2023-06-29 22:36:39 +10:00
										 
									 
								 
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								from worlds.AutoWorld import World, WebWorld
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								from worlds.generic.Rules import set_rule
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								from BaseClasses import Region, Item, ItemClassification, Entrance, Tutorial
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								from typing import List
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								from math import floor
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								from .Options import musedash_options
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								from .Items import MuseDashSongItem, MuseDashFixedItem
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								from .Locations import MuseDashLocation
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								from .MuseDashCollection import MuseDashCollections
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								class MuseDashWebWorld(WebWorld):
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								    theme = "partyTime"
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								    bug_report_page = "https://github.com/DeamonHunter/ArchipelagoMuseDash/issues"
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								    setup_en = Tutorial(
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								        "Mod Setup and Use Guide",
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								        "A guide to setting up the Muse Dash Archipelago Mod on your computer.",
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								        "English",
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								        "setup_en.md",
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								        "setup/en",
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								        ["DeamonHunter"]
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								    )
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								    tutorials = [setup_en]
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								class MuseDashWorld(World):
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								    """Muse Dash is a rhythm game where you hit objects to the beat of one of 400+ songs.
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								    Play through a selection of randomly chosen songs, collecting music sheets
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								    until you have enough to play and complete the goal song!"""
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								    # FUTURE OPTIONS
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								    # - Album Rando.
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								    # - Added items for characters/elfin/portraits.
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								    # - Support for blacklisting/plando-ing certain songs.
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								    # World Options
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								    game = "Muse Dash"
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								    option_definitions = musedash_options
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								    topology_present = False
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											2023-06-30 23:10:58 +10:00
										 
									 
								 
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								    data_version = 7
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											2023-06-29 22:36:39 +10:00
										 
									 
								 
