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										 |  |  | import base64 | 
					
						
							|  |  |  | import itertools | 
					
						
							|  |  |  | import os | 
					
						
							|  |  |  | from enum import IntFlag | 
					
						
							|  |  |  | from typing import Any, ClassVar, Dict, List, Optional, Set, Tuple | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | from BaseClasses import Entrance, Item, ItemClassification, MultiWorld, Region, Tutorial | 
					
						
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										 |  |  | from Main import __version__ | 
					
						
							|  |  |  | from Options import AssembleOptions | 
					
						
							|  |  |  | from worlds.AutoWorld import WebWorld, World | 
					
						
							|  |  |  | from worlds.generic.Rules import add_rule, set_rule | 
					
						
							|  |  |  | from .Client import L2ACSNIClient  # noqa: F401 | 
					
						
							|  |  |  | from .Items import ItemData, ItemType, l2ac_item_name_to_id, l2ac_item_table, L2ACItem, start_id as items_start_id | 
					
						
							|  |  |  | from .Locations import l2ac_location_name_to_id, L2ACLocation | 
					
						
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										 |  |  | from .Options import Boss, CapsuleStartingForm, CapsuleStartingLevel, DefaultParty, Goal, l2ac_option_definitions, \ | 
					
						
							|  |  |  |     MasterHp, PartyStartingLevel, ShuffleCapsuleMonsters, ShufflePartyMembers | 
					
						
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										 |  |  | from .Rom import get_base_rom_bytes, get_base_rom_path, L2ACDeltaPatch | 
					
						
							|  |  |  | from .basepatch import apply_basepatch | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | CHESTS_PER_SPHERE: int = 5 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class L2ACWeb(WebWorld): | 
					
						
							|  |  |  |     tutorials = [Tutorial( | 
					
						
							|  |  |  |         "Multiworld Setup Guide", | 
					
						
							|  |  |  |         "A guide to setting up Lufia II Ancient Cave for MultiWorld.", | 
					
						
							|  |  |  |         "English", | 
					
						
							|  |  |  |         "setup_en.md", | 
					
						
							|  |  |  |         "setup/en", | 
					
						
							|  |  |  |         ["word_fcuk"] | 
					
						
							|  |  |  |     )] | 
					
						
							|  |  |  |     theme = "dirt" | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class L2ACWorld(World): | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  |     The Ancient Cave is a roguelike dungeon crawling game built into | 
					
						
							|  |  |  |     the RGP Lufia II. Face 99 floors of ever harder to beat monsters, | 
					
						
							|  |  |  |     random items and find new companions on the way to face the Royal | 
					
						
							|  |  |  |     Jelly in the end. Can you beat it? | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  |     game: ClassVar[str] = "Lufia II Ancient Cave" | 
					
						
							|  |  |  |     web: ClassVar[WebWorld] = L2ACWeb() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     option_definitions: ClassVar[Dict[str, AssembleOptions]] = l2ac_option_definitions | 
					
						
							|  |  |  |     item_name_to_id: ClassVar[Dict[str, int]] = l2ac_item_name_to_id | 
					
						
							|  |  |  |     location_name_to_id: ClassVar[Dict[str, int]] = l2ac_location_name_to_id | 
					
						
							|  |  |  |     item_name_groups: ClassVar[Dict[str, Set[str]]] = { | 
					
						
							|  |  |  |         "Blue chest items": {name for name, data in l2ac_item_table.items() if data.type is ItemType.BLUE_CHEST}, | 
					
						
							|  |  |  |         "Capsule monsters": {name for name, data in l2ac_item_table.items() if data.type is ItemType.CAPSULE_MONSTER}, | 
					
						
							|  |  |  |         "Party members": {name for name, data in l2ac_item_table.items() if data.type is ItemType.PARTY_MEMBER}, | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     data_version: ClassVar[int] = 1 | 
					
