supplies", player) and | 
					
						
							|  |  |  |                            state.can_reach("Cut Content", 'region', player)) | 
					
						
							|  |  |  |     set_rule(world.get_location("Box of Various Supplies", player), | 
					
						
							|  |  |  |              lambda state: state.can_reach("Cut Content", 'region', player)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-10-26 00:51:32 +02:00
										 |  |  | def self_lfod_coinsanity_funded_purchase_rules(World_Options, player, world): | 
					
						
							| 
									
										
										
										
											2023-10-10 15:30:20 -05:00
										 |  |  |     if World_Options.coinsanity != Options.CoinSanity.option_coin: | 
					
						
							| 
									
										
										
										
											2023-04-25 03:06:58 -04:00
										 |  |  |         return | 
					
						
							| 
									
										
										
										
											2023-10-10 15:30:20 -05:00
										 |  |  |     number_of_bundle = math.floor(889 / World_Options.coinbundlequantity) | 
					
						
							| 
									
										
										
										
											2023-04-25 03:06:58 -04:00
										 |  |  |     for i in range(number_of_bundle): | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         item_coin_freemium = "Live Freemium or Die: number Coin" | 
					
						
							| 
									
										
										
										
											2023-10-10 15:30:20 -05:00
										 |  |  |         item_coin_loc_freemium = re.sub("number", str(World_Options.coinbundlequantity * (i + 1)), | 
					
						
							| 
									
										
										
										
											2023-04-25 03:06:58 -04:00
										 |  |  |                                         item_coin_freemium) | 
					
						
							|  |  |  |         set_rule(world.get_location(item_coin_loc_freemium, player), | 
					
						
							| 
									
										
										
										
											2023-10-10 15:30:20 -05:00
										 |  |  |                  has_enough_coin_freemium(player, World_Options.coinbundlequantity * (i + 1))) | 
					
						
							|  |  |  |         if 889 % World_Options.coinbundlequantity != 0: | 
					
						
							| 
									
										
										
										
											2023-04-25 03:06:58 -04:00
										 |  |  |             set_rule(world.get_location("Live Freemium or Die: 889 Coin", player), | 
					
						
							|  |  |  |                      has_enough_coin_freemium(player, 889)) | 
					
						
							| 
									
										
										
										
											2023-04-09 15:06:59 -04:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-04-25 03:06:58 -04:00
										 |  |  |     add_rule(world.get_entrance("Boss Door", player), | 
					
						
							|  |  |  |              lambda state: state.has("Live Freemium or Die: Coin Bundle", player, | 
					
						
							| 
									
										
										
										
											2023-10-10 15:30:20 -05:00
										 |  |  |                                      math.ceil(889 / World_Options.coinbundlequantity))) | 
					
						
							| 
									
										
										
										
											2023-04-25 03:06:58 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  |     set_rule(world.get_location("Particles Pack", player), | 
					
						
							|  |  |  |              lambda state: state.has("Live Freemium or Die: Coin Bundle", player, | 
					
						
							| 
									
										
										
										
											2023-10-10 15:30:20 -05:00
										 |  |  |                                      math.ceil(5 / World_Options.coinbundlequantity))) | 
					
						
							| 
									
										
										
										
											2023-04-25 03:06:58 -04:00
										 |  |  |     set_rule(world.get_location("Day One Patch Pack", player), | 
					
						
							|  |  |  |              lambda state: state.has("Live Freemium or Die: Coin Bundle", player, | 
					
						
							| 
									
										
										
										
											2023-10-10 15:30:20 -05:00
										 |  |  |                                      math.ceil(5 / World_Options.coinbundlequantity))) | 
					
						
							| 
									
										
										
										
											2023-04-25 03:06:58 -04:00
										 |  |  |     set_rule(world.get_location("Checkpoint Pack", player), | 
					
						
							|  |  |  |              lambda state: state.has("Live Freemium or Die: Coin Bundle", player, | 
					
						
							| 
									
										
										
