| 
									
										
										
										
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										 |  |  | patches = { | 
					
						
							|  |  |  |     "Removes_Gravity_Suit_heat_protection": { | 
					
						
							|  |  |  |         0x06e37d: [0x01], | 
					
						
							|  |  |  |         0x0869dd: [0x01]}, | 
					
						
							|  |  |  |     "Mother_Brain_Cutscene_Edits": { | 
					
						
							|  |  |  |         0x148824: [0x01,0x00], | 
					
						
							|  |  |  |         0x148848: [0x01,0x00], | 
					
						
							|  |  |  |         0x148867: [0x01,0x00], | 
					
						
							|  |  |  |         0x14887f: [0x01,0x00], | 
					
						
							|  |  |  |         0x148bdb: [0x04,0x00], | 
					
						
							|  |  |  |         0x14897d: [0x10,0x00], | 
					
						
							|  |  |  |         0x1489af: [0x10,0x00], | 
					
						
							|  |  |  |         0x1489e1: [0x10,0x00], | 
					
						
							|  |  |  |         0x148a09: [0x10,0x00], | 
					
						
							|  |  |  |         0x148a31: [0x10,0x00], | 
					
						
							|  |  |  |         0x148a63: [0x10,0x00], | 
					
						
							|  |  |  |         0x148a95: [0x10,0x00], | 
					
						
							|  |  |  |         0x148b33: [0x10,0x00], | 
					
						
							|  |  |  |         0x148dc6: [0xb0], | 
					
						
							|  |  |  |         0x148b8d: [0x12,0x00], | 
					
						
							|  |  |  |         0x148d74: [0x00,0x00], | 
					
						
							|  |  |  |         0x148d86: [0x00,0x00], | 
					
						
							|  |  |  |         0x148daf: [0x00,0x01], | 
					
						
							|  |  |  |         0x148e51: [0x01,0x00], | 
					
						
							|  |  |  |         0x14b93a: [0x00,0x01], | 
					
						
							|  |  |  |         0x148eef: [0x0a,0x00], | 
					
						
							|  |  |  |         0x148f0f: [0x60,0x00], | 
					
						
							|  |  |  |         0x14af4e: [0x0a,0x00], | 
					
						
							|  |  |  |         0x14af0d: [0x0a,0x00], | 
					
						
							|  |  |  |         0x14b00d: [0x00,0x00], | 
					
						
							|  |  |  |         0x14b132: [0x40,0x00], | 
					
						
							|  |  |  |         0x14b16d: [0x00,0x00], | 
					
						
							|  |  |  |         0x14b19f: [0x20,0x00], | 
					
						
							|  |  |  |         0x14b1b2: [0x30,0x00], | 
					
						
							|  |  |  |         0x14b20c: [0x03,0x00]}, | 
					
						
							|  |  |  |     "No_Music":{ | 
					
						
							|  |  |  |         0x278413: [0x6f]}, | 
					
						
							|  |  |  |     "Escape_Rando_Enable_Enemies":{ | 
					
						
							|  |  |  |         0x10F000: [0x0, 0x0]}, | 
					
						
							|  |  |  |     "Escape_Rando_Disable_Enemies":{ | 
					
						
							|  |  |  |         0x10F000: [0x1]}, | 
					
						
							|  |  |  |     "Escape_Animals_Open_Brinstar": { | 
					
						
							|  |  |  |         0x784BD: [0x10] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     "Escape_Animals_Open_Norfair": { | 
					
						
							|  |  |  |         0x78B0B: [0x10] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     "Escape_Animals_Open_Maridia": { | 
					
						
							|  |  |  |         0x7C54C: [0x10] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     "Enable_Backup_Saves": { | 
					
						
							|  |  |  |         0xef20: [0x1] | 
					
						
							|  |  |  |     }, | 
					
						
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										 |  |  |     'Escape_Trigger' : { | 
					
						
							|  |  |  |         0x10F5FE: [0x1] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Escape_Trigger_Disable' : { | 
					
						
							|  |  |  |         0x10F5FE: [0x0] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     # actually a bitmask: | 
					
						
							|  |  |  |     # high bit is for sfx play on obj completion, low bit for trigger escape | 
					
