2021-05-22 10:06:21 +02:00
										 
									 
								 
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								{% from "macros.lua" import dict_to_lua %}
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								-- this file gets written automatically by the Archipelago Randomizer and is in its raw form a Jinja2 Template
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								require "lib"
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								require "util"
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								FREE_SAMPLES = {{ free_samples }}
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								SLOT_NAME = "{{ slot_name }}"
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								SEED_NAME = "{{ seed_name }}"
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											2021-06-25 01:31:48 +02:00
										 
									 
								 
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								FREE_SAMPLE_BLACKLIST = {{ dict_to_lua(free_sample_blacklist) }}
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								TRAP_EVO_FACTOR = {{ evolution_trap_increase }} / 100
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								{% if not imported_blueprints -%}
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								function set_permissions()
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								    local group = game.permissions.get_group("Default")
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								    group.set_allows_action(defines.input_action.open_blueprint_library_gui, false)
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								    group.set_allows_action(defines.input_action.import_blueprint, false)
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								    group.set_allows_action(defines.input_action.import_blueprint_string, false)
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								    group.set_allows_action(defines.input_action.import_blueprints_filtered, false)
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								end
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								{%- endif %}
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								function check_spawn_silo(force)
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								    if force.players and #force.players > 0 and force.get_entity_count("rocket-silo") < 1 then
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								        local surface = game.get_surface(1)
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								        local spawn_position = force.get_spawn_position(surface)
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								        spawn_entity(surface, force, "rocket-silo", spawn_position.x, spawn_position.y, 80, true, true)
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								    end
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								end
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								function check_despawn_silo(force)
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								    if not force.players or #force.players < 1 and force.get_entity_count("rocket-silo") > 0 then
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								        local surface = game.get_surface(1)
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								        local spawn_position = force.get_spawn_position(surface)
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								        local x1 = spawn_position.x - 41
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								        local x2 = spawn_position.x + 41
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								        local y1 = spawn_position.y - 41
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								        local y2 = spawn_position.y + 41
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								        local silos = surface.find_entities_filtered{area = { {x1, y1}, {x2, y2} },
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								                                                     name = "rocket-silo",
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								                                                     force = force}
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								        for i,silo in ipairs(silos) do
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								            silo.destructible = true
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								            silo.destroy()
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								        end
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								    end
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								end
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								-- Initialize force data, either from it being created or already being part of the game when the mod was added.
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								function on_force_created(event)
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								    local force = event.force
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								    if type(event.force) == "string" then  -- should be of type LuaForce
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								        force = game.forces[force]
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								    end
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								    force.research_queue_enabled = true
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								    local data = {}
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								    data['earned_samples'] = {{ dict_to_lua(starting_items) }}
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								    data["victory"] = 0
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								    global.forcedata[event.force] = data
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								{%- if silo == 2 %}
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								    check_spawn_silo(force)
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								{%- endif %}
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								end
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								script.on_event(defines.events.on_force_created, on_force_created)
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								-- Destroy force data.  This doesn't appear to be currently possible with the Factorio API, but here for completeness.
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								function on_force_destroyed(event)
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								{%- if silo == 2 %}
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								    check_despawn_silo(event.force)
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								{%- endif %}
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								    global.forcedata[event.force.name] = nil
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								end
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								-- Initialize player data, either from them joining the game or them already being part of the game when the mod was
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								-- added.`
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								function on_player_created(event)
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								    local player = game.players[event.player_index]
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								    -- FIXME: This (probably) fires before any other mod has a chance to change the player's force
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								    -- For now, they will (probably) always be on the 'player' force when this event fires.
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								    local data = {}
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								    data['pending_samples'] = table.deepcopy(global.forcedata[player.force.name]['earned_samples'])
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								    global.playerdata[player.index] = data
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								    update_player(player.index)  -- Attempt to send pending free samples, if relevant.
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								{%- if silo == 2 %}
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								    check_spawn_silo(game.players[event.player_index].force)
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								{%- endif %}
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								end
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								script.on_event(defines.events.on_player_created, on_player_created)
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								-- Create/destroy silo for force if player switched force
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								function on_player_changed_force(event)
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								{%- if silo == 2 %}
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								    check_despawn_silo(event.force)
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								    check_spawn_silo(game.players[event.player_index].force)
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								{%- endif %}
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								end
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								script.on_event(defines.events.on_player_changed_force, on_player_changed_force)
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								function on_player_removed(event)
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								    global.playerdata[event.player_index] = nil
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								end
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								script.on_event(defines.events.on_player_removed, on_player_removed)
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								function on_rocket_launched(event)
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								    global.forcedata[event.rocket.force.name]['victory'] = 1
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								    dumpInfo(event.rocket.force)
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								end
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								script.on_event(defines.events.on_rocket_launched, on_rocket_launched)
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								-- Updates a player, attempting to send them any pending samples (if relevant)
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								function update_player(index)
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								    local player = game.players[index]
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								    if not player or not player.valid then     -- Do nothing if we reference an invalid player somehow
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								        return
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								    end
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								    local character = player.character or player.cutscene_character
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								    if not character or not character.valid then
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								        return
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								    end
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								    local data = global.playerdata[index]
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								    local samples = data['pending_samples']
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								    local sent
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								    --player.print(serpent.block(data['pending_samples']))
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								    local stack = {}
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								    for name, count in pairs(samples) do
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								        stack.name = name
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								        stack.count = count
							 | 
						
