| 
									
										
										
										
											2023-03-10 18:14:44 -06:00
										 |  |  | # Archipelago Options API
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | This document covers some of the generic options available using Archipelago's options handling system. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | For more information on where these options go in your world please refer to: | 
					
						
							|  |  |  |  - [world api.md](/docs/world%20api.md) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Archipelago will be abbreviated as "AP" from now on. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ## Option Definitions
 | 
					
						
							|  |  |  | Option parsing in AP is done using different Option classes. For each option you would like to have in your game, you | 
					
						
							|  |  |  | need to create: | 
					
						
							| 
									
										
										
										
											2024-03-28 19:31:59 -05:00
										 |  |  | - A new option class, with a docstring detailing what the option does, to be exposed to the user. | 
					
						
							|  |  |  | - A new entry in the `options_dataclass` definition for your World. | 
					
						
							|  |  |  | By style and convention, the dataclass attributes should be `snake_case`. | 
					
						
							| 
									
										
										
										
											2023-03-10 18:14:44 -06:00
										 |  |  | 
 | 
					
						
							|  |  |  | ### Option Creation
 | 
					
						
							| 
									
										
										
										
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										 |  |  | - If the option supports having multiple sub_options, such as Choice options, these can be defined with | 
					
						
							|  |  |  | `option_value1`. Any attributes of the class with a preceding `option_` is added to the class's `options` lookup. The | 
					
						
							|  |  |  | `option_` is then stripped for users, so will show as `value1` in yaml files. If `auto_display_name` is True, it will | 
					
						
							|  |  |  | display as `Value1` on the webhost. | 
					
						
							|  |  |  | - An alternative name can be set for any specific option by setting an alias attribute | 
					
						
							|  |  |  | (i.e. `alias_value_1 = option_value1`) which will allow users to use either `value_1` or `value1` in their yaml | 
					
						
							|  |  |  | files, and both will resolve as `value1`. This should be used when changing options around, i.e. changing a Toggle to a | 
					
						
							|  |  |  | Choice, and defining `alias_true = option_full`. | 
					
						
							| 
									
										
										
										
											2024-02-24 16:01:54 +00:00
										 |  |  | - All options with a fixed set of possible values (i.e. those which inherit from `Toggle`, `(Text)Choice` or | 
					
						
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										 |  |  | `(Named)Range`) support `random` as a generic option. `random` chooses from any of the available values for that | 
					
						
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											2024-02-24 16:01:54 +00:00
										 |  |  | option, and is reserved by AP. You can set this as your default value, but you cannot define your own `option_random`. | 
					
						
							|  |  |  | However, you can override `from_text` and handle `text == "random"` to customize its behavior or | 
					
						
							|  |  |  | implement it for additional option types. | 
					
						
							| 
									
										
										
										
											2023-04-27 02:33:49 -05:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | As an example, suppose we want an option that lets the user start their game with a sword in their inventory, an option | 
					
						
							|  |  |  | to let the player choose the difficulty, and an option to choose how much health the final boss has. Let's create our | 
					
						
							|  |  |  | option classes (with a docstring), give them a `display_name`, and add them to our game's options dataclass: | 
					
						
							| 
									
										
										
										
											2023-03-10 18:14:44 -06:00
										 |  |  | 
 | 
					
						
							|  |  |  | ```python | 
					
						
							| 
									
										
										
										
											2023-11-15 10:07:42 -06:00
										 |  |  | # options.py
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							| 
									
										
										
										
											2023-10-10 15:30:20 -05:00
										 |  |  | from dataclasses import dataclass | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | from Options import Toggle, Range, Choice, PerGameCommonOptions | 
					
						
							| 
									
										
										
										
											2023-10-10 15:30:20 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | class StartingSword(Toggle): | 
					
						
							|  |  |  |     """Adds a sword to your starting inventory.""" | 
					
						
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										 |  |  |     display_name = "Start With Sword"  # this is the option name as it's displayed to the user on the webhost and in the spoiler log | 
					
						
							| 
									
										
										
										
											2023-03-10 18:14:44 -06:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-01-30 14:42:33 -06:00
										 |  |  | class Difficulty(Choice): | 
					
						
							|  |  |  |     """Sets overall game difficulty.""" | 
					
						
							|  |  |  |     display_name = "Difficulty" | 
					
						
							|  |  |  |     option_easy = 0 | 
					
						
							|  |  |  |     option_normal = 1 | 
					
						
							|  |  |  |     option_hard = 2 | 
					
						
							|  |  |  |     alias_beginner = 0  # same as easy but allows the player to use beginner as an alternative for easy in the result in their options | 
					
						
							|  |  |  |     alias_expert = 2  # same as hard | 
					
						
							|  |  |  |     default = 1  # default to normal | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class FinalBossHP(Range): | 
					
						
							|  |  |  |     """Sets the HP of the final boss""" | 
					
						
							|  |  |  |     display_name = "Final Boss HP" | 
					
						
							|  |  |  |     range_start = 100 | 
					
						
							|  |  |  |     range_end = 10000 | 
					
						
							|  |  |  |     default = 2000 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-10-10 15:30:20 -05:00
										 |  |  | @dataclass | 
					
						
							|  |  |  | class ExampleGameOptions(PerGameCommonOptions): | 
					
						
							|  |  |  |     starting_sword: StartingSword | 
					
						
							| 
									
										
										
										
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										 |  |  |     difficulty: Difficulty | 
					
						
							|  |  |  |     final_boss_health: FinalBossHP | 
					
						
							| 
									
										
										
										
											2023-03-10 18:14:44 -06:00
										 |  |  | ``` | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-01-30 14:42:33 -06:00
										 |  |  | To then submit this to the multiworld, we add it to our world's `__init__.py`: | 
					
						
							| 
									
										
										
