23 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			23 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|   | # Hollow Knight
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|  | ## Where is the settings page?
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|  | The [player settings page for this game](../player-settings) contains all the options you need to configure and export a | ||
|  | config file. | ||
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|  | ## What does randomization do to this game?
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|  | Randomization swaps around the locations of items. The items being swapped around are chosen within your YAML. | ||
|  | Shop costs are presently always randomized. | ||
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|  | ## What Hollow Knight items can appear in other players' worlds?
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|  | This is dependent entirely upon your YAML settings. Some examples include: charms, grubs, lifeblood cocoons, geo, etc. | ||
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|  | ## What does another world's item look like in Hollow Knight?
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|  | When the Hollow Knight player picks up an item from a location and it is an item for another game it will appear in that | ||
|  | player's recent items display as an item being sent to another player. If the item is for another Hollow Knight player | ||
|  | then the sprite will be that of the item's original sprite. If the item belongs to a player that is not playing Hollow | ||
|  | Knight then the sprite will be the Archipelago logo. |