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										 |  |  | # Risk of Rain 2
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							|  |  |  | ## Where is the settings page?
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										 |  |  | The [player settings page for this game](../player-settings) contains all the options you need to configure and export a | 
					
						
							|  |  |  | config file. | 
					
						
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							|  |  |  | ## What does randomization do to this game?
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							|  |  |  | Risk of Rain is already a random game, by virtue of being a roguelite. The Archipelago mod implements pure multiworld | 
					
						
							|  |  |  | functionality in which certain chests (made clear via a location check progress bar) will send an item out to the | 
					
						
							|  |  |  | multiworld. The items that _would have been_ in those chests will be returned to the Risk of Rain player via grants by | 
					
						
							|  |  |  | other players in other worlds. | 
					
						
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							|  |  |  | ## What Risk of Rain items can appear in other players' worlds?
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										 |  |  | The Risk of Rain items are: | 
					
						
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										 |  |  | * `Common Item`    (White items) | 
					
						
							|  |  |  | * `Uncommon Item`  (Green items) | 
					
						
							|  |  |  | * `Boss Item`      (Yellow items) | 
					
						
							|  |  |  | * `Legendary Item` (Red items) | 
					
						
							|  |  |  | * `Lunar Item`     (Blue items) | 
					
						
							|  |  |  | * `Equipment`      (Orange items) | 
					
						
							|  |  |  | * `Dio's Best Friend` (Used if you set the YAML setting `total_revives_available` above `0`) | 
					
						
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							|  |  |  | Each item grants you a random in-game item from the category it belongs to. | 
					
						
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										 |  |  | When an item is granted by another world to the Risk of Rain player (one of the items listed above) then a random | 
					
						
							|  |  |  | in-game item of that tier will appear in the Risk of Rain player's inventory. If the item grant is an `Equipment` and | 
					
						
							|  |  |  | the player already has an equipment item equipped then the _item that was equipped_ will be dropped on the ground and _ | 
					
						
							|  |  |  | the new equipment_ will take it's place. (If you want the old one back, pick it up.) | 
					
						
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							|  |  |  | ## What does another world's item look like in Risk of Rain?
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							|  |  |  | When the Risk of Rain player fills up their location check bar then the next spawned item will become an item grant for | 
					
						
							|  |  |  | another player's world. The item in Risk of Rain will disappear in a poof of smoke and the grant will automatically go | 
					
						
							|  |  |  | out to the multiworld. | 
					
						
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							|  |  |  | ## What is the item pickup step?
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							|  |  |  | The item pickup step is a YAML setting which allows you to set how many items you need to spawn before the _next_ item | 
					
						
							|  |  |  | that is spawned disappears (in a poof of smoke) and goes out to the multiworld. |