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								from dataclasses import dataclass
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								from Options import Choice, Toggle, DefaultOnToggle, Range, DeathLink, PerGameCommonOptions
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								import typing
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								if typing.TYPE_CHECKING:
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								    from random import Random
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								else:
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								    Random = typing.Any
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								class Logic(Choice):
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								    """
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								    Choose the logic used by the randomizer.
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								    """
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								    display_name = "Logic"
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								    option_glitchless = 0
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								    option_glitched = 1
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								    default = 0
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								class SkipIntro(DefaultOnToggle):
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								    """
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								    Skips escaping the police station.
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								    Graffiti spots tagged during the intro will not unlock items.
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								    """
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								    display_name = "Skip Intro"
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								class SkipDreams(Toggle):
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								    """
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								    Skips the dream sequences at the end of each chapter.
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								    This can be changed later in the options menu inside the Archipelago phone app.
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								    """
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								    display_name = "Skip Dreams"
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								class SkipHands(Toggle):
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								    """
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								    Skips spraying the lion statue hands after the dream in Chapter 5.
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								    """
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								    display_name = "Skip Statue Hands"
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								class TotalRep(Range):
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								    """
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								    Change the total amount of REP in your world.
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								    At least 960 REP is needed to finish the game.
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								    Will be rounded to the nearest number divisible by 8.
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								    """
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								    display_name = "Total REP"
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								    range_start = 1000
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								    range_end = 2000
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								    default = 1400
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								    def round_to_nearest_step(self):
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								        rem: int = self.value % 8
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								        if rem >= 5:
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								            self.value = self.value - rem + 8
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								        else:
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								            self.value = self.value - rem
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								    def get_rep_item_counts(self, random_source: Random, location_count: int) -> typing.List[int]:
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								        def increment_item(item: int) -> int:
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								            if item >= 32:
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								                item = 48
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								            else:
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								                item += 8
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								            return item
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								        items = [8]*location_count
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								        while sum(items) < self.value:
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								            index = random_source.randint(0, location_count-1)
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								            while items[index] >= 48:
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								                index = random_source.randint(0, location_count-1)
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								            items[index] = increment_item(items[index])
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								        while sum(items) > self.value:
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								            index = random_source.randint(0, location_count-1)
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								            while not (items[index] == 16 or items[index] == 24 or items[index] == 32):
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								                index = random_source.randint(0, location_count-1)
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								            items[index] -= 8
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								        return [items.count(8), items.count(16), items.count(24), items.count(32), items.count(48)]
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								class EndingREP(Toggle):
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								    """
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								    Changes the final boss to require 1000 REP instead of 960 REP to start.
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								    """
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								    display_name = "Extra REP Required"
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								class StartStyle(Choice):
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								    """
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								    Choose which movestyle to start with.
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								    """
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								    display_name = "Starting Movestyle"
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								    option_skateboard = 2
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								    option_inline_skates = 3
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								    option_bmx = 1
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								    default = 2
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								class LimitedGraffiti(Toggle):
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								    """
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								    Each graffiti design can only be used a limited number of times before being removed from your inventory.
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								    In some cases, such as completing a dream, using graffiti to defeat enemies, or spraying over your own graffiti, uses will not be counted.
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								    If enabled, doing graffiti is disabled during crew battles, to prevent softlocking.
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								    """
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								    display_name = "Limited Graffiti"
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								class SGraffiti(Choice):
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								    """
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								    Choose if small graffiti should be separate, meaning that you will need to switch characters every time you run out, or combined, meaning that unlocking new characters will add 5 uses that any character can use.
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								    Has no effect if Limited Graffiti is disabled.
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								    """
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								    display_name = "Small Graffiti Uses"
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								    option_separate = 0
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								    option_combined = 1
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								    default = 0
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								class JunkPhotos(Toggle):
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								    """
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								    Skip taking pictures of Polo for items.
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								    """
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								    display_name = "Skip Polo Photos"
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								class DontSavePhotos(Toggle):
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								    """
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								    Photos taken with the Camera app will not be saved.
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								    This can be changed later in the options menu inside the Archipelago phone app.
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								    """
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								    display_name = "Don't Save Photos"
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								class ScoreDifficulty(Choice):
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								    """
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								    Alters the score required to win score challenges and crew battles.
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								    This can be changed later in the options menu inside the Archipelago phone app.
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								    """
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											2024-05-17 04:13:40 -06:00
										 
									 
								 
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								    display_name = "Score Difficulty"
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								    option_normal = 0
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								    option_medium = 1
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								    option_hard = 2
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								    option_very_hard = 3
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								    option_extreme = 4
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								    default = 0
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								class DamageMultiplier(Range):
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											2024-05-21 15:31:01 -06:00
										 
									 
								 
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								    """
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								    Multiplies all damage received.
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											2024-05-17 04:13:40 -06:00
										 
									 
								 
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								    At 3x, most damage will OHKO the player, including falling into pits.
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								    At 6x, all damage will OHKO the player.
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											2024-05-21 15:31:01 -06:00
										 
									 
								 
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								    This can be changed later in the options menu inside the Archipelago phone app.
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								    """
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											2024-05-17 04:13:40 -06:00
										 
									 
								 
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								    display_name = "Damage Multiplier"
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								    range_start = 1
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								    range_end = 6
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								    default = 1
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								class BRCDeathLink(DeathLink):
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											2025-07-15 23:01:53 +03:00
										 
									 
								 
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								    __doc__ = DeathLink.__doc__ + "\n\n    This can be changed later in the options menu inside the Archipelago phone app."
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											2024-05-17 04:13:40 -06:00
										 
									 
								 
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								@dataclass
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								class BombRushCyberfunkOptions(PerGameCommonOptions):
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								    logic: Logic
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								    skip_intro: SkipIntro
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								    skip_dreams: SkipDreams
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								    skip_statue_hands: SkipHands
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								    total_rep: TotalRep
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								    extra_rep_required: EndingREP
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								    starting_movestyle: StartStyle
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								    limited_graffiti: LimitedGraffiti
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								    small_graffiti_uses: SGraffiti
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								    skip_polo_photos: JunkPhotos
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								    dont_save_photos: DontSavePhotos
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								    score_difficulty: ScoreDifficulty
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								    damage_multiplier: DamageMultiplier
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											2024-05-17 13:24:32 -04:00
										 
									 
								 
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								    death_link: BRCDeathLink
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