Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								from __future__ import annotations
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											2024-11-27 03:28:00 +01:00
										 
									 
								 
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								from graphlib import TopologicalSorter
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								from typing import Iterable, Mapping, Callable
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								from .game_content import StardewContent, ContentPack, StardewFeatures
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								from .vanilla.base import base_game as base_game_content_pack
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											2025-04-08 12:37:45 -04:00
										 
									 
								 
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								from ..data.game_item import GameItem, Source
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								def unpack_content(features: StardewFeatures, packs: Iterable[ContentPack]) -> StardewContent:
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								    # Base game is always registered first.
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								    content = StardewContent(features)
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								    packs_to_finalize = [base_game_content_pack]
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								    register_pack(content, base_game_content_pack)
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								    # Content packs are added in order based on their dependencies
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								    sorter = TopologicalSorter()
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								    packs_by_name = {p.name: p for p in packs}
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								    # Build the dependency graph
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								    for name, pack in packs_by_name.items():
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								        sorter.add(name,
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								                   *pack.dependencies,
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								                   *(wd for wd in pack.weak_dependencies if wd in packs_by_name))
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								    # Graph is traversed in BFS
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								    sorter.prepare()
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								    while sorter.is_active():
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								        # Packs get shuffled in TopologicalSorter, most likely due to hash seeding.
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								        for pack_name in sorted(sorter.get_ready()):
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								            pack = packs_by_name[pack_name]
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								            register_pack(content, pack)
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								            sorter.done(pack_name)
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								            packs_to_finalize.append(pack)
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								    prune_inaccessible_items(content)
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								    for pack in packs_to_finalize:
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								        pack.finalize_hook(content)
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								    # Maybe items without source should be removed at some point
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								    return content
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								def register_pack(content: StardewContent, pack: ContentPack):
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								    # register regions
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								    # register entrances
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								    register_sources_and_call_hook(content, pack.harvest_sources, pack.harvest_source_hook)
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								    register_sources_and_call_hook(content, pack.shop_sources, pack.shop_source_hook)
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								    register_sources_and_call_hook(content, pack.crafting_sources, pack.crafting_hook)
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								    register_sources_and_call_hook(content, pack.artisan_good_sources, pack.artisan_good_hook)
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								    for fish in pack.fishes:
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								        content.fishes[fish.name] = fish
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								    pack.fish_hook(content)
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								    for villager in pack.villagers:
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								        content.villagers[villager.name] = villager
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								    pack.villager_hook(content)
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											2025-04-08 12:37:45 -04:00
										 
									 
								 
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								    for building in pack.farm_buildings:
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								        content.farm_buildings[building.name] = building
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								    pack.farm_building_hook(content)
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											2025-04-20 10:17:22 -04:00
										 
									 
								 
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								    for animal in pack.animals:
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								        content.animals[animal.name] = animal
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								    pack.animal_hook(content)
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								    for skill in pack.skills:
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								        content.skills[skill.name] = skill
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								    pack.skill_hook(content)
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								    # register_quests
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								    # ...
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								    content.registered_packs.add(pack.name)
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								def register_sources_and_call_hook(content: StardewContent,
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											2025-04-08 12:37:45 -04:00
										 
									 
								 
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								                                   sources_by_item_name: Mapping[str, Iterable[Source]],
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								                                   hook: Callable[[StardewContent], None]):
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								    for item_name, sources in sources_by_item_name.items():
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								        item = content.game_items.setdefault(item_name, GameItem(item_name))
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								        item.add_sources(sources)
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								        for source in sources:
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								            for requirement_name, tags in source.requirement_tags.items():
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								                requirement_item = content.game_items.setdefault(requirement_name, GameItem(requirement_name))
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								                requirement_item.add_tags(tags)
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								    hook(content)
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								def prune_inaccessible_items(content: StardewContent):
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								    for item in list(content.game_items.values()):
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								        if not item.sources:
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								            content.game_items.pop(item.name)
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