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										 |  |  | # A Link to the Past Randomizer Setup Guide
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										 |  |  | <div id="tutorial-video-container"> | 
					
						
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										 |  |  |     <iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/mJKEHaiyR_Y" frameborder="0" | 
					
						
							|  |  |  |       allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen> | 
					
						
							|  |  |  |     </iframe> | 
					
						
							|  |  |  | </div> | 
					
						
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							|  |  |  | ## Required Software
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										 |  |  | - [MultiWorld Utilities](https://github.com/Berserker66/MultiWorld-Utilities/releases) | 
					
						
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										 |  |  | - [QUsb2Snes](https://github.com/Skarsnik/QUsb2snes/releases) (Included in the above Utilities) | 
					
						
							|  |  |  | - Hardware or software capable of loading and playing SNES ROM files | 
					
						
							|  |  |  |     - An emulator capable of running Lua scripts | 
					
						
							|  |  |  |       ([snes9x Multitroid](https://drive.google.com/drive/folders/1_ej-pwWtCAHYXIrvs5Hro16A1s9Hi3Jz), | 
					
						
							|  |  |  |       [BizHawk](http://tasvideos.org/BizHawk.html)) | 
					
						
							|  |  |  |     - An SD2SNES, [FXPak Pro](https://krikzz.com/store/home/54-fxpak-pro.html), or other compatible hardware | 
					
						
							|  |  |  | - Your Japanese v1.0 ROM file, probably named `Zelda no Densetsu - Kamigami no Triforce (Japan).sfc` | 
					
						
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							|  |  |  | ## Installation Procedures
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							|  |  |  | ### Windows Setup
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										 |  |  | 1. Download and install the MultiWorld Utilities from the link above, making sure to install the most recent version. | 
					
						
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										 |  |  | **The file is located in the assets section at the bottom of the version information**. If you intend to play normal | 
					
						
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										 |  |  | multiworld games, you want `Setup.BerserkerMultiWorld.exe` | 
					
						
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										 |  |  |     - If you intend to play the doors variant of multiworld, you will want to download the alternate doors file. | 
					
						
							|  |  |  |     - During the installation process, you will be asked to browse for your Japanese 1.0 ROM file. If you have | 
					
						
							|  |  |  |       installed this software before and are simply upgrading now, you will not be prompted to locate your | 
					
						
							|  |  |  |       ROM file a second time. | 
					
						
							|  |  |  |     - You may also be prompted to install Microsoft Visual C++. If you already have this software on your computer | 
					
						
							|  |  |  |       (possibly because a Steam game installed it already), the installer will not prompt you to install it again. | 
					
						
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							|  |  |  | 2. If you are using an emulator, you should assign your Lua capable emulator as your default program | 
					
						
							|  |  |  | for launching ROM files. | 
					
						
							|  |  |  |     1. Extract your emulator's folder to your Desktop, or somewhere you will remember.  | 
					
						
							|  |  |  |     2. Right click on a ROM file and select **Open with...** | 
					
						
							|  |  |  |     3. Check the box next to **Always use this app to open .sfc files** | 
					
						
							|  |  |  |     4. Scroll to the bottom of the list and click the grey text **Look for another App on this PC** | 
					
						
							|  |  |  |     5. Browse for your emulator's `.exe` file and click **Open**. This file should be located inside | 
					
						
							|  |  |  |        the folder you extracted in step one. | 
					
						
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							|  |  |  | ### Macintosh Setup
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							|  |  |  | - We need volunteers to help fill this section! Please contact **Farrak Kilhn** on Discord if you want to help. | 
					
						
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							|  |  |  | ## Configuring your YAML file
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							|  |  |  | ### What is a YAML file and why do I need one?
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							|  |  |  | Your YAML file contains a set of configuration options which provide the generator with information about how | 
					
						
							|  |  |  | it should generate your game. Each player of a multiworld will provide their own YAML file. This setup allows | 
					
						
							|  |  |  | each player to enjoy an experience customized for their taste, and different players in the same multiworld | 
					
						
							|  |  |  | can all have different options. | 
					
						
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										 |  |  | ### Where do I get a YAML file?
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										 |  |  | The [Player Settings](/player-settings) page on the website allows you to configure your personal settings | 
					
