297 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			297 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|   | from BaseClasses import ItemClassification, Item | ||
|  | 
 | ||
|  | fillers = {"Cure Potion": 61, "Heal Potion": 52, "Refresher": 17, "Seed": 2, "Bomb Refill": 19, | ||
|  |            "Projectile Refill": 50} | ||
|  | 
 | ||
|  | 
 | ||
|  | class ItemData: | ||
|  |     def __init__(self, item_id, classification, groups=(), data_name=None): | ||
|  |         self.groups = groups | ||
|  |         self.classification = classification | ||
|  |         self.id = None | ||
|  |         if item_id is not None: | ||
|  |             self.id = item_id + 0x420000 | ||
|  |         self.data_name = data_name | ||
|  | 
 | ||
|  | 
 | ||
|  | item_table = { | ||
|  |     "Elixir": ItemData(0, ItemClassification.progression, ["Key Items"]), | ||
|  |     "Tree Wither": ItemData(1, ItemClassification.progression, ["Key Items"]), | ||
|  |     "Wakewater": ItemData(2, ItemClassification.progression, ["Key Items"]), | ||
|  |     "Venus Key": ItemData(3, ItemClassification.progression, ["Key Items"]), | ||
|  |     "Multi Key": ItemData(4, ItemClassification.progression, ["Key Items"]), | ||
|  |     "Mask": ItemData(5, ItemClassification.progression, ["Key Items"]), | ||
|  |     "Magic Mirror": ItemData(6, ItemClassification.progression, ["Key Items"]), | ||
|  |     "Thunder Rock": ItemData(7, ItemClassification.progression, ["Key Items"]), | ||
|  |     "Captain's Cap": ItemData(8, ItemClassification.progression_skip_balancing, ["Key Items"]), | ||
|  |     "Libra Crest": ItemData(9, ItemClassification.progression, ["Key Items"]), | ||
|  |     "Gemini Crest": ItemData(10, ItemClassification.progression, ["Key Items"]), | ||
|  |     "Mobius Crest": ItemData(11, ItemClassification.progression, ["Key Items"]), | ||
|  |     "Sand Coin": ItemData(12, ItemClassification.progression, ["Key Items", "Coins"]), | ||
|  |     "River Coin": ItemData(13, ItemClassification.progression, ["Key Items", "Coins"]), | ||
|  |     "Sun Coin": ItemData(14, ItemClassification.progression, ["Key Items", "Coins"]), | ||
|  |     "Sky Coin": ItemData(15, ItemClassification.progression_skip_balancing, ["Key Items", "Coins"]), | ||
|  |     "Sky Fragment": ItemData(15 + 256, ItemClassification.progression_skip_balancing, ["Key Items"]), | ||
|  |     "Cure Potion": ItemData(16, ItemClassification.filler, ["Consumables"]), | ||
|  |     "Heal Potion": ItemData(17, ItemClassification.filler, ["Consumables"]), | ||
|  |     "Seed": ItemData(18, ItemClassification.filler, ["Consumables"]), | ||
|  |     "Refresher": ItemData(19, ItemClassification.filler, ["Consumables"]), | ||
|  |     "Exit Book": ItemData(20, ItemClassification.useful, ["Spells"]), | ||
|  |     "Cure Book": ItemData(21, ItemClassification.useful, ["Spells"]), | ||
|  |     "Heal Book": ItemData(22, ItemClassification.useful, ["Spells"]), | ||
|  |     "Life Book": ItemData(23, ItemClassification.useful, ["Spells"]), | ||
|  |     "Quake Book": ItemData(24, ItemClassification.useful, ["Spells"]), | ||
|  |     "Blizzard Book": ItemData(25, ItemClassification.useful, ["Spells"]), | ||
|  |     "Fire Book": ItemData(26, ItemClassification.useful, ["Spells"]), | ||
|  |     "Aero Book": ItemData(27, ItemClassification.useful, ["Spells"]), | ||
|  |     "Thunder Seal": ItemData(28, ItemClassification.useful, ["Spells"]), | ||
