2024-06-06 01:54:46 +02:00
										 
									 
								 
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								import json
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								import sys
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								import warnings
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								from pathlib import Path
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								from typing import Iterable, Union, TYPE_CHECKING
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								if TYPE_CHECKING:
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								    from multiprocessing.managers import ListProxy  # noqa
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								__all__ = [
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								    "generate_local",
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								]
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								def _generate_local_inner(games: Iterable[str],
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								                          dest: Union[Path, str],
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								                          results: "ListProxy[Union[Path, BaseException]]") -> None:
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								    original_argv = sys.argv
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								    warnings.simplefilter("ignore")
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								    try:
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								        from tempfile import TemporaryDirectory
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								        if not isinstance(dest, Path):
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								            dest = Path(dest)
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								        with TemporaryDirectory() as players_dir:
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								            with TemporaryDirectory() as output_dir:
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								                import Generate
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											2024-06-16 03:27:06 +02:00
										 
									 
								 
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								                import Main
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											2024-06-06 01:54:46 +02:00
										 
									 
								 
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								                for n, game in enumerate(games, 1):
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								                    player_path = Path(players_dir) / f"{n}.yaml"
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								                    with open(player_path, "w", encoding="utf-8") as f:
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								                        f.write(json.dumps({
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								                            "name": f"Player{n}",
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								                            "game": game,
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								                            game: {"hard_mode": "true"},
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								                            "description": f"generate_local slot {n} ('Player{n}'): {game}",
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								                        }))
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								                # this is basically copied from test/programs/test_generate.py
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								                # uses a reproducible seed that is different for each set of games
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								                sys.argv = [sys.argv[0], "--seed", str(hash(tuple(games))),
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								                            "--player_files_path", players_dir,
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								                            "--outputpath", output_dir]
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											2024-06-16 03:27:06 +02:00
										 
									 
								 
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								                Main.main(*Generate.main())
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											2024-06-06 01:54:46 +02:00
										 
									 
								 
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								                output_files = list(Path(output_dir).glob('*.zip'))
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								                assert len(output_files) == 1
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								                final_file = dest / output_files[0].name
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								                output_files[0].rename(final_file)
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								                results.append(final_file)
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								    except BaseException as e:
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								        results.append(e)
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								        raise e
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								    finally:
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								        sys.argv = original_argv
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								def generate_local(games: Iterable[str], dest: Union[Path, str]) -> Path:
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								    from multiprocessing import Manager, Process, set_start_method
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								    try:
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								        set_start_method("spawn")
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								    except RuntimeError:
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								        pass
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								    manager = Manager()
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								    results: "ListProxy[Union[Path, Exception]]" = manager.list()
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								    p = Process(target=_generate_local_inner, args=(games, dest, results))
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								    p.start()
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								    p.join()
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								    result = results[0]
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								    if isinstance(result, BaseException):
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								        raise Exception("Could not generate multiworld") from result
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								    return result
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