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								from typing import Dict, List, Any
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								from logging import warning
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								from BaseClasses import Region, Location, Item, Tutorial, ItemClassification
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								from .items import item_name_to_id, item_table, item_name_groups, fool_tiers, filler_items, slot_data_item_names
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								from .locations import location_table, location_name_groups, location_name_to_id, hexagon_locations
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								from .rules import set_location_rules, set_region_rules, randomize_ability_unlocks, gold_hexagon
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								from .er_rules import set_er_location_rules
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								from .regions import tunic_regions
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								from .er_scripts import create_er_regions
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								from .er_data import portal_mapping
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								from .options import TunicOptions
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								from worlds.AutoWorld import WebWorld, World
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								from decimal import Decimal, ROUND_HALF_UP
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								class TunicWeb(WebWorld):
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								    tutorials = [
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								        Tutorial(
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								            tutorial_name="Multiworld Setup Guide",
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								            description="A guide to setting up the TUNIC Randomizer for Archipelago multiworld games.",
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								            language="English",
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								            file_name="setup_en.md",
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								            link="setup/en",
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								            authors=["SilentDestroyer"]
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								        )
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								    ]
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								    theme = "grassFlowers"
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								    game = "TUNIC"
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								class TunicItem(Item):
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								    game: str = "TUNIC"
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								class TunicLocation(Location):
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								    game: str = "TUNIC"
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								class TunicWorld(World):
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								    """
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								    Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game
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								    about a small fox on a big adventure. Stranded on a mysterious beach, armed with only your own curiosity, you will
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								    confront colossal beasts, collect strange and powerful items, and unravel long-lost secrets. Be brave, tiny fox!
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								    """
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								    game = "TUNIC"
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								    web = TunicWeb()
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								    options: TunicOptions
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								    options_dataclass = TunicOptions
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								    item_name_groups = item_name_groups
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								    location_name_groups = location_name_groups
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								    item_name_to_id = item_name_to_id
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								    location_name_to_id = location_name_to_id
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								    ability_unlocks: Dict[str, int]
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								    slot_data_items: List[TunicItem]
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								    tunic_portal_pairs: Dict[str, str]
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								    er_portal_hints: Dict[int, str]
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								    def generate_early(self) -> None:
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								        # Universal tracker stuff, shouldn't do anything in standard gen
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								        if hasattr(self.multiworld, "re_gen_passthrough"):
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								            if "TUNIC" in self.multiworld.re_gen_passthrough:
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								                passthrough = self.multiworld.re_gen_passthrough["TUNIC"]
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								                self.options.start_with_sword.value = passthrough["start_with_sword"]
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								                self.options.keys_behind_bosses.value = passthrough["keys_behind_bosses"]
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								                self.options.sword_progression.value = passthrough["sword_progression"]
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								                self.options.ability_shuffling.value = passthrough["ability_shuffling"]
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								                self.options.logic_rules.value = passthrough["logic_rules"]
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								                self.options.lanternless.value = passthrough["lanternless"]
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								                self.options.maskless.value = passthrough["maskless"]
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								                self.options.hexagon_quest.value = passthrough["hexagon_quest"]
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								                self.options.entrance_rando.value = passthrough["entrance_rando"]
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								                self.options.shuffle_ladders.value = passthrough["shuffle_ladders"]
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								    def create_item(self, name: str) -> TunicItem:
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								        item_data = item_table[name]
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								        return TunicItem(name, item_data.classification, self.item_name_to_id[name], self.player)