						
							|  |  |  |     required_client_version: Tuple[int, int, int] = (0, 3, 6) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # L2ACWorld specific properties | 
					
						
							|  |  |  |     rom_name: Optional[bytearray] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     blue_chest_chance: Optional[int] | 
					
						
							|  |  |  |     blue_chest_count: Optional[int] | 
					
						
							|  |  |  |     boss: Optional[Boss] | 
					
						
							|  |  |  |     capsule_cravings_jp_style: Optional[int] | 
					
						
							|  |  |  |     capsule_starting_form: Optional[CapsuleStartingForm] | 
					
						
							|  |  |  |     capsule_starting_level: Optional[CapsuleStartingLevel] | 
					
						
							|  |  |  |     crowded_floor_chance: Optional[int] | 
					
						
							|  |  |  |     death_link: Optional[int] | 
					
						
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										 |  |  |     default_capsule: Optional[int] | 
					
						
							|  |  |  |     default_party: Optional[DefaultParty] | 
					
						
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										 |  |  |     final_floor: Optional[int] | 
					
						
							|  |  |  |     gear_variety_after_b9: Optional[int] | 
					
						
							|  |  |  |     goal: Optional[int] | 
					
						
							|  |  |  |     healing_floor_chance: Optional[int] | 
					
						
							|  |  |  |     initial_floor: Optional[int] | 
					
						
							|  |  |  |     iris_floor_chance: Optional[int] | 
					
						
							|  |  |  |     iris_treasures_required: Optional[int] | 
					
						
							|  |  |  |     master_hp: Optional[int] | 
					
						
							|  |  |  |     party_starting_level: Optional[PartyStartingLevel] | 
					
						
							|  |  |  |     run_speed: Optional[int] | 
					
						
							|  |  |  |     shuffle_capsule_monsters: Optional[ShuffleCapsuleMonsters] | 
					
						
							|  |  |  |     shuffle_party_members: Optional[ShufflePartyMembers] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     @classmethod | 
					
						
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										 |  |  |     def stage_assert_generate(cls, multiworld: MultiWorld) -> None: | 
					
						
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										 |  |  |         rom_file: str = get_base_rom_path() | 
					
						
							|  |  |  |         if not os.path.exists(rom_file): | 
					
						
							|  |  |  |             raise FileNotFoundError(f"Could not find base ROM for {cls.game}: {rom_file}") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         # # uncomment this section to recreate the basepatch | 
					
						
							|  |  |  |         # # (you will need to provide "asar.py" as well as an Asar library in the basepatch directory) | 
					
						
							|  |  |  |         # from .basepatch import create_basepatch | 
					
						
							|  |  |  |         # create_basepatch() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def generate_early(self) -> None: | 
					
						
							|  |  |  |         self.rom_name = \ | 
					
						
							|  |  |  |             bytearray(f"L2AC{__version__.replace('.', '')[:3]}_{self.player}_{self.multiworld.seed}", "utf8")[:21] | 
					
						
							|  |  |  |         self.rom_name.extend([0] * (21 - len(self.rom_name))) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         self.blue_chest_chance = self.multiworld.blue_chest_chance[self.player].value | 
					
						
							|  |  |  |         self.blue_chest_count = self.multiworld.blue_chest_count[self.player].value | 
					
						
							|  |  |  |         self.boss = self.multiworld.boss[self.player] | 
					
						
							|  |  |  |         self.capsule_cravings_jp_style = self.multiworld.capsule_cravings_jp_style[self.player].value | 
					
						
							|  |  |  |         self.capsule_starting_form = self.multiworld.capsule_starting_form[self.player] | 
					
						
							|  |  |  |         self.capsule_starting_level = self.multiworld.capsule_starting_level[self.player] | 
					
						
							|  |  |  |         self.crowded_floor_chance = self.multiworld.crowded_floor_chance[self.player].value | 
					
						
							|  |  |  |         self.death_link = self.multiworld.death_link[self.player].value | 
					