|  |     "White Seal": ItemData(29, ItemClassification.useful, ["Spells"]), | ||
|  |     "Meteor Seal": ItemData(30, ItemClassification.useful, ["Spells"]), | ||
|  |     "Flare Seal": ItemData(31, ItemClassification.useful, ["Spells"]), | ||
|  |     "Progressive Sword": ItemData(32 + 256, ItemClassification.progression, ["Weapons", "Swords"]), | ||
|  |     "Steel Sword": ItemData(32, ItemClassification.progression, ["Weapons", "Swords"]), | ||
|  |     "Knight Sword": ItemData(33, ItemClassification.progression_skip_balancing, ["Weapons", "Swords"]), | ||
|  |     "Excalibur": ItemData(34, ItemClassification.progression_skip_balancing, ["Weapons", "Swords"]), | ||
|  |     "Progressive Axe": ItemData(35 + 256, ItemClassification.progression, ["Weapons", "Axes"]), | ||
|  |     "Axe": ItemData(35, ItemClassification.progression, ["Weapons", "Axes"]), | ||
|  |     "Battle Axe": ItemData(36, ItemClassification.progression_skip_balancing, ["Weapons", "Axes"]), | ||
|  |     "Giant's Axe": ItemData(37, ItemClassification.progression_skip_balancing, ["Weapons", "Axes"]), | ||
|  |     "Progressive Claw": ItemData(38 + 256, ItemClassification.progression, ["Weapons", "Axes"]), | ||
|  |     "Cat Claw": ItemData(38, ItemClassification.progression, ["Weapons", "Claws"]), | ||
|  |     "Charm Claw": ItemData(39, ItemClassification.progression_skip_balancing, ["Weapons", "Claws"]), | ||
|  |     "Dragon Claw": ItemData(40, ItemClassification.progression, ["Weapons", "Claws"]), | ||
|  |     "Progressive Bomb": ItemData(41 + 256, ItemClassification.progression, ["Weapons", "Bombs"]), | ||
|  |     "Bomb": ItemData(41, ItemClassification.progression, ["Weapons", "Bombs"]), | ||
|  |     "Jumbo Bomb": ItemData(42, ItemClassification.progression_skip_balancing, ["Weapons", "Bombs"]), | ||
|  |     "Mega Grenade": ItemData(43, ItemClassification.progression, ["Weapons", "Bombs"]), | ||
|  |     # Ally-only equipment does nothing when received, no reason to put them in the datapackage | ||
|  |     #"Morning Star": ItemData(44, ItemClassification.progression, ["Weapons"]), | ||
|  |     #"Bow Of Grace": ItemData(45, ItemClassification.progression, ["Weapons"]), | ||
|  |     #"Ninja Star": ItemData(46, ItemClassification.progression, ["Weapons"]), | ||
|  | 
 | ||
|  |     "Progressive Helm": ItemData(47 + 256, ItemClassification.useful, ["Helms"]), | ||
|  |     "Steel Helm": ItemData(47, ItemClassification.useful, ["Helms"]), | ||
|  |     "Moon Helm": ItemData(48, ItemClassification.useful, ["Helms"]), | ||
|  |     "Apollo Helm": ItemData(49, ItemClassification.useful, ["Helms"]), | ||
|  |     "Progressive Armor": ItemData(50 + 256, ItemClassification.useful, ["Armors"]), | ||
|  |     "Steel Armor": ItemData(50, ItemClassification.useful, ["Armors"]), | ||
|  |     "Noble Armor": ItemData(51, ItemClassification.useful, ["Armors"]), | ||
|  |     "Gaia's Armor": ItemData(52, ItemClassification.useful, ["Armors"]), | ||
|  |     #"Replica Armor": ItemData(53, ItemClassification.progression, ["Armors"]), | ||
|  |     #"Mystic Robes": ItemData(54, ItemClassification.progression, ["Armors"]), | ||
|  |     #"Flame Armor": ItemData(55, ItemClassification.progression, ["Armors"]), | ||
|  |     #"Black Robe": ItemData(56, ItemClassification.progression, ["Armors"]), | ||
|  |     "Progressive Shield": ItemData(57 + 256, ItemClassification.useful, ["Shields"]), | ||