					
						
							
								
									
										
										
										
											2021-09-09 07:44:45 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        if game.item_prototypes[name] then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if character.can_insert(stack) then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                sent = character.insert(stack)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                sent = 0
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if sent > 0 then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                player.print("Received " .. sent .. "x [item=" .. name .. "]")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                data.suppress_full_inventory_message = false
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if sent ~= count then               -- Couldn't full send.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                if not data.suppress_full_inventory_message then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    player.print("Additional items will be sent when inventory space is available.", {r=1, g=1, b=0.25})
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                data.suppress_full_inventory_message = true -- Avoid spamming them with repeated full inventory messages.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                samples[name] = count - sent    -- Buffer the remaining items
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                break                           -- Stop trying to send other things
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                samples[name] = nil             -- Remove from the list
							 | 
						
					
						
							
								
									
										
										
										
											2021-04-17 21:06:53 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        else
							 | 
						
					
						
							
								
									
										
										
										
											2021-09-09 07:44:45 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            player.print("Unable to receive " .. count .. "x [item=" .. name .. "] as this item does not exist.")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											samples[name] = nil
							 | 
						
					
						
							
								
									
										
										
										
											2021-04-17 21:06:53 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    end
							 | 
						
					
						
							
								
									
										
										
										
											2021-06-19 01:00:21 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-04-17 21:06:53 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								-- Update players upon them connecting, since updates while they're offline are suppressed.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								script.on_event(defines.events.on_player_joined_game, function(event) update_player(event.player_index) end)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								function update_player_event(event)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    update_player(event.player_index)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-05-09 20:39:42 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								script.on_event(defines.events.on_player_main_inventory_changed, update_player_event)
							 | 
						
					
						
							
								
									
										
										
										
											2021-04-17 21:06:53 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								function add_samples(force, name, count)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    local function add_to_table(t)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        t[name] = (t[name] or 0) + count
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    -- Add to global table of earned samples for future new players
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    add_to_table(global.forcedata[force.name]['earned_samples'])
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    -- Add to existing players
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    for _, player in pairs(force.players) do
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        add_to_table(global.playerdata[player.index]['pending_samples'])
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        update_player(player.index)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								script.on_init(function()
							 | 
						
					
						
							
								
									
										
										
										
											2021-06-19 01:00:21 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    {% if not imported_blueprints %}set_permissions(){% endif %}
							 | 
						
					
						
							
								
									
										
										
										
											2021-04-17 21:06:53 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    global.forcedata = {}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    global.playerdata = {}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    -- Fire dummy events for all currently existing forces.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    local e = {}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    for name, _ in pairs(game.forces) do
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        e.force = name
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        on_force_created(e)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    e.force = nil
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    -- Fire dummy events for all currently existing players.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    for index, _ in pairs(game.players) do
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        e.player_index = index
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        on_player_created(e)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    end
							 | 
						
					
						
							
								
									
										
										
										
											2021-04-13 11:14:05 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								end)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-04-01 11:40:58 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								-- hook into researches done
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								script.on_event(defines.events.on_research_finished, function(event)
							 | 
						
					
						
							
								
									
										
										
										
											2021-04-07 01:55:53 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    local technology = event.research
							 | 
						
					
						
							
								
									
										
										
										
											2021-05-29 20:02:36 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    if technology.researched and string.find(technology.name, "ap%-") == 1 then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        dumpInfo(technology.force) --is sendable
							 | 
						
					
						
							
								
									
										
										
										
