43 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			43 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|   | from typing import Dict | ||
|  | 
 | ||
|  | from BaseClasses import Item, ItemClassification, Location, MultiWorld, Region | ||
|  | from . import Items, Locations | ||
|  | 
 | ||
|  | 
 | ||
|  | def create_event(player: int, name: str) -> Item: | ||
|  |     return Items.NoitaItem(name, ItemClassification.progression, None, player) | ||
|  | 
 | ||
|  | 
 | ||
|  | def create_location(player: int, name: str, region: Region) -> Location: | ||
|  |     return Locations.NoitaLocation(player, name, None, region) | ||
|  | 
 | ||
|  | 
 | ||
|  | def create_locked_location_event(multiworld: MultiWorld, player: int, region_name: str, item: str) -> Location: | ||
|  |     region = multiworld.get_region(region_name, player) | ||
|  | 
 | ||
|  |     new_location = create_location(player, item, region) | ||
|  |     new_location.place_locked_item(create_event(player, item)) | ||
|  | 
 | ||
|  |     region.locations.append(new_location) | ||
|  |     return new_location | ||
|  | 
 | ||
|  | 
 | ||
|  | def create_all_events(multiworld: MultiWorld, player: int) -> None: | ||
|  |     for region, event in event_locks.items(): | ||
|  |         create_locked_location_event(multiworld, player, region, event) | ||
|  | 
 | ||
|  |     multiworld.completion_condition[player] = lambda state: state.has("Victory", player) | ||
|  | 
 | ||
|  | 
 | ||
|  | # Maps region names to event names | ||
|  | event_locks: Dict[str, str] = { | ||
|  |     "The Work": "Victory", | ||
|  |     "Mines": "Portal to Holy Mountain 1", | ||
|  |     "Coal Pits": "Portal to Holy Mountain 2", | ||
|  |     "Snowy Depths": "Portal to Holy Mountain 3", | ||
|  |     "Hiisi Base": "Portal to Holy Mountain 4", | ||
|  |     "Underground Jungle": "Portal to Holy Mountain 5", | ||
|  |     "The Vault": "Portal to Holy Mountain 6", | ||
|  |     "Temple of the Art": "Portal to Holy Mountain 7", | ||
|  | } |