						
							|  |  |  |     # only in crateria (standard in rando, default in the patch) for nothing objectives. | 
					
						
							|  |  |  |     # we want to play sfx on objective completion only with non-standard objectives | 
					
						
							|  |  |  |     'Objectives_sfx' : { | 
					
						
							|  |  |  |         0x10F5FF: [0x81] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     # see above, used in plandos so trigger escape whatever the start loc is | 
					
						
							|  |  |  |     # with nothing objective. With this, we'll play sfx even in plandos | 
					
						
							|  |  |  |     # with standard objectives, but it'll prevent to handle these patches | 
					
						
							|  |  |  |     # as anything else that just bytes. | 
					
						
							|  |  |  |     'Escape_Trigger_Nothing_Objective_Anywhere' : { | 
					
						
							|  |  |  |         0x10F5FF: [0x80] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     # for development/quickmet: disable clear save files on 1st boot | 
					
						
							|  |  |  |     "Disable_Clear_Save_Boot": { | 
					
						
							|  |  |  |         0x7E39: [0x4c, 0x7c, 0xfe] | 
					
						
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										 |  |  |     }, | 
					
						
							|  |  |  |     # vanilla data to restore setup asm for plandos | 
					
						
							|  |  |  |     "Escape_Animals_Disable": { | 
					
						
							|  |  |  |         0x79867: [0xb2, 0x91], | 
					
						
							|  |  |  |         0x798dc: [0xbb, 0x91] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     # with animals suprise make the bomb blocks at alcatraz disapear with event "Zebes timebomb set" instead of "critters escaped" | 
					
						
							|  |  |  |     "Escape_Animals_Change_Event": { | 
					
						
							|  |  |  |         0x023B0A: [0x0E] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     "LN_Chozo_SpaceJump_Check_Disable": { | 
					
						
							|  |  |  |         0x2518f: [0xea, 0xea, 0xea, 0xea, 0xea, 0xea, 0xea, 0xea] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     "LN_PB_Heat_Disable": { | 
					
						
							|  |  |  |         0x18878: [0x80, 0x00] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     "LN_Firefleas_Remove_Fune": { | 
					
						
							|  |  |  |         0x10ABC2: [0xff, 0x7f, 0xff, 0x7f], | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     "WS_Main_Open_Grey": { | 
					
						
							|  |  |  |         0x10BE92: [0x0] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     "WS_Save_Active": { | 
					
						
							|  |  |  |         0x7ceb0: [0xC9] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     "WS_Etank": { | 
					
						
							|  |  |  |         0x7cc4d: [0x37, 0xc3], | 
					
						
							|  |  |  |         0x7cbfb: [0x23, 0xc3] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     "Phantoon_Eye_Door":{ | 
					
						
							|  |  |  |         0x7CCAF: [0x91, 0xC2] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     # has to be applied along with WS_Main_Open_Grey | 
					
						
							|  |  |  |     "Sponge_Bath_Blinking_Door": { | 
					
						
							|  |  |  |         0x7C276: [0x0C], | 
					
						
							|  |  |  |         0x10CE69: [0x00] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     "Infinite_Space_Jump": { | 
					
						
							|  |  |  |         0x82493: [0x80, 0x0D] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     "SpriteSomething_Disable_Spin_Attack": { | 
					
						
							|  |  |  |         0xD93FE: [0x0, 0x0] | 
					
						
							|  |  |  |     }, | 
					
						
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										 |  |  |     "Ship_Takeoff_Disable_Hide_Samus": { | 
					
						
							|  |  |  |         0x112B13: [0x6B] | 
					
						
							|  |  |  |     }, | 
					
						
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										 |  |  |     # custom load points for non standard start APs | 
					
						
							|  |  |  |     "Save_G4": { | 
					
						
							|  |  |  |         # load point entry | 
					
						
							|  |  |  |         0x4527: [0xED, 0xA5, 0x16, 0x92, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0xA8, 0x00, 0x60, 0x00], | 
					
						
							|  |  |  |         # map icon X/Y | 
					
						
							|  |  |  |         0x1486f: [0x78, 0x00, 0x48, 0x00] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     "Save_Gauntlet": { | 
					
