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											2022-07-22 01:02:25 -04:00
										 |  |  | import math | 
					
						
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							|  |  |  | from BaseClasses import MultiWorld | 
					
						
							|  |  |  | from .Names import LocationName, ItemName | 
					
						
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										 |  |  | from worlds.AutoWorld import LogicMixin | 
					
						
							|  |  |  | from worlds.generic.Rules import add_rule, set_rule | 
					
						
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											2022-07-22 01:02:25 -04:00
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							|  |  |  | def set_rules(world: MultiWorld, player: int): | 
					
						
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							|  |  |  |     if False:#world.include_trade_sequence[player]: | 
					
						
							|  |  |  |         add_rule(world.get_location(LocationName.barnacles_island, player), | 
					
						
							|  |  |  |                     lambda state: state.has(ItemName.shell, player)) | 
					
						
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							|  |  |  |         add_rule(world.get_location(LocationName.blues_beach_hut, player), | 
					
						
							|  |  |  |                     lambda state: state.has(ItemName.present, player)) | 
					
						
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							|  |  |  |         add_rule(world.get_location(LocationName.brambles_bungalow, player), | 
					
						
							|  |  |  |                     lambda state: state.has(ItemName.flower, player)) | 
					
						
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							|  |  |  |         add_rule(world.get_location(LocationName.barters_swap_shop, player), | 
					
						
							|  |  |  |                     lambda state: state.has(ItemName.mirror, player)) | 
					
						
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							|  |  |  |     if world.goal[player] != "knautilus": | 
					
						
							|  |  |  |         required_banana_birds = math.floor( | 
					
						
							|  |  |  |                 world.number_of_banana_birds[player].value * (world.percentage_of_banana_birds[player].value / 100.0)) | 
					
						
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							|  |  |  |         add_rule(world.get_location(LocationName.banana_bird_mother, player), | 
					
						
							|  |  |  |                  lambda state: state.has(ItemName.banana_bird, player, required_banana_birds)) | 
					
						
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							|  |  |  |     world.completion_condition[player] = lambda state: state.has(ItemName.victory, player) |