258 lines
19 KiB
Markdown
258 lines
19 KiB
Markdown
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# Jak And Daxter (ArchipelaGOAL)
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## FAQ
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- [Where is the Options page?](#where-is-the-options-page)
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- [What does randomization do to this game?](#what-does-randomization-do-to-this-game)
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- [What are the Special Checks and how do I check them?](#what-are-the-special-checks-and-how-do-i-check-them)
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- [What are the Special Items and what do they unlock?](#what-are-the-special-items-and-what-do-they-unlock)
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- [How do I know which Special Items I have?](#how-do-i-know-which-special-items-i-have)
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- [What is the goal of the game once randomized?](#what-is-the-goal-of-the-game-once-randomized)
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- [What happens when I pick up or receive a Power Cell?](#what-happens-when-i-pick-up-or-receive-a-power-cell)
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- [What happens when I pick up or receive a Scout Fly?](#what-happens-when-i-pick-up-or-receive-a-scout-fly)
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- [How do I check the 'Free 7 Scout Flies' Power Cell?](#how-do-i-check-the-free-7-scout-flies-power-cell)
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- [What does Death Link do?](#what-does-death-link-do)
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- [What does Move Randomizer do?](#what-does-move-randomizer-do)
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- [What are the movement options in Move Randomizer?](#what-are-the-movement-options-in-move-randomizer)
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- [How do I know which moves I have?](#how-do-i-know-which-moves-i-have)
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- [What does Orbsanity do?](#what-does-orbsanity-do)
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- [What do Traps do?](#what-do-traps-do)
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- [What kind of Traps are there?](#what-kind-of-traps-are-there)
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- [I got soft-locked and cannot leave, how do I get out of here?](#i-got-soft-locked-and-cannot-leave-how-do-i-get-out-of-here)
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- [Why did I get an Option Error when generating a seed, and how do I fix it?](#why-did-i-get-an-option-error-when-generating-a-seed-and-how-do-i-fix-it)
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- [How do I check my player options in-game?](#how-do-i-check-my-player-options-in-game)
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- [How does the HUD work?](#how-does-the-hud-work)
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- [I think I found a bug, where should I report it?](#i-think-i-found-a-bug-where-should-i-report-it)
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## Where is the options page
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The [Player Options Page](../player-options) for this game contains all the options you need to configure and export
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a config file.
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At this time, there are several caveats and restrictions:
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- Power Cells and Scout Flies are **always** randomized.
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- **All** the traders in the game become in-logic checks **if and only if** you have enough Orbs to pay all of them at once.
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- This is to prevent hard locks, where an item required for progression is locked behind a trade you can't afford because you spent the orbs elsewhere.
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- By default, that total is 1530.
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## What does randomization do to this game
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The game now contains the following Location checks:
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- All 101 Power Cells
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- All 112 Scout Flies
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- All 14 Orb Caches (collect every orb in the cache and let it close)
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These may contain Items for different games, as well as different Items from within Jak and Daxter.
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Additionally, several special checks and corresponding items have been added that are required to complete the game.