						
							|  |  |  |         # load point entry | 
					
						
							|  |  |  |         0x4519: [0xBD, 0x99, 0x1A, 0x8B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x88, 0x00, 0x50, 0x00], | 
					
						
							|  |  |  |         # music in room state header | 
					
						
							|  |  |  |         0x799ce: [0x09], | 
					
						
							|  |  |  |         # map icon X/Y | 
					
						
							|  |  |  |         0x1486b: [0x58, 0x00, 0x18, 0x00] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     "Save_Watering_Hole": { | 
					
						
							|  |  |  |         # load point entry | 
					
						
							|  |  |  |         0x4979: [0x3B, 0xD1, 0x98, 0xA4, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x88, 0x00, 0xD0, 0xFF], | 
					
						
							|  |  |  |         # music in room state header | 
					
						
							|  |  |  |         0x7d14c: [0x1b, 0x06], | 
					
						
							|  |  |  |         # map icon X/Y | 
					
						
							|  |  |  |         0x14a0f: [0x68, 0x00, 0x28, 0x00] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     "Save_Mama": { | 
					
						
							|  |  |  |         # load point entry | 
					
						
							|  |  |  |         0x496B: [0x55, 0xD0, 0xE4, 0xA3, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x98, 0x00, 0xF0, 0xFF], | 
					
						
							|  |  |  |         # music in room state header | 
					
						
							|  |  |  |         0x7d066: [0x1b, 0x06], | 
					
						
							|  |  |  |         # map icon X/Y | 
					
						
							|  |  |  |         0x14a0b: [0x97, 0x00, 0x67, 0x00] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     "Save_Aqueduct": { | 
					
						
							|  |  |  |         # load point entry | 
					
						
							|  |  |  |         0x495D: [0xA7, 0xD5, 0xD4, 0xA7, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x78, 0x00, 0x20, 0x00], | 
					
						
							|  |  |  |         # map icon X/Y | 
					
						
							|  |  |  |         0x14a07: [0xc4, 0x00, 0x50, 0x00] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     "Save_Etecoons": { | 
					
						
							|  |  |  |         # load point entry | 
					
						
							|  |  |  |         0x4631: [0x51, 0xA0, 0x3A, 0x8F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x98, 0x00, 0xD0, 0xFF], | 
					
						
							|  |  |  |         # music in room state header | 
					
						
							|  |  |  |         0x7a062: [0x0f, 0x05], | 
					
						
							|  |  |  |         # map icon X/Y | 
					
						
							|  |  |  |         0x148d9: [0x28, 0x00, 0x58, 0x00] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     "Save_Firefleas": { | 
					
						
							|  |  |  |         # load point entry | 
					
						
							|  |  |  |         0x473b: [0x5A, 0xB5, 0x9E, 0x9A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00], | 
					
						
							|  |  |  |         # music in room state header | 
					
						
							|  |  |  |         0x7b56b: [0x18, 0x05], | 
					
						
							|  |  |  |         # map icon X/Y | 
					
						
							|  |  |  |         0x1493f: [0x28, 0x01, 0x38, 0x00] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     # custom load points for west maridia additional saves in area rando | 
					
						
							|  |  |  |     "Save_Crab_Shaft": { | 
					
						
							|  |  |  |         # load point entry | 
					
						
							|  |  |  |         0x4995: [0xa3, 0xd1, 0x68, 0xa4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x78, 0x00, 0x60, 0x00], | 
					
						
							|  |  |  |         # map icon X/Y | 
					
						
							|  |  |  |         0x14a17: [0x90, 0x00, 0x50, 0x00] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     "Save_Main_Street": { | 
					
						
							|  |  |  |         0x49a3: [0xC9, 0xCF, 0xD8, 0xA3, 0x00, 0x00, 0x00, 0x01, 0x00, 0x05, 0x78, 0x00, 0x10, 0x00], | 
					
						
							|  |  |  |         # map icon X/Y | 
					
						
							|  |  |  |         0x14a1b: [0x58, 0x00, 0x78, 0x00] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     # blinking doors for area APs | 
					
						
							|  |  |  |     'Blinking[Keyhunter Room Bottom]': { | 
					
						
							|  |  |  |         0x78228: [0x4e, 0xc8, 0x16, 0x2d, 0x0e, 0x8c], | 
					
						
							|  |  |  |         0x108F7B: [0x0] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[Moat Right]': { | 
					
