86 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			86 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|   | import typing | ||
|  | from typing import Callable, Set | ||
|  | 
 | ||
|  | from . import pyevermizer | ||
|  | from .options import EnergyCore, OutOfBounds, SequenceBreaks, SoEOptions | ||
|  | 
 | ||
|  | if typing.TYPE_CHECKING: | ||
|  |     from BaseClasses import CollectionState | ||
|  | 
 | ||
|  | # TODO: Options may preset certain progress steps (i.e. P_ROCK_SKIP), set in generate_early? | ||
|  | 
 | ||
|  | # TODO: resolve/flatten/expand rules to get rid of recursion below where possible | ||
|  | # Logic.rules are all rules including locations, excluding those with no progress (i.e. locations that only drop items) | ||
|  | rules = [rule for rule in pyevermizer.get_logic() if len(rule.provides) > 0] | ||
|  | # Logic.items are all items and extra items excluding non-progression items and duplicates | ||
|  | item_names: Set[str] = set() | ||
|  | items = [item for item in filter(lambda item: item.progression, pyevermizer.get_items() + pyevermizer.get_extra_items()) | ||
|  |          if item.name not in item_names and not item_names.add(item.name)]  # type: ignore[func-returns-value] | ||
|  | 
 | ||
|  | 
 | ||
|  | class SoEPlayerLogic: | ||
|  |     __slots__ = "player", "out_of_bounds", "sequence_breaks", "has" | ||
|  |     player: int | ||
|  |     out_of_bounds: bool | ||
|  |     sequence_breaks: bool | ||
|  | 
 | ||
|  |     has: Callable[..., bool] | ||
|  |     """
 | ||
|  |     Returns True if count of one of evermizer's progress steps is reached based on collected items. i.e. 2 * P_DE | ||
|  |     """
 | ||
|  | 
 | ||
|  |     def __init__(self, player: int, options: "SoEOptions"): | ||
|  |         self.player = player | ||
|  |         self.out_of_bounds = options.out_of_bounds == OutOfBounds.option_logic | ||
|  |         self.sequence_breaks = options.sequence_breaks == SequenceBreaks.option_logic | ||
|  | 
 | ||
|  |         if options.energy_core == EnergyCore.option_fragments: | ||
|  |             # override logic for energy core fragments | ||
|  |             required_fragments = options.required_fragments.value | ||
|  | 
 | ||
|  |             def fragmented_has(state: "CollectionState", progress: int, count: int = 1) -> bool: | ||
|  |                 if progress == pyevermizer.P_ENERGY_CORE: | ||
|  |                     progress = pyevermizer.P_CORE_FRAGMENT | ||
|  |                     count = required_fragments | ||
|  |                 return self._has(state, progress, count) | ||
|  | 
 | ||
|  |             self.has = fragmented_has | ||
|  |         else: | ||
|  |             # default (energy core) logic | ||
|  |             self.has = self._has | ||
|  | 
 | ||
|  |     def _count(self, state: "CollectionState", progress: int, max_count: int = 0) -> int: | ||
|  |         """
 | ||
|  |         Returns reached count of one of evermizer's progress steps based on collected items. | ||
|  |         i.e. returns 0-3 for P_DE based on items providing CHECK_BOSS,DIAMOND_EYE_DROP | ||
|  |         """
 | ||
|  |         n = 0 | ||
|  |         for item in items: | ||
|  |             for pvd in item.provides: | ||
|  |                 if pvd[1] == progress: | ||
|  |                     if state.has(item.name, self.player): | ||
|  |                         n += state.count(item.name, self.player) * pvd[0] | ||
|  |                         if n >= max_count > 0: | ||
|  |                             return n | ||
|  |         for rule in rules: | ||
|  |             for pvd in rule.provides: | ||
|  |                 if pvd[1] == progress and pvd[0] > 0: | ||
|  |                     has = True | ||
|  |                     for req in rule.requires: | ||
|  |                         if not self.has(state, req[1], req[0]): | ||
|  |                             has = False | ||
|  |                             break | ||
|  |                     if has: | ||
|  |                         n += pvd[0] | ||
|  |                         if n >= max_count > 0: | ||
|  |                             return n | ||
|  |         return n | ||
|  | 
 | ||
|  |     def _has(self, state: "CollectionState", progress: int, count: int = 1) -> bool: | ||
|  |         """Default implementation of has""" | ||
|  |         if self.out_of_bounds is True and progress == pyevermizer.P_ALLOW_OOB: | ||
|  |             return True | ||
|  |         if self.sequence_breaks is True and progress == pyevermizer.P_ALLOW_SEQUENCE_BREAKS: | ||
|  |             return True | ||
|  |         return self._count(state, progress, count) >= count |