29 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			29 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
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								from BaseClasses import World
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								from Dungeons import create_dungeons, get_dungeon_item_pool
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								from EntranceShuffle import link_inverted_entrances
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								from InvertedRegions import create_inverted_regions
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								from ItemList import generate_itempool, difficulties
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								from Items import ItemFactory
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								from Regions import mark_light_world_regions
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								from Rules import set_rules
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								from test.TestVanilla import TestVanilla
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								class TestInverted(TestVanilla):
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								    def setUp(self):
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								        self.world = World(1, 'vanilla', 'noglitches', 'inverted', 'random', 'normal', 'normal', 'none', 'on', 'ganon', 'balanced',
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								                      True, False, False, False, False, False, False, False, False, None,
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								                      'none', False)
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								        self.world.difficulty_requirements = difficulties['normal']
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								        create_inverted_regions(self.world, 1)
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								        create_dungeons(self.world, 1)
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								        link_inverted_entrances(self.world, 1)
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								        generate_itempool(self.world, 1)
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								        self.world.required_medallions[1] = ['Ether', 'Quake']
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								        self.world.itempool.extend(get_dungeon_item_pool(self.world))
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								        self.world.itempool.extend(ItemFactory(['Green Pendant', 'Red Pendant', 'Blue Pendant', 'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7'], 1))
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								        self.world.get_location('Agahnim 1', 1).item = None
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								        self.world.get_location('Agahnim 2', 1).item = None
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								        mark_light_world_regions(self.world)
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								        set_rules(self.world, 1)
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