										
											2023-10-10 15:30:20 -05:00
										 |  |  |                                      math.ceil(5 / World_Options.coinbundlequantity))) | 
					
						
							| 
									
										
										
										
											2023-04-25 03:06:58 -04:00
										 |  |  |     set_rule(world.get_location("Incredibly Important Pack", player), | 
					
						
							|  |  |  |              lambda state: state.has("Live Freemium or Die: Coin Bundle", player, | 
					
						
							| 
									
										
										
										
											2023-10-10 15:30:20 -05:00
										 |  |  |                                      math.ceil(15 / World_Options.coinbundlequantity))) | 
					
						
							| 
									
										
										
										
											2023-04-25 03:06:58 -04:00
										 |  |  |     set_rule(world.get_location("Wall Jump Pack", player), | 
					
						
							|  |  |  |              lambda state: state.has("Live Freemium or Die: Coin Bundle", player, | 
					
						
							| 
									
										
										
										
											2023-10-10 15:30:20 -05:00
										 |  |  |                                      math.ceil(35 / World_Options.coinbundlequantity))) | 
					
						
							| 
									
										
										
										
											2023-04-25 03:06:58 -04:00
										 |  |  |     set_rule(world.get_location("Health Bar Pack", player), | 
					
						
							|  |  |  |              lambda state: state.has("Live Freemium or Die: Coin Bundle", player, | 
					
						
							| 
									
										
										
										
											2023-10-10 15:30:20 -05:00
										 |  |  |                                      math.ceil(5 / World_Options.coinbundlequantity))) | 
					
						
							| 
									
										
										
										
											2023-04-25 03:06:58 -04:00
										 |  |  |     set_rule(world.get_location("Parallax Pack", player), | 
					
						
							|  |  |  |              lambda state: state.has("Live Freemium or Die: Coin Bundle", player, | 
					
						
							| 
									
										
										
										
											2023-10-10 15:30:20 -05:00
										 |  |  |                                      math.ceil(5 / World_Options.coinbundlequantity))) | 
					
						
							| 
									
										
										
										
											2023-04-25 03:06:58 -04:00
										 |  |  |     set_rule(world.get_location("Harmless Plants Pack", player), | 
					
						
							|  |  |  |              lambda state: state.has("Live Freemium or Die: Coin Bundle", player, | 
					
						
							| 
									
										
										
										
											2023-10-10 15:30:20 -05:00
										 |  |  |                                      math.ceil(130 / World_Options.coinbundlequantity))) | 
					
						
							| 
									
										
										
										
											2023-04-25 03:06:58 -04:00
										 |  |  |     set_rule(world.get_location("Death of Comedy Pack", player), | 
					
						
							|  |  |  |              lambda state: state.has("Live Freemium or Die: Coin Bundle", player, | 
					
						
							| 
									
										
										
										
											2023-10-10 15:30:20 -05:00
										 |  |  |                                      math.ceil(15 / World_Options.coinbundlequantity))) | 
					
						
							| 
									
										
										
										
											2023-04-25 03:06:58 -04:00
										 |  |  |     set_rule(world.get_location("Canadian Dialog Pack", player), | 
					
						
							|  |  |  |              lambda state: state.has("Live Freemium or Die: Coin Bundle", player, | 
					
						
							| 
									
										
										
										
											2023-10-10 15:30:20 -05:00
										 |  |  |                                      math.ceil(10 / World_Options.coinbundlequantity))) | 
					
						
							| 
									
										
										
										
											2023-04-25 03:06:58 -04:00
										 |  |  |     set_rule(world.get_location("DLC NPC Pack", player), | 
					
						
							|  |  |  |              lambda state: state.has("Live Freemium or Die: Coin Bundle", player, | 
					
						
							| 
									
										
										
										
											2023-10-10 15:30:20 -05:00
										 |  |  |                                      math.ceil(15 / World_Options.coinbundlequantity))) | 
					
						
							| 
									
										
										
