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								from  collections  import  OrderedDict  
						 
					
						
							
								
									
										
										
										
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								import  copy  
						 
					
						
							
								
									
										
										
										
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								from  itertools  import  zip_longest  
						 
					
						
							
								
									
										
										
										
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								import  json  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								import  logging  
						 
					
						
							
								
									
										
										
										
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								import  os  
						 
					
						
							
								
									
										
										
										
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								import  random  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								import  time  
						 
					
						
							
								
									
										
										
										
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								import  zlib  
						 
					
						
							
								
									
										
										
										
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								from  BaseClasses  import  World ,  CollectionState ,  Item ,  Region ,  Location ,  Shop  
						 
					
						
							
								
									
										
										
										
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								from  Items  import  ItemFactory  
						 
					
						
							
								
									
										
										
										
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								from  Regions  import  create_regions ,  create_shops ,  mark_light_world_regions  
						 
					
						
							
								
									
										
										
										
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								from  InvertedRegions  import  create_inverted_regions ,  mark_dark_world_regions  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  EntranceShuffle  import  link_entrances ,  link_inverted_entrances  
						 
					
						
							
								
									
										
										
										
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								from  Rom  import  patch_rom ,  patch_race_rom ,  patch_enemizer ,  apply_rom_settings ,  LocalRom ,  JsonRom ,  get_hash_string  
						 
					
						
							
								
									
										
										
										
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								from  Rules  import  set_rules  
						 
					
						
							
								
									
										
										
										
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								from  Dungeons  import  create_dungeons ,  fill_dungeons ,  fill_dungeons_restrictive  
						 
					
						
							
								
									
										
										
										
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								from  Fill  import  distribute_items_cutoff ,  distribute_items_staleness ,  distribute_items_restrictive ,  flood_items ,  balance_multiworld_progression  
						 
					
						
							
								
									
										
										
										
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								from  ItemList  import  generate_itempool ,  difficulties ,  fill_prizes  
						 
					
						
							
								
									
										
										
										
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								from  Utils  import  output_path ,  parse_player_names  
						 
					
						
							
								
									
										
										
										
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								__version__  =  ' 0.6.3-pre '  
						 
					
						
							
								
									
										
										
										
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								def  main ( args ,  seed = None ) :  
						 
					
						
							
								
									
										
										
										
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								    if  args . outputpath : 
							 
						 
					
						
							
								
									
										
										
										
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								        os . makedirs ( args . outputpath ,  exist_ok = True ) 
							 
						 
					
						
							
								
									
										
										
										
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								        output_path . cached_path  =  args . outputpath 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								    start  =  time . perf_counter ( ) 
							 
						 
					
						
							
								
									
										
										
										
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								    # initialize the world 
							 
						 
					
						
							
								
									
										
										
										
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								    world  =  World ( args . multi ,  args . shuffle ,  args . logic ,  args . mode ,  args . swords ,  args . difficulty , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  args . item_functionality ,  args . timer ,  args . progressive . copy ( ) ,  args . goal ,  args . algorithm , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  args . accessibility ,  args . shuffleganon ,  args . retro ,  args . custom ,  args . customitemarray ,  args . hints ) 
							 
						 
					
						
							
								
									
										
										
										
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								    logger  =  logging . getLogger ( ' ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  seed  is  None : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        random . seed ( None ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        world . seed  =  random . randint ( 0 ,  999999999 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    else : 
							 
						 
					
						
							
								
									
										
										
										
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								        world . seed  =  int ( seed ) 
							 
						 
					
						
							
								
									
										
										
										
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								    random . seed ( world . seed ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								    world . remote_items  =  args . remote_items . copy ( ) 
							 
						 
					
						
							
								
									
										
										
										
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								    world . mapshuffle  =  args . mapshuffle . copy ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    world . compassshuffle  =  args . compassshuffle . copy ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    world . keyshuffle  =  args . keyshuffle . copy ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    world . bigkeyshuffle  =  args . bigkeyshuffle . copy ( ) 
							 
						 
					
						
							
								
									
										
										
										
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								    world . crystals_needed_for_ganon  =  { player :  random . randint ( 0 ,  7 )  if  args . crystals_ganon [ player ]  ==  ' random '  else  int ( args . crystals_ganon [ player ] )  for  player  in  range ( 1 ,  world . players  +  1 ) } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    world . crystals_needed_for_gt  =  { player :  random . randint ( 0 ,  7 )  if  args . crystals_gt [ player ]  ==  ' random '  else  int ( args . crystals_gt [ player ] )  for  player  in  range ( 1 ,  world . players  +  1 ) } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    world . open_pyramid  =  args . openpyramid . copy ( ) 
							 