						
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										 |  |  |         self.default_capsule = self.multiworld.default_capsule[self.player].value | 
					
						
							|  |  |  |         self.default_party = self.multiworld.default_party[self.player] | 
					
						
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										 |  |  |         self.final_floor = self.multiworld.final_floor[self.player].value | 
					
						
							|  |  |  |         self.gear_variety_after_b9 = self.multiworld.gear_variety_after_b9[self.player].value | 
					
						
							|  |  |  |         self.goal = self.multiworld.goal[self.player].value | 
					
						
							|  |  |  |         self.healing_floor_chance = self.multiworld.healing_floor_chance[self.player].value | 
					
						
							|  |  |  |         self.initial_floor = self.multiworld.initial_floor[self.player].value | 
					
						
							|  |  |  |         self.iris_floor_chance = self.multiworld.iris_floor_chance[self.player].value | 
					
						
							|  |  |  |         self.iris_treasures_required = self.multiworld.iris_treasures_required[self.player].value | 
					
						
							|  |  |  |         self.master_hp = self.multiworld.master_hp[self.player].value | 
					
						
							|  |  |  |         self.party_starting_level = self.multiworld.party_starting_level[self.player] | 
					
						
							|  |  |  |         self.run_speed = self.multiworld.run_speed[self.player].value | 
					
						
							|  |  |  |         self.shuffle_capsule_monsters = self.multiworld.shuffle_capsule_monsters[self.player] | 
					
						
							|  |  |  |         self.shuffle_party_members = self.multiworld.shuffle_party_members[self.player] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if self.capsule_starting_level.value == CapsuleStartingLevel.special_range_names["party_starting_level"]: | 
					
						
							|  |  |  |             self.capsule_starting_level.value = self.party_starting_level.value | 
					
						
							|  |  |  |         if self.initial_floor >= self.final_floor: | 
					
						
							|  |  |  |             self.initial_floor = self.final_floor - 1 | 
					
						
							|  |  |  |         if self.master_hp == MasterHp.special_range_names["scale"]: | 
					
						
							|  |  |  |             self.master_hp = MasterHp.scale(self.final_floor) | 
					
						
							|  |  |  |         if self.shuffle_party_members: | 
					
						
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										 |  |  |             self.default_party.value = DefaultParty.default | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  |     def create_regions(self) -> None: | 
					
						
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										 |  |  |         menu = Region("Menu", self.player, self.multiworld) | 
					
						
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										 |  |  |         menu.exits.append(Entrance(self.player, "AncientDungeonEntrance", menu)) | 
					
						
							|  |  |  |         self.multiworld.regions.append(menu) | 
					
						
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										 |  |  |         ancient_dungeon = Region("AncientDungeon", self.player, self.multiworld, "Ancient Dungeon") | 
					
						
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										 |  |  |         ancient_dungeon.exits.append(Entrance(self.player, "FinalFloorEntrance", ancient_dungeon)) | 
					
						
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										 |  |  |         item_count: int = self.blue_chest_count | 
					
						
							|  |  |  |         if self.shuffle_capsule_monsters: | 
					
						
							|  |  |  |             item_count += len(self.item_name_groups["Capsule monsters"]) | 
					
						
							|  |  |  |         if self.shuffle_party_members: | 
					
						
							|  |  |  |             item_count += len(self.item_name_groups["Party members"]) | 
					
						
							|  |  |  |         for location_name, location_id in itertools.islice(l2ac_location_name_to_id.items(), item_count): | 
					
						
							|  |  |  |             ancient_dungeon.locations.append(L2ACLocation(self.player, location_name, location_id, ancient_dungeon)) | 
					
						
							|  |  |  |         prog_chest_access = L2ACItem("Progressive chest access", ItemClassification.progression, None, self.player) | 
					
						
							|  |  |  |         for i in range(CHESTS_PER_SPHERE, item_count, CHESTS_PER_SPHERE): | 
					