										
											2023-03-10 18:14:44 -06:00
										 |  |  | 
 | 
					
						
							|  |  |  | ```python | 
					
						
							|  |  |  | from worlds.AutoWorld import World | 
					
						
							| 
									
										
										
										
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										 |  |  | from .Options import ExampleGameOptions | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class ExampleWorld(World): | 
					
						
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										 |  |  |     # this gives the generator all the definitions for our options | 
					
						
							|  |  |  |     options_dataclass = ExampleGameOptions | 
					
						
							|  |  |  |     # this gives us typing hints for all the options we defined | 
					
						
							|  |  |  |     options: ExampleGameOptions | 
					
						
							| 
									
										
										
										
											2023-03-10 18:14:44 -06:00
										 |  |  | ``` | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-06-14 15:53:42 -07:00
										 |  |  | ### Option Documentation
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Options' [docstrings] are used as their user-facing documentation. They're displayed on the WebHost setup page when a | 
					
						
							|  |  |  | user hovers over the yellow "(?)" icon, and included in the YAML templates generated for each game. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [docstrings]: /docs/world%20api.md#docstrings | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | The WebHost can display Option documentation either as plain text with all whitespace preserved (other than the base | 
					
						
							|  |  |  | indentation), or as HTML generated from the standard Python [reStructuredText] format. Although plain text is the | 
					
						
							|  |  |  | default for backwards compatibility, world authors are encouraged to write their Option documentation as | 
					
						
							| 
									
										
										
										
											2025-01-12 11:01:42 -05:00
										 |  |  | reStructuredText and enable rich text rendering by setting `WebWorld.rich_text_options_doc = True`. | 
					
						
							| 
									
										
										
										
											2024-06-14 15:53:42 -07:00
										 |  |  | 
 | 
					
						
							|  |  |  | [reStructuredText]: https://docutils.sourceforge.io/rst.html | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ```python | 
					
						
							|  |  |  | from worlds.AutoWorld import WebWorld | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class ExampleWebWorld(WebWorld): | 
					
						
							|  |  |  |     # Render all this world's options as rich text. | 
					
						
							|  |  |  |     rich_text_options_doc = True | 
					
						
							|  |  |  | ``` | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | You can set a single option to use rich or plain text by setting | 
					
						
							|  |  |  | `Option.rich_text_doc`. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ```python | 
					
						
							|  |  |  | from Options import Toggle, Range, Choice, PerGameCommonOptions | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class Difficulty(Choice): | 
					
						
							|  |  |  |     """Sets overall game difficulty. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     - **Easy:** All enemies die in one hit. | 
					
						
							|  |  |  |     - **Normal:** Enemies and the player both have normal health bars. | 
					
						
							|  |  |  |     - **Hard:** The player dies in one hit.""" | 
					
						
							|  |  |  |     display_name = "Difficulty" | 
					
						
							|  |  |  |     rich_text_doc = True | 
					
						
							|  |  |  |     option_easy = 0 | 
					
						
							|  |  |  |     option_normal = 1 | 
					
						
							|  |  |  |     option_hard = 2 | 
					
						
							|  |  |  |     default = 1 | 
					
						
							|  |  |  | ``` | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-09-05 15:18:58 -04:00
										 |  |  | ### Option Visibility
 | 
					
						
							|  |  |  | Every option has a Visibility IntFlag, defaulting to `all` (`0b1111`). This lets you choose where the option will be | 
					
						
							|  |  |  | displayed. This only impacts where options are displayed, not how they can be used. Hidden options are still valid | 
					
						
							|  |  |  | options in a yaml. The flags are as follows: | 
					
						
							|  |  |  | * `none` (`0b0000`): This option is not shown anywhere | 
					
						
							|  |  |  | * `template` (`0b0001`): This option shows up in template yamls | 
					
						
							|  |  |  | * `simple_ui` (`0b0010`): This option shows up on the options page | 
					
						
							|  |  |  | * `complex_ui` (`0b0100`): This option shows up on the advanced/weighted options page | 
					
						
							|  |  |  | * `spoiler` (`0b1000`): This option shows up in spoiler logs | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ```python | 
					
						
							|  |  |  | from Options import Choice, Visibility | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class HiddenChoiceOption(Choice): | 
					