						 
					
						
							
								
									
										
										
										
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								    world . boss_shuffle  =  args . shufflebosses . copy ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    world . enemy_shuffle  =  args . shuffleenemies . copy ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    world . enemy_health  =  args . enemy_health . copy ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    world . enemy_damage  =  args . enemy_damage . copy ( ) 
							 
						 
					
						
							
								
									
										
										
										
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								    world . beemizer  =  args . beemizer . copy ( ) 
							 
						 
					
						
							
								
									
										
										
										
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								    world . timer  =  args . timer . copy ( ) 
							 
						 
					
						
							
								
									
										
										
										
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								    world . shufflepots  =  args . shufflepots . copy ( ) 
							 
						 
					
						
							
								
									
										
										
										
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								    world . progressive  =  args . progressive . copy ( ) 
							 
						 
					
						
							
								
									
										
										
										
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								    world . dungeon_counters  =  args . dungeon_counters . copy ( ) 
							 
						 
					
						
							
								
									
										
										
										
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								    world . extendedmsu  =  args . extendedmsu . copy ( ) 
							 
						 
					
						
							
								
									
										
										
										
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								    world . rom_seeds  =  { player :  random . randint ( 0 ,  999999999 )  for  player  in  range ( 1 ,  world . players  +  1 ) } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								    logger . info ( ' ALttP Entrance Randomizer Version  %s   -  Seed:  %s \n ' ,  __version__ ,  world . seed ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    parsed_names  =  parse_player_names ( args . names ,  world . players ,  args . teams ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    world . teams  =  len ( parsed_names ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    for  i ,  team  in  enumerate ( parsed_names ,  1 ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  world . players  >  1 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            logger . info ( ' %s %s ' ,  ' Team %d :  '  %  i  if  world . teams  >  1  else  ' Players:  ' ,  ' ,  ' . join ( team ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  player ,  name  in  enumerate ( team ,  1 ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            world . player_names [ player ] . append ( name ) 
							 
						 
					
						
							
								
									
										
										
										
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								    logger . info ( ' ' ) 
							 
						 
					
						
							
								
									
										
										
										
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								    for  player  in  range ( 1 ,  world . players  +  1 ) : 
							 
						 
					
						
							
								
									
										
										
										
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								        world . difficulty_requirements [ player ]  =  difficulties [ world . difficulty [ player ] ] 
							 
						 
					
						
							
								
									
										
										
										
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								        if  world . mode [ player ]  ==  ' standard '  and  world . enemy_shuffle [ player ]  !=  ' none ' : 
							 
						 
					
						
							
								
									
										
										
										
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								            world . escape_assist [ player ] . append ( ' bombs ' )  # enemized escape assumes infinite bombs available and will likely be unbeatable without it 
							 
						 
					
						
							
								
									
										
										
										
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								        for  tok  in  filter ( None ,  args . startinventory [ player ] . split ( ' , ' ) ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            item  =  ItemFactory ( tok . strip ( ) ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  item : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                world . push_precollected ( item ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								        if  world . mode [ player ]  !=  ' inverted ' : 
							 
						 
					
						
							
								
									
										
										
										
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								            create_regions ( world ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
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								        else : 
							 
						 
					
						
							
								
									
										
										
										
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								            create_inverted_regions ( world ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
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								        create_shops ( world ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
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								        create_dungeons ( world ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
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								    logger . info ( ' Shuffling the World about. ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								    for  player  in  range ( 1 ,  world . players  +  1 ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  world . mode [ player ]  !=  ' inverted ' : 
							 
						 
					
						
							
								
									
										
										
										
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								            link_entrances ( world ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
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								            mark_light_world_regions ( world ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
									
										
										
										
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								            link_inverted_entrances ( world ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
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								            mark_dark_world_regions ( world ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
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								    logger . info ( ' Generating Item Pool. ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								    for  player  in  range ( 1 ,  world . players  +  1 ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        generate_itempool ( world ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
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								    logger . info ( ' Calculating Access Rules. ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								    for  player  in  range ( 1 ,  world . players  +  1 ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        set_rules ( world ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
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								    logger . info ( ' Placing Dungeon Prizes. ' ) 
							 
						 
					
						
							
								
									
										
										
										
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								    fill_prizes ( world ) 
							 
						 
					
						
							
								
									
										
										
										
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								    logger . info ( ' Placing Dungeon Items. ' ) 
							 