						
							|  |  |  |         0x1085E0: [0x0] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[Morph Ball Room Left]': { | 
					
						
							|  |  |  |         0x78746: [0x48, 0xc8, 0x01, 0x26, 0x31, 0x8c], | 
					
						
							|  |  |  |         0x1093A8: [0x0] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[Green Pirates Shaft Bottom Right]': { | 
					
						
							|  |  |  |         0x78470: [0x42, 0xc8, 0x0e, 0x66, 0x63, 0x8c], | 
					
						
							|  |  |  |         0x108572: [0x0] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[Lower Mushrooms Left]': { | 
					
						
							|  |  |  |         0x108C0C: [0x0] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[Golden Four]': { | 
					
						
							|  |  |  |         0x109F60: [0x0] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[Green Brinstar Elevator]': { | 
					
						
							|  |  |  |         0x108585: [0x0] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[Green Hill Zone Top Right]': { | 
					
						
							|  |  |  |         0x78670: [0x42, 0xc8, 0x1e, 0x06, 0x63, 0x8c], | 
					
						
							|  |  |  |         0x109D5B: [0x0] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[Noob Bridge Right]': { | 
					
						
							|  |  |  |         0x787A6: [0x42, 0xc8, 0x5e, 0x06, 0x63, 0x8c], | 
					
						
							|  |  |  |         0x109325: [0x0] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[Warehouse Zeela Room Left]': { | 
					
						
							|  |  |  |         0x109451: [0x0] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[KraidRoomOut]': { | 
					
						
							|  |  |  |         # removes gadora by ending PLM list | 
					
						
							|  |  |  |         0x78A1A: [0x42, 0xc8, 0x1e, 0x16, 0x63, 0x8c, 0x00, 0x00], | 
					
						
							|  |  |  |         0x10A056: [0x0] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[Warehouse Entrance Right]': { | 
					
						
							|  |  |  |         0x1098F6: [0x0] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[Warehouse Entrance Left]': { | 
					
						
							|  |  |  |         0x1098F6: [0x0] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[Single Chamber Top Right]': { | 
					
						
							|  |  |  |         0x10B88E: [0x0] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[Kronic Boost Room Bottom Left]': { | 
					
						
							|  |  |  |         0x78D4E: [0x48, 0xc8, 0x11, 0x26, 0x58, 0x8c], | 
					
						
							|  |  |  |         0x10B9D7: [0x0] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[Three Muskateers Room Left]': { | 
					
						
							|  |  |  |         0x10BB0D: [0x0] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[Lava Dive Right]': { | 
					
						
							|  |  |  |         0x10AD6B: [0x0] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[RidleyRoomOut]': { | 
					
						
							|  |  |  |         # removes gadora by ending PLM list | 
					
						
							|  |  |  |         0x78EA6: [0x48, 0xc8, 0x01, 0x06, 0x63, 0x8c, 0x00, 0x00], | 
					
						
							|  |  |  |         0x10B81B: [0x0] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[West Ocean Left]': { | 
					
						
							|  |  |  |         0x1086F6: [0x0] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[PhantoonRoomOut]': { | 
					
						
							|  |  |  |         # removes gadora by ending PLM list | 
					
						
							|  |  |  |         0x7C29D: [0x42, 0xc8, 0x4e, 0x06, 0x63, 0x8c, 0x00, 0x00], | 
					
						
							|  |  |  |         # zero needed enemy count for both room states | 
					
						
							|  |  |  |         0x10C3E5: [0x0], | 
					
						
							|  |  |  |         0x10C19B: [0x0] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[Crab Maze Left]': { | 
					
						
							|  |  |  |         0x108B3A: [0x0] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[Crab Hole Bottom Left]': { | 
					
						
							|  |  |  |         0x10DE59: [0x0] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[Main Street Bottom]': { | 
					
						
							|  |  |  |         0x10DF2F: [0x0] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[Red Fish Room Left]': { | 
					
						
							|  |  |  |         0x10D3EC: [0x0] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[Le Coude Right]': { | 
					