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## What are the special checks and how do I check them
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| Check Name | How To Check |
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|------------------------|------------------------------------------------------------------------------|
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| Fisherman's Boat | Complete the fishing minigame in Forbidden Jungle |
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| Jungle Elevator | Collect the power cell at the top of the temple in Forbidden Jungle |
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| Blue Eco Switch | Collect the power cell on the blue vent switch in Forbidden Jungle |
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| Flut Flut | Push the egg off the cliff in Sentinel Beach and talk to the bird lady |
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| Warrior's Pontoons | Talk to the Warrior in Rock Village once (you do NOT have to trade with him) |
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| Snowy Mountain Gondola | Approach the gondola in Volcanic Crater |
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| Yellow Eco Switch | Collect the power cell on the yellow vent switch in Snowy Mountain |
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| Snowy Fort Gate | Ride the Flut Flut in Snowy Mountain and press the fort gate switch |
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| Freed The Blue Sage | Free the Blue Sage in Gol and Maia's Citadel |
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| Freed The Red Sage | Free the Red Sage in Gol and Maia's Citadel |
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| Freed The Yellow Sage | Free the Yellow Sage in Gol and Maia's Citadel |
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| Freed The Green Sage | Free the Green Sage in Gol and Maia's Citadel |
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## What are the special items and what do they unlock
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| Item Name | What it Unlocks |
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|--------------------------------------------------------------------------|-----------------------------------------------------------------------------------------------|
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| Fisherman's Boat | Misty Island |
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| Jungle Elevator | The blue vent switch inside the temple in Forbidden Jungle |
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| Blue Eco Switch | The plant boss inside the temple in Forbidden Jungle <br/> The cannon tower in Sentinel Beach |
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| Flut Flut | The upper platforms in Boggy Swamp <br/> The fort gate switch in Snowy Mountain |
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| Warrior's Pontoons | Boggy Swamp and Mountain Pass |
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| Snowy Mountain Gondola | Snowy Mountain |
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| Yellow Eco Switch | The frozen box in Snowy Mountain <br/> The shortcut in Mountain Pass |
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| Snowy Fort Gate | The fort in Snowy Mountain |
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| Freed The Blue Sage <br/> Freed The Red Sage <br/> Freed The Yellow Sage | The final staircase in Gol and Maia's Citadel |
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| Freed The Green Sage | The final elevator in Gol and Maia's Citadel |
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## How do I know which special items I have
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Open the game's menu, navigate to `Options`, then `Archipelago Options`, then `Item Tracker`.
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This will show you a list of all the special items in the game, ones not normally tracked as power cells or scout flies.
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Gray items indicate you do not possess that item, light blue items indicate you possess that item.
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## What is the goal of the game once randomized
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By default, to complete the game you must defeat the Gol and Maia and stop them from opening the Dark Eco silo. In order
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to reach them, you will need at least 72 Power Cells to cross the Lava Tube, as well as the four special items for
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freeing the Red, Blue, Yellow, and Green Sages.
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Alternatively, you can choose from a handful of other completion conditions like defeating a particular boss, crossing
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a particular connector level, or opening the 100 Power Cell door after defeating the final boss. You can also customize
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the thresholds for connector levels and orb trades. These options allow you to tailor the expected length and difficulty
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of your run as you see fit.
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## What happens when I pick up or receive a power cell
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When you pick up a power cell, Jak and Daxter will perform their victory animation. Your power cell count will
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NOT change. The pause menu will say "Task Completed" below the picked-up Power Cell. If your power cell was related
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to one of the special checks listed above, you will automatically check that location as well - a 2 for 1 deal!
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Finally, your text client will inform you what you found and who it belongs to.
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When you receive a power cell, your power cell count will tick up by 1. Gameplay will otherwise continue as normal.
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Finally, your text client will inform you where you received the power cell from.
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## What happens when I pick up or receive a scout fly
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When you pick up a scout fly, your scout fly count will NOT change. The pause menu will show you the number of
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scout flies you picked up per-region, and this number will have ticked up by 1 for the region that scout fly belongs to.
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Finally, your text client will inform you what you found and who it belongs to.
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When you receive a scout fly, your total scout fly count will tick up by 1. The pause menu will show you the number of
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scout flies you received per-region, and this number will have ticked up by 1 for the region that scout fly belongs to.
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Finally, your text client will inform you where you received the scout fly from, and which one it is.
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## How do I check the Free 7 Scout Flies power cell
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You will automatically check this power cell when you _receive_ your 7th scout fly, NOT when you _pick up_ your 7th
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scout fly. So in short:
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- When you _pick up_ your 7th fly, the normal rules apply.
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- When you _receive_ your 7th fly, 2 things will happen in quick succession.
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- First, you will receive that scout fly, as normal.
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- Second, you will immediately complete the "Free 7 Scout Flies" check, which will send out another item.
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## What does Death Link do
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If you enable Death Link, all the other players in your Multiworld who also have it enabled will be linked by death.
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That means when Jak dies in your game, the players in with Death Link also die. Likewise, if any of the other
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players with Death Link die, Jak will also die in a random, possibly spectacular fashion.