						
							|  |  |  |     visibility = Visibility.none | 
					
						
							|  |  |  | ``` | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
											  
											
												WebHost: Massive overhaul of options pages (#2614)
* Implement support for option groups. WebHost options pages still need to be updated.
* Remove debug output
* In-progress conversion of player-options to Jinja rendering
* Support "Randomize" button without JS, transpile SCSS to CSS, include map file for later editors
* Un-alphabetize options, add default group name for item/location Option classes, implement more option types
* Re-flow UI generation to avoid printing rows with unsupported or invalid option types, add support for TextChoice options
* Support all remaining option types
* Rendering improvements and CSS fixes for prettiness
* Wrap options in a form, update button styles, fix labels, disable inputs where the default is random, nuke the JS
* Minor CSS tweaks, as recommended by the designer
* Hide JS-required elements in noscript tag. Add JS reactivity to range, named-range, and randomize buttons.
* Fix labels, add JS handling for TextChoice
* Make option groups collapsable
* PEP8 current option_groups progress (#2604)
* Make the python more PEP8 and remove unneeded imports
* remove LocationSet from `Item & Location Options` group
* It's ugly, but YAML generation is working
* Stop generating JSON files for player-options pages
* Do not include ItemDict entries whose values are zero
* Properly format yaml output
* Save options when form is submitted, load options on page load
* Fix options being omitted from the page if a group has an even number of options
* Implement generate-game, escape option descriptions
* Fix "randomize" checkboxes not properly setting YAML options to "random"
* Add a separator between item/location groups and items/locations in their respective lists
* Implement option presets
* Fix docs to detail what actually ended up happening
* implement option groups on webworld to allow dev sorting (#2616)
* Force extremely long item/location/option names with no spaces to text-wrap
* Fix "randomize" button being too wide in single-column display, change page header to include game name
* Update preset select to read "custom" when updating form inputs. Show error message if the user doesn't input a name
* Un-break weighted-options, add option group names to weighted options
* Nuke weighted-options. Set up framework to rebuild it in Jinja.
* Generate styles with scss, remove styles which will be replaced, add placeholders for worlds
* Support Toggle, DefaultOnToggle, and Choice options in weighted-options
* Implement expand/collapse without JS for worlds and option groups
* Properly style set options
* Implement Range and NamedRange. Also, CSS is hard.
* Add support for remaining option types. JS and backend still forthcoming.
* Add JS functionality for collapsing game divs, populating span values on range updates. Add <noscript> tag to warn users with JS disabled.
* Support showing/hiding game divs based on range value for game
* Add support for adding/deleting range rows
* Save settings to localStorage on form submission
* Save deleted options on form submission
* Break weighted-options into a per-game page.
- Break weighted-options into a per-game page
- Add "advanced options" links to supported games page
- Use details/summary tags on supported games, player-options, and weighted-options
- Fix bug preventing previously deleted rows from being removed on page load if JS is enabled
- Move route handling for options pages to options.py
- Remove world handling from weighted-options
* Implement loading previous settings from localStorage on page load if JS is enabled
* Weighted options can now generate YAML files and single-player games
* options pages now respect option visibility settings for simple and complex pages
* Remove `/weighted-settings` redirect, fix weighted-options link on player-options page
* Fix instance of AutoWorld not having access to proper `random`
* Catch instances of frozenset along with set
* Restore word-wrap in tooltips
* Fix word wrap in player-options labels
* Add `dedent` filter to help with formatting tooltips in player-options
* Do not change the ordering of keys when printing yaml files
* Move necessary import out of conditional statement
* Expand only the first option group by default on both options pages
* Respect option visibility when generating yaml template files
* Swap to double quotes
* Replace instances of `/weighted-settings` with `/weighted-options`, swap out incomplete links
* Strip newlines and spaces after applying dedent filter
* Fix documentation for option groups
* Update site map
* Update various docs
* Sort OptionSet lists alphabetically
* Minor style tweak
* Fix extremely long text overflowing tooltips
* Convert player-options to use CSS grid instead of tables
* Do not display link to weighted-options page on supported games if the options page is an external link
* Update worlds/AutoWorld.py
Bugfix by @alwaysintreble
Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
* Fix NamedRange options not being properly set if a preset it loaded
* Move option-presets route into options.py
* Include preset name in YAML if not "default" and not "custom"
* Removed macros for PlandoBosses and DefaultOnToggle, as they were handled by their parent classes
* Fix not disabling custom inputs when the randomize button is clicked
* Only sort OptionList and OptionSet valid_keys if they are unordered
* Quick style fixes for player-settings to give `select` elements `text-overflow: ellipsis` and increase base size of left-column
* Prevent showing a horizontal scroll bar on player-options if the browser width was beneath a certain threshold
* Fix a bug in weighted-options which prevented inputting a negative value for new range inputs
---------
Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
											
										 
											2024-05-18 00:11:57 -04:00
										 |  |  | ### Option Groups
 | 
					
						
							| 
									
										
										
										
											2024-06-04 14:52:07 -05:00
										 |  |  | Options may be categorized into groups for display on the WebHost. Option groups are displayed in the order specified | 
					
						
							|  |  |  | by your world on the player-options and weighted-options pages. In the generated template files, there will be a comment | 
					
						
							|  |  |  | with the group name at the beginning of each group of options. The `start_collapsed` Boolean only affects how the groups | 
					
						
							|  |  |  | appear on the WebHost, with the grouping being collapsed when this is `True`. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Options without a group name are categorized into a generic "Game Options" group, which is always the first group. If | 
					
						
							|  |  |  | every option for your world is in a group, this group will be removed. There is also an "Items & Location Options" | 
					
						
							|  |  |  | group, which is automatically created using certain specified `item_and_loc_options`. These specified options cannot be | 
					
						
							|  |  |  | removed from this group. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Both the "Game Options" and "Item & Location Options" groups can be overridden by creating your own groups with | 
					
						
							|  |  |  | those names, letting you add options to them and change whether they start collapsed. The "Item & | 
					
						
							|  |  |  | Location Options" group can also be moved to a different position in the group ordering, but "Game Options" will always | 
					
						
							|  |  |  | be first, regardless of where it is in your list. | 
					
						
							| 
									
										
											  