						
							|  |  |  |         0x7823E: [0x42, 0xc8, 0x0e, 0x06, 0x63, 0x8c], | 
					
						
							|  |  |  |         0x1085DD: [0x0] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[DraygonRoomOut]': { | 
					
						
							|  |  |  |         # overwrites a gadoras PLMs and replace the rest with useless arrow PLMs | 
					
						
							|  |  |  |         # (we cannot end the list because the item is after in the list) | 
					
						
							|  |  |  |         0x7C73B: [0x48, 0xc8, 0x01, 0x26, 0x63, 0x8c] + [0x3b, 0xb6, 0x31, 0x26, 0x00, 0x00]*2, | 
					
						
							|  |  |  |         0x10D111: [0x0] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[East Tunnel Top Right]': { | 
					
						
							|  |  |  |         0x10D5E1: [0x0] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[East Tunnel Right]': { | 
					
						
							|  |  |  |         0x10D5E1: [0x0] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[Glass Tunnel Top]': { | 
					
						
							|  |  |  |         0x10D53B: [0x0] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[Red Tower Top Left]': { | 
					
						
							|  |  |  |         0x109504: [0x0] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[Caterpillar Room Top Right]': { | 
					
						
							|  |  |  |         0x10A0B9: [0x0] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[Red Brinstar Elevator]': { | 
					
						
							|  |  |  |         0x78256: [0x54, 0xc8, 0x06, 0x02, 0x10, 0x8c], | 
					
						
							|  |  |  |         0x1089F1: [0x0] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[Crocomire Speedway Bottom]': { | 
					
						
							|  |  |  |         0x78B96: [0x4e, 0xc8, 0xc6, 0x2d, 0x4e, 0x8c], | 
					
						
							|  |  |  |         0x10AA8C: [0x0] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[Crocomire Room Top]': { | 
					
						
							|  |  |  |         0x78B9E: [0x54, 0xc8, 0x36, 0x02, 0x4f, 0x8c], | 
					
						
							|  |  |  |         0x10BB30: [0x0] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[Below Botwoon Energy Tank Right]': { | 
					
						
							|  |  |  |         0x10DD9A: [0x0] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[West Sand Hall Left]': { | 
					
						
							|  |  |  |         0x10DACF: [0x0] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[Aqueduct Top Left]': { | 
					
						
							|  |  |  |         0x10D3A9: [0x0] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[Crab Shaft Right]': { | 
					
						
							|  |  |  |         0x7C4FB: [0x42, 0xc8, 0x1e, 0x36, 0x8f, 0x8c], | 
					
						
							|  |  |  |         0x10D005: [0x0] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[RidleyRoomIn]': { | 
					
						
							|  |  |  |         0x78E98: [0x42, 0xc8, 0x0e, 0x06, 0x5a, 0x8c], | 
					
						
							|  |  |  |         0x10A638: [0x0] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[DraygonRoomIn]': { | 
					
						
							|  |  |  |         0x7C7BB: [0x42, 0xc8, 0x1e, 0x06, 0x9e, 0x8c], | 
					
						
							|  |  |  |         0x10D356: [0x0] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[PhantoonRoomIn]': { | 
					
						
							|  |  |  |         0x7C2B3: [0x48, 0xc8, 0x01, 0x06, 0x86, 0x8c], | 
					
						
							|  |  |  |         0x10CD16: [0x0] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[KraidRoomIn]': { | 
					
						
							|  |  |  |         0x78A34: [0x48, 0xc8, 0x01, 0x16, 0x47, 0x8c], | 
					
						
							|  |  |  |         0x109F37: [0x0] | 
					
						
							|  |  |  |     }, | 
					
						
							| 
									
										
										
										
											2023-04-09 18:35:46 -04:00
										 |  |  |     # only set blinking in "zebes asleep" room state to avoid having | 
					
						
							|  |  |  |     # the door blink when not needed | 
					
						
							|  |  |  |     # (only needed for escape peek in Crateria-less minimizer with disabled Tourian) | 
					
						
							|  |  |  |     'Blinking[Climb Bottom Left]': { | 
					
						
							|  |  |  |         0x782FE: [0x48, 0xc8, 0x01, 0x86, 0x12, 0x8c], | 
					
						
							|  |  |  |         0x108683: [0x0] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     # Climb always in "zebes asleep" state, except during escape | 
					