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								    def create_items(self) -> None:
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								        keys_behind_bosses = self.options.keys_behind_bosses
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								        hexagon_quest = self.options.hexagon_quest
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								        sword_progression = self.options.sword_progression
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								        tunic_items: List[TunicItem] = []
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								        self.slot_data_items = []
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								        items_to_create: Dict[str, int] = {item: data.quantity_in_item_pool for item, data in item_table.items()}
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								        for money_fool in fool_tiers[self.options.fool_traps]:
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								            items_to_create["Fool Trap"] += items_to_create[money_fool]
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								            items_to_create[money_fool] = 0
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								        if self.options.start_with_sword:
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								            self.multiworld.push_precollected(self.create_item("Sword"))
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								        if sword_progression:
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								            items_to_create["Stick"] = 0
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								            items_to_create["Sword"] = 0
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								        else:
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								            items_to_create["Sword Upgrade"] = 0
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								        if self.options.laurels_location:
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								            laurels = self.create_item("Hero's Laurels")
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								            if self.options.laurels_location == "6_coins":
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								                self.multiworld.get_location("Coins in the Well - 6 Coins", self.player).place_locked_item(laurels)
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								            elif self.options.laurels_location == "10_coins":
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								                self.multiworld.get_location("Coins in the Well - 10 Coins", self.player).place_locked_item(laurels)
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								            elif self.options.laurels_location == "10_fairies":
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								                self.multiworld.get_location("Secret Gathering Place - 10 Fairy Reward", self.player).place_locked_item(laurels)
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								            self.slot_data_items.append(laurels)
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								            items_to_create["Hero's Laurels"] = 0
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								        if keys_behind_bosses:
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								            for rgb_hexagon, location in hexagon_locations.items():
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								                hex_item = self.create_item(gold_hexagon if hexagon_quest else rgb_hexagon)
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								                self.multiworld.get_location(location, self.player).place_locked_item(hex_item)
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								                self.slot_data_items.append(hex_item)
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								                items_to_create[rgb_hexagon] = 0
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								            items_to_create[gold_hexagon] -= 3
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								        # Filler items in the item pool
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								        available_filler: List[str] = [filler for filler in items_to_create if items_to_create[filler] > 0 and
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								                                       item_table[filler].classification == ItemClassification.filler]
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								        # Remove filler to make room for other items
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								        def remove_filler(amount: int) -> None:
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								            for _ in range(0, amount):
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								                if not available_filler:
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								                    fill = "Fool Trap"
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								                else:
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								                    fill = self.random.choice(available_filler)
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								                if items_to_create[fill] == 0:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    raise Exception("No filler items left to accommodate options selected. Turn down fool trap amount.")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                items_to_create[fill] -= 1
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                if items_to_create[fill] == 0:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    available_filler.remove(fill)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if self.options.shuffle_ladders:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            ladder_count = 0
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for item_name, item_data in item_table.items():
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                if item_data.item_group == "ladders":
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    items_to_create[item_name] = 1
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    ladder_count += 1
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            remove_filler(ladder_count)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if hexagon_quest:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            # Calculate number of hexagons in item pool
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            hexagon_goal = self.options.hexagon_goal
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            extra_hexagons = self.options.extra_hexagon_percentage
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            items_to_create[gold_hexagon] += int((Decimal(100 + extra_hexagons) / 100 * hexagon_goal).to_integral_value(rounding=ROUND_HALF_UP))
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-13 18:20:52 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            # Replace pages and normal hexagons with filler
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for replaced_item in list(filter(lambda item: "Pages" in item or item in hexagon_locations, items_to_create)):
							 | 
						