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								    web = MuseDashWebWorld()
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								    music_sheet_name: str = "Music Sheet"
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								    # Necessary Data
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								    md_collection = MuseDashCollections(2900000, 2)
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								    item_name_to_id = {
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								        name: data.code for name, data in md_collection.album_items.items() | md_collection.song_items.items()
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								    }
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								    item_name_to_id[music_sheet_name] = md_collection.MUSIC_SHEET_CODE
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								    for item in md_collection.sfx_trap_items.items() | md_collection.vfx_trap_items.items():
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								        item_name_to_id[item[0]] = item[1]
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								    location_name_to_id = {
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								        name: id for name, id in md_collection.album_locations.items() | md_collection.song_locations.items()
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								    }
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								    # Working Data
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								    victory_song_name: str = ""
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								    starting_songs: List[str]
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								    included_songs: List[str]
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								    needed_token_count: int
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								    location_count: int
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								    def generate_early(self):
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								        dlc_songs = self.multiworld.allow_just_as_planned_dlc_songs[self.player]
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								        streamer_mode = self.multiworld.streamer_mode_enabled[self.player]
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								        (lower_diff_threshold, higher_diff_threshold) = self.get_difficulty_range()
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								        # The minimum amount of songs to make an ok rando would be Starting Songs + 10 interim songs + Goal song.
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								        # - Interim songs being equal to max starting song count.
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								        # Note: The worst settings still allow 25 songs (Streamer Mode + No DLC).
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								        starter_song_count = self.multiworld.starting_song_count[self.player].value
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								        while True:
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								            # In most cases this should only need to run once
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								            available_song_keys = self.md_collection.get_songs_with_settings(
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								                dlc_songs, streamer_mode, lower_diff_threshold, higher_diff_threshold)
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								            available_song_keys = self.handle_plando(available_song_keys)
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								            count_needed_for_start = max(0, starter_song_count - len(self.starting_songs))
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								            if len(available_song_keys) + len(self.included_songs) >= count_needed_for_start + 11:
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								                final_song_list = available_song_keys
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								                break
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								            # If the above fails, we want to adjust the difficulty thresholds.
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								            # Easier first, then harder
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								            if lower_diff_threshold <= 1 and higher_diff_threshold >= 11:
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								                raise Exception("Failed to find enough songs, even with maximum difficulty thresholds.")
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								            elif lower_diff_threshold <= 1:
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								                higher_diff_threshold += 1
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								            else:
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								                lower_diff_threshold -= 1
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								        self.create_song_pool(final_song_list)
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								        for song in self.starting_songs:
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								            self.multiworld.push_precollected(self.create_item(song))
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								    def handle_plando(self, available_song_keys: List[str]) -> List[str]:
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								        song_items = self.md_collection.song_items
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								        start_items = self.multiworld.start_inventory[self.player].value.keys()
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								        include_songs = self.multiworld.include_songs[self.player].value
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								        exclude_songs = self.multiworld.exclude_songs[self.player].value
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								        self.starting_songs = [s for s in start_items if s in song_items]
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								        self.included_songs = [s for s in include_songs if s in song_items and s not in self.starting_songs]
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								        return [s for s in available_song_keys if s not in start_items
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								                and s not in include_songs and s not in exclude_songs]
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								    def create_song_pool(self, available_song_keys: List[str]):
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								        starting_song_count = self.multiworld.starting_song_count[self.player].value
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								        additional_song_count = self.multiworld.additional_song_count[self.player].value
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								        self.multiworld.random.shuffle(available_song_keys)
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								        # First, we must double check if the player has included too many guaranteed songs
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								        included_song_count = len(self.included_songs)
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								        if included_song_count > additional_song_count:
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								            # If so, we want to thin the list, thus let's get the goal song and starter songs while we are at it.
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								            self.multiworld.random.shuffle(self.included_songs)
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								            self.victory_song_name = self.included_songs.pop()
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								            while len(self.included_songs) > additional_song_count:
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								                next_song = self.included_songs.pop()
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								                if len(self.starting_songs) < starting_song_count:
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								                    self.starting_songs.append(next_song)
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								        else:
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								            # If not, choose a random victory song from the available songs
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								            chosen_song = self.multiworld.random.randrange(0, len(available_song_keys) + included_song_count)
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								            if chosen_song < included_song_count:
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								                self.victory_song_name = self.included_songs[chosen_song]
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								                del self.included_songs[chosen_song]
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								            else:
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								                self.victory_song_name = available_song_keys[chosen_song - included_song_count]
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								                del available_song_keys[chosen_song - included_song_count]
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								        # Next, make sure the starting songs are fufilled
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								        if len(self.starting_songs) < starting_song_count:
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								            for _ in range(len(self.starting_songs), starting_song_count):
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								                if len(available_song_keys) > 0:
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								                    self.starting_songs.append(available_song_keys.pop())
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								                else:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    self.starting_songs.append(self.included_songs.pop())
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        # Then attempt to fufill any remaining songs for interim songs
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if len(self.included_songs) < additional_song_count:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for _ in range(len(self.included_songs), self.multiworld.additional_song_count[self.player]):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                if len(available_song_keys) <= 0:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    break
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                self.included_songs.append(available_song_keys.pop())
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        self.location_count = len(self.starting_songs) + len(self.included_songs)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        location_multiplier = 1 + (self.get_additional_item_percentage() / 100.0)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        self.location_count = floor(self.location_count * location_multiplier)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        minimum_location_count = len(self.included_songs) + self.get_music_sheet_count()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if self.location_count < minimum_location_count:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.location_count = minimum_location_count
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def create_item(self, name: str) -> Item:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if name == self.music_sheet_name:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return MuseDashFixedItem(name, ItemClassification.progression_skip_balancing,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                     self.md_collection.MUSIC_SHEET_CODE, self.player)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        trap = self.md_collection.vfx_trap_items.get(name)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if trap:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return MuseDashFixedItem(name, ItemClassification.trap, trap, self.player)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        trap = self.md_collection.sfx_trap_items.get(name)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if trap:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return MuseDashFixedItem(name, ItemClassification.trap, trap, self.player)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        song = self.md_collection.song_items.get(name)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if song:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return MuseDashSongItem(name, self.player, song)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return MuseDashFixedItem(name, ItemClassification.filler, None, self.player)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def create_items(self) -> None:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        song_keys_in_pool = self.included_songs.copy()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        # Note: Item count will be off if plando is involved.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        item_count = self.get_music_sheet_count()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        # First add all goal song tokens
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for _ in range(0, item_count):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.multiworld.itempool.append(self.create_item(self.music_sheet_name))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        # Then add all traps
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        trap_count = self.get_trap_count()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        trap_list = self.get_available_traps()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if len(trap_list) > 0 and trap_count > 0:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for _ in range(0, trap_count):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                index = self.multiworld.random.randrange(0, len(trap_list))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                self.multiworld.itempool.append(self.create_item(trap_list[index]))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            item_count += trap_count
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        # Next fill all remaining slots with song items
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        needed_item_count = self.location_count
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        while item_count < needed_item_count:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            # If we have more items needed than keys, just iterate the list and add them all
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if len(song_keys_in_pool) <= needed_item_count - item_count:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                for key in song_keys_in_pool:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    self.multiworld.itempool.append(self.create_item(key))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                item_count += len(song_keys_in_pool)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                continue
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            # Otherwise add a random assortment of songs
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.multiworld.random.shuffle(song_keys_in_pool)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for i in range(0, needed_item_count - item_count):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                self.multiworld.itempool.append(self.create_item(song_keys_in_pool[i]))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            item_count = needed_item_count
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def create_regions(self) -> None:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        # Basic Region Setup: Menu -> Song Select -> Songs
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        menu_region = Region("Menu", self.player, self.multiworld)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        song_select_region = Region("Song Select", self.player, self.multiworld)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        song_select_entrance = Entrance(self.player, "Song Select Entrance", menu_region)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        menu_region.exits.append(song_select_entrance)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        song_select_entrance.connect(song_select_region)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        self.multiworld.regions.append(menu_region)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        self.multiworld.regions.append(song_select_region)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        # Make a collection of all songs available for this rando.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        # 1. All starting songs
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        # 2. All other songs shuffled
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        # Doing it in this order ensures that starting songs are first in line to getting 2 locations.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        # Final song is excluded as for the purpose of this rando, it doesn't matter.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        all_selected_locations = self.starting_songs.copy()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        included_song_copy = self.included_songs.copy()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        self.multiworld.random.shuffle(included_song_copy)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        all_selected_locations.extend(included_song_copy)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        two_item_location_count = self.location_count - len(all_selected_locations)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        # Make a region per song/album, then adds 1-2 item locations to them
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for i in range(0, len(all_selected_locations)):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            name = all_selected_locations[i]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            region = Region(name, self.player, self.multiworld)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            # 2 Locations are defined per song
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            location_name = name + "-0"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            region.locations.append(MuseDashLocation(self.player, location_name,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                    self.md_collection.song_locations[location_name], region))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if i < two_item_location_count:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                location_name = name + "-1"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                region.locations.append(MuseDashLocation(self.player, location_name,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                        self.md_collection.song_locations[location_name], region))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            region_exit = Entrance(self.player, name, song_select_region)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            song_select_region.exits.append(region_exit)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            region_exit.connect(region)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.multiworld.regions.append(region)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def set_rules(self) -> None:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        self.multiworld.completion_condition[self.player] = lambda state: \
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            state.has(self.music_sheet_name, self.player, self.get_music_sheet_win_count())
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for location in self.multiworld.get_locations(self.player):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            item_name = location.name[0:(len(location.name) - 2)]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if item_name == self.victory_song_name:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                set_rule(location, lambda state:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                         state.has(self.music_sheet_name, self.player, self.get_music_sheet_win_count()))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            else:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                set_rule(location, lambda state, place=item_name: state.has(place, self.player))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def get_available_traps(self) -> List[str]:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        dlc_songs = self.multiworld.allow_just_as_planned_dlc_songs[self.player]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        trap_list = []
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if self.multiworld.available_trap_types[self.player].value & 1 != 0:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            trap_list += self.md_collection.vfx_trap_items.keys()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        # SFX options are only available under Just as Planned DLC.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if dlc_songs and self.multiworld.available_trap_types[self.player].value & 2 != 0:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            trap_list += self.md_collection.sfx_trap_items.keys()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return trap_list
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def get_additional_item_percentage(self) -> int:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        trap_count = self.multiworld.trap_count_percentage[self.player].value
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        song_count = self.multiworld.music_sheet_count_percentage[self.player].value
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return max(trap_count + song_count, self.multiworld.additional_item_percentage[self.player].value)
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							| 
								