						
							|  |  |  |             chest_access = \ | 
					
						
							|  |  |  |                 L2ACLocation(self.player, f"Chest access {i + 1}-{i + CHESTS_PER_SPHERE}", None, ancient_dungeon) | 
					
						
							|  |  |  |             chest_access.place_locked_item(prog_chest_access) | 
					
						
							|  |  |  |             ancient_dungeon.locations.append(chest_access) | 
					
						
							|  |  |  |         treasures = L2ACLocation(self.player, "Iris Treasures", None, ancient_dungeon) | 
					
						
							|  |  |  |         treasures.place_locked_item(L2ACItem("Treasures collected", ItemClassification.progression, None, self.player)) | 
					
						
							|  |  |  |         ancient_dungeon.locations.append(treasures) | 
					
						
							|  |  |  |         self.multiworld.regions.append(ancient_dungeon) | 
					
						
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										 |  |  |         final_floor = Region("FinalFloor", self.player, self.multiworld, "Ancient Cave Final Floor") | 
					
						
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										 |  |  |         ff_reached = L2ACLocation(self.player, "Final Floor reached", None, final_floor) | 
					
						
							|  |  |  |         ff_reached.place_locked_item(L2ACItem("Final Floor access", ItemClassification.progression, None, self.player)) | 
					
						
							|  |  |  |         final_floor.locations.append(ff_reached) | 
					
						
							|  |  |  |         boss = L2ACLocation(self.player, "Boss", None, final_floor) | 
					
						
							|  |  |  |         boss.place_locked_item(L2ACItem("Boss victory", ItemClassification.progression, None, self.player)) | 
					
						
							|  |  |  |         final_floor.locations.append(boss) | 
					
						
							|  |  |  |         self.multiworld.regions.append(final_floor) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         self.multiworld.get_entrance("AncientDungeonEntrance", self.player) \ | 
					
						
							|  |  |  |             .connect(self.multiworld.get_region("AncientDungeon", self.player)) | 
					
						
							|  |  |  |         self.multiworld.get_entrance("FinalFloorEntrance", self.player) \ | 
					
						
							|  |  |  |             .connect(self.multiworld.get_region("FinalFloor", self.player)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def create_items(self) -> None: | 
					
						
							|  |  |  |         item_pool: List[str] = \ | 
					
						
							|  |  |  |             self.multiworld.random.choices(sorted(self.item_name_groups["Blue chest items"]), k=self.blue_chest_count) | 
					
						
							|  |  |  |         if self.shuffle_capsule_monsters: | 
					
						
							|  |  |  |             item_pool += self.item_name_groups["Capsule monsters"] | 
					
						
							|  |  |  |             self.blue_chest_count += len(self.item_name_groups["Capsule monsters"]) | 
					
						
							|  |  |  |         if self.shuffle_party_members: | 
					
						
							|  |  |  |             item_pool += self.item_name_groups["Party members"] | 
					
						
							|  |  |  |             self.blue_chest_count += len(self.item_name_groups["Party members"]) | 
					
						
							|  |  |  |         for item_name in item_pool: | 
					
						
							|  |  |  |             item_data: ItemData = l2ac_item_table[item_name] | 
					
						
							|  |  |  |             item_id: int = items_start_id + item_data.code | 
					
						
							|  |  |  |             self.multiworld.itempool.append(L2ACItem(item_name, item_data.classification, item_id, self.player)) | 
					
