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								from typing import Any, Dict, List
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								from BaseClasses import Item, Location, Tutorial, ItemClassification, MultiWorld
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								from worlds.AutoWorld import WebWorld, World
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								from . import Items, Locations, Regions, Rules
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								from .Options import FaxanaduOptions
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								from worlds.generic.Rules import set_rule
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								DAXANADU_VERSION = "0.3.0"
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								class FaxanaduLocation(Location):
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								    game: str = "Faxanadu"
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								class FaxanaduItem(Item):
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								    game: str = "Faxanadu"
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								class FaxanaduWeb(WebWorld):
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								    tutorials = [Tutorial(
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								        "Multiworld Setup Guide",
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								        "A guide to setting up the Faxanadu randomizer connected to an Archipelago Multiworld",
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								        "English",
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								        "setup_en.md",
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								        "setup/en",
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								        ["Daivuk"]
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								    )]
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								    theme = "dirt"
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								class FaxanaduWorld(World):
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								    """
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								    Faxanadu is an action role-playing platform video game developed by Hudson Soft for the Nintendo Entertainment System
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								    """
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								    options_dataclass = FaxanaduOptions
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								    options: FaxanaduOptions
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								    game = "Faxanadu"
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								    web = FaxanaduWeb()
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								    item_name_to_id = {item.name: item.id for item in Items.items if item.id is not None}
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								    item_name_to_item = {item.name: item for item in Items.items}
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								    location_name_to_id = {loc.name: loc.id for loc in Locations.locations if loc.id is not None}
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								    def __init__(self, world: MultiWorld, player: int):
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								        self.filler_ratios: Dict[str, int] = {
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								            item.name: item.count
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								            for item in Items.items
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								            if item.classification in [ItemClassification.filler, ItemClassification.trap]
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								        }
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								        # Remove poison by default to respect itemlinking
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								        self.filler_ratios["Poison"] = 0
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								        super().__init__(world, player)
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								    def create_regions(self):
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								        Regions.create_regions(self)
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								        # Add locations into regions
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								        for region in self.multiworld.get_regions(self.player):
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								            for loc in [location for location in Locations.locations if location.region == region.name]:
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								                location = FaxanaduLocation(self.player, loc.name, loc.id, region)
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								                # In Faxanadu, Poison hurts you when picked up. It makes no sense to sell them in shops
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								                if loc.type == Locations.LocationType.shop:
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								                    location.item_rule = lambda item, player=self.player: not (player == item.player and item.name == "Poison")
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								                region.locations.append(location)
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								    def set_rules(self):
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								        Rules.set_rules(self)
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								        self.multiworld.completion_condition[self.player] = lambda state: state.has("Killed Evil One", self.player)
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								    def create_item(self, name: str) -> FaxanaduItem:
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								        item: Items.ItemDef = self.item_name_to_item[name]
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								        return FaxanaduItem(name, item.classification, item.id, self.player)
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								    # Returns how many red potions were prefilled into shops
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								    def prefill_shop_red_potions(self) -> int:
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								        red_potion_in_shop_count = 0
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								        if self.options.keep_shop_red_potions:
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								            red_potion_item = self.item_name_to_item["Red Potion"]
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								            red_potion_shop_locations = [
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								                loc
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								                for loc in Locations.locations
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								                if loc.type == Locations.LocationType.shop and loc.original_item == Locations.ItemType.red_potion
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								            ]
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								            for loc in red_potion_shop_locations:
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								                location = self.get_location(loc.name)
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								                location.place_locked_item(FaxanaduItem(red_potion_item.name, red_potion_item.classification, red_potion_item.id, self.player))
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								                red_potion_in_shop_count += 1
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								        return red_potion_in_shop_count
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								    def put_wingboot_in_shop(self, shops, region_name):
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								        item = self.item_name_to_item["Wingboots"]
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								        shop = shops.pop(region_name)
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								        slot = self.random.randint(0, len(shop) - 1)
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								        loc = shop[slot]
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								        location = self.get_location(loc.name)
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								        location.place_locked_item(FaxanaduItem(item.name, item.classification, item.id, self.player))
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								        # Put a rule right away that we need to have to unlocked.
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								        set_rule(location, lambda state: state.has("Unlock Wingboots", self.player))
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								    # Returns how many wingboots were prefilled into shops
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								    def prefill_shop_wingboots(self) -> int:
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								        # Collect shops
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								        shops: Dict[str, List[Locations.LocationDef]] = {}
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								        for loc in Locations.locations:
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								            if loc.type == Locations.LocationType.shop:
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								                if self.options.keep_shop_red_potions and loc.original_item == Locations.ItemType.red_potion:
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								                    continue # Don't override our red potions
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								                shops.setdefault(loc.region, []).append(loc)
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								        shop_count = len(shops)
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								        wingboots_count = round(shop_count / 2.5) # On 10 shops, we should have about 4 shops with wingboots
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								        # At least one should be in the first 4 shops. Because we require wingboots to progress past that point.
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								        must_have_regions = [region for i, region in enumerate(shops) if i < 4]
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								        self.put_wingboot_in_shop(shops, self.random.choice(must_have_regions))
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								        # Fill in the rest randomly in remaining shops
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								        for i in range(wingboots_count - 1): # -1 because we added one already
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								            region = self.random.choice(list(shops.keys()))
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								            self.put_wingboot_in_shop(shops, region)
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								        return wingboots_count
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								    def create_items(self) -> None:
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								        itempool: List[FaxanaduItem] = []
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								        # Prefill red potions in shops if option is set
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								        red_potion_in_shop_count = self.prefill_shop_red_potions()
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								        # Prefill wingboots in shops
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								        wingboots_in_shop_count = self.prefill_shop_wingboots()
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								        # Create the item pool, excluding fillers.
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								        prefilled_count = red_potion_in_shop_count + wingboots_in_shop_count
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								        for item in Items.items:
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								            # Ignore pendant if turned off
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								            if item.name == "Pendant" and not self.options.include_pendant:
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								                continue
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								            # ignore fillers for now, we will fill them later
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								            if item.classification in [ItemClassification.filler, ItemClassification.trap] and \
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								               item.progression_count == 0:
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								                continue
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								            prefill_loc = None
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							 | 
							