						
							|  |  |  |     # (for escape peek in Crateria-less minimizer with disabled Tourian) | 
					
						
							|  |  |  |     'Climb_Asleep': { | 
					
						
							|  |  |  |         # replace "zebes awake" event ID with an unused event | 
					
						
							|  |  |  |         0x796CC: [0x7F], | 
					
						
							|  |  |  |         # put "Statues Hall" tension music | 
					
						
							|  |  |  |         0x796D6: [0x04] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     # Indicator PLM IDs set to ffff because they're set dynamically | 
					
						
							|  |  |  |     'Indicator[KihunterBottom]': { | 
					
						
							|  |  |  |         0x78256: [0xff, 0xff, 0x06, 0x02, 0x0e, 0x00] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Indicator[GreenHillZoneTopRight]': { | 
					
						
							|  |  |  |         0x78746: [0xff, 0xff, 0x01, 0x26, 0x30, 0x00] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     # cancels the gamestate change by new_game.asm | 
					
						
							|  |  |  |     "Restore_Intro": { | 
					
						
							|  |  |  |         0x16EDA: [0x1E] | 
					
						
							|  |  |  |     } | 
					
						
							| 
									
										
										
										
											2021-11-12 08:00:11 -05:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | additional_PLMs = { | 
					
						
							|  |  |  |     # for escape rando seeds | 
					
						
							|  |  |  |     "WS_Map_Grey_Door": { | 
					
						
							|  |  |  |         'room': 0Xcc6f, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0x48, 0xc8, 0x1, 0x6, 0x61, 0x90] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     "WS_Map_Grey_Door_Openable": { | 
					
						
							|  |  |  |         'room': 0Xcc6f, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0x48, 0xc8, 0x1, 0x6, 0x61, 0x10] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     # area/boss seeds | 
					
						
							|  |  |  |     # has to be applied along with WS_Main_Open_Grey | 
					
						
							|  |  |  |     "WS_Save_Blinking_Door": { | 
					
						
							|  |  |  |         'room': 0xcaf6, | 
					
						
							|  |  |  |         'state': 0xcb08, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0x42, 0xC8, 0x4E, 0x36, 0x62, 0x0C] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     # non standard start AP seeds (morph item is not in vanilla PLM list w/ zebes awake) | 
					
						
							|  |  |  |     "Morph_Zebes_Awake": { | 
					
						
							|  |  |  |         'room': 0x9e9f, | 
					
						
							|  |  |  |         'state': 0x9ecb, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0xff, 0xff, 0x45, 0x29, 0x1A, 0x00] | 
					
						
							|  |  |  |         ], | 
					
						
							|  |  |  |         'locations': [("Morphing Ball", 0)] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     # seal west/east maridia connection in area rando | 
					
						
							|  |  |  |     'Maridia Sand Hall Seal': { | 
					
						
							|  |  |  |         'room': 0xd252, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0x42, 0xc8, 0x0e, 0x06, 0x63, 0x90] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     # custom save points for non standard start APs | 
					
						
							|  |  |  |     "Save_G4": { | 
					
						
							|  |  |  |         "room": 0xa5ed, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0x6F, 0xB7, 0x3D, 0x0C, 0x07, 0x00] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     "Save_Gauntlet": { | 
					
						
							|  |  |  |         "room": 0x99bd, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0x6F, 0xB7, 0x0C, 0x0A, 0x06, 0x00] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     "Save_Watering_Hole": { | 
					
						
							|  |  |  |         "room": 0xd13b, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0x6F, 0xB7, 0x14, 0x0A, 0x07, 0x00] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     "Save_Mama": { | 
					
						
							|  |  |  |         "room": 0xd055, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0x6F, 0xB7, 0x26, 0x0B, 0x06, 0x00] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     "Save_Aqueduct": { | 
					
						
							|  |  |  |         "room": 0xd5a7, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0x6F, 0xB7, 0x59, 0x09, 0x05, 0x00] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     "Save_Etecoons": { | 
					
						
							|  |  |  |         "room": 0xa051, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0x6F, 0xB7, 0x04, 0x0B, 0x07, 0x00] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     "Save_Firefleas": { | 
					