										
											2023-04-25 03:06:58 -04:00
										 |  |  |     set_rule(world.get_location("Cut Content Pack", player), | 
					
						
							|  |  |  |              lambda state: state.has("Live Freemium or Die: Coin Bundle", player, | 
					
						
							| 
									
										
										
										
											2023-10-10 15:30:20 -05:00
										 |  |  |                                      math.ceil(40 / World_Options.coinbundlequantity))) | 
					
						
							| 
									
										
										
										
											2023-04-25 03:06:58 -04:00
										 |  |  |     set_rule(world.get_location("Name Change Pack", player), | 
					
						
							|  |  |  |              lambda state: state.has("Live Freemium or Die: Coin Bundle", player, | 
					
						
							| 
									
										
										
										
											2023-10-10 15:30:20 -05:00
										 |  |  |                                      math.ceil(150 / World_Options.coinbundlequantity))) | 
					
						
							| 
									
										
										
										
											2023-04-25 03:06:58 -04:00
										 |  |  |     set_rule(world.get_location("Season Pass", player), | 
					
						
							|  |  |  |              lambda state: state.has("Live Freemium or Die: Coin Bundle", player, | 
					
						
							| 
									
										
										
										
											2023-10-10 15:30:20 -05:00
										 |  |  |                                      math.ceil(199 / World_Options.coinbundlequantity))) | 
					
						
							| 
									
										
										
										
											2023-04-25 03:06:58 -04:00
										 |  |  |     set_rule(world.get_location("High Definition Next Gen Pack", player), | 
					
						
							|  |  |  |              lambda state: state.has("Live Freemium or Die: Coin Bundle", player, | 
					
						
							| 
									
										
										
										
											2023-10-10 15:30:20 -05:00
										 |  |  |                                      math.ceil(20 / World_Options.coinbundlequantity))) | 
					
						
							| 
									
										
										
										
											2023-04-25 03:06:58 -04:00
										 |  |  |     set_rule(world.get_location("Increased HP Pack", player), | 
					
						
							|  |  |  |              lambda state: state.has("Live Freemium or Die: Coin Bundle", player, | 
					
						
							| 
									
										
										
										
											2023-10-10 15:30:20 -05:00
										 |  |  |                                      math.ceil(10 / World_Options.coinbundlequantity))) | 
					
						
							| 
									
										
										
										
											2023-04-25 03:06:58 -04:00
										 |  |  |     set_rule(world.get_location("Remove Ads Pack", player), | 
					
						
							|  |  |  |              lambda state: state.has("Live Freemium or Die: Coin Bundle", player, | 
					
						
							| 
									
										
										
										
											2023-10-10 15:30:20 -05:00
										 |  |  |                                      math.ceil(25 / World_Options.coinbundlequantity))) | 
					
						
							| 
									
										
										
										
											2023-04-25 03:06:58 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | def set_lfod_self_funded_purchase_rules(World_Options, has_enough_coin_freemium, player, world): | 
					
						
							| 
									
										
										
										
											2023-10-10 15:30:20 -05:00
										 |  |  |     if World_Options.coinsanity != Options.CoinSanity.option_none: | 
					
						
							| 
									
										
										
										
											2023-04-25 03:06:58 -04:00
										 |  |  |         return | 
					
						
							|  |  |  |     add_rule(world.get_entrance("Boss Door", player), | 
					
						
							|  |  |  |              has_enough_coin_freemium(player, 889)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     set_rule(world.get_location("Particles Pack", player), | 
					
						
							|  |  |  |              has_enough_coin_freemium(player, 5)) | 
					
						
							|  |  |  |     set_rule(world.get_location("Day One Patch Pack", player), | 
					
						
							|  |  |  |              has_enough_coin_freemium(player, 5)) | 
					
						
							|  |  |  |     set_rule(world.get_location("Checkpoint Pack", player), | 
					
						
							|  |  |  |              has_enough_coin_freemium(player, 5)) | 
					
						
							|  |  |  |     set_rule(world.get_location("Incredibly Important Pack", player), | 
					