|  |     "Steel Shield": ItemData(57, ItemClassification.useful, ["Shields"]), | ||
|  |     "Venus Shield": ItemData(58, ItemClassification.useful, ["Shields"]), | ||
|  |     "Aegis Shield": ItemData(59, ItemClassification.useful, ["Shields"]), | ||
|  |     #"Ether Shield": ItemData(60, ItemClassification.progression, ["Shields"]), | ||
|  |     "Progressive Accessory": ItemData(61 + 256, ItemClassification.useful, ["Accessories"]), | ||
|  |     "Charm": ItemData(61, ItemClassification.useful, ["Accessories"]), | ||
|  |     "Magic Ring": ItemData(62, ItemClassification.useful, ["Accessories"]), | ||
|  |     "Cupid Locket": ItemData(63, ItemClassification.useful, ["Accessories"]), | ||
|  | 
 | ||
|  |     # these are understood by FFMQR and I could place these if I want, but it's easier to just let FFMQR | ||
|  |     # place them. I want an option to make shuffle battlefield rewards NOT color-code the battlefields, | ||
|  |     # and then I would make the non-item reward battlefields into AP checks and these would be put into those as | ||
|  |     # the item for AP. But there is no such option right now. | ||
|  |     # "54 XP": ItemData(96, ItemClassification.filler, data_name="Xp54"), | ||
|  |     # "99 XP": ItemData(97, ItemClassification.filler, data_name="Xp99"), | ||
|  |     # "540 XP": ItemData(98, ItemClassification.filler, data_name="Xp540"), | ||
|  |     # "744 XP": ItemData(99, ItemClassification.filler, data_name="Xp744"), | ||
|  |     # "816 XP": ItemData(100, ItemClassification.filler, data_name="Xp816"), | ||
|  |     # "1068 XP": ItemData(101, ItemClassification.filler, data_name="Xp1068"), | ||
|  |     # "1200 XP": ItemData(102, ItemClassification.filler, data_name="Xp1200"), | ||
|  |     # "2700 XP": ItemData(103, ItemClassification.filler, data_name="Xp2700"), | ||
|  |     # "2808 XP": ItemData(104, ItemClassification.filler, data_name="Xp2808"), | ||
|  |     # "150 Gp": ItemData(105, ItemClassification.filler, data_name="Gp150"), | ||
|  |     # "300 Gp": ItemData(106, ItemClassification.filler, data_name="Gp300"), | ||
|  |     # "600 Gp": ItemData(107, ItemClassification.filler, data_name="Gp600"), | ||
|  |     # "900 Gp": ItemData(108, ItemClassification.filler, data_name="Gp900"), | ||
|  |     # "1200 Gp": ItemData(109, ItemClassification.filler, data_name="Gp1200"), | ||
|  | 
 | ||
|  | 
 | ||
|  |     "Bomb Refill": ItemData(221, ItemClassification.filler, ["Refills"]), | ||
|  |     "Projectile Refill": ItemData(222, ItemClassification.filler, ["Refills"]), | ||
|  |     #"None": ItemData(255, ItemClassification.progression, []), | ||
|  | 
 | ||
|  |     "Kaeli 1": ItemData(None, ItemClassification.progression), | ||
|  |     "Kaeli 2": ItemData(None, ItemClassification.progression), | ||
|  |     "Tristam": ItemData(None, ItemClassification.progression), | ||
|  |     "Phoebe 1": ItemData(None, ItemClassification.progression), | ||
|  |     "Reuben 1": ItemData(None, ItemClassification.progression), | ||
|  |     "Reuben Dad Saved": ItemData(None, ItemClassification.progression), | ||
|  |     "Otto": ItemData(None, ItemClassification.progression), | ||
|  |     "Captain Mac": ItemData(None, ItemClassification.progression), | ||
|  |     "Ship Steering Wheel": ItemData(None, ItemClassification.progression), | ||
|  |     "Minotaur": ItemData(None, ItemClassification.progression), | ||
|  |     "Flamerus Rex": ItemData(None, ItemClassification.progression), | ||
