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								import typing
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								from .Locations import location_table, lookup_name_to_id as locations_lookup_name_to_id
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								from .Items import (createResourcePackName, item_table, progressive_table, progressive_item_list,
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								    lookup_name_to_item, resourcepack_items as resourcePackItems, lookup_name_to_id as items_lookup_name_to_id)
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								from .Regions import create_regions, getConnectionName
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								from .Rules import set_rules
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								from .Options import raft_options
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											2023-02-13 18:06:43 -06:00
										 
									 
								 
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								from BaseClasses import Region, Entrance, Location, MultiWorld, Item, ItemClassification, Tutorial
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								from ..AutoWorld import World, WebWorld
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								class RaftWeb(WebWorld):
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								    theme = "ocean"
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								    tutorials = [Tutorial(
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								        "Multiworld Setup Guide",
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								        "A guide to setting up Raft integration for Archipelago multiworld games.",
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								        "English",
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								        "setup_en.md",
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								        "setup/en",
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								        ["SunnyBat", "Awareqwx"]
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								    )]
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								class RaftWorld(World):
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								    """
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								    Raft is a flooded world exploration game. You're stranded on a small raft in the middle of the
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								    ocean, and you must survive on trash floating by you on the top of the water and around/on any
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								    islands that you come across.
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								    """
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								    game: str = "Raft"
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								    web = RaftWeb()
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								    item_name_to_id = items_lookup_name_to_id.copy()
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								    lastItemId = max(filter(lambda val: val is not None, item_name_to_id.values()))
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								    location_name_to_id = locations_lookup_name_to_id
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								    option_definitions = raft_options
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											2022-07-05 19:37:08 -07:00
										 
									 
								 
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								    data_version = 2
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								    required_client_version = (0, 3, 4)
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											2023-06-14 15:30:14 -07:00
										 
									 
								 
