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								# Risk of Rain 2
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								## Where is the options page?
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								The [player options page for this game](../player-options) contains all the options you need to configure and export a
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								config file.
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								## What does randomization do to this game?
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								Risk of Rain is already a random game, by virtue of being a roguelite. The Archipelago mod implements pure multiworld
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								functionality in which certain chests will send an item out to the
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								multiworld. The items that _would have been_ in those chests will be returned to the Risk of Rain player via grants by
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								other players in other worlds.
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								There are two modes in risk of rain. Classic Mode and Explore Mode
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								Classic Mode:
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								  - Certain chests (made clear via a location check progress bar) will send an item out to the
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								    multiworld. The location of these chests do not matter, since all environments share a unified location pool.
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								Explore Mode:
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								  - Chests will continue to work as they did in Classic Mode, the difference being that each environment
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								  will have a set amount of items that can be sent out. In addition, shrines, radio scanners, newt altars, 
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								  and scavenger bags will need to be checked, depending on your options.
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								  This mode also makes each environment an item. In order to access a particular stage, you'll need it to be 
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								  sent in the multiworld.
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								## What is the goal of Risk of Rain 2 in Archipelago?
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								Just like in the original game, any way to "beat the game" counts as a win. This means beating one of the bosses 
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								on Commencement, The Planetarium, or A Moment, Whole. Alternatively, if you are new to the game and 
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								aren't very confident in being able to "beat the game", you can set **Final Stage Death is Win** to true
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								(You can turn this on in your player options.) This will make it so dying on either Commencement or The Planetarium,
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								or **obliterating yourself in A Moment, Fractured** will count as your goal.
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								**You do not need to complete all the location checks** to win; any item you don't collect may be released if the 
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								server options allow.
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								If you die before you accomplish your goal, you can start a new run. You will start the run with any items that you
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								received from other players. However, these items will be randomized within their rarity at the start of each run. 
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								Any items that you picked up the "normal" way will be lost.
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								Note, you can play Simulacrum mode as part of an Archipelago, but you can't achieve any of the victory conditions in
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								Simulacrum. So you could, for example, collect most of your items through a Simulacrum run(only works in classic mode),
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								then finish a normal mode run while keeping the items you received via the multiworld.
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								## Can you play multiplayer?
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								Yes! You can have a single multiplayer instance as one world in the multiworld. All the players involved need to have
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								the Archipelago mod, but only the host needs to configure the Archipelago options. When someone finds an item for your
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								world, all the connected players will receive a copy of the item, and the location check bar will increase whenever any
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								player finds an item in Risk of Rain.
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								You cannot have players with different player slots in the same co-op game instance. Only the host's Archipelago
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								options apply, so each Risk of Rain 2 player slot in the multiworld needs to be a separate game instance. You could,
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								for example, have two players trade off hosting and making progress on each other's player slot, but a single co-op
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								instance can't make progress towards multiple player slots in the multiworld.
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								## What Risk of Rain items can appear in other players' worlds?
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								The Risk of Rain items are:
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								* `Common Item`    (White items)
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								* `Uncommon Item`  (Green items)
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								* `Boss Item`      (Yellow items)
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								* `Legendary Item` (Red items)
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								* `Lunar Item`     (Blue items)
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								* `Equipment`      (Orange items)
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								* `Dio's Best Friend` (Used if you set the YAML option `total_revives_available` above `0`)
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								* `Void Item`      (Purple items) (needs dlc_sotv: enabled)
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								Each item grants you a random in-game item from the category it belongs to.
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								When an item is granted by another world to the Risk of Rain player then a random
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								in-game item of that tier will appear in the Risk of Rain player's inventory. If the item grant is an `Equipment` and
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								the player already has an equipment item equipped then the _item that was equipped_ will be dropped on the ground and 
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								_the new equipment_ will take it's place.
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								Explore Mode items are:
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								* `Titanic Plains (1)`, `Titanic Plains (2)`, `Distant Roost (1)`, `Distant Roost (2)`
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								* `Abandoned Aqueduct`, `Wetland Aspect`
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								* `Rallypoint Delta`, `Scorched Acres`
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								* `Abyssal Depths`, `Siren's Call`, `Sundered Grove`
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								* `Sky Meadow`
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								* `Commencement`
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								* `All the Hidden Realms`
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								Dlc_Sotv items
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								* `Siphoned Forest`
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								* `Aphelian Sanctuary`
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								* `Sulfur Pools`
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								* `Void Locus`
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								When an explore item is granted, it will unlock that environment and will now be accessible! The 
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								game will still pick randomly which environment is next, but it will first check to see if they are available. If you have
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								multiple of the next environments unlocked, it will weight the game to have a ***higher chance*** to go to one you 
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								have checks in versus one you have already completed. You will still be unable to go to a stage 3 environment from a stage 1 environment.
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								### How many items are there?
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								Since a Risk of Rain 2 run can go on indefinitely, you have to configure how many collectible items (also known as
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								"checks") the game has for purposes of Archipelago when you set up a multiworld. You can configure anywhere from **10
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								to 250** items. The number of items will be randomized between all players, so you may want to adjust the number and
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								item pickup step based on how many items the other players in the multiworld have. (Around 100 seems to be a good
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								ballpark if you want to have a similar number of items to most other games.)
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								In explore mode, the amount of checks are based on how many **chests, shrines, scavengers, radio scanners, and newt altars**
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								are in the pool. With just the base game, checks can range from **52 to 516**, with the DLC expanding it to **60 to 660**. 
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								Leaving everything on default, the total number of checks comes out to **216** locations.
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								After you have completed the specified number of checks, you won't send anything else to the multiworld. You can
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								receive up to the specified number of randomized items from the multiworld as the players find them. In either case,
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								you can continue to collect items as normal in Risk of Rain 2 if you've already found all your location checks.
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											2021-10-18 17:28:48 -04:00
										 
									 
								 
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								## What does another world's item look like in Risk of Rain?
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								When the Risk of Rain player fills up their location check bar then the next spawned item will become an item grant for
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								another player's world (or possibly get sent back to yourself). The item in Risk of Rain will disappear in a poof of
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								smoke and the grant will automatically go out to the multiworld. Additionally, you will see a message in the chat saying
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								what item you sent out. If the message does not appear, this likely means that another game has collected their items from you.
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								## What is the item pickup step?
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											2024-03-22 12:46:14 -04:00
										 
									 
								 
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								The item pickup step is an option in the YAML which allows you to set how many items you need to spawn before the _next_ item
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								that is spawned disappears (in a poof of smoke) and goes out to the multiworld. For instance, an item step of **1** means that 
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								every other chest will send an item to the multiworld. An item step of **2** means that every third chest sends out an item 
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								just as an item step of **0** would send an item on **each chest.**
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								## Is Archipelago compatible with other Risk of Rain 2 mods?
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								Mostly, yes. Not every mod will work; in particular, anything that causes items to go directly into your inventory
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								rather than spawning onto the map will interfere with the way the Archipelago mod works. However, many common mods work
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								just fine with Archipelago.
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								For competitive play, of course, you should only use mods that are agreed-upon by the competitors so that you don't
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								have an unfair advantage.
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