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You can turn off Death Link at any time in the game by opening the game's menu and navigating to `Options`,
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then `Archipelago Options`, then `Deathlink`.
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## What does Move Randomizer do
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If you enable Move Randomizer, most of Jak's movement set will be added to the randomized item pool, and you will need
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to receive the move in order to use it (i.e. you must find it, or another player must send it to you). Some moves have
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prerequisite moves that you must also have in order to use them (e.g. Crouch Jump is dependent on Crouch). Jak will only
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be able to run, swim (including underwater), perform single jumps, and shoot yellow eco from his goggles ("firing from
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the hip" requires Punch). Note that Flut Flut and the Zoomer will have access to their full movement sets at all times.
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You can turn off Move Rando at any time in the game by opening the game's menu, navigate to `Options`,
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then `Archipelago Options`, then `Move Randomizer`. This will give you access to the full movement set again.
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## What are the movement options in Move Randomizer
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| Move Name | Prerequisite Moves |
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|-----------------|--------------------|
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| Crouch | |
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| Crouch Jump | Crouch |
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| Crouch Uppercut | Crouch |
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| Roll | |
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| Roll Jump | Roll |
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| Double Jump | |
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| Jump Dive | |
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| Jump Kick | |
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| Punch | |
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| Punch Uppercut | Punch |
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| Kick | |
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## How do I know which moves I have
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Open the game's menu, navigate to `Options`, then `Archipelago Options`, then `Move Tracker`.
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This will show you a list of all the moves in the game.
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- Gray items indicate you do not possess that move.
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- Yellow items indicate you possess that move, but you are missing its prerequisites.
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- Light blue items indicate you possess that move, as well as its prerequisites.
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## What does Orbsanity do
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If you enable Orbsanity, bundles of Precursor Orbs will be turned into checks. Every time you collect the chosen number
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of orbs, i.e. a "bundle," you will trigger another check. Likewise, the orbs will be added to the random item pool.
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There are several options to change the difficulty of this challenge.
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- "Per Level" Orbsanity means the bundles are for each level in the game. (Geyser Rock, Sandover Village, etc.)
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- "Global" Orbsanity means orbs collected from any level count toward the next bundle.
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- The options with "Bundle Size" in the name indicate how many orbs are in a bundle. This adds a number of Items
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and Locations to the pool inversely proportional to the size of the bundle.
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- For example, if your bundle size is 20 orbs, you will add 100 items to the pool. If your bundle size is 250 orbs,
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you will add 8 items to the pool.
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## What do Traps do
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When creating your player YAML, you can choose to replace some of the game's extraneous Power Cells and Precursor Orbs
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with traps. You can choose which traps you want to generate in your seed and how long they last. A random assortment
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will then be chosen to populate the item pool.
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When you receive one, you will hear a buzzer and some kind of negative effect will occur in game. These effects may be
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challenging, maddening, or entertaining. When the trap duration ends, the game should return to its previous state.
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Multiple traps can be active at the same time, and they may interact with each other in strange ways. If they become
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too frustrating, you can lower their duration by navigating to `Options`, then `Archipelago Options`, then
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`Seed Options`, then `Trap Duration`. Lowering this number to zero will disable traps entirely.
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## What kind of Traps are there
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| Trap Name | Effect |
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|-----------------|--------------------------------------------------------------------------------|
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| Trip Trap | Jak trips and falls |
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| Slippery Trap | The world gains the physical properties of Snowy Mountain's ice lake |
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| Gravity Trap | Jak falls to the ground faster and takes fall damage more easily |
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| Camera Trap | The camera remains fixed in place no matter how far away Jak moves |
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| Darkness Trap | The world gains the lighting properties of Dark Cave |
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| Earthquake Trap | The world and camera shake |
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| Teleport Trap | Jak immediately teleports to Samos's Hut |
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| Despair Trap | The Warrior sobs profusely |
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| Pacifism Trap | Jak's attacks have no effect on enemies, crates, or buttons |
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| Ecoless Trap | Jak's eco is drained and he cannot collect new eco |
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| Health Trap | Jak's health is set to 0 - not dead yet, but he will die to any attack or bonk |
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| Ledge Trap | Jak cannot grab onto ledges |
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| Zoomer Trap | Jak mounts an invisible zoomer (model loads properly depending on level) |
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| Mirror Trap | The world is mirrored |
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## I got soft-locked and cannot leave how do I get out of here
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Open the game's menu, navigate to `Options`, then `Archipelago Options`, then `Warp To Home`.
