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								from __future__ import annotations
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								from enum import unique, Enum
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								from typing import List, Union, Optional, Set, NamedTuple, Dict
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								import logging
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								from worlds.alttp import ALttPLocation
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								from worlds.alttp.EntranceShuffle import door_addresses
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											2021-02-19 13:45:50 +01:00
										 
									 
								 
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								from worlds.alttp.Items import item_name_groups, item_table, ItemFactory, trap_replaceable, GetBeemizerItem
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								from Utils import int16_as_bytes
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								logger = logging.getLogger("Shops")
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											2021-01-17 23:17:14 +01:00
										 
									 
								 
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								@unique
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								class ShopType(Enum):
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								    Shop = 0
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								    TakeAny = 1
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								    UpgradeShop = 2
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								class Shop():
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								    slots: int = 3  # slot count is not dynamic in asm, however inventory can have None as empty slots
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								    blacklist: Set[str] = set()  # items that don't work, todo: actually check against this
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								    type = ShopType.Shop
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											2021-01-22 07:08:50 -08:00
										 
									 
								 
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								    def __init__(self, region, room_id: int, shopkeeper_config: int, custom: bool, locked: bool, sram_offset: int):
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								        self.region = region
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								        self.room_id = room_id
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								        self.inventory: List[Optional[dict]] = [None] * self.slots
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								        self.shopkeeper_config = shopkeeper_config
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								        self.custom = custom
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								        self.locked = locked
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								        self.sram_offset = sram_offset
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								    @property
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								    def item_count(self) -> int:
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								        for x in range(self.slots - 1, -1, -1):  # last x is 0
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								            if self.inventory[x]:
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								                return x + 1
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								        return 0
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								    def get_bytes(self) -> List[int]:
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								        # [id][roomID-low][roomID-high][doorID][zero][shop_config][shopkeeper_config][sram_index]
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								        entrances = self.region.entrances
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								        config = self.item_count
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								        if len(entrances) == 1 and entrances[0].name in door_addresses:
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								            door_id = door_addresses[entrances[0].name][0] + 1
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								        else:
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								            door_id = 0
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								            config |= 0x40  # ignore door id
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								        if self.type == ShopType.TakeAny:
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								            config |= 0x80
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								        elif self.type == ShopType.UpgradeShop:
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								            config |= 0x10  # Alt. VRAM
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											2021-01-17 23:17:14 +01:00
										 
									 
								 
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								        return [0x00] + int16_as_bytes(self.room_id) + [door_id, 0x00, config, self.shopkeeper_config, 0x00]
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								    def has_unlimited(self, item: str) -> bool:
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								        for inv in self.inventory:
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								            if inv is None:
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								                continue
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											2021-01-18 04:48:20 +01:00
										 
									 
								 
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								            if inv['max']:
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								                if inv['replacement'] == item:
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								                    return True
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								            elif inv['item'] == item:
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								                return True
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								        return False
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								    def has(self, item: str) -> bool:
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								        for inv in self.inventory:
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								            if inv is None:
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								                continue
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								            if inv['item'] == item:
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								                return True
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								            if inv['replacement'] == item:
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								                return True
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								        return False
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								    def clear_inventory(self):
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								        self.inventory = [None] * self.slots
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								    def add_inventory(self, slot: int, item: str, price: int, max: int = 0,
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								                      replacement: Optional[str] = None, replacement_price: int = 0, create_location: bool = False,
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								                      player: int = 0):
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								        self.inventory[slot] = {
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								            'item': item,
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								            'price': price,
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								            'max': max,
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								            'replacement': replacement,
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								            'replacement_price': replacement_price,
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								            'create_location': create_location,
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								            'player': player
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								        }
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								    def push_inventory(self, slot: int, item: str, price: int, max: int = 1, player: int = 0):
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								        if not self.inventory[slot]:
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								            raise ValueError("Inventory can't be pushed back if it doesn't exist")
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											2021-01-29 00:21:42 -08:00
										 
									 
								 