						
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 | 
					
						
							|  |  |  |     def set_rules(self) -> None: | 
					
						
							|  |  |  |         for i in range(1, self.blue_chest_count): | 
					
						
							|  |  |  |             if i % CHESTS_PER_SPHERE == 0: | 
					
						
							|  |  |  |                 set_rule(self.multiworld.get_location(f"Blue chest {i + 1}", self.player), | 
					
						
							|  |  |  |                          lambda state, j=i: state.has("Progressive chest access", self.player, j // CHESTS_PER_SPHERE)) | 
					
						
							|  |  |  |                 set_rule(self.multiworld.get_location(f"Chest access {i + 1}-{i + CHESTS_PER_SPHERE}", self.player), | 
					
						
							|  |  |  |                          lambda state, j=i: state.can_reach(f"Blue chest {j}", "Location", self.player)) | 
					
						
							|  |  |  |             else: | 
					
						
							|  |  |  |                 set_rule(self.multiworld.get_location(f"Blue chest {i + 1}", self.player), | 
					
						
							|  |  |  |                          lambda state, j=i: state.can_reach(f"Blue chest {j}", "Location", self.player)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         set_rule(self.multiworld.get_entrance("FinalFloorEntrance", self.player), | 
					
						
							|  |  |  |                  lambda state: state.can_reach(f"Blue chest {self.blue_chest_count}", "Location", self.player)) | 
					
						
							|  |  |  |         set_rule(self.multiworld.get_location("Iris Treasures", self.player), | 
					
						
							|  |  |  |                  lambda state: state.can_reach(f"Blue chest {self.blue_chest_count}", "Location", self.player)) | 
					
						
							|  |  |  |         set_rule(self.multiworld.get_location("Boss", self.player), | 
					
						
							|  |  |  |                  lambda state: state.can_reach(f"Blue chest {self.blue_chest_count}", "Location", self.player)) | 
					
						
							|  |  |  |         if self.shuffle_capsule_monsters: | 
					
						
							|  |  |  |             add_rule(self.multiworld.get_location("Boss", self.player), lambda state: state.has("DARBI", self.player)) | 
					
						
							|  |  |  |         if self.shuffle_party_members: | 
					
						
							|  |  |  |             add_rule(self.multiworld.get_location("Boss", self.player), lambda state: state.has("Dekar", self.player) | 
					
						
							|  |  |  |                      and state.has("Guy", self.player) and state.has("Arty", self.player)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if self.goal == Goal.option_final_floor: | 
					
						
							|  |  |  |             self.multiworld.completion_condition[self.player] = \ | 
					
						
							|  |  |  |                 lambda state: state.has("Final Floor access", self.player) | 
					
						
							|  |  |  |         elif self.goal == Goal.option_iris_treasure_hunt: | 
					
						
							|  |  |  |             self.multiworld.completion_condition[self.player] = \ | 
					
						
							|  |  |  |                 lambda state: state.has("Treasures collected", self.player) | 
					
						
							|  |  |  |         elif self.goal == Goal.option_boss: | 
					
						
							|  |  |  |             self.multiworld.completion_condition[self.player] = \ | 
					
						
							|  |  |  |                 lambda state: state.has("Boss victory", self.player) | 
					
						
							|  |  |  |         elif self.goal == Goal.option_boss_iris_treasure_hunt: | 
					
						
							|  |  |  |             self.multiworld.completion_condition[self.player] = \ | 
					
						
							|  |  |  |                 lambda state: state.has("Boss victory", self.player) and state.has("Treasures collected", self.player) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def generate_output(self, output_directory: str) -> None: | 
					
						
							|  |  |  |         rom_path: str = os.path.join(output_directory, f"{self.multiworld.get_out_file_name_base(self.player)}.sfc") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         try: | 
					
						
							|  |  |  |             rom_bytearray = bytearray(apply_basepatch(get_base_rom_bytes())) | 
					
						
							|  |  |  |             # start and stop indices are offsets in the ROM file, not LoROM mapped SNES addresses | 
					
						
							|  |  |  |             rom_bytearray[0x007FC0:0x007FC0 + 21] = self.rom_name | 
					
						
							|  |  |  |             rom_bytearray[0x014308:0x014308 + 1] = self.capsule_starting_level.value.to_bytes(1, "little") | 
					
						
							|  |  |  |             rom_bytearray[0x01432F:0x01432F + 1] = self.capsule_starting_form.unlock.to_bytes(1, "little") | 
					
