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								from typing import Dict, List, NamedTuple, Optional, Set, TYPE_CHECKING, Tuple, Union
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								if TYPE_CHECKING:
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								    from . import MessengerWorld
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								else:
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								    MessengerWorld = object
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								PROG_SHOP_ITEMS: List[str] = [
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								    "Path of Resilience",
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								    "Meditation",
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								    "Strike of the Ninja",
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								    "Second Wind",
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								    "Currents Master",
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								    "Aerobatics Warrior",
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								]
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								USEFUL_SHOP_ITEMS: List[str] = [
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								    "Karuta Plates",
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								    "Serendipitous Bodies",
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								    "Kusari Jacket",
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								    "Energy Shuriken",
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								    "Serendipitous Minds",
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								    "Rejuvenate Spirit",
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								    "Demon's Bane",
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								]
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								class ShopData(NamedTuple):
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								    internal_name: str
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								    min_price: int
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								    max_price: int
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								    prerequisite: Optional[Union[str, Set[str]]] = None
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								SHOP_ITEMS: Dict[str, ShopData] = {
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								    "Karuta Plates":        ShopData("HP_UPGRADE_1", 20, 200),
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								    "Serendipitous Bodies": ShopData("ENEMY_DROP_HP", 20, 300, "The Shop - Karuta Plates"),
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								    "Path of Resilience":   ShopData("DAMAGE_REDUCTION", 100, 500, "The Shop - Serendipitous Bodies"),
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								    "Kusari Jacket":        ShopData("HP_UPGRADE_2", 100, 500, "The Shop - Serendipitous Bodies"),
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								    "Energy Shuriken":      ShopData("SHURIKEN", 20, 200),
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								    "Serendipitous Minds":  ShopData("ENEMY_DROP_MANA", 20, 300, "The Shop - Energy Shuriken"),
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								    "Prepared Mind":        ShopData("SHURIKEN_UPGRADE_1", 100, 600, "The Shop - Serendipitous Minds"),
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								    "Meditation":           ShopData("CHECKPOINT_FULL", 100, 600,
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								                                     {"The Shop - Prepared Mind", "The Shop - Kusari Jacket"}),
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								    "Rejuvenative Spirit":  ShopData("POTION_FULL_HEAL_AND_HP", 300, 800, "The Shop - Meditation"),
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								    "Centered Mind":        ShopData("SHURIKEN_UPGRADE_2", 300, 800, "The Shop - Meditation"),
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								    "Strike of the Ninja":  ShopData("ATTACK_PROJECTILE", 20, 200),
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								    "Second Wind":          ShopData("AIR_RECOVER", 20, 350, "The Shop - Strike of the Ninja"),
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								    "Currents Master":      ShopData("SWIM_DASH", 100, 600, "The Shop - Second Wind"),
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								    "Aerobatics Warrior":   ShopData("GLIDE_ATTACK", 300, 800, "The Shop - Currents Master"),
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								    "Demon's Bane":         ShopData("CHARGED_ATTACK", 400, 1000,
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								                                     {"The Shop - Rejuvenative Spirit", "The Shop - Aerobatics Warrior"}),
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								    "Devil's Due":          ShopData("QUARBLE_DISCOUNT_50", 20, 200),
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								    "Time Sense":           ShopData("TIME_WARP", 20, 300),
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								    "Power Sense":          ShopData("POWER_SEAL", 100, 800, "The Shop - Time Sense"),
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								    "Focused Power Sense":  ShopData("POWER_SEAL_WORLD_MAP", 300, 600, "The Shop - Power Sense"),
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								}
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								FIGURINES: Dict[str, ShopData] = {
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								    "Green Kappa Figurine":         ShopData("GREEN_KAPPA", 100, 500),
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								    "Blue Kappa Figurine":          ShopData("BLUE_KAPPA", 100, 500),
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								    "Ountarde Figurine":            ShopData("OUNTARDE", 100, 500),
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								    "Red Kappa Figurine":           ShopData("RED_KAPPA", 100, 500),
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								    "Demon King Figurine":          ShopData("DEMON_KING", 600, 2000),
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								    "Quillshroom Figurine":         ShopData("QUILLSHROOM", 100, 500),
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								    "Jumping Quillshroom Figurine": ShopData("JUMPING_QUILLSHROOM", 100, 500),
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								    "Scurubu Figurine":             ShopData("SCURUBU", 100, 500),
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								    "Jumping Scurubu Figurine":     ShopData("JUMPING_SCURUBU", 100, 500),
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								    "Wallaxer Figurine":            ShopData("WALLAXER", 100, 500),
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								    "Barmath'azel Figurine":        ShopData("BARMATHAZEL", 600, 2000),
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								    "Queen of Quills Figurine":     ShopData("QUEEN_OF_QUILLS", 400, 1000),
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								    "Demon Hive Figurine":          ShopData("DEMON_HIVE", 100, 500),
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								}
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								def shuffle_shop_prices(world: MessengerWorld) -> Tuple[Dict[str, int], Dict[str, int]]:
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								    shop_price_mod = world.options.shop_price.value
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								    shop_price_planned = world.options.shop_price_plan
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								    shop_prices: Dict[str, int] = {}
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								    figurine_prices: Dict[str, int] = {}
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								    for item, price in shop_price_planned.value.items():
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								        if not isinstance(price, int):
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								            price = world.random.choices(list(price.keys()), weights=list(price.values()))[0]
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								        if "Figurine" in item:
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								            figurine_prices[item] = price
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								        else:
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								            shop_prices[item] = price
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								    remaining_slots = [item for item in [*SHOP_ITEMS, *FIGURINES] if item not in shop_price_planned.value]
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								    for shop_item in remaining_slots:
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								        shop_data = SHOP_ITEMS.get(shop_item, FIGURINES.get(shop_item))
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								        price = world.random.randint(shop_data.min_price, shop_data.max_price)
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								        adjusted_price = min(int(price * shop_price_mod / 100), 5000)
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								        if "Figurine" in shop_item:
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								            figurine_prices[shop_item] = adjusted_price
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								        else:
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								            shop_prices[shop_item] = adjusted_price
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								    return shop_prices, figurine_prices
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