						 
					
						
							
								
									
										
										
										
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								    shuffled_locations  =  None 
							 
						 
					
						
							
								
									
										
										
										
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								    if  args . algorithm  in  [ ' balanced ' ,  ' vt26 ' ]  or  any ( list ( args . mapshuffle . values ( ) )  +  list ( args . compassshuffle . values ( ) )  + 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                     list ( args . keyshuffle . values ( ) )  +  list ( args . bigkeyshuffle . values ( ) ) ) : 
							 
						 
					
						
							
								
									
										
										
										
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								        shuffled_locations  =  world . get_unfilled_locations ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        random . shuffle ( shuffled_locations ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        fill_dungeons_restrictive ( world ,  shuffled_locations ) 
							 
						 
					
						
							
								
									
										
										
										
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								    else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        fill_dungeons ( world ) 
							 
						 
					
						
							
								
									
										
										
										
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								    logger . info ( ' Fill the world. ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								    if  args . algorithm  ==  ' flood ' : 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:07:40 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        flood_items ( world )   # different algo, biased towards early game progress items 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 21:28:02 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    elif  args . algorithm  ==  ' vt21 ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        distribute_items_cutoff ( world ,  1 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    elif  args . algorithm  ==  ' vt22 ' : 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-04 16:15:59 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        distribute_items_cutoff ( world ,  0.66 ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 21:28:02 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    elif  args . algorithm  ==  ' freshness ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        distribute_items_staleness ( world ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-08-01 19:07:44 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    elif  args . algorithm  ==  ' vt25 ' : 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 15:27:20 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        distribute_items_restrictive ( world ,  False ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-15 13:52:42 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    elif  args . algorithm  ==  ' vt26 ' : 
							 
						 
					
						
							
								
									
										
										