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								    def create_items(self):
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								        minRPSpecified = self.multiworld.minimum_resource_pack_amount[self.player].value
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								        maxRPSpecified = self.multiworld.maximum_resource_pack_amount[self.player].value
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								        minimumResourcePackAmount = min(minRPSpecified, maxRPSpecified)
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								        maximumResourcePackAmount = max(minRPSpecified, maxRPSpecified)
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								        isFillingFrequencies = self.multiworld.island_frequency_locations[self.player].value <= 3
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								        # Generate item pool
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								        pool = []
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								        frequencyItems = []
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								        for item in item_table:
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								            raft_item = self.create_item_replaceAsNecessary(item["name"])
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								            if isFillingFrequencies and "Frequency" in item["name"]:
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								                frequencyItems.append(raft_item)
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								            else:
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								                pool.append(raft_item)
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								        if isFillingFrequencies:
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								            if not hasattr(self.multiworld, "raft_frequencyItemsPerPlayer"):
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								                self.multiworld.raft_frequencyItemsPerPlayer = {}
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								            self.multiworld.raft_frequencyItemsPerPlayer[self.player] = frequencyItems
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								        extraItemNamePool = []
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								        extras = len(location_table) - len(item_table) - 1 # Victory takes up 1 unaccounted-for slot
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								        if extras > 0:
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								            if (self.multiworld.filler_item_types[self.player].value != 1): # Use resource packs
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								                for packItem in resourcePackItems:
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								                    for i in range(minimumResourcePackAmount, maximumResourcePackAmount + 1):
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								                        extraItemNamePool.append(createResourcePackName(i, packItem))
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								            if self.multiworld.filler_item_types[self.player].value != 0: # Use duplicate items
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								                dupeItemPool = item_table.copy()
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								                # Remove frequencies if necessary
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								                if self.multiworld.island_frequency_locations[self.player].value != 5: # Not completely random locations
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								                    # If we let frequencies stay in with progressive-frequencies, the progressive-frequency item
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								                    # will be included 7 times. This is a massive flood of progressive-frequency items, so we
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								                    # instead add progressive-frequency as its own item a smaller amount of times to prevent
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								                    # flooding the duplicate item pool with them.
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								                    if self.multiworld.island_frequency_locations[self.player].value == 4:
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								                        for _ in range(2):
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								                            # Progressives are not in item_pool, need to create faux item for duplicate item pool
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								                            # This can still be filtered out later by duplicate_items setting
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								                            dupeItemPool.append({ "name": "progressive-frequency", "progression": True }) # Progressive frequencies need to be included
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								                    # Always remove non-progressive Frequency items
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								                    dupeItemPool = (itm for itm in dupeItemPool if "Frequency" not in itm["name"])
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								                # Remove progression or non-progression items if necessary
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								                if (self.multiworld.duplicate_items[self.player].value == 0): # Progression only
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								                    dupeItemPool = (itm for itm in dupeItemPool if itm["progression"] == True)
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								                elif (self.multiworld.duplicate_items[self.player].value == 1): # Non-progression only
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								                    dupeItemPool = (itm for itm in dupeItemPool if itm["progression"] == False)
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								                dupeItemPool = list(dupeItemPool)
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								                # Finally, add items as necessary
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								                if len(dupeItemPool) > 0:
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								                    for item in dupeItemPool:
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								                        extraItemNamePool.append(item["name"])
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								            if (len(extraItemNamePool) > 0):
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								                for randomItem in self.random.choices(extraItemNamePool, k=extras):
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								                    raft_item = self.create_item_replaceAsNecessary(randomItem)
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								                    pool.append(raft_item)
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								        self.multiworld.itempool += pool
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								        # Victory item
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								        self.multiworld.get_location("Utopia Complete", self.player).place_locked_item(
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								            RaftItem("Victory", ItemClassification.progression, None, player=self.player))
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								    def set_rules(self):
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								        set_rules(self.multiworld, self.player)
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								    def create_regions(self):
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								        create_regions(self.multiworld, self.player)
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								    def get_pre_fill_items(self):
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								        if self.multiworld.island_frequency_locations[self.player] in [0, 1, 2, 3]:
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								            return [loc.item for loc in self.multiworld.get_filled_locations()]
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								        return []
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											2022-01-21 13:41:53 -08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def create_item_replaceAsNecessary(self, name: str) -> Item:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        isFrequency = "Frequency" in name
							 | 
						
					
						
							
								
									
										
										
										
											2022-10-31 21:41:21 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        shouldUseProgressive = ((isFrequency and self.multiworld.island_frequency_locations[self.player].value == 4)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            or (not isFrequency and self.multiworld.progressive_items[self.player].value))
							 | 
						
					
						
							
								
									
										
										
										
											2022-01-21 13:41:53 -08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if shouldUseProgressive and name in progressive_table:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            name = progressive_table[name]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return self.create_item(name)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def create_item(self, name: str) -> Item:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        item = lookup_name_to_item[name]
							 | 
						
					
						
							
								
									
										
										
										
											2022-06-17 03:23:27 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        return RaftItem(name, ItemClassification.progression if item["progression"] else ItemClassification.filler,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        self.item_name_to_id[name], player=self.player)
							 | 
						
					
						
							
								
									
										
										
										
											2022-01-21 13:41:53 -08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def create_resourcePack(self, rpName: str) -> Item:
							 | 
						
					
						
							
								
									
										
										
										
											2022-06-17 03:23:27 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        return RaftItem(rpName, ItemClassification.filler, self.item_name_to_id[rpName], player=self.player)
							 | 
						
					
						
							
								
									
										
										
										
											2022-01-21 13:41:53 -08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def collect_item(self, state, item, remove=False):
							 | 
						
					
						
							
								
									
										
										
										
											2023-09-15 00:30:46 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        if item.advancement is False:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return None
							 | 
						
					
						
							
								
									
										
										
										