						
							|  |  |  |             rom_bytearray[0x01433C:0x01433C + 1] = self.capsule_starting_form.value.to_bytes(1, "little") | 
					
						
							|  |  |  |             rom_bytearray[0x0190D5:0x0190D5 + 1] = self.iris_floor_chance.to_bytes(1, "little") | 
					
						
							|  |  |  |             rom_bytearray[0x019153:0x019153 + 1] = (0x63 - self.blue_chest_chance).to_bytes(1, "little") | 
					
						
							|  |  |  |             rom_bytearray[0x019176] = 0x38 if self.gear_variety_after_b9 else 0x18 | 
					
						
							|  |  |  |             rom_bytearray[0x019477:0x019477 + 1] = self.healing_floor_chance.to_bytes(1, "little") | 
					
						
							|  |  |  |             rom_bytearray[0x0194A2:0x0194A2 + 1] = self.crowded_floor_chance.to_bytes(1, "little") | 
					
						
							|  |  |  |             rom_bytearray[0x019E82:0x019E82 + 1] = self.final_floor.to_bytes(1, "little") | 
					
						
							|  |  |  |             rom_bytearray[0x01FC75:0x01FC75 + 1] = self.run_speed.to_bytes(1, "little") | 
					
						
							|  |  |  |             rom_bytearray[0x01FC81:0x01FC81 + 1] = self.run_speed.to_bytes(1, "little") | 
					
						
							| 
									
										
										
										
											2022-12-18 14:44:20 +01:00
										 |  |  |             rom_bytearray[0x02B2A1:0x02B2A1 + 5] = self.default_party.roster | 
					
						
							| 
									
										
										
										
											2022-12-12 02:36:18 +01:00
										 |  |  |             for offset in range(0x02B395, 0x02B452, 0x1B): | 
					
						
							|  |  |  |                 rom_bytearray[offset:offset + 1] = self.party_starting_level.value.to_bytes(1, "little") | 
					
						
							|  |  |  |             for offset in range(0x02B39A, 0x02B457, 0x1B): | 
					
						
							|  |  |  |                 rom_bytearray[offset:offset + 3] = self.party_starting_level.xp.to_bytes(3, "little") | 
					
						
							|  |  |  |             rom_bytearray[0x05699E:0x05699E + 147] = self.get_goal_text_bytes() | 
					
						
							| 
									
										
										
										
											2022-12-18 14:44:20 +01:00
										 |  |  |             rom_bytearray[0x056AA3:0x056AA3 + 24] = self.default_party.event_script | 
					
						
							| 
									
										
										
										
											2022-12-12 02:36:18 +01:00
										 |  |  |             rom_bytearray[0x072742:0x072742 + 1] = self.boss.value.to_bytes(1, "little") | 
					
						
							|  |  |  |             rom_bytearray[0x072748:0x072748 + 1] = self.boss.flag.to_bytes(1, "little") | 
					
						
							|  |  |  |             rom_bytearray[0x09D59B:0x09D59B + 256] = self.get_node_connection_table() | 
					
						
							|  |  |  |             rom_bytearray[0x0B4F02:0x0B4F02 + 2] = self.master_hp.to_bytes(2, "little") | 
					
						
							|  |  |  |             rom_bytearray[0x280010:0x280010 + 2] = self.blue_chest_count.to_bytes(2, "little") | 
					
						
							|  |  |  |             rom_bytearray[0x280012:0x280012 + 3] = self.capsule_starting_level.xp.to_bytes(3, "little") | 
					
						
							|  |  |  |             rom_bytearray[0x280015:0x280015 + 1] = self.initial_floor.to_bytes(1, "little") | 
					
						
							| 
									
										
										
										
											2022-12-18 14:44:20 +01:00
										 |  |  |             rom_bytearray[0x280016:0x280016 + 1] = self.default_capsule.to_bytes(1, "little") | 
					
						
							| 
									
										
										