|  |     "Phanquid": ItemData(None, ItemClassification.progression), | ||
|  |     "Freezer Crab": ItemData(None, ItemClassification.progression), | ||
|  |     "Ice Golem": ItemData(None, ItemClassification.progression), | ||
|  |     "Jinn": ItemData(None, ItemClassification.progression), | ||
|  |     "Medusa": ItemData(None, ItemClassification.progression), | ||
|  |     "Dualhead Hydra": ItemData(None, ItemClassification.progression), | ||
|  |     "Gidrah": ItemData(None, ItemClassification.progression), | ||
|  |     "Dullahan": ItemData(None, ItemClassification.progression), | ||
|  |     "Pazuzu": ItemData(None, ItemClassification.progression), | ||
|  |     "Aquaria Plaza": ItemData(None, ItemClassification.progression), | ||
|  |     "Summer Aquaria": ItemData(None, ItemClassification.progression), | ||
|  |     "Reuben Mine": ItemData(None, ItemClassification.progression), | ||
|  |     "Alive Forest": ItemData(None, ItemClassification.progression), | ||
|  |     "Rainbow Bridge": ItemData(None, ItemClassification.progression), | ||
|  |     "Collapse Spencer's Cave": ItemData(None, ItemClassification.progression), | ||
|  |     "Ship Liberated": ItemData(None, ItemClassification.progression), | ||
|  |     "Ship Loaned": ItemData(None, ItemClassification.progression), | ||
|  |     "Ship Dock Access": ItemData(None, ItemClassification.progression), | ||
|  |     "Stone Golem": ItemData(None, ItemClassification.progression), | ||
|  |     "Twinhead Wyvern": ItemData(None, ItemClassification.progression), | ||
|  |     "Zuh": ItemData(None, ItemClassification.progression), | ||
|  | 
 | ||
|  |     "Libra Temple Crest Tile": ItemData(None, ItemClassification.progression), | ||
|  |     "Life Temple Crest Tile": ItemData(None, ItemClassification.progression), | ||
|  |     "Aquaria Vendor Crest Tile": ItemData(None, ItemClassification.progression), | ||
|  |     "Fireburg Vendor Crest Tile": ItemData(None, ItemClassification.progression), | ||
|  |     "Fireburg Grenademan Crest Tile": ItemData(None, ItemClassification.progression), | ||
|  |     "Sealed Temple Crest Tile": ItemData(None, ItemClassification.progression), | ||
|  |     "Wintry Temple Crest Tile": ItemData(None, ItemClassification.progression), | ||
|  |     "Kaidge Temple Crest Tile": ItemData(None, ItemClassification.progression), | ||
|  |     "Light Temple Crest Tile": ItemData(None, ItemClassification.progression), | ||
|  |     "Windia Kids Crest Tile": ItemData(None, ItemClassification.progression), | ||
|  |     "Windia Dock Crest Tile": ItemData(None, ItemClassification.progression), | ||
|  |     "Ship Dock Crest Tile": ItemData(None, ItemClassification.progression), | ||
|  |     "Alive Forest Libra Crest Tile": ItemData(None, ItemClassification.progression), | ||
|  |     "Alive Forest Gemini Crest Tile": ItemData(None, ItemClassification.progression), | ||
|  |     "Alive Forest Mobius Crest Tile": ItemData(None, ItemClassification.progression), | ||
|  |     "Wood House Libra Crest Tile": ItemData(None, ItemClassification.progression), | ||
|  |     "Wood House Gemini Crest Tile": ItemData(None, ItemClassification.progression), | ||
|  |     "Wood House Mobius Crest Tile": ItemData(None, ItemClassification.progression), | ||
|  |     "Barrel Pushed": ItemData(None, ItemClassification.progression), | ||
|  |     "Long Spine Bombed": ItemData(None, ItemClassification.progression), | ||