											2022-01-21 13:41:53 -08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if item.name in progressive_item_list:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            prog_table = progressive_item_list[item.name]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if remove:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                for item_name in reversed(prog_table):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    if state.has(item_name, item.player):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        return item_name
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            else:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                for item_name in prog_table:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    if not state.has(item_name, item.player):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        return item_name
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return super(RaftWorld, self).collect_item(state, item, remove)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def pre_fill(self):
							 | 
						
					
						
							
								
									
										
										
										
											2023-06-20 00:14:46 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        if self.multiworld.island_frequency_locations[self.player] == 0: # Vanilla
							 | 
						
					
						
							
								
									
										
										
										
											2022-01-21 13:41:53 -08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.setLocationItem("Radio Tower Frequency to Vasagatan", "Vasagatan Frequency")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.setLocationItem("Vasagatan Frequency to Balboa", "Balboa Island Frequency")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.setLocationItem("Relay Station quest", "Caravan Island Frequency")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.setLocationItem("Caravan Island Frequency to Tangaroa", "Tangaroa Frequency")
							 | 
						
					
						
							
								
									
										
										
										
											2022-07-05 19:37:08 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            self.setLocationItem("Tangaroa Frequency to Varuna Point", "Varuna Point Frequency")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.setLocationItem("Varuna Point Frequency to Temperance", "Temperance Frequency")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.setLocationItem("Temperance Frequency to Utopia", "Utopia Frequency")
							 | 
						
					
						
							
								
									
										
										
										
											2023-06-20 00:14:46 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        elif self.multiworld.island_frequency_locations[self.player] == 1: # Random on island
							 | 
						
					
						
							
								
									
										
										
										
											2022-01-21 13:41:53 -08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.setLocationItemFromRegion("RadioTower", "Vasagatan Frequency")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.setLocationItemFromRegion("Vasagatan", "Balboa Island Frequency")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.setLocationItemFromRegion("BalboaIsland", "Caravan Island Frequency")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.setLocationItemFromRegion("CaravanIsland", "Tangaroa Frequency")
							 | 
						
					
						
							
								
									
										
										
										
											2022-07-05 19:37:08 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            self.setLocationItemFromRegion("Tangaroa", "Varuna Point Frequency")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.setLocationItemFromRegion("Varuna Point", "Temperance Frequency")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.setLocationItemFromRegion("Temperance", "Utopia Frequency")
							 | 
						
					
						
							
								
									
										
										
										
											2022-10-31 21:41:21 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        elif self.multiworld.island_frequency_locations[self.player] in [2, 3]:
							 | 
						
					
						
							
								
									
										
										
										
											2022-09-03 12:25:04 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            locationToFrequencyItemMap = {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                "Vasagatan": "Vasagatan Frequency",
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                "BalboaIsland": "Balboa Island Frequency",
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                "CaravanIsland": "Caravan Island Frequency",
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                "Tangaroa": "Tangaroa Frequency",
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                "Varuna Point": "Varuna Point Frequency",
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                "Temperance": "Temperance Frequency",
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                "Utopia": "Utopia Frequency"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            locationToVanillaFrequencyLocationMap = {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                "RadioTower": "Radio Tower Frequency to Vasagatan",
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                "Vasagatan": "Vasagatan Frequency to Balboa",
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                "BalboaIsland": "Relay Station quest",
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                "CaravanIsland": "Caravan Island Frequency to Tangaroa",
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                "Tangaroa": "Tangaroa Frequency to Varuna Point",
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                "Varuna Point": "Varuna Point Frequency to Temperance",
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                "Temperance": "Temperance Frequency to Utopia"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            # Utopia is never chosen until the end, otherwise these are chosen randomly
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            availableLocationList = ["Vasagatan", "BalboaIsland", "CaravanIsland", "Tangaroa", "Varuna Point", "Temperance", "Utopia"]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            previousLocation = "RadioTower"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            while (len(availableLocationList) > 0):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                if (len(availableLocationList) > 1):
							 | 
						
					
						
							
								
									
										
										
										
											2023-11-09 08:47:36 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                    currentLocation = availableLocationList[self.random.randint(0, len(availableLocationList) - 2)]
							 | 
						