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								        if not self.can_push_inventory(slot):
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								            logging.warning(f'Warning, there is already an item pushed into this slot.')
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								        self.inventory[slot] = {
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								            'item': item,
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								            'price': price,
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								            'max': max,
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								            'replacement': self.inventory[slot]["item"],
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								            'replacement_price': self.inventory[slot]["price"],
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								            'create_location': self.inventory[slot]["create_location"],
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								            'player': player
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								        }
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								    def can_push_inventory(self, slot: int):
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								        return self.inventory[slot] and not self.inventory[slot]["replacement"]
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								class TakeAny(Shop):
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								    type = ShopType.TakeAny
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								class UpgradeShop(Shop):
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								    type = ShopType.UpgradeShop
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								    # Potions break due to VRAM flags set in UpgradeShop.
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								    # Didn't check for more things breaking as not much else can be shuffled here currently
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								    blacklist = item_name_groups["Potions"]
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								shop_class_mapping = {ShopType.UpgradeShop: UpgradeShop,
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								                      ShopType.Shop: Shop,
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								                      ShopType.TakeAny: TakeAny}
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											2021-01-22 05:40:50 -08:00
										 
									 
								 
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								def FillDisabledShopSlots(world):
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								    shop_slots: Set[ALttPLocation] = {location for shop_locations in (shop.region.locations for shop in world.shops)
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								                                      for location in shop_locations if location.shop_slot and location.shop_slot_disabled}
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								    for location in shop_slots:
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								        location.shop_slot_disabled = True
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								        slot_num = int(location.name[-1]) - 1
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								        shop: Shop = location.parent_region.shop
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							 | 
							
								
							 | 
							
								
							 | 
							
							
								        location.item = ItemFactory(shop.inventory[slot_num]['item'], location.player)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        location.item_rule = lambda item: item.name == location.item.name and item.player == location.player
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								def ShopSlotFill(world):
							 | 
						
					
						
							
								
									
										
										
										
											2021-02-21 20:17:24 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    shop_slots: Set[ALttPLocation] = {location for shop_locations in (shop.region.locations for shop in world.shops)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                      for location in shop_locations if location.shop_slot}
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-17 22:58:52 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    removed = set()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    for location in shop_slots:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        slot_num = int(location.name[-1]) - 1
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        shop: Shop = location.parent_region.shop
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-22 05:40:50 -08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        if not shop.can_push_inventory(slot_num) or location.shop_slot_disabled:
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-29 00:21:42 -08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            location.shop_slot_disabled = True
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-17 22:58:52 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            removed.add(location)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    if removed:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        shop_slots -= removed
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    if shop_slots:
							 | 
						
					
						
							
								
									
										
										
										
											2021-02-03 14:24:29 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        del shop_slots
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        from Fill import swap_location_item
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        # TODO: allow each game to register a blacklist to be used here?
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        blacklist_words = {"Rupee"}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        blacklist_words = {item_name for item_name in item_table if any(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            blacklist_word in item_name for blacklist_word in blacklist_words)}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        blacklist_words.add("Bee")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-03-07 22:05:07 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        locations_per_sphere = list(sorted(sphere, key=lambda location: location.name) for sphere in world.get_spheres())
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        # currently special care needs to be taken so that Shop.region.locations.item is identical to Shop.inventory
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        # Potentially create Locations as needed and make inventory the only source, to prevent divergence
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-17 23:17:14 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        cumu_weights = []
							 | 
						
					
						
							
								
									
										
										
										
											2021-02-03 14:24:29 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        shops_per_sphere = []
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        candidates_per_sphere = []
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        # sort spheres into piles of valid candidates and shops
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for sphere in locations_per_sphere:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            current_shops_slots = []
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            current_candidates = []
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            shops_per_sphere.append(current_shops_slots)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            candidates_per_sphere.append(current_candidates)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for location in sphere:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                if location.shop_slot:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    if not location.shop_slot_disabled:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        current_shops_slots.append(location)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                elif not location.locked and not location.item.name in blacklist_words:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    current_candidates.append(location)
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-17 23:17:14 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            if cumu_weights:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                x = cumu_weights[-1]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            else:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                x = 0
							 | 
						
					
						
							
								
									
										
										
										
											2021-02-03 14:24:29 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            cumu_weights.append(len(current_candidates) + x)
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-17 23:17:14 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-02-03 14:24:29 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            world.random.shuffle(current_candidates)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-02-07 09:45:30 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        del locations_per_sphere
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-17 23:17:14 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-02-03 14:24:29 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        for i, current_shop_slots in enumerate(shops_per_sphere):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if current_shop_slots:
							 | 
						
					
						
							
								
									
										
										
										
											2021-03-26 13:23:17 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                # getting all candidates and shuffling them feels cpu expensive, there may be a better method
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                candidates = [(location, i) for i, candidates in enumerate(candidates_per_sphere[i:], start=i)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                              for location in candidates]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                world.random.shuffle(candidates)
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-17 23:17:14 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                for location in current_shop_slots:
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-17 22:58:52 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                    shop: Shop = location.parent_region.shop
							 | 
						
