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								import os
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											2021-08-05 13:17:01 -05:00
										 
									 
								 
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								import json
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											2023-07-05 22:39:35 +02:00
										 
									 
								 
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								import settings
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								import typing
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											2021-08-05 13:17:01 -05:00
										 
									 
								 
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								from base64 import b64encode, b64decode
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											2023-03-08 21:13:52 -07:00
										 
									 
								 
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								from typing import Dict, Any
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											2021-07-12 13:54:47 +02:00
										 
									 
								 
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								from BaseClasses import Region, Entrance, Item, Tutorial, ItemClassification, Location
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								from worlds.AutoWorld import World, WebWorld
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												Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
											
										 
										
											2021-05-08 07:38:57 -04:00
										 
									 
								 
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								from . import Constants
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											2024-08-19 15:58:30 -07:00
										 
									 
								 
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								from .Options import MinecraftOptions
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								from .Structures import shuffle_structures
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								from .ItemPool import build_item_pool, get_junk_item_names
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								from .Rules import set_rules
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											2021-06-11 14:22:44 +02:00
										 
									 
								 
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											2022-06-11 14:22:16 -07:00
										 
									 
								 
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								client_version = 9
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											2022-04-12 14:37:05 -07:00
										 
									 
								 
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											2023-07-05 22:39:35 +02:00
										 
									 
								 
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								class MinecraftSettings(settings.Group):
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								    class ForgeDirectory(settings.OptionalUserFolderPath):
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								        pass
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								    class ReleaseChannel(str):
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								        """
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								        release channel, currently "release", or "beta"
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								        any games played on the "beta" channel have a high likelihood of no longer working on the "release" channel.
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								        """
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								    forge_directory: ForgeDirectory = ForgeDirectory("Minecraft Forge server")
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								    max_heap_size: str = "2G"
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								    release_channel: ReleaseChannel = ReleaseChannel("release")
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											2022-04-12 14:37:05 -07:00
										 
									 
								 
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								class MinecraftWebWorld(WebWorld):
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								    theme = "jungle"
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								    bug_report_page = "https://github.com/KonoTyran/Minecraft_AP_Randomizer/issues/new?assignees=&labels=bug&template=bug_report.yaml&title=%5BBug%5D%3A+Brief+Description+of+bug+here"
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											2022-05-11 13:05:53 -05:00
										 
									 
								 
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								    setup = Tutorial(
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											2024-02-20 11:22:32 -05:00
										 
									 
								 
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								        "Multiworld Setup Guide",
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								        "A guide to setting up the Archipelago Minecraft software on your computer. This guide covers"
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											2022-05-19 12:15:23 -04:00
										 
									 
								 
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								        "single-player, multiworld, and related software.",
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								        "English",
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								        "minecraft_en.md",
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								        "minecraft/en",
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								        ["Kono Tyran"]
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								    )
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								    setup_es = Tutorial(
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								        setup.tutorial_name,
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								        setup.description,
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								        "Español",
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								        "minecraft_es.md",
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								        "minecraft/es",
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								        ["Edos"]
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								    )
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								    setup_sv = Tutorial(
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								        setup.tutorial_name,
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								        setup.description,
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								        "Swedish",
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								        "minecraft_sv.md",
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								        "minecraft/sv",
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								        ["Albinum"]
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								    )
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											2023-02-27 23:17:54 +01:00
										 
									 
								 
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								    setup_fr = Tutorial(
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								        setup.tutorial_name,
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								        setup.description,
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								        "Français",
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								        "minecraft_fr.md",
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								        "minecraft/fr",
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								        ["TheLynk"]
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								    )
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								    tutorials = [setup, setup_es, setup_sv, setup_fr]
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											2022-04-12 14:37:05 -07:00
										 
									 
								 
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											2021-06-11 14:22:44 +02:00
										 
									 
								 
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								class MinecraftWorld(World):
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											2021-08-31 17:28:46 -04:00
										 
									 
								 
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								    """
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								    Minecraft is a game about creativity. In a world made entirely of cubes, you explore, discover, mine,
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								    craft, and try not to explode. Delve deep into the earth and discover abandoned mines, ancient
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								    structures, and materials to create a portal to another world. Defeat the Ender Dragon, and claim
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								    victory!
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								    """
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											2024-08-19 15:58:30 -07:00
										 
									 
								 
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								    game = "Minecraft"
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								    options_dataclass = MinecraftOptions
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								    options: MinecraftOptions
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											2023-07-05 22:39:35 +02:00
										 
									 
								 
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								    settings: typing.ClassVar[MinecraftSettings]
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											2021-07-08 11:07:41 +02:00
										 