|  |     "Short Spine Bombed": ItemData(None, ItemClassification.progression), | ||
|  |     "Skull 1 Bombed": ItemData(None, ItemClassification.progression), | ||
|  |     "Skull 2 Bombed": ItemData(None, ItemClassification.progression), | ||
|  |     "Ice Pyramid 1F Statue": ItemData(None, ItemClassification.progression), | ||
|  |     "Ice Pyramid 3F Statue": ItemData(None, ItemClassification.progression), | ||
|  |     "Ice Pyramid 4F Statue": ItemData(None, ItemClassification.progression), | ||
|  |     "Ice Pyramid 5F Statue": ItemData(None, ItemClassification.progression), | ||
|  |     "Spencer Cave Libra Block Bombed": ItemData(None, ItemClassification.progression), | ||
|  |     "Lava Dome Plate": ItemData(None, ItemClassification.progression), | ||
|  |     "Pazuzu 2F Lock": ItemData(None, ItemClassification.progression), | ||
|  |     "Pazuzu 4F Lock": ItemData(None, ItemClassification.progression), | ||
|  |     "Pazuzu 6F Lock": ItemData(None, ItemClassification.progression), | ||
|  |     "Pazuzu 1F": ItemData(None, ItemClassification.progression), | ||
|  |     "Pazuzu 2F": ItemData(None, ItemClassification.progression), | ||
|  |     "Pazuzu 3F": ItemData(None, ItemClassification.progression), | ||
|  |     "Pazuzu 4F": ItemData(None, ItemClassification.progression), | ||
|  |     "Pazuzu 5F": ItemData(None, ItemClassification.progression), | ||
|  |     "Pazuzu 6F": ItemData(None, ItemClassification.progression), | ||
|  |     "Dark King": ItemData(None, ItemClassification.progression), | ||
|  |     #"Barred": ItemData(None, ItemClassification.progression), | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | prog_map = { | ||
|  |     "Swords": "Progressive Sword", | ||
|  |     "Axes": "Progressive Axe", | ||
|  |     "Claws": "Progressive Claw", | ||
|  |     "Bombs": "Progressive Bomb", | ||
|  |     "Shields": "Progressive Shield", | ||
|  |     "Armors": "Progressive Armor", | ||
|  |     "Helms": "Progressive Helm", | ||
|  |     "Accessories": "Progressive Accessory", | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | def yaml_item(text): | ||
|  |     if text == "CaptainCap": | ||
|  |         return "Captain's Cap" | ||
|  |     elif text == "WakeWater": | ||
|  |         return "Wakewater" | ||
|  |     return "".join( | ||
|  |         [(" " + c if (c.isupper() or c.isnumeric()) and not (text[i - 1].isnumeric() and c == "F") else c) for | ||
|  |          i, c in enumerate(text)]).strip() | ||
|  | 
 | ||
|  | 
 | ||
|  | item_groups = {} | ||
|  | for item, data in item_table.items(): | ||
|  |     for group in data.groups: | ||
|  |         item_groups[group] = item_groups.get(group, []) + [item] | ||
|  | 
 | ||
|  | 
 | ||
|  | def create_items(self) -> None: | ||
|  |     items = [] | ||
|  |     starting_weapon = self.multiworld.starting_weapon[self.player].current_key.title().replace("_", " ") | ||
|  |     if self.multiworld.progressive_gear[self.player]: | ||
|  |         for item_group in prog_map: | ||
|  |             if starting_weapon in self.item_name_groups[item_group]: | ||
|  |                 starting_weapon = prog_map[item_group] | ||
|  |                 break | ||
|  |     self.multiworld.push_precollected(self.create_item(starting_weapon)) | ||
|  |     self.multiworld.push_precollected(self.create_item("Steel Armor")) | ||
|  |     if self.multiworld.sky_coin_mode[self.player] == "start_with": | ||