										
											2018-03-01 21:36:30 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 15:27:20 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        distribute_items_restrictive ( world ,  True ,  shuffled_locations ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-11 18:05:06 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    elif  args . algorithm  ==  ' balanced ' : 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 15:27:20 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        distribute_items_restrictive ( world ,  True ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-03 21:28:02 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    if  world . players  >  1 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        logger . info ( ' Balancing multiworld progression. ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        balance_multiworld_progression ( world ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:07:40 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    logger . info ( ' Patching ROM. ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 13:09:43 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    outfilebase  =  ' ER_ %s '  %  ( args . outputname  if  args . outputname  else  world . seed ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-26 18:39:32 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-01-04 22:08:13 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    rom_names  =  [ ] 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    jsonout  =  { } 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:07:40 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-06 23:08:46 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    def  _gen_rom ( team :  int ,  player :  int ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        sprite_random_on_hit  =  type ( args . sprite [ player ] )  is  str  and  args . sprite [ player ] . lower ( )  ==  ' randomonhit ' 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        use_enemizer  =  ( world . boss_shuffle [ player ]  !=  ' none '  or  world . enemy_shuffle [ player ]  !=  ' none ' 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        or  world . enemy_health [ player ]  !=  ' default '  or  world . enemy_damage [ player ]  !=  ' default ' 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        or  args . shufflepots [ player ]  or  sprite_random_on_hit ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-05-30 01:10:16 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-06 23:08:46 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        rom  =  JsonRom ( )  if  args . jsonout  or  use_enemizer  else  LocalRom ( args . rom ,  extendedmsu = args . extendedmsu [ player ] ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-06 23:08:46 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        patch_rom ( world ,  rom ,  player ,  team ,  use_enemizer ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-05-30 01:10:16 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-06 23:08:46 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  use_enemizer  and  ( args . enemizercli  or  not  args . jsonout ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            patch_enemizer ( world ,  player ,  rom ,  args . rom ,  args . enemizercli ,  args . shufflepots [ player ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                           sprite_random_on_hit ,  extendedmsu = args . extendedmsu [ player ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  not  args . jsonout : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                rom  =  LocalRom . fromJsonRom ( rom ,  args . rom ,  0x400000 ,  args . extendedmsu [ player ] ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-05-30 01:10:16 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-06 23:08:46 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  args . race : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            patch_race_rom ( rom ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-06 23:08:46 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . spoiler . hashes [ ( player ,  team ) ]  =  get_hash_string ( rom . hash ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-05-30 01:10:16 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-06 23:08:46 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        apply_rom_settings ( rom ,  args . heartbeep [ player ] ,  args . heartcolor [ player ] ,  args . quickswap [ player ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                           args . fastmenu [ player ] ,  args . disablemusic [ player ] ,  args . sprite [ player ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                           args . ow_palettes [ player ] ,  args . uw_palettes [ player ] ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-04 13:09:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-06 23:08:46 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  args . jsonout : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            jsonout [ f ' patch_t { team } _p { player } ' ]  =  rom . patches 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            mcsb_name  =  ' ' 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  all ( [ world . mapshuffle [ player ] ,  world . compassshuffle [ player ] ,  world . keyshuffle [ player ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    world . bigkeyshuffle [ player ] ] ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                mcsb_name  =  ' -keysanity ' 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            elif  [ world . mapshuffle [ player ] ,  world . compassshuffle [ player ] ,  world . keyshuffle [ player ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                  world . bigkeyshuffle [ player ] ] . count ( True )  ==  1 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                mcsb_name  =  ' -mapshuffle '  if  world . mapshuffle [ player ]  else  ' -compassshuffle '  if  world . compassshuffle [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    player ]  else  ' -keyshuffle '  if  world . keyshuffle [ player ]  else  ' -bigkeyshuffle ' 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            elif  any ( [ world . mapshuffle [ player ] ,  world . compassshuffle [ player ] ,  world . keyshuffle [ player ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                      world . bigkeyshuffle [ player ] ] ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                mcsb_name  =  ' - %s %s %s %s shuffle '  %  ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    ' M '  if  world . mapshuffle [ player ]  else  ' ' ,  ' C '  if  world . compassshuffle [ player ]  else  ' ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    ' S '  if  world . keyshuffle [ player ]  else  ' ' ,  ' B '  if  world . bigkeyshuffle [ player ]  else  ' ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            outfilepname  =  f ' _T { team  +  1 } '  if  world . teams  >  1  else  ' ' 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  world . players  >  1 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                outfilepname  + =  f ' _P { player } ' 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  world . players  >  1  or  world . teams  >  1 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                outfilepname  + =  f " _ { world . player_names [ player ] [ team ] . replace ( '   ' ,  ' _ ' ) } "  if  world . player_names [ player ] [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                                                                team ]  !=  ' Player  %d '  %  player  else  ' ' 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            outfilesuffix  =  ( ' _ %s _ %s - %s - %s - %s %s _ %s - %s %s %s %s %s '  %  ( world . logic [ player ] ,  world . difficulty [ player ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                                  world . difficulty_adjustments [ player ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                                  world . mode [ player ] ,  world . goal [ player ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                                  " "  if  world . timer [ player ]  in  [ False , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                                                                ' display ' ]  else  " - "  + 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                                                                                world . timer [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                                                                                    player ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                                  world . shuffle [ player ] ,  world . algorithm , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                                  mcsb_name , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                                  " -retro "  if  world . retro [ player ]  else  " " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                                  " -prog_ "  +  world . progressive [ player ]  if 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                                  world . progressive [ player ]  in  [ ' off ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                                                                ' random ' ]  else  " " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                                  " -nohints "  if  not  world . hints [ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                                      player ]  else  " " ) )  if  not  args . outputname  else  ' ' 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-08 15:34:35 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            rompath  =  output_path ( f ' { outfilebase } { outfilepname } { outfilesuffix } .sfc ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            rom . write_to_file ( rompath ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  args . create_diff : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                import  Patch 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                Patch . create_patch_file ( rompath ) 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-06 23:08:46 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        return  ( player ,  team ,  list ( rom . name ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  not  args . suppress_rom : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        import  concurrent . futures 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        futures  =  [ ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        with  concurrent . futures . ThreadPoolExecutor ( )  as  pool : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            for  team  in  range ( world . teams ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                for  player  in  range ( 1 ,  world . players  +  1 ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    futures . append ( pool . submit ( _gen_rom ,  team ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  future  in  futures : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            rom_name  =  future . result ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            rom_names . append ( rom_name ) 
							 
						 
					
						
							
								
									
										
										
										
											2020-01-18 09:50:12 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        multidata  =  zlib . compress ( json . dumps ( { " names " :  parsed_names , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                              " roms " :  rom_names , 
							 
						 
					
						
							
								
									
										
										
										
											2020-01-22 18:00:58 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                              " remote_items " :  [ player  for  player  in  range ( 1 ,  world . players  +  1 )  if 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                               world . remote_items [ player ] ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                              " locations " :  [ ( ( location . address ,  location . player ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                             ( location . item . code ,  location . item . player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                            for  location  in  world . get_filled_locations ( )  if 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                            type ( location . address )  is  int ] 
							 
						 
					
						
							