											2021-06-25 01:31:48 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if FREE_SAMPLES == 0 then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return  -- Nothing else to do
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if not technology.effects then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return  -- No technology effects, so nothing to do.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for _, effect in pairs(technology.effects) do
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if effect.type == "unlock-recipe" then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                local recipe = game.recipe_prototypes[effect.recipe]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                for _, result in pairs(recipe.products) do
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    if result.type == "item" and result.amount then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        local name = result.name
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        if FREE_SAMPLE_BLACKLIST[name] ~= 1 then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            local count
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            if FREE_SAMPLES == 1 then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                count = result.amount
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                count = get_any_stack_size(result.name)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                if FREE_SAMPLES == 2 then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                    count = math.ceil(count / 2)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            add_samples(technology.force, name, count)
							 | 
						
					
						
							
								
									
										
										
										
											2021-04-07 01:55:53 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                        end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								end)
							 | 
						
					
						
							
								
									
										
										
										
											2021-04-01 11:40:58 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-04-13 12:35:42 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-07-02 20:52:06 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								function dumpInfo(force)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    log("Archipelago Bridge Data available for game tick ".. game.tick .. ".") -- notifies client
							 | 
						
					
						
							
								
									
										
										
										
											2021-04-01 11:40:58 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-05-09 16:49:47 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								function chain_lookup(table, ...)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    for _, k in ipairs{...} do
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        table = table[k]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if not table then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return nil
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    return table
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-04-01 11:40:58 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-08-07 13:15:41 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								function spawn_entity(surface, force, name, x, y, radius, randomize, avoid_ores)
							 | 
						
					
						
							
								
									
										
										
										
											2021-07-25 22:12:03 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    local prototype = game.entity_prototypes[name]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    local args = {  -- For can_place_entity and place_entity
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        name = prototype.name,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        position = {x = x, y = y},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        force = force.name,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        build_check_type = defines.build_check_type.blueprint_ghost,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        forced = true
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    local box = prototype.selection_box
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    local dims = {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        w = box.right_bottom.x - box.left_top.x,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        h = box.right_bottom.y - box.left_top.y
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    local entity_radius = math.ceil(math.max(dims.w, dims.h) / math.sqrt(2) / 2)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    local bounds = {
							 | 
						
					
						
							
								
									
										
										
										
											2021-08-07 13:15:41 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        xmin = math.ceil(x - radius - box.left_top.x),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        xmax = math.floor(x + radius - box.right_bottom.x),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        ymin = math.ceil(y - radius - box.left_top.y),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        ymax = math.floor(y + radius - box.right_bottom.y)
							 | 
						
					
						
							
								
									
										
										
										
											2021-07-25 22:12:03 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-08-07 13:15:41 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    local new_entity = nil
							 | 
						
					
						
							
								
									
										
										
										
											2021-07-25 22:12:03 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    local attempts = 1000
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    for i = 1,attempts do  -- Try multiple times
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        -- Find a position
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (randomize and i < attempts-3) or (not randomize and i ~= 1) then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            args.position.x = math.random(bounds.xmin, bounds.xmax)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            args.position.y = math.random(bounds.ymin, bounds.ymax)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        elseif randomize then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            args.position.x = x + (i + 3 - attempts) * dims.w
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            args.position.y = y + (i + 3 - attempts) * dims.h
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        -- Generate required chunks
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        local x1 = args.position.x + box.left_top.x
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        local x2 = args.position.x + box.right_bottom.x
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        local y1 = args.position.y + box.left_top.y
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        local y2 = args.position.y + box.right_bottom.y
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if not surface.is_chunk_generated({x = x1, y = y1}) or
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								           not surface.is_chunk_generated({x = x2, y = y1}) or
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								           not surface.is_chunk_generated({x = x1, y = y2}) or
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								           not surface.is_chunk_generated({x = x2, y = y2}) then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            surface.request_to_generate_chunks(args.position, entity_radius)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            surface.force_generate_chunk_requests()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        -- Try to place entity
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if surface.can_place_entity(args) then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            -- Can hypothetically place this entity here.  Destroy everything underneath it.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            local collision_area = {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    args.position.x + prototype.collision_box.left_top.x,
							 | 
						
					
						
							
								
									
										
										
										
											2021-08-07 13:15:41 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                    args.position.y + prototype.collision_box.left_top.y
							 | 
						
					
						
							
								
									
										
										
										
											2021-07-25 22:12:03 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                },
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    args.position.x + prototype.collision_box.right_bottom.x,
							 | 
						
					
						
							
								
									
										
										
										
											2021-08-07 13:15:41 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                    args.position.y + prototype.collision_box.right_bottom.y
							 | 
						
					
						
							
								
									
										
										
										
											2021-07-25 22:12:03 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            local entities = surface.find_entities_filtered {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                area = collision_area,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                collision_mask = prototype.collision_mask
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							
								
									
										
										
										
