| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | from .pelican_town import pelican_town as pelican_town_content_pack | 
					
						
							|  |  |  | from ..game_content import ContentPack | 
					
						
							| 
									
										
										
										
											2025-04-20 10:17:22 -04:00
										 |  |  | from ...data.animal import IncubatorSource, Animal, AnimalName | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | from ...data.harvest import FruitBatsSource, MushroomCaveSource | 
					
						
							| 
									
										
										
										
											2025-04-20 10:17:22 -04:00
										 |  |  | from ...data.shop import ShopSource | 
					
						
							|  |  |  | from ...strings.animal_product_names import AnimalProduct | 
					
						
							|  |  |  | from ...strings.building_names import Building | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | from ...strings.forageable_names import Forageable, Mushroom | 
					
						
							| 
									
										
										
										
											2025-04-20 10:17:22 -04:00
										 |  |  | from ...strings.region_names import Region | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  | the_farm = ContentPack( | 
					
						
							|  |  |  |     "The Farm (Vanilla)", | 
					
						
							|  |  |  |     dependencies=( | 
					
						
							|  |  |  |         pelican_town_content_pack.name, | 
					
						
							|  |  |  |     ), | 
					
						
							|  |  |  |     harvest_sources={ | 
					
						
							|  |  |  |         # Fruit cave | 
					
						
							|  |  |  |         Forageable.blackberry: ( | 
					
						
							|  |  |  |             FruitBatsSource(), | 
					
						
							|  |  |  |         ), | 
					
						
							|  |  |  |         Forageable.salmonberry: ( | 
					
						
							|  |  |  |             FruitBatsSource(), | 
					
						
							|  |  |  |         ), | 
					
						
							|  |  |  |         Forageable.spice_berry: ( | 
					
						
							|  |  |  |             FruitBatsSource(), | 
					
						
							|  |  |  |         ), | 
					
						
							|  |  |  |         Forageable.wild_plum: ( | 
					
						
							|  |  |  |             FruitBatsSource(), | 
					
						
							|  |  |  |         ), | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         # Mushrooms | 
					
						
							|  |  |  |         Mushroom.common: ( | 
					
						
							|  |  |  |             MushroomCaveSource(), | 
					
						
							|  |  |  |         ), | 
					
						
							|  |  |  |         Mushroom.chanterelle: ( | 
					
						
							|  |  |  |             MushroomCaveSource(), | 
					
						
							|  |  |  |         ), | 
					
						
							|  |  |  |         Mushroom.morel: ( | 
					
						
							|  |  |  |             MushroomCaveSource(), | 
					
						
							|  |  |  |         ), | 
					
						
							|  |  |  |         Mushroom.purple: ( | 
					
						
							|  |  |  |             MushroomCaveSource(), | 
					
						
							|  |  |  |         ), | 
					
						
							|  |  |  |         Mushroom.red: ( | 
					
						
							|  |  |  |             MushroomCaveSource(), | 
					
						
							|  |  |  |         ), | 
					
						
							| 
									
										
										
										
											2025-04-20 10:17:22 -04:00
										 |  |  |     }, | 
					
						
							|  |  |  |     animals=( | 
					
						
							|  |  |  |         Animal(AnimalName.chicken, | 
					
						
							|  |  |  |                required_building=Building.coop, | 
					
						
							|  |  |  |                sources=( | 
					
						
							|  |  |  |                    ShopSource(shop_region=Region.ranch, money_price=800), | 
					
						
							|  |  |  |                    # For now there is no way to obtain the starter item, so this adds additional rules in the system for nothing. | 
					
						
							|  |  |  |                    # IncubatorSource(AnimalProduct.egg_starter) | 
					
						
							|  |  |  |                )), | 
					
						
							|  |  |  |         Animal(AnimalName.cow, | 
					
						
							|  |  |  |                required_building=Building.barn, | 
					
						
							|  |  |  |                sources=( | 
					
						
							|  |  |  |                    ShopSource(shop_region=Region.ranch, money_price=1500), | 
					
						
							|  |  |  |                )), | 
					
						
							|  |  |  |         Animal(AnimalName.goat, | 
					
						
							|  |  |  |                required_building=Building.big_barn, | 
					
						
							|  |  |  |                sources=( | 
					
						
							|  |  |  |                    ShopSource(shop_region=Region.ranch, money_price=4000), | 
					
						
							|  |  |  |                )), | 
					
						
							|  |  |  |         Animal(AnimalName.duck, | 
					
						
							|  |  |  |                required_building=Building.big_coop, | 
					
						
							|  |  |  |                sources=( | 
					
						
							|  |  |  |                    ShopSource(shop_region=Region.ranch, money_price=1200), | 
					
						
							|  |  |  |                    # For now there is no way to obtain the starter item, so this adds additional rules in the system for nothing. | 
					
						
							|  |  |  |                    # IncubatorSource(AnimalProduct.duck_egg_starter) | 
					
						
							|  |  |  |                )), | 
					
						
							|  |  |  |         Animal(AnimalName.sheep, | 
					
						
							|  |  |  |                required_building=Building.deluxe_barn, | 
					
						
							|  |  |  |                sources=( | 
					
						
							|  |  |  |                    ShopSource(shop_region=Region.ranch, money_price=8000), | 
					
						
							|  |  |  |                )), | 
					
						
							|  |  |  |         Animal(AnimalName.rabbit, | 
					
						
							|  |  |  |                required_building=Building.deluxe_coop, | 
					
						
							|  |  |  |                sources=( | 
					
						
							|  |  |  |                    ShopSource(shop_region=Region.ranch, money_price=8000), | 
					
						
							|  |  |  |                )), | 
					
						
							|  |  |  |         Animal(AnimalName.pig, | 
					
						
							|  |  |  |                required_building=Building.deluxe_barn, | 
					
						
							|  |  |  |                sources=( | 
					
						
							|  |  |  |                    ShopSource(shop_region=Region.ranch, money_price=16000), | 
					
						
							|  |  |  |                )), | 
					
						
							|  |  |  |         Animal(AnimalName.void_chicken, | 
					
						
							|  |  |  |                required_building=Building.big_coop, | 
					
						
							|  |  |  |                sources=( | 
					
						
							|  |  |  |                    IncubatorSource(AnimalProduct.void_egg_starter), | 
					
						
							|  |  |  |                )), | 
					
						
							|  |  |  |         Animal(AnimalName.golden_chicken, | 
					
						
							|  |  |  |                required_building=Building.big_coop, | 
					
						
							|  |  |  |                sources=( | 
					
						
							|  |  |  |                    IncubatorSource(AnimalProduct.golden_egg_starter), | 
					
						
							|  |  |  |                )), | 
					
						
							|  |  |  |         Animal(AnimalName.dinosaur, | 
					
						
							|  |  |  |                required_building=Building.big_coop, | 
					
						
							|  |  |  |                sources=( | 
					
						
							|  |  |  |                    # We should use the starter item here, but since the dinosaur egg is also an artifact, it's part of the museum rules | 
					
						
							|  |  |  |                    # and I do not want to touch it yet. | 
					
						
							|  |  |  |                    # IncubatorSource(AnimalProduct.dinosaur_egg_starter), | 
					
						
							|  |  |  |                    IncubatorSource(AnimalProduct.dinosaur_egg), | 
					
						
							|  |  |  |                )), | 
					
						
							|  |  |  |     ) | 
					
						
							| 
									
										
										
											
												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
											2024-07-07 16:04:25 +03:00
										 |  |  | ) |