					
						
							
								
									
										
										
										
											2021-03-26 13:23:17 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                    for index, (c, swapping_sphere_id) in enumerate(candidates):  # chosen item locations
							 | 
						
					
						
							
								
									
										
										
										
											2021-02-03 14:24:29 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                        if c.item_rule(location.item) and location.item_rule(c.item):
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            swap_location_item(c, location, check_locked=False)
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-17 23:17:14 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                            logger.debug(f'Swapping {c} into {location}:: {location.item}')
							 | 
						
					
						
							
								
									
										
										
										
											2021-03-26 13:23:17 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                            # remove candidate
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            candidates_per_sphere[swapping_sphere_id].remove(c)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            candidates.pop(index)
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-17 22:58:52 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                            break
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    else:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        # This *should* never happen. But let's fail safely just in case.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        logger.warning("Ran out of ShopShuffle Item candidate locations.")
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-22 05:40:50 -08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                        location.shop_slot_disabled = True
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-17 22:58:52 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                        continue
							 | 
						
					
						
							
								
									
										
										
										
											2021-02-03 14:24:29 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-17 22:58:52 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                    item_name = location.item.name
							 | 
						
					
						
							
								
									
										
										
										
											2021-04-16 21:41:19 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                    if location.item.game != "A Link to the Past":
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        price = world.random.randrange(1, 28)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    elif any(x in item_name for x in ['Compass', 'Map', 'Single Bomb', 'Single Arrow', 'Piece of Heart']):
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-17 22:58:52 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                        price = world.random.randrange(1, 7)
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-31 06:47:57 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                    elif any(x in item_name for x in ['Arrow', 'Bomb', 'Clock']):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        price = world.random.randrange(2, 14)
							 | 
						
					
						
							
								
									
										
										
										
											2021-02-07 10:05:25 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                    elif any(x in item_name for x in ['Small Key', 'Heart']):
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-31 06:47:57 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                        price = world.random.randrange(4, 28)
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-17 22:58:52 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                    else:
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-31 06:47:57 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                        price = world.random.randrange(8, 56)
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-17 22:58:52 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-02-07 10:05:25 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                    shop.push_inventory(int(location.name[-1]) - 1, item_name, price * 5, 1,
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-17 22:58:52 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                                        location.item.player if location.item.player != location.player else 0)
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-17 23:17:14 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								def create_shops(world, player: int):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    option = world.shop_shuffle[player]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-18 04:48:20 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    player_shop_table = shop_table.copy()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    if "w" in option:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        player_shop_table["Potion Shop"] = player_shop_table["Potion Shop"]._replace(locked=False)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        dynamic_shop_slots = total_dynamic_shop_slots + 3
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    else:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        dynamic_shop_slots = total_dynamic_shop_slots
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-06-08 21:58:11 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    num_slots = min(dynamic_shop_slots, world.shop_item_slots[player])
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-18 04:48:20 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    single_purchase_slots: List[bool] = [True] * num_slots + [False] * (dynamic_shop_slots - num_slots)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    world.random.shuffle(single_purchase_slots)
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    if 'g' in option or 'f' in option:
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-20 13:02:34 -08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        default_shop_table = [i for l in [shop_generation_types[x] for x in ['arrows', 'bombs', 'potions', 'shields', 'bottle'] if not world.retro[player] or x != 'arrows'] for i in l]
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-20 04:22:01 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        new_basic_shop = world.random.sample(default_shop_table, k=3)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        new_dark_shop = world.random.sample(default_shop_table, k=3)
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-18 04:48:20 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        for name, shop in player_shop_table.items():
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-22 07:08:50 -08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            typ, shop_id, keeper, custom, locked, items, sram_offset = shop
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-18 04:48:20 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            if not locked:
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-20 04:22:01 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                new_items = world.random.sample(default_shop_table, k=3)
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                if 'f' not in option:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    if items == _basic_shop_defaults:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        new_items = new_basic_shop
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    elif items == _dark_world_shop_defaults:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        new_items = new_dark_shop
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                keeper = world.random.choice([0xA0, 0xC1, 0xFF])
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-22 07:08:50 -08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                player_shop_table[name] = ShopData(typ, shop_id, keeper, custom, locked, new_items, sram_offset)
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-18 04:48:20 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    if world.mode[player] == "inverted":
							 | 
						
					
						
							
								