											2021-08-07 13:15:41 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            local can_place = true
							 | 
						
					
						
							
								
									
										
										
										
											2021-07-25 22:12:03 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            for _, entity in pairs(entities) do
							 | 
						
					
						
							
								
									
										
										
										
											2021-08-07 13:15:41 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                if entity.force and entity.force.name ~= 'neutral' then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    can_place = false
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    break
							 | 
						
					
						
							
								
									
										
										
										
											2021-07-25 22:12:03 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            end
							 | 
						
					
						
							
								
									
										
										
										
											2021-08-07 13:15:41 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            local allow_placement_on_resources = not avoid_ores or i > attempts/2
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if can_place and not allow_placement_on_resources then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                local resources = surface.find_entities_filtered {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    area = collision_area,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    type = 'resource'
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                can_place = (next(resources) == nil)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if can_place then
							 | 
						
					
						
							
								
									
										
										
										
											2021-07-25 22:12:03 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                for _, entity in pairs(entities) do
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    entity.destroy({do_cliff_correction=true, raise_destroy=true})
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                args.build_check_type = defines.build_check_type.script
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                args.create_build_effect_smoke = false
							 | 
						
					
						
							
								
									
										
										
										
											2021-08-07 13:15:41 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                new_entity = surface.create_entity(args)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                if new_entity then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    new_entity.destructible = false
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    new_entity.minable = false
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    new_entity.rotatable = false
							 | 
						
					
						
							
								
									
										
										
										
											2021-07-25 22:12:03 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                    break
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    end
							 | 
						
					
						
							
								
									
										
										
										
											2021-08-07 13:15:41 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    if new_entity == nil then
							 | 
						
					
						
							
								
									
										
										
										
											2021-07-25 22:12:03 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        force.print("Failed to place " .. args.name .. " in " .. serpent.line({x = x, y = y, radius = radius}))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-07-02 20:52:06 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								-- add / commands
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								commands.add_command("ap-sync", "Used by the Archipelago client to get progress information", function(call)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    local force
							 | 
						
					
						
							
								
									
										
										
										
											2021-05-09 16:49:47 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    if call.player_index == nil then
							 | 
						
					
						
							
								
									
										
										
										
											2021-07-02 20:52:06 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        force = game.forces.player
							 | 
						
					
						
							
								
									
										
										
										
											2021-05-09 16:49:47 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    else
							 | 
						
					
						
							
								
									
										
										
										
											2021-07-02 20:52:06 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        force = game.players[call.player_index].force
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    local research_done = {}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    local data_collection = {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        ["research_done"] = research_done,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        ["victory"] = chain_lookup(global, "forcedata", force.name, "victory"),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    for tech_name, tech in pairs(force.technologies) do
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if tech.researched and string.find(tech_name, "ap%-") == 1 then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            research_done[tech_name] = tech.researched
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        end
							 | 
						
					
						
							
								
									
										
										
										
											2021-05-09 16:49:47 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    end
							 | 
						
					
						
							
								
									
										
										
										
											2021-07-02 20:52:06 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    rcon.print(game.table_to_json({["slot_name"] = SLOT_NAME, ["seed_name"] = SEED_NAME, ["info"] = data_collection}))
							 | 
						
					
						
							
								
									
										
										
										
											2021-04-01 11:40:58 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								end)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-07-27 14:59:16 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								commands.add_command("ap-print", "Used by the Archipelago client to print messages", function (call)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    game.print(call.parameter)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								end)
							 | 
						
					
						
							
								
									
										
										
										
											2021-07-02 20:52:06 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-04-01 11:40:58 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								commands.add_command("ap-get-technology", "Grant a technology, used by the Archipelago Client.", function(call)
							 | 
						
					
						
							
								
									
										
										
										
											2021-07-04 22:21:53 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    if global.index_sync == nil then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        global.index_sync = {}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    local tech
							 | 
						
					
						
							
								
									
										
										
										
											2021-04-01 11:40:58 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    local force = game.forces["player"]
							 | 
						
					
						
							
								
									
										
										
										
											2021-07-04 15:25:56 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    chunks = split(call.parameter, "\t")
							 | 
						
					
						
							
								
									
										
										
										
											2021-08-04 05:40:51 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    local item_name = chunks[1]
							 | 
						
					
						
							
								
									
										
										
										
											2021-07-04 15:25:56 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    local index = chunks[2]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    local source = chunks[3] or "Archipelago"
							 | 
						
					
						
							
								
									
										
										
										
											2021-08-07 01:01:56 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    if index == -1 then -- for coop sync and restoring from an older savegame
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        tech = force.technologies[item_name]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if tech.researched ~= true then
							 | 
						