										
											2022-12-12 02:36:18 +01:00
										 |  |  |             rom_bytearray[0x280017:0x280017 + 1] = self.iris_treasures_required.to_bytes(1, "little") | 
					
						
							|  |  |  |             rom_bytearray[0x280018:0x280018 + 1] = self.shuffle_party_members.unlock.to_bytes(1, "little") | 
					
						
							|  |  |  |             rom_bytearray[0x280019:0x280019 + 1] = self.shuffle_capsule_monsters.unlock.to_bytes(1, "little") | 
					
						
							|  |  |  |             rom_bytearray[0x280030:0x280030 + 1] = self.goal.to_bytes(1, "little") | 
					
						
							|  |  |  |             rom_bytearray[0x28003D:0x28003D + 1] = self.death_link.to_bytes(1, "little") | 
					
						
							|  |  |  |             rom_bytearray[0x281200:0x281200 + 470] = self.get_capsule_cravings_table() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             with open(rom_path, "wb") as f: | 
					
						
							|  |  |  |                 f.write(rom_bytearray) | 
					
						
							|  |  |  |         except Exception as e: | 
					
						
							|  |  |  |             raise e | 
					
						
							|  |  |  |         else: | 
					
						
							|  |  |  |             patch = L2ACDeltaPatch(os.path.splitext(rom_path)[0] + L2ACDeltaPatch.patch_file_ending, | 
					
						
							|  |  |  |                                    player=self.player, player_name=self.multiworld.player_name[self.player], | 
					
						
							|  |  |  |                                    patched_path=rom_path) | 
					
						
							|  |  |  |             patch.write() | 
					
						
							|  |  |  |         finally: | 
					
						
							|  |  |  |             if os.path.exists(rom_path): | 
					
						
							|  |  |  |                 os.unlink(rom_path) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def modify_multidata(self, multidata: Dict[str, Any]) -> None: | 
					
						
							|  |  |  |         b64_name: str = base64.b64encode(bytes(self.rom_name)).decode() | 
					
						
							|  |  |  |         multidata["connect_names"][b64_name] = multidata["connect_names"][self.multiworld.player_name[self.player]] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # end of ordered Main.py calls | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def create_item(self, name: str) -> Item: | 
					
						
							|  |  |  |         item_data: ItemData = l2ac_item_table.get(name) | 
					
						
							|  |  |  |         return L2ACItem(name, item_data.classification, items_start_id + item_data.code, self.player) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def get_capsule_cravings_table(self) -> bytes: | 
					
						
							|  |  |  |         rom: bytes = get_base_rom_bytes() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if self.capsule_cravings_jp_style: | 
					
						
							|  |  |  |             number_of_items: int = 467 | 
					
						
							|  |  |  |             items_offset: int = 0x0B4F69 | 
					
						
							|  |  |  |             value_thresholds: List[int] = \ | 
					
						
							|  |  |  |                 [200, 500, 600, 800, 1000, 2000, 3000, 4000, 5000, 6000, 8000, 12000, 20000, 25000, 29000, 32000, 33000] | 
					
						
							|  |  |  |             tier_list: List[List[int]] = [list() for _ in value_thresholds[:-1]] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             for item_id in range(number_of_items): | 
					
						
							|  |  |  |                 pointer: int = int.from_bytes(rom[items_offset + 2 * item_id:items_offset + 2 * item_id + 2], "little") | 
					
						
							|  |  |  |                 if rom[items_offset + pointer] & 0x20 == 0 and rom[items_offset + pointer + 1] & 0x40 == 0: | 
					
						
							|  |  |  |                     value: int = int.from_bytes(rom[items_offset + pointer + 5:items_offset + pointer + 7], "little") | 
					
						
							|  |  |  |                     for t in range(len(tier_list)): | 
					
						
							|  |  |  |                         if value_thresholds[t] <= value < value_thresholds[t + 1]: | 
					
