57 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			57 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
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								class Dungeon(object):
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								    def __init__(self, world, name, hint, boss_key, small_keys, dungeon_items):
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								        def to_array(obj):
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								            if obj == None:
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								                return []
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								            if isinstance(obj, list):
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								                return obj
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								            else:
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								                return [obj]
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								        self.world = world
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								        self.name = name
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								        self.hint_text = hint
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								        self.regions = []
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								        self.boss_key = to_array(boss_key)
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								        self.small_keys = to_array(small_keys)
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								        self.dungeon_items = to_array(dungeon_items)
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								        for region in world.world.regions:
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								            if region.player == world.player and region.dungeon == self.name:
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								                region.dungeon = self
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								                self.regions.append(region)                
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								    def copy(self, new_world):
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								        new_boss_key = [item.copy(new_world) for item in self.boss_key]
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								        new_small_keys = [item.copy(new_world) for item in self.small_keys]
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								        new_dungeon_items = [item.copy(new_world) for item in self.dungeon_items]
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								        new_dungeon = Dungeon(new_world, self.name, self.hint, new_boss_key, new_small_keys, new_dungeon_items)
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								        return new_dungeon
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								    @property
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								    def keys(self):
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								        return self.small_keys + self.boss_key
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								    @property
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								    def all_items(self):
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								        return self.dungeon_items + self.keys
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								    def is_dungeon_item(self, item):
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								        return item.name in [dungeon_item.name for dungeon_item in self.all_items]
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								    def __str__(self):
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								        return str(self.__unicode__())
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								    def __unicode__(self):
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								        return '%s' % self.name
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