							
								            if item.prefill_location:
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							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                prefill_loc = self.get_location(item.prefill_location)
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							| 
								
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							 | 
							
								
							 | 
							
							
								
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							| 
								
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							 | 
							
							
								            # if require dragon slayer is turned on, we need progressive shields to be progression
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
							 | 
							
							
								            item_classification = item.classification
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if self.options.require_dragon_slayer and item.name == "Progressive Shield":
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                item_classification = ItemClassification.progression
							 | 
						
					
						
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							| 
								
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							 | 
							
							
								            if prefill_loc:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                prefill_loc.place_locked_item(FaxanaduItem(item.name, item_classification, item.id, self.player))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                prefilled_count += 1
							 | 
						
					
						
							| 
								
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								            else:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                for i in range(item.count - item.progression_count):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    itempool.append(FaxanaduItem(item.name, item_classification, item.id, self.player))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                for i in range(item.progression_count):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    itempool.append(FaxanaduItem(item.name, ItemClassification.progression, item.id, self.player))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-13 18:35:01 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        # Adjust filler ratios
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-29 16:45:36 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        # If red potions are locked in shops, remove the count from the ratio.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        self.filler_ratios["Red Potion"] -= red_potion_in_shop_count
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-13 18:35:01 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        # Add poisons if desired
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if self.options.include_poisons:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.filler_ratios["Poison"] = self.item_name_to_item["Poison"].count
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-29 16:45:36 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        # Randomly add fillers to the pool with ratios based on og game occurrence counts.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        filler_count = len(Locations.locations) - len(itempool) - prefilled_count
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for i in range(filler_count):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            itempool.append(self.create_item(self.get_filler_item_name()))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        self.multiworld.itempool += itempool
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def get_filler_item_name(self) -> str:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return self.random.choices(list(self.filler_ratios.keys()), weights=list(self.filler_ratios.values()))[0]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def fill_slot_data(self) -> Dict[str, Any]:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        slot_data = self.options.as_dict("keep_shop_red_potions", "random_musics", "random_sounds", "random_npcs", "random_monsters", "random_rewards")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        slot_data["daxanadu_version"] = DAXANADU_VERSION
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return slot_data
							 |