									 
								 
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								    topology_present = True
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								    web = MinecraftWebWorld()
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												Minecraft Randomizer
Squash merge, original Commits:
* Minecraft locations, items, and generation without logic
* added id lookup for minecraft
* typing import fix in minecraft/Items.py
* fix 2
* implementing Minecraft options and hard/postgame advancement exclusion
* first logic pass (75/80)
* logic pass 2 and proper completion conditions
* added insane difficulty pool, modified method of excluding item pools for easier extension
* bump network_data_package version
* minecraft testing framework
* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item
* Testing now functions, split tests up by advancement pane, added some story tests
* Newer testing framework: every advancement gets its own function, for ease of testing
* fixed logic for The End... Again...
* changed option names to "include_hard_advancements" etc.
* village/pillager-related advancements now require can_adventure: weapon + food
* a few minecraft tests
* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name
* additional MC tests
* more tests, mostly nether-related tests
* more tests, removed anvil path for Two Birds One Arrow
* include Minecraft slot data, and a world seed for each Minecraft player slot
* Added new items: ender pearls, lapis, porkchops
* All remaining Minecraft tests
* formatting of Minecraft tests and logic for better readability
* require Wither kill for Monsters Hunted
* properly removed 8 Emeralds item from item pool
* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill
* Added 12 new advancements (ported from old achievement system)
* renamed "On a Rail" for consistency with modern advancements
* tests for the new advancements
* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data
* output minecraft options in the spoiler log
* modified advancement goal values for new advancements
* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars
* fixed glowstone block logic for Not Quite Nine Lives
* setup for shuffling MC structures: building ER world and shuffling regions/entrances
* ensured Nether Fortresses can't be placed in the End
* finished logic for structure randomization
* fixed nonnative items always showing up as Hammers in ALttP shops
* output minecraft structure info in the spoiler
* generate .apmc file for communication with MC client
* fixed structure rando always using the same seed
* move stuff to worlds/minecraft/Regions.py
* make output apmc file have consistent name with other files
* added minecraft bottle macro; fixed tests imports
* generalizing MC region generation
* restructured structure shuffling in preparation for structure plando
* only output structure rando info in spoiler if they are shuffled
* Force structure rando to always be off, for the stable release
* added Minecraft options to player settings
* formally added combat_difficulty as an option
* Added Ender Dragon into playthrough, cleaned up goal map
* Added new difficulties: Easy, Normal, Hard combat
* moved .apmc generation time to prevent outputs on failed generation
* updated tests for new combat logic
* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix
* moved all MC-specific functions into gen_minecraft
* renamed "logic_version" to "client_version"
* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures
* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching
* added seed_name, player_name, client_version to apmc file
* reenabled structure shuffle
* added entrance tests for minecraft
Co-authored-by: achuang <alexander.w.chuang@gmail.com>
											
										 
										
											2021-05-08 07:38:57 -04:00
										 
									 
								 
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											2023-03-08 21:13:52 -07:00
										 
									 
								 
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								    item_name_to_id = Constants.item_name_to_id
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								    location_name_to_id = Constants.location_name_to_id
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											2021-07-12 18:05:46 +02:00
										 
									 
								 
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											2023-03-08 21:13:52 -07:00
										 
									 
								 
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								    def _get_mc_data(self) -> Dict[str, Any]:
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								        exits = [connection[0] for connection in Constants.region_info["default_connections"]]
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											2021-06-15 18:15:05 -05:00
										 
									 
								 
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								        return {
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								            'world_seed': self.random.getrandbits(32),
							 | 
						
					
						
							
								
									
										
										
										
											2022-10-31 21:41:21 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            'seed_name': self.multiworld.seed_name,
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-19 15:58:30 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            'player_name': self.player_name,
							 | 
						
					
						
							
								
									
										
										
										
											2021-06-15 18:15:05 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            'player_id': self.player,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            'client_version': client_version,
							 | 
						
					
						
							
								
									
										
										
										
											2022-10-31 21:41:21 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            'structures': {exit: self.multiworld.get_entrance(exit, self.player).connected_region.name for exit in exits},
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-19 15:58:30 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            'advancement_goal': self.options.advancement_goal.value,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            'egg_shards_required': min(self.options.egg_shards_required.value,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                       self.options.egg_shards_available.value),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            'egg_shards_available': self.options.egg_shards_available.value,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            'required_bosses': self.options.required_bosses.current_key,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            'MC35': bool(self.options.send_defeated_mobs.value),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            'death_link': bool(self.options.death_link.value),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            'starting_items': json.dumps(self.options.starting_items.value),
							 | 
						