						
							|  |  |  |                             tier_list[t].append(item_id) | 
					
						
							|  |  |  |                             break | 
					
						
							|  |  |  |             tier_sizes: List[int] = [len(tier) for tier in tier_list] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             cravings_table: bytes = b"".join(i.to_bytes(2, "little") for i in itertools.chain( | 
					
						
							|  |  |  |                 *zip(itertools.accumulate((2 * tier_size for tier_size in tier_sizes), initial=0x40), tier_sizes), | 
					
						
							|  |  |  |                 (item_id for tier in tier_list for item_id in tier))) | 
					
						
							|  |  |  |             assert len(cravings_table) == 470, cravings_table | 
					
						
							|  |  |  |             return cravings_table | 
					
						
							|  |  |  |         else: | 
					
						
							|  |  |  |             return rom[0x0AFF16:0x0AFF16 + 470] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def get_goal_text_bytes(self) -> bytes: | 
					
						
							|  |  |  |         goal_text: List[str] = [] | 
					
						
							|  |  |  |         iris: str = f"{self.iris_treasures_required} Iris treasure{'s' if self.iris_treasures_required > 1 else ''}" | 
					
						
							|  |  |  |         if self.goal == Goal.option_boss: | 
					
						
							|  |  |  |             goal_text = ["You have to defeat", f"the boss on B{self.final_floor}."] | 
					
						
							|  |  |  |         elif self.goal == Goal.option_iris_treasure_hunt: | 
					
						
							|  |  |  |             goal_text = ["You have to find", f"{iris}."] | 
					
						
							|  |  |  |         elif self.goal == Goal.option_boss_iris_treasure_hunt: | 
					
						
							|  |  |  |             goal_text = ["You have to retrieve", f"{iris} and", f"defeat the boss on B{self.final_floor}."] | 
					
						
							|  |  |  |         elif self.goal == Goal.option_final_floor: | 
					
						
							|  |  |  |             goal_text = [f"You need to get to B{self.final_floor}."] | 
					
						
							|  |  |  |         assert len(goal_text) <= 4 and all(len(line) <= 28 for line in goal_text), goal_text | 
					
						
							|  |  |  |         goal_text_bytes = bytes((0x08, *b"\x03".join(line.encode("ascii") for line in goal_text), 0x00)) | 
					
						
							|  |  |  |         return goal_text_bytes + b"\x00" * (147 - len(goal_text_bytes)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     @staticmethod | 
					
						
							|  |  |  |     def get_node_connection_table() -> bytes: | 
					
						
							|  |  |  |         class Connect(IntFlag): | 
					
						
							|  |  |  |             TOP_LEFT = 0b00000001 | 
					
						
							|  |  |  |             LEFT = 0b00000010 | 
					
						
							|  |  |  |             BOTTOM_LEFT = 0b00000100 | 
					
						
							|  |  |  |             TOP = 0b00001000 | 
					
						
							|  |  |  |             BOTTOM = 0b00010000 | 
					
						
							|  |  |  |             TOP_RIGHT = 0b00100000 | 
					
						
							|  |  |  |             RIGHT = 0b01000000 | 
					
						
							|  |  |  |             BOTTOM_RIGHT = 0b10000000 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         rom: bytes = get_base_rom_bytes() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         return bytes(rom[0x09D59B + ((n & ~Connect.TOP_LEFT if not n & (Connect.TOP | Connect.LEFT) else n) & | 
					
						
							|  |  |  |                                      (n & ~Connect.TOP_RIGHT if not n & (Connect.TOP | Connect.RIGHT) else n) & | 
					
						
							|  |  |  |                                      (n & ~Connect.BOTTOM_LEFT if not n & (Connect.BOTTOM | Connect.LEFT) else n) & | 
					
						
							|  |  |  |                                      (n & ~Connect.BOTTOM_RIGHT if not n & (Connect.BOTTOM | Connect.RIGHT) else n))] | 
					
						
							|  |  |  |                      for n in range(256)) |