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								import math
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								from typing import TYPE_CHECKING, List, Optional, Set
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								from NetUtils import ClientStatus, NetworkItem
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								import worlds._bizhawk as bizhawk
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								from worlds._bizhawk.client import BizHawkClient
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											2024-06-11 00:42:57 +02:00
										 
									 
								 
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								from . import item_to_index
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											2024-05-17 19:23:05 +02:00
										 
									 
								 
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								if TYPE_CHECKING:
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								    from worlds._bizhawk.context import BizHawkClientContext
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								class YuGiOh2006Client(BizHawkClient):
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								    game = "Yu-Gi-Oh! 2006"
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								    system = "GBA"
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								    patch_suffix = ".apygo06"
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								    local_checked_locations: Set[int]
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								    goal_flag: int
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								    rom_slot_name: Optional[str]
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								    def __init__(self) -> None:
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								        super().__init__()
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								        self.local_checked_locations = set()
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								        self.rom_slot_name = None
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								    async def validate_rom(self, ctx: "BizHawkClientContext") -> bool:
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								        from CommonClient import logger
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								        try:
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								            # Check if ROM is some version of Yu-Gi-Oh! 2006
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								            game_name = ((await bizhawk.read(ctx.bizhawk_ctx, [(0xA0, 11, "ROM")]))[0]).decode("ascii")
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								            if game_name != "YUGIOHWCT06":
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								                return False
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								            # Check if we can read the slot name. Doing this here instead of set_auth as a protection against
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								            # validating a ROM where there's no slot name to read.
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								            try:
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								                slot_name_bytes = (await bizhawk.read(ctx.bizhawk_ctx, [(0x30, 32, "ROM")]))[0]
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								                self.rom_slot_name = bytes([byte for byte in slot_name_bytes if byte != 0]).decode("utf-8")
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								            except UnicodeDecodeError:
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								                logger.info("Could not read slot name from ROM. Are you sure this ROM matches this client version?")
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								                return False
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								        except UnicodeDecodeError:
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								            return False
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								        except bizhawk.RequestFailedError:
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								            return False  # Should verify on the next pass
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								        ctx.game = self.game
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								        ctx.items_handling = 0b001
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								        ctx.want_slot_data = False
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								        return True
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								    async def set_auth(self, ctx: "BizHawkClientContext") -> None:
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								        ctx.auth = self.rom_slot_name
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								    async def game_watcher(self, ctx: "BizHawkClientContext") -> None:
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								        try:
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								            read_state = await bizhawk.read(
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								                ctx.bizhawk_ctx,
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								                [
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								                    (0x0, 8, "EWRAM"),
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								                    (0x52E8, 32, "EWRAM"),
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								                    (0x5308, 32, "EWRAM"),
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								                    (0x5325, 1, "EWRAM"),
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								                    (0x6C38, 4, "EWRAM"),
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								                ],
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								            )
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								            game_state = read_state[0].decode("utf-8")
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								            locations = read_state[1]
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								            items = read_state[2]
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								            amount_items = int.from_bytes(read_state[3], "little")
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								            money = int.from_bytes(read_state[4], "little")
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								            # make sure save was created
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								            if game_state != "YWCT2006":
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								                return
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								            local_items = bytearray(items)
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								            await bizhawk.guarded_write(
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								                ctx.bizhawk_ctx,
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								                [(0x5308, parse_items(bytearray(items), ctx.items_received), "EWRAM")],
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								                [(0x5308, local_items, "EWRAM")],
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								            )
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								            money_received = 0
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								            for item in ctx.items_received:
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								                if item.item == item_to_index["5000DP"] + 5730000:
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								                    money_received += 1
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								            if money_received > amount_items:
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								                await bizhawk.guarded_write(
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								                    ctx.bizhawk_ctx,
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								                    [
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								                        (0x6C38, (money + (money_received - amount_items) * 5000).to_bytes(4, "little"), "EWRAM"),
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								                        (0x5325, money_received.to_bytes(2, "little"), "EWRAM"),
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								                    ],
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								                    [
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								                        (0x6C38, money.to_bytes(4, "little"), "EWRAM"),
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								                        (0x5325, amount_items.to_bytes(2, "little"), "EWRAM"),
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								                    ],
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								                )
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								            locs_to_send = set()
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								            # Check for set location flags.
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								            for byte_i, byte in enumerate(bytearray(locations)):
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								                for i in range(8):
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								                    and_value = 1 << i
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								                    if byte & and_value != 0:
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								                        flag_id = byte_i * 8 + i
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								                        location_id = flag_id + 5730001
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								                        if location_id in ctx.server_locations:
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								                            locs_to_send.add(location_id)
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								            # Send locations if there are any to send.
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								            if locs_to_send != self.local_checked_locations:
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								                self.local_checked_locations = locs_to_send
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								                if locs_to_send is not None:
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								                    await ctx.send_msgs([{"cmd": "LocationChecks", "locations": list(locs_to_send)}])
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								            # Send game clear if we're in either any ending cutscene or the credits state.
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								            if not ctx.finished_game and locations[18] & (1 << 5) != 0:
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								                await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
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								        except bizhawk.RequestFailedError:
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								            # Exit handler and return to main loop to reconnect.
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								            pass
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								# Parses bit-map for local items and adds the received items to that bit-map
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								def parse_items(local_items: bytearray, items: List[NetworkItem]) -> bytearray:
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								    array = local_items
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								    for item in items:
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								        index = item.item - 5730001
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								        if index != 254:
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								            byte = math.floor(index / 8)
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								            bit = index % 8
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								            array[byte] = array[byte] | (1 << bit)
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								    return array
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