											
												WebHost: Massive overhaul of options pages (#2614)
* Implement support for option groups. WebHost options pages still need to be updated.
* Remove debug output
* In-progress conversion of player-options to Jinja rendering
* Support "Randomize" button without JS, transpile SCSS to CSS, include map file for later editors
* Un-alphabetize options, add default group name for item/location Option classes, implement more option types
* Re-flow UI generation to avoid printing rows with unsupported or invalid option types, add support for TextChoice options
* Support all remaining option types
* Rendering improvements and CSS fixes for prettiness
* Wrap options in a form, update button styles, fix labels, disable inputs where the default is random, nuke the JS
* Minor CSS tweaks, as recommended by the designer
* Hide JS-required elements in noscript tag. Add JS reactivity to range, named-range, and randomize buttons.
* Fix labels, add JS handling for TextChoice
* Make option groups collapsable
* PEP8 current option_groups progress (#2604)
* Make the python more PEP8 and remove unneeded imports
* remove LocationSet from `Item & Location Options` group
* It's ugly, but YAML generation is working
* Stop generating JSON files for player-options pages
* Do not include ItemDict entries whose values are zero
* Properly format yaml output
* Save options when form is submitted, load options on page load
* Fix options being omitted from the page if a group has an even number of options
* Implement generate-game, escape option descriptions
* Fix "randomize" checkboxes not properly setting YAML options to "random"
* Add a separator between item/location groups and items/locations in their respective lists
* Implement option presets
* Fix docs to detail what actually ended up happening
* implement option groups on webworld to allow dev sorting (#2616)
* Force extremely long item/location/option names with no spaces to text-wrap
* Fix "randomize" button being too wide in single-column display, change page header to include game name
* Update preset select to read "custom" when updating form inputs. Show error message if the user doesn't input a name
* Un-break weighted-options, add option group names to weighted options
* Nuke weighted-options. Set up framework to rebuild it in Jinja.
* Generate styles with scss, remove styles which will be replaced, add placeholders for worlds
* Support Toggle, DefaultOnToggle, and Choice options in weighted-options
* Implement expand/collapse without JS for worlds and option groups
* Properly style set options
* Implement Range and NamedRange. Also, CSS is hard.
* Add support for remaining option types. JS and backend still forthcoming.
* Add JS functionality for collapsing game divs, populating span values on range updates. Add <noscript> tag to warn users with JS disabled.
* Support showing/hiding game divs based on range value for game
* Add support for adding/deleting range rows
* Save settings to localStorage on form submission
* Save deleted options on form submission
* Break weighted-options into a per-game page.
- Break weighted-options into a per-game page
- Add "advanced options" links to supported games page
- Use details/summary tags on supported games, player-options, and weighted-options
- Fix bug preventing previously deleted rows from being removed on page load if JS is enabled
- Move route handling for options pages to options.py
- Remove world handling from weighted-options
* Implement loading previous settings from localStorage on page load if JS is enabled
* Weighted options can now generate YAML files and single-player games
* options pages now respect option visibility settings for simple and complex pages
* Remove `/weighted-settings` redirect, fix weighted-options link on player-options page
* Fix instance of AutoWorld not having access to proper `random`
* Catch instances of frozenset along with set
* Restore word-wrap in tooltips
* Fix word wrap in player-options labels
* Add `dedent` filter to help with formatting tooltips in player-options
* Do not change the ordering of keys when printing yaml files
* Move necessary import out of conditional statement
* Expand only the first option group by default on both options pages
* Respect option visibility when generating yaml template files
* Swap to double quotes
* Replace instances of `/weighted-settings` with `/weighted-options`, swap out incomplete links
* Strip newlines and spaces after applying dedent filter
* Fix documentation for option groups
* Update site map
* Update various docs
* Sort OptionSet lists alphabetically
* Minor style tweak
* Fix extremely long text overflowing tooltips
* Convert player-options to use CSS grid instead of tables
* Do not display link to weighted-options page on supported games if the options page is an external link
* Update worlds/AutoWorld.py
Bugfix by @alwaysintreble
Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
* Fix NamedRange options not being properly set if a preset it loaded
* Move option-presets route into options.py
* Include preset name in YAML if not "default" and not "custom"
* Removed macros for PlandoBosses and DefaultOnToggle, as they were handled by their parent classes
* Fix not disabling custom inputs when the randomize button is clicked
* Only sort OptionList and OptionSet valid_keys if they are unordered
* Quick style fixes for player-settings to give `select` elements `text-overflow: ellipsis` and increase base size of left-column
* Prevent showing a horizontal scroll bar on player-options if the browser width was beneath a certain threshold
* Fix a bug in weighted-options which prevented inputting a negative value for new range inputs
---------
Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
											
										 
											2024-05-18 00:11:57 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  | ```python | 
					
						
							|  |  |  | from worlds.AutoWorld import WebWorld | 
					
						
							| 
									
										
										
										
											2024-05-18 19:40:41 -07:00
										 |  |  | from Options import OptionGroup | 
					
						
							| 
									
										
										
										
											2024-06-04 14:52:07 -05:00
										 |  |  | from . import Options | 
					
						
							| 
									
										
											  