									
										
										
										
											2021-02-03 14:24:29 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        # make sure that blue potion is available in inverted, special case locked = None; lock when done.
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-18 04:48:20 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        player_shop_table["Dark Lake Hylia Shop"] = \
							 | 
						
					
						
							
								
									
										
										
										
											2021-02-03 14:24:29 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            player_shop_table["Dark Lake Hylia Shop"]._replace(items=_inverted_hylia_shop_defaults, locked=None)
							 | 
						
					
						
							
								
									
										
										
										
											2021-02-07 09:45:30 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    chance_100 = int(world.retro[player])*0.25+int(world.keyshuffle[player] == "universal") * 0.5
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-22 07:08:50 -08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    for region_name, (room_id, type, shopkeeper, custom, locked, inventory, sram_offset) in player_shop_table.items():
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        region = world.get_region(region_name, player)
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-22 07:08:50 -08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        shop: Shop = shop_class_mapping[type](region, room_id, shopkeeper, custom, locked, sram_offset)
							 | 
						
					
						
							
								
									
										
										
										
											2021-02-03 14:24:29 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        # special case: allow shop slots, but do not allow overwriting of base inventory behind them
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if locked is None:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            shop.locked = True
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        region.shop = shop
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        world.shops.append(shop)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for index, item in enumerate(inventory):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            shop.add_inventory(index, *item)
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-22 05:40:50 -08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            if not locked and num_slots:
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-18 04:48:20 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                slot_name = "{} Slot {}".format(region.name, index + 1)
							 | 
						
					
						
							
								
									
										
										
										
											2021-02-21 20:17:24 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                loc = ALttPLocation(player, slot_name, address=shop_table_by_location[slot_name],
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                    parent=region, hint_text="for sale")
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-18 04:48:20 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                loc.shop_slot = True
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                loc.locked = True
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-22 05:40:50 -08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                if single_purchase_slots.pop():
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-26 07:06:33 -08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                    if world.goal[player] != 'icerodhunt':
							 | 
						
					
						
							
								
									
										
										
										
											2021-02-07 09:45:30 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                        if world.random.random() < chance_100:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            additional_item = 'Rupees (100)'
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        else:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            additional_item = 'Rupees (50)'
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-26 07:06:33 -08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                    else:
							 | 
						
					
						
							
								
									
										
										
										
											2021-02-07 06:34:42 -08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                        additional_item = GetBeemizerItem(world, player, 'Nothing')
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-22 05:40:50 -08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                    loc.item = ItemFactory(additional_item, player)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                else:
							 | 
						
					
						
							
								
									
										
										
										
											2021-02-07 06:34:42 -08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                    loc.item = ItemFactory(GetBeemizerItem(world, player, 'Nothing'), player)
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-22 05:40:50 -08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                    loc.shop_slot_disabled = True
							 | 
						
					
						
							
								
									
										
										
										
											2021-03-07 22:49:00 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                loc.item.world = world
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-18 04:48:20 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                shop.region.locations.append(loc)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                world.dynamic_locations.append(loc)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                world.clear_location_cache()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								class ShopData(NamedTuple):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    room: int
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    type: ShopType
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    shopkeeper: int
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    custom: bool
							 | 
						
					
						
							
								
									
										
										
										