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Selecting this option will ask if you want to be teleported to Geyser Rock. From there, you can teleport back
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to the nearest sage's hut to continue your journey.
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## Why did I get an Option Error when generating a seed and how do I fix it
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Depending on your player YAML, Jak and Daxter can have a lot of items, which can sometimes be overwhelming or
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disruptive to multiworld games. There are also options that are mutually incompatible with each other, even in a solo
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game. To prevent the game from disrupting multiworlds, or generating an impossible solo seed, some options have
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Singleplayer and Multiplayer Minimums and Maximums, collectively called "friendly limits."
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If you're generating a solo game, or your multiworld host agrees to your request, you can override those limits by
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editing the `host.yaml`. In the Archipelago Launcher, click `Open host.yaml`, then search for `jakanddaxter_options`,
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then search for `enforce_friendly_options`, then change this value from `true` to `false`. Disabling this allows for
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more disruptive and challenging options, but it may cause seed generation to fail. **Use at your own risk!**
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## How do I check my player options in-game
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When you connect your text client to the Archipelago Server, the server will tell the game what options were chosen
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for this seed, and the game will apply those settings automatically.
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You can verify these options by navigating to `Options`, then `Archipelago Options`, then `Seed Options`. **You can open
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each option to verify them, but you should NOT alter them during a run.** This may cause you to miss important
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progression items and prevent you (and others) from completing the run.
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## How does the HUD work
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The game's normal HUD shows you how many power cells, precursor orbs, and scout flies you currently have. But if you
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hold `L2 or R2` and press a direction on the D-Pad, the HUD will show you alternate modes. Here is how the HUD works:
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| HUD Mode | Button Combo | What the HUD Shows | Text Messages |
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|---------------|------------------------------|-----------------------------------|---------------------------------------|
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| Per-Level | `L2 or R2` + `Down` | Locations Checked (in this level) | `SENT {Other Item} TO {Other Player}` |
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| Global | `L2 or R2` + `Up` | Locations Checked (in the game) | `GOT {Your Item} FROM {Other Player}` |
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| Normal | `L2 or R2` + `Left or Right` | Items Received | Both Sent and Got Messages |
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| (In Any Mode) | | (If you sent an Item to Yourself) | `FOUND {Your Item}` |
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In all modes, the last 3 sent/received items and the player who sent/received it will be displayed in the
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bottom left corner. This will help you quickly reference information about newly received or sent items. Items in blue
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are Progression (or non-Jak items), in green are Filler, and in red are Traps. You can turn this off by navigating
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to `Options`, then `Archipelago Options`, then set `Item Messages` to `Off`.
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## I think I found a bug where should I report it
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Depending on the nature of the bug, there are a couple of different options.
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* If you found a logical error in the randomizer, please create a new Issue
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[here](https://github.com/ArchipelaGOAL/Archipelago/issues). Use this page if:
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* An item required for progression is unreachable.
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* The randomizer did not respect one of the Options you chose.
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* You see a mistake, typo, etc. on this webpage.
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* You see an error or stack trace appear on the text client.
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* If you encountered an error in OpenGOAL, please create a new Issue
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[here](https://github.com/ArchipelaGOAL/ArchipelaGOAL/issues). Use this page if:
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* You encounter a crash, freeze, reset, etc. in the game.
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* You fail to send Items you find in the game to the Archipelago server.
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* You fail to receive Items the server sends to you.
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* Your game disconnects from the server and cannot reconnect.
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* You go looking for a game item that has already disappeared before you could reach it.
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* Please upload your config file, spoiler log file, and any other generated logs in the Issue, so we can troubleshoot the problem.
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