											
												WebHost: Massive overhaul of options pages (#2614)
* Implement support for option groups. WebHost options pages still need to be updated.
* Remove debug output
* In-progress conversion of player-options to Jinja rendering
* Support "Randomize" button without JS, transpile SCSS to CSS, include map file for later editors
* Un-alphabetize options, add default group name for item/location Option classes, implement more option types
* Re-flow UI generation to avoid printing rows with unsupported or invalid option types, add support for TextChoice options
* Support all remaining option types
* Rendering improvements and CSS fixes for prettiness
* Wrap options in a form, update button styles, fix labels, disable inputs where the default is random, nuke the JS
* Minor CSS tweaks, as recommended by the designer
* Hide JS-required elements in noscript tag. Add JS reactivity to range, named-range, and randomize buttons.
* Fix labels, add JS handling for TextChoice
* Make option groups collapsable
* PEP8 current option_groups progress (#2604)
* Make the python more PEP8 and remove unneeded imports
* remove LocationSet from `Item & Location Options` group
* It's ugly, but YAML generation is working
* Stop generating JSON files for player-options pages
* Do not include ItemDict entries whose values are zero
* Properly format yaml output
* Save options when form is submitted, load options on page load
* Fix options being omitted from the page if a group has an even number of options
* Implement generate-game, escape option descriptions
* Fix "randomize" checkboxes not properly setting YAML options to "random"
* Add a separator between item/location groups and items/locations in their respective lists
* Implement option presets
* Fix docs to detail what actually ended up happening
* implement option groups on webworld to allow dev sorting (#2616)
* Force extremely long item/location/option names with no spaces to text-wrap
* Fix "randomize" button being too wide in single-column display, change page header to include game name
* Update preset select to read "custom" when updating form inputs. Show error message if the user doesn't input a name
* Un-break weighted-options, add option group names to weighted options
* Nuke weighted-options. Set up framework to rebuild it in Jinja.
* Generate styles with scss, remove styles which will be replaced, add placeholders for worlds
* Support Toggle, DefaultOnToggle, and Choice options in weighted-options
* Implement expand/collapse without JS for worlds and option groups
* Properly style set options
* Implement Range and NamedRange. Also, CSS is hard.
* Add support for remaining option types. JS and backend still forthcoming.
* Add JS functionality for collapsing game divs, populating span values on range updates. Add <noscript> tag to warn users with JS disabled.
* Support showing/hiding game divs based on range value for game
* Add support for adding/deleting range rows
* Save settings to localStorage on form submission
* Save deleted options on form submission
* Break weighted-options into a per-game page.
- Break weighted-options into a per-game page
- Add "advanced options" links to supported games page
- Use details/summary tags on supported games, player-options, and weighted-options
- Fix bug preventing previously deleted rows from being removed on page load if JS is enabled
- Move route handling for options pages to options.py
- Remove world handling from weighted-options
* Implement loading previous settings from localStorage on page load if JS is enabled
* Weighted options can now generate YAML files and single-player games
* options pages now respect option visibility settings for simple and complex pages
* Remove `/weighted-settings` redirect, fix weighted-options link on player-options page
* Fix instance of AutoWorld not having access to proper `random`
* Catch instances of frozenset along with set
* Restore word-wrap in tooltips
* Fix word wrap in player-options labels
* Add `dedent` filter to help with formatting tooltips in player-options
* Do not change the ordering of keys when printing yaml files
* Move necessary import out of conditional statement
* Expand only the first option group by default on both options pages
* Respect option visibility when generating yaml template files
* Swap to double quotes
* Replace instances of `/weighted-settings` with `/weighted-options`, swap out incomplete links
* Strip newlines and spaces after applying dedent filter
* Fix documentation for option groups
* Update site map
* Update various docs
* Sort OptionSet lists alphabetically
* Minor style tweak
* Fix extremely long text overflowing tooltips
* Convert player-options to use CSS grid instead of tables
* Do not display link to weighted-options page on supported games if the options page is an external link
* Update worlds/AutoWorld.py
Bugfix by @alwaysintreble
Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
* Fix NamedRange options not being properly set if a preset it loaded
* Move option-presets route into options.py
* Include preset name in YAML if not "default" and not "custom"
* Removed macros for PlandoBosses and DefaultOnToggle, as they were handled by their parent classes
* Fix not disabling custom inputs when the randomize button is clicked
* Only sort OptionList and OptionSet valid_keys if they are unordered
* Quick style fixes for player-settings to give `select` elements `text-overflow: ellipsis` and increase base size of left-column
* Prevent showing a horizontal scroll bar on player-options if the browser width was beneath a certain threshold
* Fix a bug in weighted-options which prevented inputting a negative value for new range inputs
---------
Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
											
										 
											2024-05-18 00:11:57 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  | class MyWorldWeb(WebWorld): | 
					
						
							|  |  |  |     option_groups = [ | 
					
						
							| 
									
										
										
										
											2024-06-04 14:52:07 -05:00
										 |  |  |         OptionGroup("Color Options", [ | 
					
						
							| 
									
										
											  
