62 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			62 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|  | # Adventure
 | ||
|  | 
 | ||
|  | ## Where is the settings page?
 | ||
|  | The [player settings page for Adventure](../player-settings) contains all the options you need to configure and export a config file. | ||
|  | 
 | ||
|  | ## What does randomization do to this game?
 | ||
|  | Adventure items may be distributed into additional locations not possible in the vanilla Adventure randomizer.  All | ||
|  | Adventure items are added to the multiworld item pool.  Depending on the settings, dragon locations may be randomized, | ||
|  | slaying dragons may award items, difficulty switches may require items to unlock, and limited use 'freeincarnates' | ||
|  | can allow reincarnation without resurrecting dragons.  Dragon speeds may also be randomized, and items may exist | ||
|  | to reduce their speeds. | ||
|  | 
 | ||
|  | ## What is the goal of Adventure when randomized?
 | ||
|  | Same as vanilla; Find the Enchanted Chalice and return it to the Yellow Castle | ||
|  | 
 | ||
|  | ## Which items can be in another player's world?
 | ||
|  | All three keys, the chalice, the sword, the magnet, and the bridge can be found in another player's world.  Depending on | ||
|  | settings, dragon slowdowns, difficulty switch unlocks, and freeincarnates may also be found. | ||
|  | 
 | ||
|  | ## What is considered a location check in Adventure?
 | ||
|  | Most areas in Adventure have one or more locations which can contain an Adventure item or an Archipelago item. | ||
|  | A few rooms have two potential locaions.  If the location contains a 'nothing' Adventure item, it will send a check when | ||
|  | that is seen.  If it contains an item from another Adventure or other game, it will show a rough approximation of the | ||
|  | Archipelago logo that can be touched for a check.  Touching a local Adventure item also 'checks' it, allowing it to be | ||
|  | retrieved after a select-reset or hard reset. | ||
|  | 
 | ||
|  | ## Why isn't my item where the spoiler says it should be?
 | ||
|  | If something isn't where the spoiler says, most likely the bat carried it somewhere else.  The bat's ability to shuffle | ||
|  | items around makes it somewhat unique in Archipelago.  Touching the item, wherever it is, will award the location check | ||
|  | for wherever the item was originally placed. | ||
|  | 
 | ||
|  | ## Which notable items are not randomized?
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|  | The bat, dot, and map are not yet randomized.  If the chalice is local, it is randomized, but is always in either a  | ||
|  | castle or the credits screen.  Forcing the chalice local in the yaml is recommended. | ||
|  | 
 | ||
|  | ## What does another world's item look like in Adventure?
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|  | It looks vaguely like a flashing Archipelago logo.  | ||
|  | 
 | ||
|  | ## When the player receives an item, what happens?
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|  | A message is shown in the client log.  While empty handed, the player can press the fire button to retrieve items in the | ||
|  | order they were received.  Once an item is retrieved this way, it cannot be retrieved again until pressing select to  | ||
|  | return to the 'GO' screen or doing a hard reset, either one of which will reset all items to their original positions. | ||
|  | 
 | ||
|  | ## What are recommended settings to tweak for beginners to the rando?
 | ||
|  | Setting difficulty_switch_a and lowering the dragons' speeds makes the dragons easier to avoid.  Adding Chalice to  | ||
|  | local_items guarantees you'll visit at least one of the interesting castles, as it can only be placed in a castle or | ||
|  | the credits room. | ||
|  | 
 | ||
|  | ## My yellow key is stuck in a wall!  Am I softlocked?
 | ||
|  | Maybe!  That's all part of Adventure.  If you have access to the magnet, bridge, or bat, you might be able to retrieve | ||
|  | it.  In general, since the bat always starts outside of castles, you should always be able to find it unless you lock | ||
|  | it in a castle yourself.  This mod's inventory system allows you to quickly recover all the items | ||
|  | you've collected after a hard reset or select-reset (except for the dot), so usually it's not as bad as in vanilla. | ||
|  | 
 | ||
|  | ## How do I get into the credits room?  There's a item I need in there.
 | ||
|  | Searching for 'Adventure dot map' should bring up an AtariAge map with a good walkthrough, but here's the basics. | ||
|  | Bring the bridge into the black castle.  Find the small room in the dungeon that cannot be reached without the bridge,  | ||
|  | enter it, and push yourself into the bottom right corner to pick up the dot.  The dot color matches the background, | ||
|  | so you won't be able to see it if it isn't in a wall, so be careful not to drop it.  Bring it to the room one south and | ||
|  | one east of the yellow castle and drop it there. Bring 2-3 more objects (the bat and dragons also count for this) until  | ||
|  | it lets you walk through the right wall. | ||
|  | If the item is on the right side, you'll need the magnet to get it. |