						
							|  |  |  |         "room": 0xb55a, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0x6F, 0xB7, 0x07, 0x09, 0x07, 0x00] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     # additional saves in west maridia for area rando | 
					
						
							|  |  |  |     "Save_Crab_Shaft": { | 
					
						
							|  |  |  |         "room": 0xd1a3, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0x6F, 0xB7, 0x0D, 0x29, 0x09, 0x00] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     "Save_Main_Street": { | 
					
						
							|  |  |  |         "room": 0xcfc9, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0x6F, 0xB7, 0x18, 0x59, 0x0A, 0x00] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     # blinking doors for area APs | 
					
						
							|  |  |  |     'Blinking[Moat Right]': { | 
					
						
							|  |  |  |         'room': 0x95ff, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0x42, 0xc8, 0x1e, 0x06, 0x63, 0x8c] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[Lower Mushrooms Left]': { | 
					
						
							|  |  |  |         'room': 0x9969, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0x48, 0xc8, 0x01, 0x06, 0x63, 0x8c] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[Golden Four]': { | 
					
						
							|  |  |  |         'room': 0xa5ed, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0x48, 0xc8, 0x01, 0x06, 0x63, 0x8c] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[Green Brinstar Elevator]': { | 
					
						
							|  |  |  |         'room': 0x9938, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0x42, 0xc8, 0x0e, 0x06, 0x63, 0x8c] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[Warehouse Zeela Room Left]': { | 
					
						
							|  |  |  |         'room': 0xa471, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0x48, 0xc8, 0x01, 0x06, 0x63, 0x8c] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[Warehouse Entrance Right]': { | 
					
						
							|  |  |  |         'room': 0xa6a1, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0x48, 0xc8, 0x01, 0x06, 0x63, 0x8c] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[Warehouse Entrance Left]': { | 
					
						
							|  |  |  |         'room': 0xa6a1, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0x42, 0xc8, 0x2e, 0x06, 0x63, 0x8c] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[Single Chamber Top Right]': { | 
					
						
							|  |  |  |         'room': 0xad5e, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0x42, 0xc8, 0x5e, 0x06, 0x63, 0x8c] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[Three Muskateers Room Left]': { | 
					
						
							|  |  |  |         'room': 0xb656, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0x48, 0xc8, 0x11, 0x06, 0x63, 0x8c] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[Lava Dive Right]': { | 
					
						
							|  |  |  |         'room': 0xaf14, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0x42, 0xc8, 0x3e, 0x06, 0x63, 0x8c] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[West Ocean Left]': { | 
					
						
							|  |  |  |         'room': 0x93fe, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0x48, 0xc8, 0x01, 0x46, 0x63, 0x8c] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[Crab Maze Left]': { | 
					
						
							|  |  |  |         'room': 0x957d, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0x48, 0xc8, 0x01, 0x16, 0x63, 0x8c] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[Crab Hole Bottom Left]': { | 
					
						
							|  |  |  |         'room': 0xd21c, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0x48, 0xc8, 0x01, 0x16, 0x63, 0x8c] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[Main Street Bottom]': { | 
					
						
							|  |  |  |         'room': 0xcfc9, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0x4e, 0xc8, 0x16, 0x7d, 0x63, 0x8c] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[Red Fish Room Left]': { | 
					
						
							|  |  |  |         'room': 0xd104, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0x48, 0xc8, 0x01, 0x06, 0x63, 0x8c] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[East Tunnel Top Right]': { | 
					
						
							|  |  |  |         'room': 0xcf80, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0x42, 0xc8, 0x3e, 0x06, 0x63, 0x8c] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[East Tunnel Right]': { | 
					
						
							|  |  |  |         'room': 0xcf80, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0x42, 0xc8, 0x0e, 0x16, 0x63, 0x8c] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[Glass Tunnel Top]': { | 
					
						
							|  |  |  |         'room': 0xcefb, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0x54, 0xc8, 0x06, 0x02, 0x63, 0x8c] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[Red Tower Top Left]': { | 
					
						
							|  |  |  |         'room': 0xa253, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0x48, 0xc8, 0x01, 0x46, 0x63, 0x8c] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[Caterpillar Room Top Right]': { | 
					
