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79 lines
4.1 KiB
Markdown
79 lines
4.1 KiB
Markdown
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# Pokémon Emerald
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## Where is the settings page?
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You can read through all the settings and generate a YAML [here](../player-settings).
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## What does randomization do to this game?
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This randomizer handles both item randomization and pokémon randomization. Badges, HMs, gifts from NPCs, and items on
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the ground can all be randomized. There are also many options for randomizing wild pokémon, starters, opponent pokémon,
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abilities, types, etc… You can even change a percentage of single battles into double battles. Check the
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[settings page](../player-settings) for a more comprehensive list of what can be changed.
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## What items and locations get randomized?
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The most interesting items that can be added to the item pool are badges and HMs, which most affect what locations you
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can access. Key items like the Devon Scope or Mach Bike can also be randomized, as well as the many Potions, Revives,
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TMs, and other items that you can find on the ground or receive as gifts.
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## What other changes are made to the game?
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There are many quality of life improvements meant to speed up the game a little and improve the experience of playing a
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randomizer. Here are some of the more important ones:
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- Shoal Cave switches between high tide and low tide every time you re-enter
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- Bag space is greatly expanded (you're all but guaranteed to never need to store items in the PC)
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- Trade evolutions have been changed to level or item evolutions
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- You can have both bikes simultaneously
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- You can run or bike (almost) anywhere
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- The Wally catching tutorial is skipped
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- All text is instant, and with a setting it can be automatically progressed by holding A
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- When a Repel runs out, you will be prompted to use another
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- Many more minor improvements…
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## Where is my starting inventory?
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Except for badges, your starting inventory will be in the PC.
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## What does another world's item look like in Pokémon Emerald?
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When you find an item that is not your own, you will instead receive an "ARCHIPELAGO ITEM" which will *not* be added to
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your inventory.
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## When the player receives an item, what happens?
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You will only receive items while in the overworld and not during battles. Depending on your `Receive Item Messages`
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setting, the received item will either be silently added to your bag or you will be shown a text box with the item's
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name and the item will be added to your bag while a fanfare plays.
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## Can I play offline?
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Yes, the client and connector are only necessary for sending and receiving items. If you're playing a solo game, you
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don't need to play online unless you want the rest of Archipelago's functionality (like hints and auto-tracking). If
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you're playing a multiworld game, the client will sync your game with the server the next time you connect.
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## Will battle mechanics be updated?
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This is something we'd love to see, but it's unlikely. We don't want to force new mechanics on players who would prefer
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to play with the classic mechanics, but trying to switch between old and new mechanics based on an option would be a
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monumental task, and is probably best solved some other way.
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## Is this randomizer compatible with other mods?
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No, other mods cannot be applied. It would be impossible to generalize this implementation's changes in a way that is
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compatible with any other mod or romhack. Romhacks could be added as their own games, but they would have to be
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implemented separately. Check out [Archipelago's Discord server](https://discord.gg/8Z65BR2) if you want to make a
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suggestion or contribute.
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## Can I use tools like the Universal Pokémon Randomizer?
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No, those tools expect data to be in certain locations and in a certain format, but this randomizer has to shift it
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around. Using tools to try to modify the game would only corrupt the ROM.
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We realize this means breaking from established habits when it comes to randomizing Pokémon games, but this randomizer
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would be many times more complex to develop if it were constrained by something like UPR.
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The one exception might be PKHeX. You may be able to extract pokémon from your save using PKHeX, but this isn't a
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guarantee, and we make no effort to keep our saves compatible with PKHeX.
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