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75 lines
3.9 KiB
Markdown
75 lines
3.9 KiB
Markdown
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# MegaMan Battle Network 3
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## Where is the settings page?
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The [player settings page for this game](../player-settings) contains all the options you need to configure and
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export a config file.
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## What does randomization do to this game?
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Items which the player would normally acquire throughout the game have been moved around. Logic remains, so the game is
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always able to be completed, but because of the item shuffle, the player may need to access certain areas before they
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would in the vanilla game.
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The game begins in "Open Mode", in a story state just before leaving for the WWW Base. All story progress leading up to
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that point has been auto completed. You will be given a Style Change upon starting, but will
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have default MegaMan equipped, you can switch to your new style if you want through the Navi menu.
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Higsby's Chip Trader has been replaced with a shop interface where you can pay 500z to access the next item in the
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trader sequence.
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Dialog has been rewritten for both the Trader and the hat kid next to the trader to explain it.
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The Nut-Wafer Chocolate Stand in the Yoka Metro has been replaced with a system for trading BugFrags for items.
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Dialog has been rewritten to give it a story reason for accepting BugFrags.
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The Secret Area is unlocked from the start, since the Library is filled automatically. Jacking Out has been enabled
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in the Secret Area.
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## What is the goal of MegaMan Battle Network 3 when randomized?
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Defeat Alpha on the WWW Base. You will not be able to access the Island until you have acquired the item `GigFreez`,
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which will be the eight item in the `progressive-undernet` item sequence. You will need to acquire Undernet Ranks
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10, 9, 8, 7, 3, 2, and 1 before acquiring `GigFreez`
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(Note: The skipping of 6-4 is intentional. They do not exist in the base game.)
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## What items and locations get shuffled?
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Locations in which items can be found:
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- All Blue and Purple Mystery Data.
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- The rewards from all available Jobs (Note: The four "Tora" jobs are story progress, and therefore have
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been already completed).
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- All overworld item pick ups, including Trades and Quizzes with NPCs
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- 31 Items from the Numberman Lottery Trader (which have been changed to require Zenny instead of lotto numbers)
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- 32 Items from the Nut-Wafer Chocolate stand in Yoka Metro Station (which have been changed to require BugFrags
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instead of Zenny)
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Items that are shuffled:
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- All of the original rewards from above (Note: Certain common chips and low amounts of Zenny have been classified
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as "filler" and might be replaced with progression items)
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- All four Cybermetro passes, normally obtained through story progression
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- Eight Progressive Undernet Ranks, normally obtained through story progression
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- Several chips required for specific Jobs or Trades that would normally be unobtainable without RNG
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- The NaviCust "Press" program, normally obtained through story progression
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- Two ExpMems and ModTools for the Navi Customizer, normally obtained through story progression
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- Higsby's `OrderSys`, which will enable access to the Chip Order System
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## What items are _not_ randomized?
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Certain Key Items are kept in their original locations:
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- All four of the ID Keys in the WWW-Comp machines on the WWW Base
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- Items in Undernet 7 locked behind post-game progression gates, such as beating Serenade or gathering all chips
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## Which items can be in another player's world?
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Any shuffled item can be in other players' worlds.
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## What does another world's item look like in Mega Man Battle Network 3?
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Item pickups all retain their original appearance. Text Boxes for accessing an item or given in dialog will mention
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what item and what player is receiving the item
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## When the player receives an item, what happens?
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Whenever you have an item pending, the next time you are not in a battle, menu, or dialog box, you will receive a
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message on screen notifying you of the item and sender, and the item will be added directly to your inventory.
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