					
						
							
								
									
										
										
										
											2021-08-07 02:57:47 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            game.print({"", "Received [technology=" .. tech.name .. "] as it is already checked."})
							 | 
						
					
						
							
								
									
										
										
										
											2021-08-07 01:01:56 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            game.play_sound({path="utility/research_completed"})
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            tech.researched = true
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        end
							 | 
						
					
						
							
								
									
										
										
										
											2021-08-07 02:57:47 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    elseif progressive_technologies[item_name] ~= nil then
							 | 
						
					
						
							
								
									
										
										
										
											2021-07-04 22:21:53 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        if global.index_sync[index] == nil then -- not yet received prog item
							 | 
						
					
						
							
								
									
										
										
										
											2021-08-04 05:40:51 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            global.index_sync[index] = item_name
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            local tech_stack = progressive_technologies[item_name]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for _, item_name in ipairs(tech_stack) do
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                tech = force.technologies[item_name]
							 | 
						
					
						
							
								
									
										
										
										
											2021-07-04 22:21:53 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                if tech.researched ~= true then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    game.print({"", "Received [technology=" .. tech.name .. "] from ", source})
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    game.play_sound({path="utility/research_completed"})
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    tech.researched = true
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    return
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            end
							 | 
						
					
						
							
								
									
										
										
										
											2021-07-04 15:25:56 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        end
							 | 
						
					
						
							
								
									
										
										
										
											2021-08-04 05:40:51 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    elseif force.technologies[item_name] ~= nil then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        tech = force.technologies[item_name]
							 | 
						
					
						
							
								
									
										
										
										
											2021-07-04 22:21:53 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        if tech ~= nil then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if global.index_sync[index] ~= nil and global.index_sync[index] ~= tech then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                game.print("Warning: Desync Detected. Duplicate/Missing items may occur.")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            global.index_sync[index] = tech
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if tech.researched ~= true then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                game.print({"", "Received [technology=" .. tech.name .. "] from ", source})
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                game.play_sound({path="utility/research_completed"})
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                tech.researched = true
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            end
							 | 
						
					
						
							
								
									
										
										
										
											2021-04-01 11:40:58 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        end
							 | 
						
					
						
							
								
									
										
										
										
											2021-08-04 05:40:51 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    elseif item_name == "Attack Trap" then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if global.index_sync[index] == nil then -- not yet received trap
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            game.print({"", "Received Attack Trap from ", source})
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            global.index_sync[index] = item_name
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            local spawn_position = force.get_spawn_position(game.get_surface(1))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            game.surfaces["nauvis"].build_enemy_base(spawn_position, 25)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    elseif item_name == "Evolution Trap" then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if global.index_sync[index] == nil then -- not yet received trap
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            global.index_sync[index] = item_name
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            game.forces["enemy"].evolution_factor = game.forces["enemy"].evolution_factor + TRAP_EVO_FACTOR
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            game.print({"", "Received Evolution Trap from ", source, ". New factor:", game.forces["enemy"].evolution_factor})
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        end
							 | 
						
					
						
							
								
									
										
										
										
											2021-04-01 11:40:58 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    else
							 | 
						
					
						
							
								
									
										
										
										
											2021-08-04 05:40:51 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        game.print("Unknown Item " .. item_name)
							 | 
						
					
						
							
								
									
										
										
										
											2021-04-01 11:40:58 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    end
							 | 
						
					
						
							
								
									
										
										
										
											2021-07-02 01:58:03 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								end)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-07-02 20:52:06 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-07-02 01:58:03 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								commands.add_command("ap-rcon-info", "Used by the Archipelago client to get information", function(call)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    rcon.print(game.table_to_json({["slot_name"] = SLOT_NAME, ["seed_name"] = SEED_NAME}))
							 | 
						
					
						
							
								
									
										
										
										
											2021-07-04 22:21:53 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								end)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-07-25 22:12:03 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{% if allow_cheats -%}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								commands.add_command("ap-spawn-silo", "Attempts to spawn a silo around 0,0", function(call)
							 | 
						
					
						
							
								
									
										
										
										
											2021-08-07 13:15:41 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    spawn_entity(game.player.surface, game.player.force, "rocket-silo", 0, 0, 80, true, true)
							 | 
						
					
						
							
								
									
										
										
										
											2021-07-25 22:12:03 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								end)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{% endif -%}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-07-04 22:21:53 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								-- data
							 | 
						
					
						
							
								
									
										
										
										
											2021-07-25 22:12:03 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								progressive_technologies = {{ dict_to_lua(progressive_technology_table) }}
							 |