2022-05-14 06:00:49 -04:00
										 
									 
								 
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								import typing
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								from Options import Choice, Range, Option, Toggle, DeathLink, DefaultOnToggle, OptionList
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											2022-06-20 15:12:13 -04:00
										 
									 
								 
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								class BaseTrapWeight(Choice):
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								    """
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								    Base Class for Trap Weights
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								    """
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								    option_none = 0
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								    option_low = 1
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								    option_medium = 2
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								    option_high = 4
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								    default = 2
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								class OmochaoTrapWeight(BaseTrapWeight):
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								    """
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								    Likelihood of a receiving a trap which spawns several Omochao around the player
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								    """
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								    display_name = "OmoTrap Weight"
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								class TimestopTrapWeight(BaseTrapWeight):
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								    """
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								    Likelihood of a receiving a trap which briefly stops time
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								    """
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								    display_name = "Chaos Control Trap Weight"
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								class ConfusionTrapWeight(BaseTrapWeight):
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								    """
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								    Likelihood of a receiving a trap which causes the controls to be skewed for a period of time
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								    """
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								    display_name = "Confusion Trap Weight"
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								class TinyTrapWeight(BaseTrapWeight):
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								    """
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								    Likelihood of a receiving a trap which causes the player to become tiny
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								    """
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								    display_name = "Tiny Trap Weight"
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								class JunkFillPercentage(Range):
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								    """
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								    Replace a percentage of non-required emblems in the item pool with random junk items
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								    """
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								    display_name = "Junk Fill Percentage"
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								    range_start = 0
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								    range_end = 100
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								    default = 50
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								class TrapFillPercentage(Range):
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								    """
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								    Replace a percentage of junk items in the item pool with random traps
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								    """
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								    display_name = "Trap Fill Percentage"
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								    range_start = 0
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								    range_end = 100
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								    default = 0
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											2022-05-14 06:00:49 -04:00
										 
									 
								 
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								class IncludeMissions(Range):
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								    """
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								    Allows logic to place items in a range of Missions for each level
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								    Each mission setting includes lower settings
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								    1: Base Story Missions
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								    2: 100 Ring Missions
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								    3: Lost Chao Missions
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								    4: Timer Missions
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								    5: Hard Mode Missions
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								    """
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								    display_name = "Include Missions"
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								    range_start = 1
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								    range_end = 5
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								    default = 2
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								class EmblemPercentageForCannonsCore(Range):
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								    """
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								    Allows logic to gate the final mission behind a number of Emblems
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								    """
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								    display_name = "Emblem Percentage for Cannons Core"
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								    range_start = 0
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								    range_end = 75
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								    default = 50
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								class NumberOfLevelGates(Range):
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								    """
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											2022-06-20 15:12:13 -04:00
										 
									 
								 
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								    The number emblem-locked gates which lock sets of levels
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								    """
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								    display_name = "Number of Level Gates"
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								    range_start = 0
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								    range_end = 5
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								    default = 3
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								class LevelGateDistribution(Choice):
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								    """
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								    Determines how levels are distributed between level gate regions
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								    Early: Earlier regions will have more levels than later regions
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								    Even: Levels will be evenly distributed between all regions
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								    Late: Later regions will have more levels than earlier regions
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								    """
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								    display_name = "Level Gate Distribution"
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								    option_early = 0
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								    option_even = 1
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								    option_late = 2
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								    default = 1
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											2022-06-20 15:12:13 -04:00
										 
									 
								 
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								class LevelGateCosts(Choice):
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								    """
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								    Determines how many emblems are required to unlock level gates
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								    """
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								    display_name = "Level Gate Costs"
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								    option_low = 0
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								    option_medium = 1
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								    option_high = 2
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								    default = 2
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								class RequiredRank(Choice):
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								    """
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								    Determines what minimum Rank is required to send a check for a mission
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								    """
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								    display_name = "Required Rank"
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								    option_e = 0
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								    option_d = 1
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								    option_c = 2
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								    option_b = 3
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								    option_a = 4
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								    default = 0
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								class ChaoGardenDifficulty(Choice):
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								    """
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								    Determines the number of chao garden difficulty levels included. Easier difficulty settings means fewer chao garden checks
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								    None: No Chao Garden Activities have checks
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								    Beginner: Beginner Races
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								    Intermediate: Beginner and Jewel Races
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								    Expert: Beginner, Jewel, Challenge, Hero, and Dark Races
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								    """
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								    display_name = "Chao Garden Difficulty"
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								    option_none = 0
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								    option_beginner = 1
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								    option_intermediate = 2
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								    option_expert = 3
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								    default = 0
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								class IncludeChaoKarate(Toggle):
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								    """
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								    Determines whether the Chao Karate should be included as checks (Note: This setting requires purchase of the "Battle" DLC)
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								    """
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								    display_name = "Include Chao Karate"
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								class ChaoRaceChecks(Choice):
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								    """
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								    Determines which Chao Races grant checks
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								    All: Each individual race grants a check
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								    Prize: Only the races which grant Chao Toys grant checks (final race of each Beginner and Jewel cup, 4th, 8th, and 12th Challenge Races, 2nd and 4th Hero and Dark Races)
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								    """
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								    display_name = "Chao Race Checks"
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								    option_all = 0
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								    option_prize = 1
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								    default = 0
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								class MusicShuffle(Choice):
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								    """
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								    What type of Music Shuffle is used
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								    Off: No music is shuffled.
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								    Levels: Level music is shuffled.
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								    Full: Level, Menu, and Additional music is shuffled.
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								    """
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								    display_name = "Music Shuffle Type"
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								    option_none = 0
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								    option_levels = 1
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								    option_full = 2
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								    default = 0
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								sa2b_options: typing.Dict[str, type(Option)] = {
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											2022-05-18 08:56:43 -04:00
										 
									 
								 
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								    "include_missions": IncludeMissions,
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								    "required_rank": RequiredRank,
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								    "emblem_percentage_for_cannons_core": EmblemPercentageForCannonsCore,
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								    "number_of_level_gates": NumberOfLevelGates,
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								    "level_gate_distribution": LevelGateDistribution,
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								    "level_gate_costs": LevelGateCosts,
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								    "chao_garden_difficulty": ChaoGardenDifficulty,
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								    "include_chao_karate": IncludeChaoKarate,
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								    "chao_race_checks": ChaoRaceChecks,
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								    "junk_fill_percentage": JunkFillPercentage,
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								    "trap_fill_percentage": TrapFillPercentage,
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								    "omochao_trap_weight": OmochaoTrapWeight,
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								    "timestop_trap_weight": TimestopTrapWeight,
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								    "confusion_trap_weight": ConfusionTrapWeight,
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								    "tiny_trap_weight": TinyTrapWeight,
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								    "music_shuffle": MusicShuffle,
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								    "death_link": DeathLink,
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								}
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