								
									
										
										
										
											2020-01-22 18:20:35 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                                              } ) . encode ( " utf-8 " ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2020-01-10 07:02:44 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  args . jsonout : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            jsonout [ " multidata " ]  =  list ( multidata ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            with  open ( output_path ( ' %s _multidata '  %  outfilebase ) ,  ' wb ' )  as  f : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                f . write ( multidata ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:07:40 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    if  not  args . skip_playthrough : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        logger . info ( ' Calculating playthrough. ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        create_playthrough ( world ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  args . jsonout : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        print ( json . dumps ( { * * jsonout ,  ' spoiler ' :  world . spoiler . to_json ( ) } ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    elif  args . create_spoiler  and  not  args . skip_playthrough : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        world . spoiler . to_file ( output_path ( ' %s _Spoiler.txt '  %  outfilebase ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-05-20 14:07:40 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    logger . info ( ' Done. Enjoy. ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2020-01-02 12:38:26 +11:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    logger . debug ( ' Total Time:  %s ' ,  time . perf_counter ( )  -  start ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-15 20:28:04 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    return  world 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-05-16 21:23:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								def  copy_world ( world ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # ToDo: Not good yet 
							 
						 
					
						
							
								
									
										
										
										
											2020-01-09 17:46:07 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    ret  =  World ( world . players ,  world . shuffle ,  world . logic ,  world . mode ,  world . swords ,  world . difficulty ,  world . difficulty_adjustments ,  world . timer ,  world . progressive ,  world . goal ,  world . algorithm ,  world . accessibility ,  world . shuffle_ganon ,  world . retro ,  world . custom ,  world . customitemarray ,  world . hints ) 
							 
						 
					
						
							
								
									
										
										
										
											2020-01-14 10:42:27 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    ret . teams  =  world . teams 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ret . player_names  =  copy . deepcopy ( world . player_names ) 
							 
						 
					
						
							
								
									
										
										
										
											2020-01-18 09:50:12 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    ret . remote_items  =  world . remote_items . copy ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    ret . required_medallions  =  world . required_medallions . copy ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ret . swamp_patch_required  =  world . swamp_patch_required . copy ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ret . ganon_at_pyramid  =  world . ganon_at_pyramid . copy ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ret . powder_patch_required  =  world . powder_patch_required . copy ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ret . ganonstower_vanilla  =  world . ganonstower_vanilla . copy ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-21 10:42:59 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    ret . treasure_hunt_count  =  world . treasure_hunt_count . copy ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ret . treasure_hunt_icon  =  world . treasure_hunt_icon . copy ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 16:54:46 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    ret . sewer_light_cone  =  world . sewer_light_cone . copy ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-04 13:10:22 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    ret . light_world_light_cone  =  world . light_world_light_cone 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ret . dark_world_light_cone  =  world . dark_world_light_cone 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-19 21:31:08 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    ret . seed  =  world . seed 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-18 20:45:51 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    ret . can_access_trock_eyebridge  =  world . can_access_trock_eyebridge . copy ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ret . can_access_trock_front  =  world . can_access_trock_front . copy ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ret . can_access_trock_big_chest  =  world . can_access_trock_big_chest . copy ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ret . can_access_trock_middle  =  world . can_access_trock_middle . copy ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-02 00:39:53 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    ret . can_take_damage  =  world . can_take_damage 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 17:46:21 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    ret . difficulty_requirements  =  world . difficulty_requirements . copy ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-18 20:45:51 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    ret . fix_fake_world  =  world . fix_fake_world . copy ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-24 16:16:50 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    ret . lamps_needed_for_dark_rooms  =  world . lamps_needed_for_dark_rooms 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 21:46:47 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    ret . mapshuffle  =  world . mapshuffle . copy ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ret . compassshuffle  =  world . compassshuffle . copy ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ret . keyshuffle  =  world . keyshuffle . copy ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ret . bigkeyshuffle  =  world . bigkeyshuffle . copy ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 19:09:15 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    ret . crystals_needed_for_ganon  =  world . crystals_needed_for_ganon . copy ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ret . crystals_needed_for_gt  =  world . crystals_needed_for_gt . copy ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ret . open_pyramid  =  world . open_pyramid . copy ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-17 15:55:53 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    ret . boss_shuffle  =  world . boss_shuffle . copy ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ret . enemy_shuffle  =  world . enemy_shuffle . copy ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ret . enemy_health  =  world . enemy_health . copy ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ret . enemy_damage  =  world . enemy_damage . copy ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-30 03:03:53 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    ret . beemizer  =  world . beemizer . copy ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-02 20:10:56 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    ret . timer  =  world . timer . copy ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2020-01-18 12:51:10 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    ret . shufflepots  =  world . shufflepots . copy ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2020-01-22 09:27:25 -08:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    ret . extendedmsu  =  world . extendedmsu . copy ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 16:54:46 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    for  player  in  range ( 1 ,  world . players  +  1 ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  world . mode [ player ]  !=  ' inverted ' : 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            create_regions ( ret ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 16:54:46 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            create_inverted_regions ( ret ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2020-01-10 11:41:22 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        create_shops ( ret ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 16:54:46 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        create_dungeons ( ret ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-16 21:23:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-03-22 23:18:40 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    copy_dynamic_regions_and_locations ( world ,  ret ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-17 18:38:54 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-09-26 13:12:20 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    # copy bosses 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    for  dungeon  in  world . dungeons : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  level ,  boss  in  dungeon . bosses . items ( ) : 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ret . get_dungeon ( dungeon . name ,  dungeon . player ) . bosses [ level ]  =  boss 
							 