						
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										 |  |  | and download a `yaml` file. You may configure up to three presets on this page. | 
					
						
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										 |  |  | ### Your YAML file is weighted
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										 |  |  | The Player Settings page has many options which are primarily represented with sliders. This allows you to | 
					
						
							|  |  |  | choose how likely certain options are to occur relative to other options within a category. | 
					
						
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										 |  |  | For example, imagine the generator creates a bucket labeled "Map Shuffle", and places folded pieces of paper | 
					
						
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										 |  |  | into the bucket for each sub-option. Also imagine your chosen value for "On" is 20 and your value for "Off" is 40. | 
					
						
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										 |  |  | In this example, sixty pieces of paper are put into the bucket. Twenty for "On" and forty for "Off". When the | 
					
						
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										 |  |  | generator is deciding whether or not to turn on map shuffle for your game, it reaches into this bucket and pulls | 
					
						
							|  |  |  | out a piece of paper at random. In this example, you are much more likely to have map shuffle turned off. | 
					
						
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										 |  |  | If you never want an option to be chosen, simply set its value to zero. | 
					
						
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										 |  |  | ### Verifying your YAML file
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							|  |  |  | If you would like to validate your YAML file to make sure it works, you may do so on the | 
					
						
							|  |  |  | [YAML Validator](/mysterycheck) page. | 
					
						
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							|  |  |  | ## Generating a Single-Player Game
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							|  |  |  | 1. Navigate to [the Generator Page](/generate) and upload your YAML file. | 
					
						
							|  |  |  | 2. You will be presented with a "Seed Info" page, where you can download your patch file. | 
					
						
							|  |  |  | 3. Double-click on your patch file and the emulator should launch with your game automatically. As the | 
					
						
							|  |  |  |    Client is unnecessary for single player games, you may close it and the WebUI. | 
					
						
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							|  |  |  | ## Joining a MultiWorld Game
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							|  |  |  | ### Obtain your patch file and create your ROM
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							|  |  |  | When you join a multiworld game, you will be asked to provide your YAML file to whoever is hosting. Once that | 
					
						
							|  |  |  | is done, the host will provide you with either a link to download your patch file, or with a zip file containing | 
					
						
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										 |  |  | everyone's patch files. Your patch file should have a `.bmbp` extension. | 
					
						
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							|  |  |  | Put your patch file on your desktop or somewhere convenient, and double click it. This should automatically | 
					
						
							|  |  |  | launch the client, and will also create your ROM file in the same place as your patch file. | 
					
						
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							|  |  |  | ### Connect to the client
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							|  |  |  | #### With an emulator
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							|  |  |  | When the client launched automatically, QUsb2Snes should have also automatically launched in the background. | 
					
						
							|  |  |  | If this is its first time launching, you may be prompted to allow it to communicate through the Windows | 
					
						
							|  |  |  | Firewall. | 
					
						
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							|  |  |  | ##### snes9x Multitroid
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							|  |  |  | 1. Load your ROM file if it hasn't already been loaded. | 
					
						
							|  |  |  | 2. Click on the File menu and hover on **Lua Scripting** | 
					
						
							|  |  |  | 3. Click on **New Lua Script Window...** | 
					
						
							|  |  |  | 4. In the new window, click **Browse...** | 
					
						
							|  |  |  | 5. Browse to the location you extracted snes9x Multitroid to, enter the `lua` folder, and choose `multibridge.lua` | 
					
						
							|  |  |  | 6. Observe a name has been assigned to you, and that the client shows "SNES Device: Connected", with that same | 
					
						
							|  |  |  |    name in the upper left corner. | 
					
						
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							|  |  |  | ##### BizHawk
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										 |  |  | 1. Ensure you have the BSNES core loaded. You may do this by clicking on the Tools menu in BizHawk and following | 
					
						
							|  |  |  |    these menu options: | 
					
						
							|  |  |  |    `Config --> Cores --> SNES --> BSNES`   | 
					
						
							|  |  |  |    Once you have changed the loaded core, you must restart BizHawk. | 
					
						
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										 |  |  | 2. Load your ROM file if it hasn't already been loaded. | 
					
						
							|  |  |  | 3. Click on the Tools menu and click on **Lua Console** | 
					
						
							|  |  |  | 4. Click the button to open a new Lua script. | 
					
						
							|  |  |  | 5. Browse to your MultiWorld Utilities installation directory, and into the following directories:   | 
					