					
						
							
								
									
										
										
										
											2022-10-31 21:41:21 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            'race': self.multiworld.is_race,
							 | 
						
					
						
							
								
									
										
										
										
											2021-06-15 18:15:05 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2023-03-08 21:13:52 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    def create_item(self, name: str) -> Item:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        item_class = ItemClassification.filler
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if name in Constants.item_info["progression_items"]:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            item_class = ItemClassification.progression
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        elif name in Constants.item_info["useful_items"]:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            item_class = ItemClassification.useful
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        elif name in Constants.item_info["trap_items"]:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            item_class = ItemClassification.trap
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return MinecraftItem(name, item_class, self.item_name_to_id.get(name, None), self.player)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def create_event(self, region_name: str, event_name: str) -> None:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        region = self.multiworld.get_region(region_name, self.player)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        loc = MinecraftLocation(self.player, event_name, None, region)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        loc.place_locked_item(self.create_event_item(event_name))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        region.locations.append(loc)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-19 15:58:30 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    def create_event_item(self, name: str) -> Item:
							 | 
						
					
						
							
								
									
										
										
										
											2023-03-08 21:13:52 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        item = self.create_item(name)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        item.classification = ItemClassification.progression
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return item
							 | 
						
					
						
							
								
									
										
										
										
											2021-06-15 18:15:05 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2023-03-08 21:13:52 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    def create_regions(self) -> None:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        # Create regions
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for region_name, exits in Constants.region_info["regions"]:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            r = Region(region_name, self.player, self.multiworld)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for exit_name in exits:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                r.exits.append(Entrance(self.player, exit_name, r))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            self.multiworld.regions.append(r)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        # Bind mandatory connections
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for entr_name, region_name in Constants.region_info["mandatory_connections"]:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            e = self.multiworld.get_entrance(entr_name, self.player)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            r = self.multiworld.get_region(region_name, self.player)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            e.connect(r)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        # Add locations
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for region_name, locations in Constants.location_info["locations_by_region"].items():
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            region = self.multiworld.get_region(region_name, self.player)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for loc_name in locations:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                loc = MinecraftLocation(self.player, loc_name,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    self.location_name_to_id.get(loc_name, None), region)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                region.locations.append(loc)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        # Add events
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        self.create_event("Nether Fortress", "Blaze Rods")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        self.create_event("The End", "Ender Dragon")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        self.create_event("Nether Fortress", "Wither")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        # Shuffle the connections
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        shuffle_structures(self)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def create_items(self) -> None:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        self.multiworld.itempool += build_item_pool(self)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    set_rules = set_rules
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def generate_output(self, output_directory: str) -> None:
							 | 
						
					
						
							
								
									
										
										
										
											2021-06-15 18:15:05 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        data = self._get_mc_data()
							 | 
						
					
						
							
								
									
										
										
										
											2023-10-28 21:43:09 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        filename = f"{self.multiworld.get_out_file_name_base(self.player)}.apmc"
							 | 
						
					
						
							
								
									
										
										
										
											2021-07-22 01:08:44 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        with open(os.path.join(output_directory, filename), 'wb') as f:
							 | 
						
					
						
							
								
									
										
										
										
											2021-06-15 18:22:12 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            f.write(b64encode(bytes(json.dumps(data), 'utf-8')))
							 | 
						
					
						
							
								
									
										
										
										
											2021-06-15 18:15:05 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2023-03-08 21:13:52 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    def fill_slot_data(self) -> dict:
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-19 15:58:30 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        return self._get_mc_data()
							 | 
						
					
						
							
								
									
										
										
										
											2021-07-12 13:54:47 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2023-03-08 21:13:52 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    def get_filler_item_name(self) -> str:
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-19 15:58:30 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        return get_junk_item_names(self.random, 1)[0]
							 | 
						
					
						
							
								
									
										
										
										
											2023-03-08 21:13:52 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								class MinecraftLocation(Location):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    game = "Minecraft"
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								class MinecraftItem(Item):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    game = "Minecraft"
							 | 
						
					
						
							
								
									
										
										
										
											2022-06-17 03:23:27 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-08-05 13:17:01 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2021-08-31 17:28:46 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								def mc_update_output(raw_data, server, port):
							 | 
						
					
						
							
								
									
										
										
										
											2021-08-05 13:17:01 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    data = json.loads(b64decode(raw_data))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    data['server'] = server
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    data['port'] = port
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    return b64encode(bytes(json.dumps(data), 'utf-8'))
							 |