						 
					
						
							
								
									
										
										
										
											2018-09-26 13:12:20 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-02-17 18:38:54 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    for  shop  in  world . shops : 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        copied_shop  =  ret . get_region ( shop . region . name ,  shop . region . player ) . shop 
							 
						 
					
						
							
								
									
										
										
										
											2018-02-17 18:38:54 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        copied_shop . inventory  =  copy . copy ( shop . inventory ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-05-16 21:23:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    # connect copied world 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    for  region  in  world . regions : 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        copied_region  =  ret . get_region ( region . name ,  region . player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-13 09:51:53 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        copied_region . is_light_world  =  region . is_light_world 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-27 17:17:03 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        copied_region . is_dark_world  =  region . is_dark_world 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-16 21:23:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        for  entrance  in  region . entrances : 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ret . get_entrance ( entrance . name ,  entrance . player ) . connect ( copied_region ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-16 21:23:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # fill locations 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    for  location  in  world . get_locations ( ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  location . item  is  not  None : 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            item  =  Item ( location . item . name ,  location . item . advancement ,  location . item . priority ,  location . item . type ,  player  =  location . item . player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ret . get_location ( location . name ,  location . player ) . item  =  item 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            item . location  =  ret . get_location ( location . name ,  location . player ) 
							 
						 
					
						
							
								
									
										
										
										
											2020-01-14 10:42:27 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            item . world  =  ret 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-17 14:40:37 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  location . event : 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ret . get_location ( location . name ,  location . player ) . event  =  True 
							 
						 
					
						
							
								
									
										
										
										
											2019-08-04 12:32:35 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  location . locked : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ret . get_location ( location . name ,  location . player ) . locked  =  True 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-16 21:23:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # copy remaining itempool. No item in itempool should have an assigned location 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    for  item  in  world . itempool : 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        ret . itempool . append ( Item ( item . name ,  item . advancement ,  item . priority ,  item . type ,  player  =  item . player ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-16 21:23:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-01-14 10:42:27 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    for  item  in  world . precollected_items : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ret . push_precollected ( ItemFactory ( item . name ,  item . player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-05-16 21:23:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    # copy progress items in state 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-13 18:17:16 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    ret . state . prog_items  =  world . state . prog_items . copy ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-11 00:18:30 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    ret . state . stale  =  { player :  True  for  player  in  range ( 1 ,  world . players  +  1 ) } 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-16 21:23:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    for  player  in  range ( 1 ,  world . players  +  1 ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        set_rules ( ret ,  player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-07-17 22:29:32 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-05-16 21:23:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    return  ret 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-03-22 23:18:40 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								def  copy_dynamic_regions_and_locations ( world ,  ret ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    for  region  in  world . dynamic_regions : 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        new_reg  =  Region ( region . name ,  region . type ,  region . hint_text ,  region . player ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-03-22 23:18:40 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        ret . regions . append ( new_reg ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-14 19:19:08 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        ret . initialize_regions ( [ new_reg ] ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-03-22 23:18:40 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        ret . dynamic_regions . append ( new_reg ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # Note: ideally exits should be copied here, but the current use case (Take anys) do not require this 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  region . shop : 
							 
						 
					
						
							
								
									
										
										