											
												WebHost: Massive overhaul of options pages (#2614)
* Implement support for option groups. WebHost options pages still need to be updated.
* Remove debug output
* In-progress conversion of player-options to Jinja rendering
* Support "Randomize" button without JS, transpile SCSS to CSS, include map file for later editors
* Un-alphabetize options, add default group name for item/location Option classes, implement more option types
* Re-flow UI generation to avoid printing rows with unsupported or invalid option types, add support for TextChoice options
* Support all remaining option types
* Rendering improvements and CSS fixes for prettiness
* Wrap options in a form, update button styles, fix labels, disable inputs where the default is random, nuke the JS
* Minor CSS tweaks, as recommended by the designer
* Hide JS-required elements in noscript tag. Add JS reactivity to range, named-range, and randomize buttons.
* Fix labels, add JS handling for TextChoice
* Make option groups collapsable
* PEP8 current option_groups progress (#2604)
* Make the python more PEP8 and remove unneeded imports
* remove LocationSet from `Item & Location Options` group
* It's ugly, but YAML generation is working
* Stop generating JSON files for player-options pages
* Do not include ItemDict entries whose values are zero
* Properly format yaml output
* Save options when form is submitted, load options on page load
* Fix options being omitted from the page if a group has an even number of options
* Implement generate-game, escape option descriptions
* Fix "randomize" checkboxes not properly setting YAML options to "random"
* Add a separator between item/location groups and items/locations in their respective lists
* Implement option presets
* Fix docs to detail what actually ended up happening
* implement option groups on webworld to allow dev sorting (#2616)
* Force extremely long item/location/option names with no spaces to text-wrap
* Fix "randomize" button being too wide in single-column display, change page header to include game name
* Update preset select to read "custom" when updating form inputs. Show error message if the user doesn't input a name
* Un-break weighted-options, add option group names to weighted options
* Nuke weighted-options. Set up framework to rebuild it in Jinja.
* Generate styles with scss, remove styles which will be replaced, add placeholders for worlds
* Support Toggle, DefaultOnToggle, and Choice options in weighted-options
* Implement expand/collapse without JS for worlds and option groups
* Properly style set options
* Implement Range and NamedRange. Also, CSS is hard.
* Add support for remaining option types. JS and backend still forthcoming.
* Add JS functionality for collapsing game divs, populating span values on range updates. Add <noscript> tag to warn users with JS disabled.
* Support showing/hiding game divs based on range value for game
* Add support for adding/deleting range rows
* Save settings to localStorage on form submission
* Save deleted options on form submission
* Break weighted-options into a per-game page.
- Break weighted-options into a per-game page
- Add "advanced options" links to supported games page
- Use details/summary tags on supported games, player-options, and weighted-options
- Fix bug preventing previously deleted rows from being removed on page load if JS is enabled
- Move route handling for options pages to options.py
- Remove world handling from weighted-options
* Implement loading previous settings from localStorage on page load if JS is enabled
* Weighted options can now generate YAML files and single-player games
* options pages now respect option visibility settings for simple and complex pages
* Remove `/weighted-settings` redirect, fix weighted-options link on player-options page
* Fix instance of AutoWorld not having access to proper `random`
* Catch instances of frozenset along with set
* Restore word-wrap in tooltips
* Fix word wrap in player-options labels
* Add `dedent` filter to help with formatting tooltips in player-options
* Do not change the ordering of keys when printing yaml files
* Move necessary import out of conditional statement
* Expand only the first option group by default on both options pages
* Respect option visibility when generating yaml template files
* Swap to double quotes
* Replace instances of `/weighted-settings` with `/weighted-options`, swap out incomplete links
* Strip newlines and spaces after applying dedent filter
* Fix documentation for option groups
* Update site map
* Update various docs
* Sort OptionSet lists alphabetically
* Minor style tweak
* Fix extremely long text overflowing tooltips
* Convert player-options to use CSS grid instead of tables
* Do not display link to weighted-options page on supported games if the options page is an external link
* Update worlds/AutoWorld.py
Bugfix by @alwaysintreble
Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
* Fix NamedRange options not being properly set if a preset it loaded
* Move option-presets route into options.py
* Include preset name in YAML if not "default" and not "custom"
* Removed macros for PlandoBosses and DefaultOnToggle, as they were handled by their parent classes
* Fix not disabling custom inputs when the randomize button is clicked
* Only sort OptionList and OptionSet valid_keys if they are unordered
* Quick style fixes for player-settings to give `select` elements `text-overflow: ellipsis` and increase base size of left-column
* Prevent showing a horizontal scroll bar on player-options if the browser width was beneath a certain threshold
* Fix a bug in weighted-options which prevented inputting a negative value for new range inputs
---------
Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
											
										 
											2024-05-18 00:11:57 -04:00
										 |  |  |             Options.ColorblindMode, | 
					
						
							|  |  |  |             Options.FlashReduction, | 
					
						
							|  |  |  |             Options.UIColors, | 
					
						
							|  |  |  |         ]), | 
					
						
							|  |  |  |     ] | 
					
						
							|  |  |  | ``` | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-03-10 18:14:44 -06:00
										 |  |  | ### Option Checking
 | 
					
						
							|  |  |  | Options are parsed by `Generate.py` before the worlds are created, and then the option classes are created shortly after | 
					
						
							|  |  |  | world instantiation. These are created as attributes on the MultiWorld and can be accessed with | 
					
						
							| 
									
										
										
										
											2023-10-10 15:30:20 -05:00
										 |  |  | `self.options.my_option_name`. This is an instance of the option class, which supports direct comparison methods to | 
					
						
							| 
									
										
										
										
											2023-03-10 18:14:44 -06:00
										 |  |  | relevant objects (like comparing a Toggle class to a `bool`). If you need to access the option result directly, this is | 
					
						
							|  |  |  | the option class's `value` attribute. For our example above we can do a simple check: | 
					
						
							|  |  |  | ```python | 
					
						
							| 
									
										
										
										
											2023-10-10 15:30:20 -05:00
										 |  |  | if self.options.starting_sword: | 
					
						
							| 
									
										
										
										
											2023-03-10 18:14:44 -06:00
										 |  |  |     do_some_things() | 
					
						
							|  |  |  | ``` | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | or if I need a boolean object, such as in my slot_data I can access it as: | 
					
						
							|  |  |  | ```python | 
					
						
							| 
									
										
										
										
											2023-10-10 15:30:20 -05:00
										 |  |  | start_with_sword = bool(self.options.starting_sword.value) | 
					
						
							| 
									
										
										
										
											2023-03-10 18:14:44 -06:00
										 |  |  | ``` | 
					
						
							| 
									
										
										
										
											2023-11-25 10:48:13 -06:00
										 |  |  | All numeric options (i.e. Toggle, Choice, Range) can be compared to integers, strings that match their attributes, | 
					
						
							| 
									
										
										
										
											2024-06-05 17:17:52 -05:00
										 |  |  | strings that match the option attributes after "option_" is stripped, and the attributes themselves. The option can | 
					
						
							|  |  |  | also be checked to see if it exists within a collection, but this will fail for a set of strings due to hashing. | 
					
						
							| 
									
										
										