											2021-02-03 14:24:29 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    locked: Optional[bool]
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-18 04:48:20 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    items: List
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-22 07:08:50 -08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    sram_offset: int
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-17 23:17:14 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-22 07:08:50 -08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								# (type, room_id, shopkeeper, custom, locked, [items], sram_offset)
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								# item = (item, price, max=0, replacement=None, replacement_price=0)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								_basic_shop_defaults = [('Red Potion', 150), ('Small Heart', 10), ('Bombs (10)', 50)]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								_dark_world_shop_defaults = [('Red Potion', 150), ('Blue Shield', 50), ('Bombs (10)', 50)]
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-18 04:48:20 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								_inverted_hylia_shop_defaults = [('Blue Potion', 160), ('Blue Shield', 50), ('Bombs (10)', 50)]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								shop_table: Dict[str, ShopData] = {
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-22 07:08:50 -08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    'Cave Shop (Dark Death Mountain)': ShopData(0x0112, ShopType.Shop, 0xC1, True, False, _basic_shop_defaults, 0),
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-18 04:48:20 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    'Red Shield Shop': ShopData(0x0110, ShopType.Shop, 0xC1, True, False,
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-22 07:08:50 -08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                                [('Red Shield', 500), ('Bee', 10), ('Arrows (10)', 30)], 3),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    'Dark Lake Hylia Shop': ShopData(0x010F, ShopType.Shop, 0xC1, True, False, _dark_world_shop_defaults, 6),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    'Dark World Lumberjack Shop': ShopData(0x010F, ShopType.Shop, 0xC1, True, False, _dark_world_shop_defaults, 9),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    'Village of Outcasts Shop': ShopData(0x010F, ShopType.Shop, 0xC1, True, False, _dark_world_shop_defaults, 12),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    'Dark World Potion Shop': ShopData(0x010F, ShopType.Shop, 0xC1, True, False, _dark_world_shop_defaults, 15),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    'Light World Death Mountain Shop': ShopData(0x00FF, ShopType.Shop, 0xA0, True, False, _basic_shop_defaults, 18),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    'Kakariko Shop': ShopData(0x011F, ShopType.Shop, 0xA0, True, False, _basic_shop_defaults, 21),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    'Cave Shop (Lake Hylia)': ShopData(0x0112, ShopType.Shop, 0xA0, True, False, _basic_shop_defaults, 24),
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-18 04:48:20 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    'Potion Shop': ShopData(0x0109, ShopType.Shop, 0xA0, True, True,
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-22 07:08:50 -08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                            [('Red Potion', 120), ('Green Potion', 60), ('Blue Potion', 160)], 27),
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-18 04:48:20 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    'Capacity Upgrade': ShopData(0x0115, ShopType.UpgradeShop, 0x04, True, True,
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-22 07:08:50 -08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                                 [('Bomb Upgrade (+5)', 100, 7), ('Arrow Upgrade (+5)', 100, 7)], 30)
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-18 04:48:20 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								total_shop_slots = len(shop_table) * 3
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								total_dynamic_shop_slots = sum(3 for shopname, data in shop_table.items() if not data[4])  # data[4] -> locked
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								SHOP_ID_START = 0x400000
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-19 06:03:44 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								shop_table_by_location_id = {cnt: s for cnt, s in enumerate(
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-22 07:08:50 -08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    (f"{name} Slot {num}" for name in [key for key, value in sorted(shop_table.items(), key=lambda item: item[1].sram_offset)]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     for num in range(1, 4)), start=SHOP_ID_START)}
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-19 06:03:44 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								shop_table_by_location_id[(SHOP_ID_START + total_shop_slots)] = "Old Man Sword Cave"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								shop_table_by_location_id[(SHOP_ID_START + total_shop_slots + 1)] = "Take-Any #1"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								shop_table_by_location_id[(SHOP_ID_START + total_shop_slots + 2)] = "Take-Any #2"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								shop_table_by_location_id[(SHOP_ID_START + total_shop_slots + 3)] = "Take-Any #3"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								shop_table_by_location_id[(SHOP_ID_START + total_shop_slots + 4)] = "Take-Any #4"
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								shop_table_by_location = {y: x for x, y in shop_table_by_location_id.items()}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								shop_generation_types = {
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-20 04:22:01 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    'arrows': [('Single Arrow', 5), ('Arrows (10)', 50)],
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    'bombs': [('Single Bomb', 10), ('Bombs (3)', 30), ('Bombs (10)', 50)],
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    'shields': [('Red Shield', 500), ('Blue Shield', 50)],
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    'potions': [('Red Potion', 150), ('Green Potion', 90), ('Blue Potion', 190)],
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    'discount_potions': [('Red Potion', 120), ('Green Potion', 60), ('Blue Potion', 160)],
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    'bottle': [('Small Heart', 10), ('Apple', 50), ('Bee', 10), ('Good Bee', 100), ('Faerie', 100), ('Magic Jar', 100)],
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    'time': [('Red Clock', 100), ('Blue Clock', 200), ('Green Clock', 300)],
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							
								
									
										
										
										
											2021-01-30 06:46:17 +01:00
										 
									 
								 