										
											2020-01-10 11:41:22 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            new_reg . shop  =  Shop ( new_reg ,  region . shop . room_id ,  region . shop . type ,  region . shop . shopkeeper_config ,  region . shop . custom ,  region . shop . locked ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-03-22 23:18:40 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            ret . shops . append ( new_reg . shop ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    for  location  in  world . dynamic_locations : 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        new_reg  =  ret . get_region ( location . parent_region . name ,  location . parent_region . player ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-08-17 15:11:25 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        new_loc  =  Location ( location . player ,  location . name ,  location . address ,  location . crystal ,  location . hint_text ,  new_reg ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-08-28 21:12:44 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        # todo: this is potentially dangerous. later refactor so we 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # can apply dynamic region rules on top of copied world like other rules 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        new_loc . access_rule  =  location . access_rule 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        new_loc . always_allow  =  location . always_allow 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        new_loc . item_rule  =  location . item_rule 
							 
						 
					
						
							
								
									
										
										
										
											2018-03-22 23:18:40 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        new_reg . locations . append ( new_loc ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-08-17 15:11:25 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ret . clear_location_cache ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-03-22 23:18:40 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-05-16 21:23:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								def  create_playthrough ( world ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # create a copy as we will modify it 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-04 16:15:59 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    old_world  =  world 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-16 21:23:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    world  =  copy_world ( world ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-26 09:53:34 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-23 22:15:29 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    # if we only check for beatable, we can do this sanity check first before writing down spheres 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-17 12:14:29 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    if  not  world . can_beat_game ( ) : 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-23 22:15:29 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        raise  RuntimeError ( ' Cannot beat game. Something went terribly wrong here! ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-05-16 21:23:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    # get locations containing progress items 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-02 20:01:16 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    prog_locations  =  [ location  for  location  in  world . get_filled_locations ( )  if  location . item . advancement ] 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-01 15:55:13 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    state_cache  =  [ None ] 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-16 21:23:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    collection_spheres  =  [ ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    state  =  CollectionState ( world ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    sphere_candidates  =  list ( prog_locations ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-26 09:55:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    logging . getLogger ( ' ' ) . debug ( ' Building up collection spheres. ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-16 21:23:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    while  sphere_candidates : 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-13 22:37:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        state . sweep_for_events ( key_only = True ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-24 11:11:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-05-16 21:23:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        sphere  =  [ ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # build up spheres of collection radius. Everything in each sphere is independent from each other in dependencies and only depends on lower spheres 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  location  in  sphere_candidates : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  state . can_reach ( location ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                sphere . append ( location ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  location  in  sphere : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            sphere_candidates . remove ( location ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-01 15:55:13 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            state . collect ( location . item ,  True ,  location ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-17 14:40:37 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-05-16 21:23:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        collection_spheres . append ( sphere ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-01-01 15:55:13 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        state_cache . append ( state . copy ( ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-26 09:55:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-01-01 15:55:13 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        logging . getLogger ( ' ' ) . debug ( ' Calculated sphere  %i , containing  %i  of  %i  progress items. ' ,  len ( collection_spheres ) ,  len ( sphere ) ,  len ( prog_locations ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-26 09:55:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  not  sphere : 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            logging . getLogger ( ' ' ) . debug ( ' The following items could not be reached:  %s ' ,  [ ' %s  (Player  %d ) at  %s  (Player  %d ) '  %  ( location . item . name ,  location . item . player ,  location . name ,  location . player )  for  location  in  sphere_candidates ] ) 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-17 12:14:29 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            if  any ( [ world . accessibility [ location . item . player ]  !=  ' none '  for  location  in  sphere_candidates ] ) : 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-23 22:15:29 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                raise  RuntimeError ( ' Not all progression items reachable. Something went terribly wrong here. ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            else : 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-21 13:33:07 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                old_world . spoiler . unreachables  =  sphere_candidates . copy ( ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-23 22:15:29 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                break 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-26 09:55:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-05-16 21:23:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    # in the second phase, we cull each sphere such that the game is still beatable, reducing each range of influence to the bare minimum required inside it 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-01 15:55:13 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    for  num ,  sphere  in  reversed ( list ( enumerate ( collection_spheres ) ) ) : 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-16 21:23:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        to_delete  =  [ ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  location  in  sphere : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            # we remove the item at location and check if game is still beatable 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            logging . getLogger ( ' ' ) . debug ( ' Checking if  %s  (Player  %d ) is required to beat the game. ' ,  location . item . name ,  location . item . player ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-16 21:23:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            old_item  =  location . item 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            location . item  =  None 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-11 00:12:09 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            if  world . can_beat_game ( state_cache [ num ] ) : 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-16 21:23:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                to_delete . append ( location ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                # still required, got to keep it around 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                location . item  =  old_item 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # cull entries in spheres for spoiler walkthrough at end 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  location  in  to_delete : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            sphere . remove ( location ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-01-09 08:31:49 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    # second phase, sphere 0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    for  item  in  [ i  for  i  in  world . precollected_items  if  i . advancement ] : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        logging . getLogger ( ' ' ) . debug ( ' Checking if  %s  (Player  %d ) is required to beat the game. ' ,  item . name ,  item . player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        world . precollected_items . remove ( item ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        world . state . remove ( item ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  not  world . can_beat_game ( ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            world . push_precollected ( item ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-01-06 14:25:49 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    # we are now down to just the required progress items in collection_spheres. Unfortunately 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # the previous pruning stage could potentially have made certain items dependant on others 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # in the same or later sphere (because the location had 2 ways to access but the item originally 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # used to access it was deemed not required.) So we need to do one final sphere collection pass 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # to build up the correct spheres 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    required_locations  =  [ item  for  sphere  in  collection_spheres  for  item  in  sphere ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    state  =  CollectionState ( world ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    collection_spheres  =  [ ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    while  required_locations : 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-13 22:37:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        state . sweep_for_events ( key_only = True ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-06 14:25:49 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        sphere  =  list ( filter ( state . can_reach ,  required_locations ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  location  in  sphere : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            required_locations . remove ( location ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            state . collect ( location . item ,  True ,  location ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        collection_spheres . append ( sphere ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        logging . getLogger ( ' ' ) . debug ( ' Calculated final sphere  %i , containing  %i  of  %i  progress items. ' ,  len ( collection_spheres ) ,  len ( sphere ) ,  len ( required_locations ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  not  sphere : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            raise  RuntimeError ( ' Not all required items reachable. Something went terribly wrong here. ' ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-16 21:23:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-04 16:15:59 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    # store the required locations for statistical analysis 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    old_world . required_locations  =  [ ( location . name ,  location . player )  for  sphere  in  collection_spheres  for  location  in  sphere ] 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-04 16:15:59 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-01-01 15:55:13 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    def  flist_to_iter ( node ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        while  node : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            value ,  node  =  node 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            yield  value 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-01-06 16:25:14 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    def  get_path ( state ,  region ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        reversed_path_as_flist  =  state . path . get ( region ,  ( region ,  None ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        string_path_flat  =  reversed ( list ( map ( str ,  flist_to_iter ( reversed_path_as_flist ) ) ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # Now we combine the flat string list into (region, exit) pairs 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        pathsiter  =  iter ( string_path_flat ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        pathpairs  =  zip_longest ( pathsiter ,  pathsiter ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  list ( pathpairs ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-04-18 11:23:24 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    old_world . spoiler . paths  =  dict ( ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    for  player  in  range ( 1 ,  world . players  +  1 ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        old_world . spoiler . paths . update ( {  str ( location )  :  get_path ( state ,  location . parent_region )  for  sphere  in  collection_spheres  for  location  in  sphere  if  location . player  ==  player } ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  _ ,  path  in  dict ( old_world . spoiler . paths ) . items ( ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if  any ( exit  ==  ' Pyramid Fairy '  for  ( _ ,  exit )  in  path ) : 
							 