										
											2023-11-25 10:48:13 -06:00
										 |  |  | ```python | 
					
						
							|  |  |  | # options.py
 | 
					
						
							|  |  |  | class Logic(Choice): | 
					
						
							|  |  |  |     option_normal = 0 | 
					
						
							|  |  |  |     option_hard = 1 | 
					
						
							|  |  |  |     option_challenging = 2 | 
					
						
							|  |  |  |     option_extreme = 3 | 
					
						
							|  |  |  |     option_insane = 4 | 
					
						
							|  |  |  |     alias_extra_hard = 2 | 
					
						
							|  |  |  |     crazy = 4  # won't be listed as an option and only exists as an attribute on the class | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-06-05 17:17:52 -05:00
										 |  |  | class Weapon(Choice): | 
					
						
							|  |  |  |     option_none = 0 | 
					
						
							|  |  |  |     option_sword = 1 | 
					
						
							|  |  |  |     option_bow = 2 | 
					
						
							|  |  |  |     option_hammer = 3 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-11-25 10:48:13 -06:00
										 |  |  | # __init__.py
 | 
					
						
							|  |  |  | from .options import Logic | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | if self.options.logic: | 
					
						
							|  |  |  |     do_things_for_all_non_normal_logic() | 
					
						
							|  |  |  | if self.options.logic == 1: | 
					
						
							|  |  |  |     do_hard_things() | 
					
						
							|  |  |  | elif self.options.logic == "challenging": | 
					
						
							|  |  |  |     do_challenging_things() | 
					
						
							|  |  |  | elif self.options.logic == Logic.option_extreme: | 
					
						
							|  |  |  |     do_extreme_things() | 
					
						
							|  |  |  | elif self.options.logic == "crazy": | 
					
						
							|  |  |  |     do_insane_things() | 
					
						
							| 
									
										
										
										
											2024-06-05 17:17:52 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  | # check if the current option is in a collection of integers using the class attributes
 | 
					
						
							|  |  |  | if self.options.weapon in {Weapon.option_bow, Weapon.option_sword}: | 
					
						
							|  |  |  |     do_stuff() | 
					
						
							|  |  |  | # in order to make a set of strings work, we have to compare against current_key
 | 
					
						
							|  |  |  | elif self.options.weapon.current_key in {"none", "hammer"}: | 
					
						
							|  |  |  |     do_something_else() | 
					
						
							|  |  |  | # though it's usually better to just use a tuple instead
 | 
					
						
							|  |  |  | elif self.options.weapon in ("none", "hammer"): | 
					
						
							|  |  |  |     do_something_else() | 
					
						
							| 
									
										
										
										
											2023-11-25 10:48:13 -06:00
										 |  |  | ``` | 
					
						
							| 
									
										
										
										
											2023-03-10 18:14:44 -06:00
										 |  |  | ## Generic Option Classes
 | 
					
						
							|  |  |  | These options are generically available to every game automatically, but can be overridden for slightly different | 
					
						
							|  |  |  | behavior, if desired. See `worlds/soe/Options.py` for an example. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ### Accessibility
 | 
					
						
							|  |  |  | Sets rules for availability of locations for the player. `Items` is for all items available but not necessarily all | 
					
						
							|  |  |  | locations, such as self-locking keys, but needs to be set by the world for this to be different from locations access. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ### ProgressionBalancing
 | 
					
						
							|  |  |  | Algorithm for moving progression items into earlier spheres to make the gameplay experience a bit smoother. Can be | 
					
						
							|  |  |  | overridden if you want a different default value. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ### LocalItems
 | 
					
						
							|  |  |  | Forces the players' items local to their world. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ### NonLocalItems
 | 
					
						
							|  |  |  | Forces the players' items outside their world. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ### StartInventory
 | 
					
						
							|  |  |  | Allows the player to define a dictionary of starting items with item name and quantity. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ### StartHints
 | 
					
						
							|  |  |  | Gives the player starting hints for where the items defined here are. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ### StartLocationHints
 | 
					
						
							|  |  |  | Gives the player starting hints for the items on locations defined here. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ### ExcludeLocations
 | 
					
						
							| 
									
										
										
										
											2024-05-14 14:28:15 -04:00
										 |  |  | Marks locations given here as `LocationProgressType.Excluded` so that neither progression nor useful items can be | 
					
						
							|  |  |  | placed on them. | 
					
						
							| 
									
										
										
										
											2023-03-10 18:14:44 -06:00
										 |  |  | 
 | 
					
						
							|  |  |  | ### PriorityLocations
 | 
					
						
							| 
									
										
										
										
											2024-05-14 14:28:15 -04:00
										 |  |  | Marks locations given here as `LocationProgressType.Priority` forcing progression items on them if any are available in | 
					
						
							|  |  |  | the pool. | 
					
						
							| 
									
										
										
										
											2023-03-10 18:14:44 -06:00
										 |  |  | 
 | 
					
						
							|  |  |  | ### ItemLinks
 | 
					
						
							|  |  |  | Allows users to share their item pool with other players. Currently item links are per game. A link of one game between | 
					
						
							|  |  |  | two players will combine their items in the link into a single item, which then gets replaced with `World.create_filler()`. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ## Basic Option Classes
 | 
					
						
							|  |  |  | ### Toggle
 | 
					
						
							|  |  |  | The example above. This simply has 0 and 1 as its available results with 0 (false) being the default value. Cannot be | 
					
						
							|  |  |  | compared to strings but can be directly compared to True and False. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ### DefaultOnToggle
 | 
					
						
							|  |  |  | Like Toggle, but 1 (true) is the default value. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ### Choice
 | 
					
						
							|  |  |  | A numeric option allowing you to define different sub options. Values are stored as integers, but you can also do | 
					
						
							|  |  |  | comparison methods with the class and strings, so if you have an `option_early_sword`, this can be compared with: | 
					
						
							|  |  |  | ```python | 
					
						
							| 
									
										
										
										
											2023-10-10 15:30:20 -05:00
										 |  |  | if self.options.sword_availability == "early_sword": | 
					
						
							| 
									
										
										