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								def set_up_shops(world, player: int):
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								    # TODO: move hard+ mode changes for shields here, utilizing the new shops
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								    if world.retro[player]:
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								        rss = world.get_region('Red Shield Shop', player).shop
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								        replacement_items = [['Red Potion', 150], ['Green Potion', 75], ['Blue Potion', 200], ['Bombs (10)', 50],
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								                             ['Blue Shield', 50], ['Small Heart', 10]]  # Can't just replace the single arrow with 10 arrows as retro doesn't need them.
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								        if world.keyshuffle[player] == "universal":
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								            replacement_items.append(['Small Key (Universal)', 100])
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								        replacement_item = world.random.choice(replacement_items)
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								        rss.add_inventory(2, 'Single Arrow', 80, 1, replacement_item[0], replacement_item[1])
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								        rss.locked = True
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								    if world.keyshuffle[player] == "universal" or world.retro[player]:
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								        for shop in world.random.sample([s for s in world.shops if
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								                                         s.custom and not s.locked and s.type == ShopType.Shop and s.region.player == player],
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								                                        5):
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								            shop.locked = True
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								            slots = [0, 1, 2]
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								            world.random.shuffle(slots)
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								            slots = iter(slots)
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								            if world.keyshuffle[player] == "universal":
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								                shop.add_inventory(next(slots), 'Small Key (Universal)', 100)
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								            if world.retro[player]:
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								                shop.push_inventory(next(slots), 'Single Arrow', 80)
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								def shuffle_shops(world, items, player: int):
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								    option = world.shop_shuffle[player]
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								    if 'u' in option:
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								        progressive = world.progressive[player]
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								        progressive = world.random.choice([True, False]) if progressive == 'random' else progressive == 'on'
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								        progressive &= world.goal == 'icerodhunt'
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								        new_items = ["Bomb Upgrade (+5)"] * 6
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								        new_items.append("Bomb Upgrade (+5)" if progressive else "Bomb Upgrade (+10)")
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								        if not world.retro[player]:
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								            new_items += ["Arrow Upgrade (+5)"] * 6
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								            new_items.append("Arrow Upgrade (+5)" if progressive else "Arrow Upgrade (+10)")
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								        world.random.shuffle(new_items)  # Decide what gets tossed randomly if it can't insert everything.
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								        capacityshop: Optional[Shop] = None
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								        for shop in world.shops:
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								            if shop.type == ShopType.UpgradeShop and shop.region.player == player and \
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								                    shop.region.name == "Capacity Upgrade":
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								                shop.clear_inventory()
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								                capacityshop = shop
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								        if world.goal[player] != 'icerodhunt':
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								            for i, item in enumerate(items):
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								                if item.name in trap_replaceable:
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								                    items[i] = ItemFactory(new_items.pop(), player)
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								                    if not new_items:
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								                        break
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								            else:
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								                logging.warning(f"Not all upgrades put into Player{player}' item pool. Putting remaining items in Capacity Upgrade shop instead.")
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								                bombupgrades = sum(1 for item in new_items if 'Bomb Upgrade' in item)
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								                arrowupgrades = sum(1 for item in new_items if 'Arrow Upgrade' in item)
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								                if bombupgrades:
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								                    capacityshop.add_inventory(1, 'Bomb Upgrade (+5)', 100, bombupgrades)
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								                if arrowupgrades:
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								                    capacityshop.add_inventory(1, 'Arrow Upgrade (+5)', 100, arrowupgrades)
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								        else:
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								            for item in new_items:
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								                world.push_precollected(ItemFactory(item, player))
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								    if 'p' in option or 'i' in option:
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								        shops = []
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								        upgrade_shops = []
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								        total_inventory = []
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								        for shop in world.shops:
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								            if shop.region.player == player:
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								                if shop.type == ShopType.UpgradeShop:
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								                    upgrade_shops.append(shop)
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											2021-02-03 14:24:29 +01:00
										 
									 
								 
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								                elif shop.type == ShopType.Shop and not shop.locked:
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								                    shops.append(shop)
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								                    total_inventory.extend(shop.inventory)
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											2021-01-30 06:46:17 +01:00
										 
									 
								 
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								        if 'p' in option:
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								            def price_adjust(price: int) -> int:
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								                # it is important that a base price of 0 always returns 0 as new price!
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								                adjust = 2 if price < 100 else 5
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								                return int((price / adjust) * (0.5 + world.random.random() * 1.5)) * adjust
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								            def adjust_item(item):
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								                if item:
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								                    item["price"] = price_adjust(item["price"])
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								                    item['replacement_price'] = price_adjust(item["price"])
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								            for item in total_inventory:
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								                adjust_item(item)
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								            for shop in upgrade_shops:
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								                for item in shop.inventory:
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								                    adjust_item(item)
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								        if 'i' in option:
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								            world.random.shuffle(total_inventory)
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								            i = 0
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								            for shop in shops:
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								                slots = shop.slots
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								                shop.inventory = total_inventory[i:i + slots]
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								                i += slots
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