					
						
							
								
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                filler_name = self.get_filler_item_name()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                items_to_create[filler_name] += items_to_create[replaced_item]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                if items_to_create[filler_name] >= 1 and filler_name not in available_filler:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    available_filler.append(filler_name)
							 | 
						
					
						
							
								
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                items_to_create[replaced_item] = 0
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            remove_filler(items_to_create[gold_hexagon])
							 | 
						
					
						
							
								
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if self.options.maskless:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            mask_item = TunicItem("Scavenger Mask", ItemClassification.useful, self.item_name_to_id["Scavenger Mask"], self.player)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            tunic_items.append(mask_item)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            items_to_create["Scavenger Mask"] = 0
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if self.options.lanternless:
							 | 
						
					
						
							
								
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            lantern_item = TunicItem("Lantern", ItemClassification.useful, self.item_name_to_id["Lantern"], self.player)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            tunic_items.append(lantern_item)
							 | 
						
					
						
							
								
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            items_to_create["Lantern"] = 0
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for item, quantity in items_to_create.items():
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for i in range(0, quantity):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                tunic_item: TunicItem = self.create_item(item)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                if item in slot_data_item_names:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    self.slot_data_items.append(tunic_item)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                tunic_items.append(tunic_item)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        self.multiworld.itempool += tunic_items
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def create_regions(self) -> None:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        self.tunic_portal_pairs = {}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        self.er_portal_hints = {}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        self.ability_unlocks = randomize_ability_unlocks(self.random, self.options)
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-13 18:20:52 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2024-02-15 23:03:51 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        # stuff for universal tracker support, can be ignored for standard gen
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if hasattr(self.multiworld, "re_gen_passthrough"):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if "TUNIC" in self.multiworld.re_gen_passthrough:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                passthrough = self.multiworld.re_gen_passthrough["TUNIC"]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                self.ability_unlocks["Pages 24-25 (Prayer)"] = passthrough["Hexagon Quest Prayer"]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                self.ability_unlocks["Pages 42-43 (Holy Cross)"] = passthrough["Hexagon Quest Holy Cross"]
							 | 
						
					
						
							
								
									
										
										
										
											2024-02-16 17:25:20 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                self.ability_unlocks["Pages 52-53 (Icebolt)"] = passthrough["Hexagon Quest Icebolt"]
							 | 
						
					
						
							
								
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        # ladder rando uses ER with vanilla connections, so that we're not managing more rules files
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if self.options.entrance_rando or self.options.shuffle_ladders:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            portal_pairs = create_er_regions(self)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if self.options.entrance_rando:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                # these get interpreted by the game to tell it which entrances to connect
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                for portal1, portal2 in portal_pairs.items():
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    self.tunic_portal_pairs[portal1.scene_destination()] = portal2.scene_destination()
							 | 
						
					
						
							
								
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        else:
							 | 
						
					
						
							
								
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            # for non-ER, non-ladders
							 | 
						
					
						
							
								
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for region_name in tunic_regions:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                region = Region(region_name, self.player, self.multiworld)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                self.multiworld.regions.append(region)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for region_name, exits in tunic_regions.items():
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                region = self.multiworld.get_region(region_name, self.player)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                region.add_exits(exits)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for location_name, location_id in self.location_name_to_id.items():
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                region = self.multiworld.get_region(location_table[location_name].region, self.player)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                location = TunicLocation(self.player, location_name, location_id, region)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                region.locations.append(location)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            victory_region = self.multiworld.get_region("Spirit Arena", self.player)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            victory_location = TunicLocation(self.player, "The Heir", None, victory_region)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            victory_location.place_locked_item(TunicItem("Victory", ItemClassification.progression, None, self.player))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.multiworld.completion_condition[self.player] = lambda state: state.has("Victory", self.player)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            victory_region.locations.append(victory_location)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def set_rules(self) -> None:
							 | 
						
					
						
							
								
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        if self.options.entrance_rando or self.options.shuffle_ladders:
							 | 
						
					
						
							
								
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            set_er_location_rules(self, self.ability_unlocks)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        else:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            set_region_rules(self, self.ability_unlocks)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            set_location_rules(self, self.ability_unlocks)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def get_filler_item_name(self) -> str:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return self.random.choice(filler_items)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-13 20:06:06 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    def extend_hint_information(self, hint_data: Dict[int, Dict[int, str]]) -> None:
							 | 
						
					
						
							
								
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if self.options.entrance_rando:
							 | 
						
					
						
							
								