										
											2023-03-10 18:14:44 -06:00
										 |  |  |     do_early_sword_things() | 
					
						
							|  |  |  | ``` | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | or: | 
					
						
							|  |  |  | ```python | 
					
						
							|  |  |  | from .Options import SwordAvailability | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-10-10 15:30:20 -05:00
										 |  |  | if self.options.sword_availability == SwordAvailability.option_early_sword: | 
					
						
							| 
									
										
										
										
											2023-03-10 18:14:44 -06:00
										 |  |  |     do_early_sword_things() | 
					
						
							|  |  |  | ``` | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ### Range
 | 
					
						
							|  |  |  | A numeric option allowing a variety of integers including the endpoints. Has a default `range_start` of 0 and default | 
					
						
							|  |  |  | `range_end` of 1. Allows for negative values as well. This will always be an integer and has no methods for string | 
					
						
							|  |  |  | comparisons. | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-11-25 00:10:52 +01:00
										 |  |  | ### NamedRange
 | 
					
						
							| 
									
										
										
										
											2023-03-10 18:14:44 -06:00
										 |  |  | Like range but also allows you to define a dictionary of special names the user can use to equate to a specific value. | 
					
						
							| 
									
										
										
										
											2023-11-25 00:10:52 +01:00
										 |  |  | `special_range_names` can be used to | 
					
						
							|  |  |  | - give descriptive names to certain values from within the range  | 
					
						
							|  |  |  | - add option values above or below the regular range, to be associated with a special meaning  | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-03-10 18:14:44 -06:00
										 |  |  | For example: | 
					
						
							|  |  |  | ```python | 
					
						
							| 
									
										
										
										
											2023-11-25 00:10:52 +01:00
										 |  |  | range_start = 1 | 
					
						
							|  |  |  | range_end = 99 | 
					
						
							| 
									
										
										
										
											2024-03-21 16:38:36 -04:00
										 |  |  | special_range_names = { | 
					
						
							| 
									
										
										
										
											2023-03-10 18:14:44 -06:00
										 |  |  |     "normal": 20, | 
					
						
							|  |  |  |     "extreme": 99, | 
					
						
							| 
									
										
										
										
											2023-11-25 00:10:52 +01:00
										 |  |  |     "unlimited": -1, | 
					
						
							| 
									
										
										
										
											2023-03-10 18:14:44 -06:00
										 |  |  | } | 
					
						
							|  |  |  | ``` | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | will let users use the names "normal" or "extreme" in their options selections, but will still return those as integers | 
					
						
							|  |  |  | to you. Useful if you want special handling regarding those specified values. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ## More Advanced Options
 | 
					
						
							|  |  |  | ### FreeText
 | 
					
						
							|  |  |  | This is an option that allows the user to enter any possible string value. Can only be compared with strings, and has | 
					
						
							|  |  |  | no validation step, so if this needs to be validated, you can either add a validation step to the option class or | 
					
						
							|  |  |  | within the world. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | ### TextChoice
 | 
					
						
							|  |  |  | Like choice allows you to predetermine options and has all of the same comparison methods and handling. Also accepts any | 
					
						
							|  |  |  | user defined string as a valid option, so will either need to be validated by adding a validation step to the option | 
					
						
							|  |  |  | class or within world, if necessary. Value for this class is `Union[str, int]` so if you need the value at a specified | 
					
						
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										 |  |  | point, `self.options.my_option.current_key` will always return a string. | 
					
						
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							|  |  |  | ### PlandoBosses
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							|  |  |  | An option specifically built for handling boss rando, if your game can use it. Is a subclass of TextChoice so supports | 
					
						
							|  |  |  | everything it does, as well as having multiple validation steps to automatically support boss plando from users. If | 
					
						
							|  |  |  | using this class, you must define `bosses`, a set of valid boss names, and `locations`, a set of valid boss location | 
					
						
							|  |  |  | names, and `def can_place_boss`, which passes a boss and location, allowing you to check if that placement is valid for | 
					
						
							|  |  |  | your game. When this function is called, `bosses`, `locations`, and the passed strings will all be lowercase. There is | 
					
						
							|  |  |  | also a `duplicate_bosses` attribute allowing you to define if a boss can be placed multiple times in your world. False | 
					
						
							|  |  |  | by default, and will reject duplicate boss names from the user. For an example of using this class, refer to | 
					
						
							|  |  |  | `worlds.alttp.options.py` | 
					
						
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							|  |  |  | ### OptionDict
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							|  |  |  | This option returns a dictionary. Setting a default here is recommended as it will output the dictionary to the | 
					
						
							|  |  |  | template. If you set a [Schema](https://pypi.org/project/schema/) on the class with `schema = Schema()`, then the | 
					
						
							|  |  |  | options system will automatically validate the user supplied data against the schema to ensure it's in the correct | 
					
						
							|  |  |  | format. | 
					
						
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							|  |  |  | ### ItemDict
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							|  |  |  | Like OptionDict, except this will verify that every key in the dictionary is a valid name for an item for your world. | 
					
						
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							|  |  |  | ### OptionList
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							|  |  |  | This option defines a List, where the user can add any number of strings to said list, allowing duplicate values. You | 
					
						
							|  |  |  | can define a set of keys in `valid_keys`, and a default list if you want certain options to be available without editing | 
					
						
							|  |  |  | for this. If `valid_keys_casefold` is true, the verification will be case-insensitive; `verify_item_name` will check | 
					
						
							|  |  |  | that each value is a valid item name; and`verify_location_name` will check that each value is a valid location name. | 
					
						
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							|  |  |  | ### OptionSet
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							|  |  |  | Like OptionList, but returns a set, preventing duplicates. | 
					
						
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							|  |  |  | ### ItemSet
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							|  |  |  | Like OptionSet, but will verify that all the items in the set are a valid name for an item for your world. |