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										 |  |  | from typing import Any, Dict | 
					
						
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							|  |  |  | from .options import * | 
					
						
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							|  |  |  | witness_option_presets: Dict[str, Dict[str, Any]] = { | 
					
						
							|  |  |  |     # Great for short syncs & scratching that "speedrun with light routing elements" itch. | 
					
						
							|  |  |  |     "Short & Dense": { | 
					
						
							|  |  |  |         "progression_balancing": 30, | 
					
						
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 | 
					
						
							|  |  |  |         "puzzle_randomization": PuzzleRandomization.option_sigma_normal, | 
					
						
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 | 
					
						
							|  |  |  |         "shuffle_symbols": False, | 
					
						
							|  |  |  |         "shuffle_doors": ShuffleDoors.option_panels, | 
					
						
							|  |  |  |         "door_groupings": DoorGroupings.option_off, | 
					
						
							|  |  |  |         "shuffle_boat": True, | 
					
						
							|  |  |  |         "shuffle_lasers": ShuffleLasers.option_local, | 
					
						
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 | 
					
						
							|  |  |  |         "disable_non_randomized_puzzles": True, | 
					
						
							|  |  |  |         "shuffle_discarded_panels": False, | 
					
						
							|  |  |  |         "shuffle_vault_boxes": False, | 
					
						
							|  |  |  |         "shuffle_EPs": ShuffleEnvironmentalPuzzles.option_off, | 
					
						
							|  |  |  |         "EP_difficulty": EnvironmentalPuzzlesDifficulty.option_normal, | 
					
						
							|  |  |  |         "shuffle_postgame": False, | 
					
						
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							|  |  |  |         "victory_condition": VictoryCondition.option_mountain_box_short, | 
					
						
							|  |  |  |         "mountain_lasers": 7, | 
					
						
							|  |  |  |         "challenge_lasers": 11, | 
					
						
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 | 
					
						
							|  |  |  |         "early_caves": EarlyCaves.option_off, | 
					
						
							|  |  |  |         "elevators_come_to_you": False, | 
					
						
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 | 
					
						
							|  |  |  |         "trap_percentage": TrapPercentage.default, | 
					
						
							|  |  |  |         "puzzle_skip_amount": PuzzleSkipAmount.default, | 
					
						
							|  |  |  |         "hint_amount": HintAmount.default, | 
					
						
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										 |  |  |         "area_hint_percentage": AreaHintPercentage.default, | 
					
						
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										 |  |  |         "death_link": DeathLink.default, | 
					
						
							|  |  |  |     }, | 
					
						
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							|  |  |  |     # For relative beginners who want to move to the next step. | 
					
						
							|  |  |  |     "Advanced, But Chill": { | 
					
						
							|  |  |  |         "progression_balancing": 30, | 
					
						
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 | 
					
						
							|  |  |  |         "puzzle_randomization": PuzzleRandomization.option_sigma_normal, | 
					
						
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 | 
					
						
							|  |  |  |         "shuffle_symbols": True, | 
					
						
							|  |  |  |         "shuffle_doors": ShuffleDoors.option_doors, | 
					
						
							|  |  |  |         "door_groupings": DoorGroupings.option_regional, | 
					
						
							|  |  |  |         "shuffle_boat": True, | 
					
						
							|  |  |  |         "shuffle_lasers": ShuffleLasers.option_off, | 
					
						
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 | 
					
						
							|  |  |  |         "disable_non_randomized_puzzles": False, | 
					
						
							|  |  |  |         "shuffle_discarded_panels": True, | 
					
						
							|  |  |  |         "shuffle_vault_boxes": True, | 
					
						
							|  |  |  |         "shuffle_EPs": ShuffleEnvironmentalPuzzles.option_obelisk_sides, | 
					
						
							|  |  |  |         "EP_difficulty": EnvironmentalPuzzlesDifficulty.option_normal, | 
					
						
							|  |  |  |         "shuffle_postgame": False, | 
					
						
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 | 
					
						
							|  |  |  |         "victory_condition": VictoryCondition.option_mountain_box_long, | 
					
						
							|  |  |  |         "mountain_lasers": 6, | 
					
						
							|  |  |  |         "challenge_lasers": 9, | 
					
						
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 | 
					
						
							|  |  |  |         "early_caves": EarlyCaves.option_off, | 
					
						
							|  |  |  |         "elevators_come_to_you": False, | 
					
						
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 | 
					
						
							|  |  |  |         "trap_percentage": TrapPercentage.default, | 
					
						
							|  |  |  |         "puzzle_skip_amount": 15, | 
					
						
							|  |  |  |         "hint_amount": HintAmount.default, | 
					
						
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										 |  |  |         "area_hint_percentage": AreaHintPercentage.default, | 
					
						
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										 |  |  |         "death_link": DeathLink.default, | 
					
						
							|  |  |  |     }, | 
					
						
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							|  |  |  |     # Allsanity but without the BS (no expert, no tedious EPs). | 
					
						
							|  |  |  |     "Nice Allsanity": { | 
					
						
							|  |  |  |         "progression_balancing": 50, | 
					
						
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							|  |  |  |         "puzzle_randomization": PuzzleRandomization.option_sigma_normal, | 
					
						
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							|  |  |  |         "shuffle_symbols": True, | 
					
						
							|  |  |  |         "shuffle_doors": ShuffleDoors.option_mixed, | 
					
						
							|  |  |  |         "door_groupings": DoorGroupings.option_off, | 
					
						
							|  |  |  |         "shuffle_boat": True, | 
					
						
							|  |  |  |         "shuffle_lasers": ShuffleLasers.option_anywhere, | 
					
						
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 | 
					
						
							|  |  |  |         "disable_non_randomized_puzzles": False, | 
					
						
							|  |  |  |         "shuffle_discarded_panels": True, | 
					
						
							|  |  |  |         "shuffle_vault_boxes": True, | 
					
						
							|  |  |  |         "shuffle_EPs": ShuffleEnvironmentalPuzzles.option_individual, | 
					
						
							|  |  |  |         "EP_difficulty": EnvironmentalPuzzlesDifficulty.option_normal, | 
					
						
							|  |  |  |         "shuffle_postgame": False, | 
					
						
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							|  |  |  |         "victory_condition": VictoryCondition.option_challenge, | 
					
						
							|  |  |  |         "mountain_lasers": 6, | 
					
						
							|  |  |  |         "challenge_lasers": 9, | 
					
						
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 | 
					
						
							|  |  |  |         "early_caves": EarlyCaves.option_off, | 
					
						
							|  |  |  |         "elevators_come_to_you": True, | 
					
						
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 | 
					
						
							|  |  |  |         "trap_percentage": TrapPercentage.default, | 
					
						
							|  |  |  |         "puzzle_skip_amount": 15, | 
					
						
							|  |  |  |         "hint_amount": HintAmount.default, | 
					
						
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										 |  |  |         "area_hint_percentage": AreaHintPercentage.default, | 
					
						
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										 |  |  |         "death_link": DeathLink.default, | 
					
						
							|  |  |  |     }, | 
					
						
							|  |  |  | } |