						
							|  |  |  |         'room': 0xa322, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0x42, 0xc8, 0x2e, 0x36, 0x63, 0x8c] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[Below Botwoon Energy Tank Right]': { | 
					
						
							|  |  |  |         'room': 0xd6fd, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0x42, 0xc8, 0x3e, 0x06, 0x63, 0x8c] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[West Sand Hall Left]': { | 
					
						
							|  |  |  |         'room': 0xd461, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0x48, 0xc8, 0x01, 0x06, 0x63, 0x8c] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Blinking[Aqueduct Top Left]': { | 
					
						
							|  |  |  |         'room': 0xd5a7, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0x48, 0xc8, 0x01, 0x16, 0x63, 0x8c] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     }, | 
					
						
							| 
									
										
										
										
											2023-04-09 18:35:46 -04:00
										 |  |  |     # Indicator PLM IDs set to ffff because they're set dynamically | 
					
						
							|  |  |  |     'Indicator[LandingSiteRight]': { | 
					
						
							|  |  |  |         'room': 0x948c, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0xff, 0xff, 0x01, 0x06, 0x00, 0x00] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Indicator[KihunterRight]': { | 
					
						
							|  |  |  |         'room': 0x95ff, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0xff, 0xff, 0x01, 0x06, 0x0d, 0x00] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Indicator[NoobBridgeRight]': { | 
					
						
							|  |  |  |         'room': 0xa253, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0xff, 0xff, 0x01, 0x46, 0x33, 0x00] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Indicator[MainShaftBottomRight]': { | 
					
						
							|  |  |  |         'room': 0x9cb3, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0xff, 0xff, 0x01, 0x06, 0x22, 0x00] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Indicator[BigPinkBottomRight]': { | 
					
						
							|  |  |  |         'room': 0x9e52, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0xff, 0xff, 0x01, 0x06, 0x29, 0x00] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Indicator[RedTowerElevatorLeft]': { | 
					
						
							|  |  |  |         'room': 0xa2f7, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0xff, 0xff, 0x2e, 0x06, 0x3c, 0x00] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Indicator[WestOceanRight]': { | 
					
						
							|  |  |  |         'room': 0xca08, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0xff, 0xff, 0x01, 0x06, 0x0c, 0x00] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Indicator[LeCoudeBottom]': { | 
					
						
							|  |  |  |         'room': 0x94cc, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0xff, 0xff, 0x06, 0x02, 0x0f, 0x00] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Indicator[WreckedShipMainShaftBottom]': { | 
					
						
							|  |  |  |         'room': 0xcc6f, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0xff, 0xff, 0x26, 0x02, 0x84, 0x00] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Indicator[CathedralEntranceRight]': { | 
					
						
							|  |  |  |         'room': 0xa788, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0xff, 0xff, 0x01, 0x06, 0x4a, 0x00] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Indicator[CathedralRight]': { | 
					
						
							|  |  |  |         'room': 0xafa3, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0xff, 0xff, 0x01, 0x06, 0x49, 0x00] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Indicator[RedKihunterShaftBottom]': { | 
					
						
							|  |  |  |         'room': 0xb5d5, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0xff, 0xff, 0x56, 0x02, 0x5e, 0x00] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Indicator[WastelandLeft]': { | 
					
						
							|  |  |  |         'room': 0xb62b, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0xff, 0xff, 0x2e, 0x06, 0x5f, 0x00] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Indicator[MainStreetBottomRight]': { | 
					
						
							|  |  |  |         'room': 0xd08a, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0xff, 0xff, 0x01, 0x06, 0x8d, 0x00] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Indicator[CrabShaftRight]': { | 
					
						
							|  |  |  |         'room': 0xd5a7, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0xff, 0xff, 0x01, 0x16, 0x8f, 0x00] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  |     'Indicator[ColosseumBottomRight]': { | 
					
						
							|  |  |  |         'room': 0xd78f, | 
					
						
							|  |  |  |         'plm_bytes_list': [ | 
					
						
							|  |  |  |             [0xff, 0xff, 0x01, 0x06, 0x9a, 0x00] | 
					
						
							|  |  |  |         ] | 
					
						
							|  |  |  |     } | 
					
						
							| 
									
										
										
										
											2021-11-12 08:00:11 -05:00
										 |  |  | } |