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            hint_data.update({self.player: {}})
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            # all state seems to have efficient paths
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            all_state = self.multiworld.get_all_state(True)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            all_state.update_reachable_regions(self.player)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            paths = all_state.path
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            portal_names = [portal.name for portal in portal_mapping]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for location in self.multiworld.get_locations(self.player):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                # skipping event locations
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                if not location.address:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    continue
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                path_to_loc = []
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                previous_name = "placeholder"
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-13 18:20:52 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                try:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    name, connection = paths[location.parent_region]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                except KeyError:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    # logic bug, proceed with warning since it takes a long time to update AP
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    warning(f"{location.name} is not logically accessible for "
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            f"{self.multiworld.get_file_safe_player_name(self.player)}. "
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            "Creating entrance hint Inaccessible. "
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            "Please report this to the TUNIC rando devs.")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    hint_text = "Inaccessible"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                else:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    while connection != ("Menu", None):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        name, connection = connection
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        # for LS entrances, we just want to give the portal name
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        if "(LS)" in name:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            name, _ = name.split(" (LS) ")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        # was getting some cases like Library Grave -> Library Grave -> other place
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        if name in portal_names and name != previous_name:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            previous_name = name
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            path_to_loc.append(name)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    hint_text = " -> ".join(reversed(path_to_loc))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                if hint_text:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    hint_data[self.player][location.address] = hint_text
							 | 
						
					
						
							
								
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def fill_slot_data(self) -> Dict[str, Any]:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        slot_data: Dict[str, Any] = {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            "seed": self.random.randint(0, 2147483647),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            "start_with_sword": self.options.start_with_sword.value,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            "keys_behind_bosses": self.options.keys_behind_bosses.value,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            "sword_progression": self.options.sword_progression.value,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            "ability_shuffling": self.options.ability_shuffling.value,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            "hexagon_quest": self.options.hexagon_quest.value,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            "fool_traps": self.options.fool_traps.value,
							 | 
						
					
						
							
								
									
										
										
										
											2024-02-15 23:03:51 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            "logic_rules": self.options.logic_rules.value,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            "lanternless": self.options.lanternless.value,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            "maskless": self.options.maskless.value,
							 | 
						
					
						
							
								
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            "entrance_rando": int(bool(self.options.entrance_rando.value)),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            "shuffle_ladders": self.options.shuffle_ladders.value,
							 | 
						
					
						
							
								
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            "Hexagon Quest Prayer": self.ability_unlocks["Pages 24-25 (Prayer)"],
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            "Hexagon Quest Holy Cross": self.ability_unlocks["Pages 42-43 (Holy Cross)"],
							 | 
						
					
						
							
								
									
										
										
										
											2024-02-16 17:25:20 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            "Hexagon Quest Icebolt": self.ability_unlocks["Pages 52-53 (Icebolt)"],
							 | 
						
					
						
							
								
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            "Hexagon Quest Goal": self.options.hexagon_goal.value,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            "Entrance Rando": self.tunic_portal_pairs
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for tunic_item in filter(lambda item: item.location is not None and item.code is not None, self.slot_data_items):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if tunic_item.name not in slot_data:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                slot_data[tunic_item.name] = []
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if tunic_item.name == gold_hexagon and len(slot_data[gold_hexagon]) >= 6:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                continue
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            slot_data[tunic_item.name].extend([tunic_item.location.name, tunic_item.location.player])
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for start_item in self.options.start_inventory_from_pool:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if start_item in slot_data_item_names:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                if start_item not in slot_data:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    slot_data[start_item] = []
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                for i in range(0, self.options.start_inventory_from_pool[start_item]):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    slot_data[start_item].extend(["Your Pocket", self.player])
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for plando_item in self.multiworld.plando_items[self.player]:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if plando_item["from_pool"]:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                items_to_find = set()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                for item_type in [key for key in ["item", "items"] if key in plando_item]:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    for item in plando_item[item_type]:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        items_to_find.add(item)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                for item in items_to_find:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    if item in slot_data_item_names:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        slot_data[item] = []
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        for item_location in self.multiworld.find_item_locations(item, self.player):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            slot_data[item].extend([item_location.name, item_location.player])
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return slot_data
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    # for the universal tracker, doesn't get called in standard gen
							 | 
						
					
						
							
								
									
										
										
										
											2024-02-15 23:03:51 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    @staticmethod
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def interpret_slot_data(slot_data: Dict[str, Any]) -> Dict[str, Any]:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        # returning slot_data so it regens, giving it back in multiworld.re_gen_passthrough
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return slot_data
							 |