					
						
							
								
									
										
										
										
											2022-09-03 12:25:04 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                else:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    currentLocation = availableLocationList[0] # Utopia (only one left in list)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                availableLocationList.remove(currentLocation)
							 | 
						
					
						
							
								
									
										
										
										
											2023-06-20 00:14:46 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                if self.multiworld.island_frequency_locations[self.player] == 2: # Random island order
							 | 
						
					
						
							
								
									
										
										
										
											2022-09-03 12:25:04 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                    self.setLocationItem(locationToVanillaFrequencyLocationMap[previousLocation], locationToFrequencyItemMap[currentLocation])
							 | 
						
					
						
							
								
									
										
										
										
											2023-06-20 00:14:46 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                elif self.multiworld.island_frequency_locations[self.player] == 3: # Random on island random order
							 | 
						
					
						
							
								
									
										
										
										
											2022-09-03 12:25:04 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                    self.setLocationItemFromRegion(previousLocation, locationToFrequencyItemMap[currentLocation])
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                previousLocation = currentLocation
							 | 
						
					
						
							
								
									
										
										
										
											2022-01-21 13:41:53 -08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def setLocationItem(self, location: str, itemName: str):
							 | 
						
					
						
							
								
									
										
										
										
											2023-06-20 00:14:46 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        itemToUse = next(filter(lambda itm: itm.name == itemName, self.multiworld.raft_frequencyItemsPerPlayer[self.player]))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        self.multiworld.raft_frequencyItemsPerPlayer[self.player].remove(itemToUse)
							 | 
						
					
						
							
								
									
										
										
										
											2022-10-31 21:41:21 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        self.multiworld.get_location(location, self.player).place_locked_item(itemToUse)
							 | 
						
					
						
							
								
									
										
										
										
											2022-01-21 13:41:53 -08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def setLocationItemFromRegion(self, region: str, itemName: str):
							 | 
						
					
						
							
								
									
										
										
										
											2023-06-20 00:14:46 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        itemToUse = next(filter(lambda itm: itm.name == itemName, self.multiworld.raft_frequencyItemsPerPlayer[self.player]))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        self.multiworld.raft_frequencyItemsPerPlayer[self.player].remove(itemToUse)
							 | 
						
					
						
							
								
									
										
										
										
											2023-11-09 08:47:36 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        location = self.random.choice(list(loc for loc in location_table if loc["region"] == region))
							 | 
						
					
						
							
								
									
										
										
										
											2022-10-31 21:41:21 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        self.multiworld.get_location(location["name"], self.player).place_locked_item(itemToUse)
							 | 
						
					
						
							
								
									
										
										
										
											2022-07-05 19:37:08 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def fill_slot_data(self):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return {
							 | 
						
					
						
							
								
									
										
										
										
											2022-10-31 21:41:21 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            "IslandGenerationDistance": self.multiworld.island_generation_distance[self.player].value,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            "ExpensiveResearch": bool(self.multiworld.expensive_research[self.player].value),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            "DeathLink": bool(self.multiworld.death_link[self.player].value)
							 | 
						
					
						
							
								
									
										
										
										
											2022-07-05 19:37:08 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							
								
									
										
										
										
											2022-01-21 13:41:53 -08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								def create_region(world: MultiWorld, player: int, name: str, locations=None, exits=None):
							 | 
						
					
						
							
								
									
										
										
										
											2023-02-13 18:06:43 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    ret = Region(name, player, world)
							 | 
						
					
						
							
								
									
										
										
										
											2022-01-21 13:41:53 -08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    if locations:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for location in locations:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            loc_id = locations_lookup_name_to_id.get(location, 0)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            locationObj = RaftLocation(player, location, loc_id, ret)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            ret.locations.append(locationObj)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    if exits:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for exit in exits:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            ret.exits.append(Entrance(player, getConnectionName(name, exit), ret))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    return ret
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								class RaftLocation(Location):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    game = "Raft"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								class RaftItem(Item):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    game = "Raft"
							 |