						
							|  |  |  |              has_enough_coin_freemium(player, 15)) | 
					
						
							|  |  |  |     set_rule(world.get_location("Wall Jump Pack", player), | 
					
						
							|  |  |  |              has_enough_coin_freemium(player, 35)) | 
					
						
							|  |  |  |     set_rule(world.get_location("Health Bar Pack", player), | 
					
						
							|  |  |  |              has_enough_coin_freemium(player, 5)) | 
					
						
							|  |  |  |     set_rule(world.get_location("Parallax Pack", player), | 
					
						
							|  |  |  |              has_enough_coin_freemium(player, 5)) | 
					
						
							|  |  |  |     set_rule(world.get_location("Harmless Plants Pack", player), | 
					
						
							|  |  |  |              has_enough_coin_freemium(player, 130)) | 
					
						
							|  |  |  |     set_rule(world.get_location("Death of Comedy Pack", player), | 
					
						
							|  |  |  |              has_enough_coin_freemium(player, 15)) | 
					
						
							|  |  |  |     set_rule(world.get_location("Canadian Dialog Pack", player), | 
					
						
							|  |  |  |              has_enough_coin_freemium(player, 10)) | 
					
						
							|  |  |  |     set_rule(world.get_location("DLC NPC Pack", player), | 
					
						
							|  |  |  |              has_enough_coin_freemium(player, 15)) | 
					
						
							|  |  |  |     set_rule(world.get_location("Cut Content Pack", player), | 
					
						
							|  |  |  |              has_enough_coin_freemium(player, 40)) | 
					
						
							|  |  |  |     set_rule(world.get_location("Name Change Pack", player), | 
					
						
							|  |  |  |              has_enough_coin_freemium(player, 150)) | 
					
						
							|  |  |  |     set_rule(world.get_location("Season Pass", player), | 
					
						
							|  |  |  |              has_enough_coin_freemium(player, 199)) | 
					
						
							|  |  |  |     set_rule(world.get_location("High Definition Next Gen Pack", player), | 
					
						
							|  |  |  |              has_enough_coin_freemium(player, 20)) | 
					
						
							|  |  |  |     set_rule(world.get_location("Increased HP Pack", player), | 
					
						
							|  |  |  |              has_enough_coin_freemium(player, 10)) | 
					
						
							|  |  |  |     set_rule(world.get_location("Remove Ads Pack", player), | 
					
						
							|  |  |  |              has_enough_coin_freemium(player, 25)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | def set_completion_condition(World_Options, player, world): | 
					
						
							| 
									
										
										
										
											2023-10-10 15:30:20 -05:00
										 |  |  |     if World_Options.campaign == Options.Campaign.option_basic: | 
					
						
							| 
									
										
										
										
											2023-04-25 03:06:58 -04:00
										 |  |  |         world.completion_condition[player] = lambda state: state.has("Victory Basic", player) | 
					
						
							| 
									
										
										
										
											2023-10-10 15:30:20 -05:00
										 |  |  |     if World_Options.campaign == Options.Campaign.option_live_freemium_or_die: | 
					
						
							| 
									
										
										
										
											2023-04-09 15:06:59 -04:00
										 |  |  |         world.completion_condition[player] = lambda state: state.has("Victory Freemium", player) | 
					
						
							| 
									
										
										
										
											2023-10-10 15:30:20 -05:00
										 |  |  |     if World_Options.campaign == Options.Campaign.option_both: | 
					
						
							| 
									
										
										
										
											2023-04-09 15:06:59 -04:00
										 |  |  |         world.completion_condition[player] = lambda state: state.has("Victory Basic", player) and state.has( | 
					
						
							|  |  |  |             "Victory Freemium", player) |