						
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										 |  |  |    `QUsb2Snes/Qusb2Snes/LuaBridge` | 
					
						
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										 |  |  | 6. Select `luabridge.lua` and click Open. | 
					
						
							|  |  |  | 7. Observe a name has been assigned to you, and that the client shows "SNES Device: Connected", with that same | 
					
						
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										 |  |  |    name in the upper left corner.  | 
					
						
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							|  |  |  | #### With hardware
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							|  |  |  | This guide assumes you have downloaded the correct firmware for your device. If you have not | 
					
						
							|  |  |  | done so already, please do this now. SD2SNES and FXPak Pro users may download the appropriate firmware | 
					
						
							|  |  |  | [here](https://github.com/RedGuyyyy/sd2snes/releases). Other hardware may find helpful information | 
					
						
							|  |  |  | [on this page](http://usb2snes.com/#supported-platforms). | 
					
						
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							|  |  |  | **To connect with hardware you must use an old version of QUsb2Snes | 
					
						
							|  |  |  | ([v0.7.16](https://github.com/Skarsnik/QUsb2snes/releases/tag/v0.7.16)).**   | 
					
						
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										 |  |  | Versions of QUsb2Snes later than this break compatibility with hardware for multiworld. | 
					
						
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							|  |  |  | 1. Close your emulator, which may have auto-launched. | 
					
						
							|  |  |  | 2. Close QUsb2Snes, which launched automatically with the client. | 
					
						
							|  |  |  | 3. Launch the appropriate version of QUsb2Snes (v0.7.16). | 
					
						
							|  |  |  | 4. Power on your device and load the ROM. | 
					
						
							|  |  |  | 5. Observe the client window now shows "SNES Device: Connected", and lists the name of your device. | 
					
						
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							|  |  |  | ### Connect to the MultiServer
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							|  |  |  | The patch file which launched your client should have automatically connected you to the MultiServer. | 
					
						
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										 |  |  | There are a few reasons this may not happen however, including if the game is hosted on the website but | 
					
						
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										 |  |  | was generated elsewhere. If the client window shows "Server Status: Not Connected", simply ask the host | 
					
						
							|  |  |  | for the address of the server, and copy/paste it into the "Server" input field then press enter. | 
					
						
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										 |  |  | The client will attempt to reconnect to the new server address, and should momentarily show "Server | 
					
						
							|  |  |  | Status: Connected". If the client does not connect after a few moments, you may need to refresh the page. | 
					
						
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							|  |  |  | ### Play the game
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							|  |  |  | When the client shows both SNES Device and Server as connected, you're ready to begin playing. Congratulations | 
					
						
							|  |  |  | on successfully joining a multiworld game! | 
					
						
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										 |  |  | ## Hosting a MultiWorld game
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										 |  |  | The recommended way to host a game is to use the hosting service provided on | 
					
						
							|  |  |  | [the website](https://berserkermulti.world/generate). The process is relatively simple: | 
					
						
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										 |  |  | 1. Collect YAML files from your players. | 
					
						
							|  |  |  | 2. Create a zip file containing your players' YAML files. | 
					
						
							|  |  |  | 3. Upload that zip file to the website linked above. | 
					
						
							|  |  |  | 4. Wait a moment while the seed is generated. | 
					
						
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										 |  |  | 5. When the seed is generated, you will be redirected to a "Seed Info" page. | 
					
						
							|  |  |  | 6. Click "Create New Room". This will take you to the server page. Provide the link to this page to your players | 
					
						
							|  |  |  |    so they may download their patch files from here.   | 
					
						
							|  |  |  |    **Note:** The patch files provided on this page will allow players to automatically connect to the server, | 
					
						
							|  |  |  |    while the patch files on the "Seed Info" page will not. | 
					
						
							|  |  |  | 7. Note that a link to a MultiWorld Tracker is at the top of the room page. You should also provide this link | 
					
						
							|  |  |  |    to your players so they can watch the progress of the game. Any observers may also be given the link to | 
					
						
							|  |  |  |    this page. | 
					
						
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										 |  |  | 8. Once all players have joined, you may begin playing. |