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							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
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							 | 
							
							
								    def get_trap_count(self) -> int:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        multiplier = self.multiworld.trap_count_percentage[self.player].value / 100.0
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        trap_count = (len(self.starting_songs) * 2) + len(self.included_songs)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return max(0, floor(trap_count * multiplier))
							 | 
						
					
						
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							 | 
							
								
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							 | 
							
							
								    def get_music_sheet_count(self) -> int:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        multiplier = self.multiworld.music_sheet_count_percentage[self.player].value / 100.0
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        song_count = (len(self.starting_songs) * 2) + len(self.included_songs)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return max(1, floor(song_count * multiplier))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
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							 | 
							
							
								    def get_music_sheet_win_count(self) -> int:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        multiplier = self.multiworld.music_sheet_win_count_percentage[self.player].value / 100.0
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        sheet_count = self.get_music_sheet_count()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return max(1, floor(sheet_count * multiplier))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
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							 | 
							
							
								    def get_difficulty_range(self) -> List[int]:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        difficulty_mode = self.multiworld.song_difficulty_mode[self.player]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        # Valid difficulties are between 1 and 11. But make it 0 to 12 for safety
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        difficulty_bounds = [0, 12]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if difficulty_mode == 1:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            difficulty_bounds[1] = 3
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        elif difficulty_mode == 2:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            difficulty_bounds[0] = 4
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            difficulty_bounds[1] = 5
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        elif difficulty_mode == 3:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            difficulty_bounds[0] = 6
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            difficulty_bounds[1] = 7
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        elif difficulty_mode == 4:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            difficulty_bounds[0] = 8
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            difficulty_bounds[1] = 9
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        elif difficulty_mode == 5:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            difficulty_bounds[0] = 10
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        elif difficulty_mode == 6:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            minimum_difficulty = self.multiworld.song_difficulty_min[self.player].value
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            maximum_difficulty = self.multiworld.song_difficulty_max[self.player].value
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            difficulty_bounds[0] = min(minimum_difficulty, maximum_difficulty)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            difficulty_bounds[1] = max(minimum_difficulty, maximum_difficulty)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return difficulty_bounds
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def fill_slot_data(self):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            "victoryLocation": self.victory_song_name,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            "deathLink": self.multiworld.death_link[self.player].value,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            "musicSheetWinCount": self.get_music_sheet_win_count(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            "gradeNeeded": self.multiworld.grade_needed[self.player].value
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 |