|  |         self.multiworld.push_precollected(self.create_item("Sky Coin")) | ||
|  | 
 | ||
|  |     precollected_item_names = {item.name for item in self.multiworld.precollected_items[self.player]} | ||
|  | 
 | ||
|  |     def add_item(item_name): | ||
|  |         if item_name in ["Steel Armor", "Sky Fragment"] or "Progressive" in item_name: | ||
|  |             return | ||
|  |         if item_name.lower().replace(" ", "_") == self.multiworld.starting_weapon[self.player].current_key: | ||
|  |             return | ||
|  |         if self.multiworld.progressive_gear[self.player]: | ||
|  |             for item_group in prog_map: | ||
|  |                 if item_name in self.item_name_groups[item_group]: | ||
|  |                     item_name = prog_map[item_group] | ||
|  |                     break | ||
|  |         if item_name == "Sky Coin": | ||
|  |             if self.multiworld.sky_coin_mode[self.player] == "shattered_sky_coin": | ||
|  |                 for _ in range(40): | ||
|  |                     items.append(self.create_item("Sky Fragment")) | ||
|  |                 return | ||
|  |             elif self.multiworld.sky_coin_mode[self.player] == "save_the_crystals": | ||
|  |                 items.append(self.create_filler()) | ||
|  |                 return | ||
|  |         if item_name in precollected_item_names: | ||
|  |             items.append(self.create_filler()) | ||
|  |             return | ||
|  |         i = self.create_item(item_name) | ||
|  |         if self.multiworld.logic[self.player] != "friendly" and item_name in ("Magic Mirror", "Mask"): | ||
|  |             i.classification = ItemClassification.useful | ||
|  |         if (self.multiworld.logic[self.player] == "expert" and self.multiworld.map_shuffle[self.player] == "none" and | ||
|  |                 item_name == "Exit Book"): | ||
|  |             i.classification = ItemClassification.progression | ||
|  |         items.append(i) | ||
|  | 
 | ||
|  |     for item_group in ("Key Items", "Spells", "Armors", "Helms", "Shields", "Accessories", "Weapons"): | ||
|  |         for item in self.item_name_groups[item_group]: | ||
|  |             add_item(item) | ||
|  | 
 | ||
|  |     if self.multiworld.brown_boxes[self.player] == "include": | ||
|  |         filler_items = [] | ||
|  |         for item, count in fillers.items(): | ||
|  |             filler_items += [self.create_item(item) for _ in range(count)] | ||
|  |         if self.multiworld.sky_coin_mode[self.player] == "shattered_sky_coin": | ||
|  |             self.multiworld.random.shuffle(filler_items) | ||
|  |             filler_items = filler_items[39:] | ||
|  |         items += filler_items | ||
|  | 
 | ||
|  |     self.multiworld.itempool += items | ||
|  | 
 | ||
|  |     if len(self.multiworld.player_ids) > 1: | ||
|  |         early_choices = ["Sand Coin", "River Coin"] | ||
|  |         early_item = self.multiworld.random.choice(early_choices) | ||
|  |         self.multiworld.early_items[self.player][early_item] = 1 | ||
|  | 
 | ||
|  | 
 | ||
|  | class FFMQItem(Item): | ||
|  |     game = "Final Fantasy Mystic Quest" | ||
|  |     type = None | ||
|  | 
 | ||
|  |     def __init__(self, name, player: int = None): | ||
|  |         item_data = item_table[name] | ||
|  |         super(FFMQItem, self).__init__( | ||
|  |             name, | ||
|  |             item_data.classification, | ||
|  |             item_data.id, player | ||
|  |         ) |