						 
					
						
							
								
									
										
										
										
											2019-12-16 16:54:46 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                if  world . mode [ player ]  !=  ' inverted ' : 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-27 09:13:13 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                    old_world . spoiler . paths [ str ( world . get_region ( ' Big Bomb Shop ' ,  player ) ) ]  =  get_path ( state ,  world . get_region ( ' Big Bomb Shop ' ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    old_world . spoiler . paths [ str ( world . get_region ( ' Inverted Big Bomb Shop ' ,  player ) ) ]  =  get_path ( state ,  world . get_region ( ' Inverted Big Bomb Shop ' ,  player ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-01 15:55:13 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-05-16 21:23:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    # we can finally output our playthrough 
							 
						 
					
						
							
								
									
										
										
										
											2020-01-10 07:02:44 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    old_world . spoiler . playthrough  =  OrderedDict ( [ ( " 0 " ,  [ str ( item )  for  item  in  world . precollected_items  if  item . advancement ] ) ] ) 
							 
						 
					
						
							
								
									
										
										
										
											2020-01-09 08:31:49 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    for  i ,  sphere  in  enumerate ( collection_spheres ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        old_world . spoiler . playthrough [ str ( i  +  1 ) ]  =  { str ( location ) :  str ( location . item )  for  location  in  sphere }